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ALw7sH

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Everything posted by ALw7sH

  1. local vehicls = { -- [carID] = "car file name", [557] = "monster3", [411] = "infernus", [415] = "cheetah", [545] = "hustler", [480] = "comet", } function ReplaceVehicle ( ) for id,name in pairs(vehicls) do txd = engineLoadTXD ( name..".txd" ) engineImportTXD ( txd, id ) dff = engineLoadDFF ( name..".dff", 0 ) engineReplaceModel ( dff, id ) end end addEvent ( "replaceVeh", true ) addEventHandler ( "replaceVeh", getRootElement(), ReplaceVehicle )
  2. myped = createPed(0,10,10,10) triggerServerEvent("Chocking",localPlayer,myped) --- addEvent("Chocking",true) addEventHandler("Chocking",root, function(ped) setPedChoking(ped,true) end ) Idont know if this gonna works but you can try it
  3. https://wiki.multitheftauto.com/wiki/Cl ... Scrollbars
  4. this one HirsizAraba{client} must be like that HirsizAraba[client] --- local HirsizAraba = {} function HirsizGorevOn1() HirsizGorevMarker = createMarker(1604.5999755859, -1435.0999755859, 12.8, 'cylinder', 2, 76, 224, 30, 255,source) HirsizGorevBlip = createBlip (1604.5999755859, -1435.0999755859, 12.8, 53, 2, 255, 0, 0, 255, 0, 10000,source) addEventHandler ("onMarkerHit", HirsizGorevMarker, HirsizGorevFinish) addEventHandler ("onVehicleExit", getRootElement(), HirsizGorevExit) addEventHandler ("onPlayerQuit", getRootElement(), HirsizGorevQuit) HirsizAraba[source] = createVehicle (482, 1605, -1465.900390625, 13.800000190735, 0, 0, 0) warpPedIntoVehicle ( source, HirsizAraba[source] ) end addEvent("HirsizGorevOn1", true) addEventHandler("HirsizGorevOn1", getRootElement(), HirsizGorevOn1) function HirsizGorevFinish(hitElement) if hitElement == HirsizAraba then destroyElement (HirsizGorevMarker) destroyElement (HirsizGorevBlip) local player = getVehicleController(hitElement) destroyElement (HirsizAraba[player]) end end
  5. if you mean yes the player LV data doesn't return false the problem isn't from the code because its work fine for me setElementData(root,'EXP',50) setElementData(root,'LV',3) levelUpTable = { -- required experience to level up,e.g if someone is level 1 he would need 500 xp to level up [0] = "100", [1] = "500", [2] = "1000", [3] = "2000" } function levelRequired() local XP = getElementData(localPlayer,"EXP") local LV = getElementData(localPlayer,"LV") dxDrawText("LV: "..LV.." XP: "..XP.."/"..levelUpTable[LV], 0, 0, sWidth, sHeight, tocolor(255, 0, 0, 255), (0.8/720)*sHeight, "bankgothic", "center", "center", false, false, true, true, false) end addEventHandler("onClientRender",root,levelRequired) try it to be sure that the problem not from ur code ( i just add 2 lines to test it )
  6. it works fine are you sure the player LV data doesn't return false ?
  7. DELETE sorry i didn't saw that already someone told him what i wrote
  8. easy admin اذا قصدك حقت ديلوكس اللوحه ذي بفلوس يمكن تلقاها مسربه مجانيه بس بالنهايه ماتوقع انها بتكون خالية من الثغرات
  9. ليه النصب والشرح موجود من الشركه نفسها ومجاني ؟ والي بيقولي انا بتعب عشان كذا باخذ فلوس أجل لاتتعب من البدايه على شي تافه اول شي تثبت ذا والشرح موجود تحت http://www.opengamepanel.org/infusions/ ... php?did=49 وتالي تثبت ذا والشرح موجود تحت http://www.opengamepanel.org/infusions/ ... php?did=48 وحتى لو ماتعرف انجليزي انت كل الي بتسويه كوبي للكتابه الموجوده وبست لها بلوحة البوتي او أي برنامج انت تستخدمه للخادم
  10. Batelco بما أنه اغلب الخوادم والسيرفرات المانيه سويت تست بالنسبه الى المانيا ركزو فيها Mb/s (ميقا بت) ماهي MB/s (ميقا بايت) السرعه بالميقا بايت Download : 0.2375 MB/s (235 KB/s) Upload : 0.09 MB/s (90 KB/s)
  11. عندك خطأ سطر 4 ماهو معرف Dark Romeo ذا ped الارقمنت ذا ارقمنت البيد والبيد حقك اسمه ped بـ Dark Romeo ف استبدل وعندك خطأ ثاني بنفس السطر ف الارقمنت الثاني block: the animation block's name. (https://wiki.multitheftauto.com/wiki/Animations)
  12. يكتب في الشاشه ومايكتب في الشات؟ شيك على ال debugscript
  13. imgs = { [1] = "test1.png", [2] = "test2.jpg", [3] = "test3.png", [4] = "test3.png", [5] = "test4.jpg", } print(imgs[math.random(1,5)]) -- بيطلع أي صوره بالحظ من الجدول الي فوق
  14. بسطر ثنين منت معرف player وانت مخبص شوي مسوي كومندين واقواس وايندات زايده صححت لك الكود وقارنه بالكود حقك عشان تعرف الاخطاء وكل شي addCommandHandler ("msgall",function(player,cmd,...) local accName = getAccountName ( getPlayerAccount ( player ) ) if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Console" ) ) then outputChatBox("هذا اللاعب كتب على شاشة الجميع #FF00FF "..getPlayerName(player).."#FF0000", getRootElement(), 255, 0, 0, true) local message = table.concat ( { ... }," " ) textDisplay = textCreateDisplay ( ) textItem = textCreateTextItem ( message, 0.5, 0.6, 2, 255, 255, 255, 255, 2.5, "center", "center" ) setTimer ( function ( ) textDestroyTextItem ( textItem ) textDestroyDisplay ( textDisplay ) end ,5000, 1 ) end end )
  15. فيه اكثر من طريقة استخدام للتايمر function alpha() guiSetAlpha(gui,guiGetAlpha(gui)+20) end setTimer(alpha,50,10) setTimer(guiSetAlpha,50,10,gui,guiGetAlpha(gui)+20) -- تقريباً هي نفس الي فوق setTimer(function() guiSetAlpha(gui,guiGetAlpha(gui)+20) end,50,10) كل الطرق هي نفسها في النهايه انا ماغيرت شي بأرقمنتات الفنكشن بس بأخر طريقة انا كتبت الفنكشن داخل فنكشن السيت تايمر ماستخدمت فنكشن خارجي
  16. setTimer(function() guiSetAlpha(gui,guiGetAlpha(gui)+20) end,50,10) الكود مو ضابط بالضبط بس اهم شي تفهم الفكره
  17. أول سطر ناقص قوس فتح وأغلاق اهم شي الفكره وصلت مايحتاج تفلسف لول
  18. function closeGUI() guiSetVisible(atmGUI_Window[1],false) showCursor(false) end ps : in your code if you enter anymarker even if its not atm marker atm window will open
  19. i have tried the code works fine
  20. you dont have to check if the button == atmGUI_Button1[3] because you already add the event for this button and anyway ur code wont work not because it is wrong but i just saw there's no table with this name (atmGUI_Button1) --- fixed try the code in my 2nd reply
