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Everything posted by ALw7sH
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local vehicls = { -- [carID] = "car file name", [557] = "monster3", [411] = "infernus", [415] = "cheetah", [545] = "hustler", [480] = "comet", } function ReplaceVehicle ( ) for id,name in pairs(vehicls) do txd = engineLoadTXD ( name..".txd" ) engineImportTXD ( txