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ThePCGuy

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Everything posted by ThePCGuy

  1. When i want to remove floating objects with the world object remover i just cant select it, like stairs and such. And when placing road objects like carspaces you cant select them after you placed them. Is there a other way?
  2. ThePCGuy

    Animations

    Thanks that worked, but after a couple of seconds the animation stops.
  3. ThePCGuy

    Animations

    Is it possible to make the character able to walk with a animation? For example with the phone animation.
  4. Isnt the server going to lag if it sets the object to the players dimension every frame?
  5. Well i got a function that makes a object at the position of a player, but when changing dimension the object disappears ofcourse. But is there a way to make a automatic system that checks if the player changes from dimension the object does too?
  6. ThePCGuy

    Cache

    Well, i'm just talking about lua files. But it is not being downloaded to the mods folder? (At all), But in your ram?
  7. ThePCGuy

    Cache

    Is this option ''cache'' in the meta.xml file safe? Cause after searching the forums for protecting your client sided files i came across ''fileDelete'' but then a user on the forum posted that it's still possible to get the scripts after quickly disconnecting after the files have been finished downloading.
  8. Well, i tried it. But it gives a error attempt to index global 'result' (a number value) Could somebody give me a correct example for this function?
  9. http://crystalmv.net84.net/pages/script ... attach.php
  10. Could somebody explain how i use this function: getBonePositionAndRotation I need to use it to recieve the x, y, z, rx, ry, rz but i dont know how i can actually can recieve the returned value.
  11. Well, i've made a little script where it attaches a object to the player, but when i activate the function only i can see the object and not other people in the server, is it cause the function is in client side? EDIT: I'm using bone_attach
  12. Yo, Is er een ''experienced'' scripter hierzo die de vertaling op de wiki kan afmaken? Volgens mij zijn er maar 2 pagina's vertaald. Dat zou heel erg helpen in mijn leerproces EDIT: Niet alle functies enzo, alleen de script introductie.
  13. Ok thanks, but in this function i posted it doesnt return any value, what is it doing now then? Just stopping the function if the source is different then localPlayer? EDIT: Oops, you already answered that.
  14. Hi there, Could somebody explain what "return" actually does? And what it does here: function randomFunction(x,y,z,d) if ( source ~= localPlayer ) then return end if tonumber("".. littleCheck .."") > 1 then if d then if getElementDimension(getLocalPlayer()) == d then createExplosion(x, y, z - 10, 12, false, -1.0, false) end end end end addEvent("randomFunction",true) addEventHandler("randomFuction",getRootElement(),randomFunction)
  15. Is it possible to move for example a airplane to one point to a other in a sort of animation?
  16. Well, i'm somewhat closer to the problem. When i run the script it gives on error on every player. Here: ERROR: Client (Merry) triggered serverside event checkForDrunk, but event is not added serverside ERROR: Client (Chuckie) triggered serverside event checkForDrunk, but event is not added serverside So, someone have a clue what is going on here?
  17. So, why does it say it's not added server side then?
  18. Well, this is a function from the server side part: function checkDrunkLevel(charID) local result = mysql_query(handler, "SELECT * FROM `chars` WHERE `id` = '" .. (charID) .. "'") local row = mysql_fetch_assoc(result) charID = row["id"] drunkLevel = row["alcoholpercentage"] triggerClientEvent("theBlurShizzle", getRootElement(), drunkLevel) end addEvent( "checkForDrunk", true ) addEventHandler( "checkForDrunk", getRootElement(), checkDrunkLevel ) And this is a part from the client side: function triggerDrunkLevelCheck() playerID = getLocalPlayer() triggerServerEvent( "checkForDrunk", getLocalPlayer(), playerID ) end addEventHandler("onClientPreRender", root, triggerDrunkLevelCheck)
  19. I've got another problem, i called a server function with triggerServerEvent, but debugscript gives me a error that the server sided event is not added, but it is. ERROR: Client (Merry) triggered serverside event checkForDrunk, but event is not added serverside
  20. No i made a server sided function that activates the client sided function, but i want to call that server sided function with a timer that's not in the same lua file.
  21. I've got another problem now, i want to call the explosion function with setTimer, but the function is located in the server sided script, and the setTimer in the client sided part. How can i call the function now?
  22. Okay, but how can i locate the explosion beneath the ground, so ''you'' the player will get the shake but not see the explosion.
  23. Ok, thanks. But the explosion that i will create will be visible for everyone right? Is it possible to make it invisible for everyone just that the player gets the screen shake alone?
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