  21. anything in the debug? (debugscript in F8) edit : atmGUI_Window = {} atmGUI_Button = {} atmGUI_Edit = {} atmGUI_Label = {} local markers = {} addEventHandler("onClientResourceStart",resourceRoot, function () atmGUI_Window[1] = guiCreateWindow(404, 193, 582, 393, "Bank Of Indian Reallife", false) guiWindowSetSizable(atmGUI_Window[1], false) guiWindowSetMovable(atmGUI_Window[1], false) atmGUI_Label[1] = guiCreateLabel(20, 227, 100, 27, "Transfer money :", false, atmGUI_Window[1]) atmGUI_Label[2] = guiCreateLabel(10, 31, 200, 37, "Deposit/Withdraw money", false, atmGUI_Window[1]) atmGUI_Label[3] = guiCreateLabel(20, 78, 84, 27, "Deposit :", false, atmGUI_Window[1]) atmGUI_Label[4] = guiCreateLabel(20, 122, 78, 29, "Withdraw :", false, atmGUI_Window[1]) atmGUI_Edit[1] = guiCreateEdit(88, 78, 171, 21, "", false, atmGUI_Window[1]) atmGUI_Edit[2] = guiCreateEdit(90, 124, 169, 21, "", false, atmGUI_Window[1]) atmGUI_Button[1] = guiCreateButton(58, 174, 69, 34, "Deposit", false, atmGUI_Window[1]) atmGUI_Button[2] = guiCreateButton(145, 174, 68, 35, "Withdraw", false, atmGUI_Window[1]) atmGUI_Label[5] = guiCreateLabel(20, 264, 94, 24, "Player name :", false, atmGUI_Window[1]) atmGUI_Label[6] = guiCreateLabel(20, 298, 92, 22, "Amount :", false, atmGUI_Window[1]) atmGUI_Label[7] = guiCreateLabel(21, 330, 83, 27, "Reason :", false, atmGUI_Window[1]) atmGUI_Edit[3] = guiCreateEdit(107, 266, 183, 22, "", false, atmGUI_Window[1]) atmGUI_Edit[4] = guiCreateEdit(107, 266, 183, 22, "", false, atmGUI_Window[1]) atmGUI_Edit[5] = guiCreateEdit(107, 266, 183, 22, "", false, atmGUI_Window[1]) atmGUI_Edit[6] = guiCreateEdit(107, 293, 183, 22, "", false, atmGUI_Window[1]) atmGUI_Edit[7] = guiCreateEdit(108, 320, 182, 37, "", false, atmGUI_Window[1]) atmGUI_Button[3] = guiCreateButton(349, 277, 166, 61, "Transfer", false, atmGUI_Window[1]) atmGUI_Button[4] = guiCreateButton(349, 340, 166, 61, "close", false, atmGUI_Window[1]) atmGUI_Label[8] = guiCreateLabel(390, 31, 182, 25, "..:: Information ::..", false, atmGUI_Window[1]) atmGUI_Label[9] = guiCreateLabel(316, 66, 142, 27, "Available amount :", false, atmGUI_Window[1]) atmGUI_Edit[8] = guiCreateEdit(316, 94, 142, 30, "", false, atmGUI_Window[1]) guiSetProperty(atmGUI_Edit[8], "ReadOnly", "True") guiSetVisible(atmGUI_Window[1],false) addEventHandler("onClientGUIClick", atmGUI_Button[4], closeGUI) end ) markers.marker1 = createMarker(-1981.25061035156, 144.93418884277, 26.6875,"cylinder",0.5,150,255,150,150) markers.marker2 = createMarker(-1968.1596679688, 308.81167602539, 34.171875, "cylinder",0.5,150,255,150,150) markers.marker3 = createMarker(-2101.8071289063, -48.789329528809, 34.3203125, "cylinder",0.5,150,255,150,150) markers.marker4 = createMarker(-2764.6552734375, 372.16513061523, 5.3359375, "cylinder",0.5,150,255,150,150) markers.marker5 = createMarker(-2635.9353027344, 209.13441467285, 3.3552536964417, "cylinder",0.5,150,255,150,150) markers.marker6 = createMarker(-2457.701171875, 783.22381591797, 34.17275, "cylinder",0.5,150,255,150,150) markers.marker7 = createMarker(-1718.0673828125, 1354.1103515625, 6.1798725128174, "cylinder",0.5,150,255,150,150) markers.marker8 = createMarker(-2657.3859863281, 1359.5423583984, 6.0443167686462, "cylinder",0.5,150,255,150,150) function MarkerHit(thePlayer,matchingDimension) if thePlayer == localPlayer then guiSetVisible(atmGUI_Window[1],true) showCursor(true) end end for k,marker in pairs(markers) do addEventHandler("onClientMarkerHit", marker, MarkerHit) end function closeGUI() guiSetVisible(atmGUI_Window[1],false) showCursor(false) end
  22. atmGUI_Window = {} atmGUI_Button = {} atmGUI_Edit = {} atmGUI_Label = {} local markers = {} addEventHandler("onClientResourceStart",resourceRoot, function () atmGUI_Window[1] = guiCreateWindow(404, 193, 582, 393, "Bank Of Indian Reallife", false) guiWindowSetSizable(atmGUI_Window[1], false) guiWindowSetMovable(atmGUI_Window[1], false) atmGUI_Label[1] = guiCreateLabel(20, 227, 100, 27, "Transfer money :", false, atmGUI_Window[1]) atmGUI_Label[2] = guiCreateLabel(10, 31, 200, 37, "Deposit/Withdraw money", false, atmGUI_Window[1]) atmGUI_Label[3] = guiCreateLabel(20, 78, 84, 27, "Deposit :", false, atmGUI_Window[1]) atmGUI_Label[4] = guiCreateLabel(20, 122, 78, 29, "Withdraw :", false, atmGUI_Window[1]) atmGUI_Edit[1] = guiCreateEdit(88, 78, 171, 21, "", false, atmGUI_Window[1]) atmGUI_Edit[2] = guiCreateEdit(90, 124, 169, 21, "", false, atmGUI_Window[1]) atmGUI_Button[1] = guiCreateButton(58, 174, 69, 34, "Deposit", false, atmGUI_Window[1]) atmGUI_Button[2] = guiCreateButton(145, 174, 68, 35, "Withdraw", false, atmGUI_Window[1]) atmGUI_Label[5] = guiCreateLabel(20, 264, 94, 24, "Player name :", false, atmGUI_Window[1]) atmGUI_Label[6] = guiCreateLabel(20, 298, 92, 22, "Amount :", false, atmGUI_Window[1]) atmGUI_Label[7] = guiCreateLabel(21, 330, 83, 27, "Reason :", false, atmGUI_Window[1]) atmGUI_Edit[3] = guiCreateEdit(107, 266, 183, 22, "", false, atmGUI_Window[1]) atmGUI_Edit[4] = guiCreateEdit(107, 266, 183, 22, "", false, atmGUI_Window[1]) atmGUI_Edit[5] = guiCreateEdit(107, 266, 183, 22, "", false, atmGUI_Window[1]) atmGUI_Edit[6] = guiCreateEdit(107, 293, 183, 22, "", false, atmGUI_Window[1]) atmGUI_Edit[7] = guiCreateEdit(108, 320, 182, 37, "", false, atmGUI_Window[1]) atmGUI_Button[3] = guiCreateButton(349, 277, 166, 61, "Transfer", false, atmGUI_Window[1]) atmGUI_Button1[3] = guiCreateButton(349, 340, 166, 61, "close", false, atmGUI_Window[1]) atmGUI_Label[8] = guiCreateLabel(390, 31, 182, 25, "..:: Information ::..", false, atmGUI_Window[1]) atmGUI_Label[9] = guiCreateLabel(316, 66, 142, 27, "Available amount :", false, atmGUI_Window[1]) atmGUI_Edit[8] = guiCreateEdit(316, 94, 142, 30, "", false, atmGUI_Window[1]) guiSetProperty(atmGUI_Edit[8], "ReadOnly", "True") guiSetVisible(atmGUI_Window[1],false) end ) markers.marker1 = createMarker(-1981.25061035156, 144.93418884277, 26.6875,"cylinder",0.5,150,255,150,150) markers.marker2 = createMarker(-1968.1596679688, 308.81167602539, 34.171875, "cylinder",0.5,150,255,150,150) markers.marker3 = createMarker(-2101.8071289063, -48.789329528809, 34.3203125, "cylinder",0.5,150,255,150,150) markers.marker4 = createMarker(-2764.6552734375, 372.16513061523, 5.3359375, "cylinder",0.5,150,255,150,150) markers.marker5 = createMarker(-2635.9353027344, 209.13441467285, 3.3552536964417, "cylinder",0.5,150,255,150,150) markers.marker6 = createMarker(-2457.701171875, 783.22381591797, 34.17275, "cylinder",0.5,150,255,150,150) markers.marker7 = createMarker(-1718.0673828125, 1354.1103515625, 6.1798725128174, "cylinder",0.5,150,255,150,150) markers.marker8 = createMarker(-2657.3859863281, 1359.5423583984, 6.0443167686462, "cylinder",0.5,150,255,150,150) function MarkerHit(thePlayer,matchingDimension) guiSetVisible(atmGUI_Window[1],true) showCursor(true) end for k,marker in ipairs(markers) do addEventHandler("onClientMarkerHit", marker, MarkerHit) end function closeGUI() guiSetVisible(atmGUI_Window[1],false) showCursor(false) end addEventHandler("onClientGUIClick", atmGUI_Button1[3], closeGUI, false)
  23. local sounds = { "horn1", "horn2", } for _,sound in ipairs(sounds) do local row = guiGridListAddRow ( gird ) guiGridListSetItemText ( grid, row, 1, sound, false, false ) end
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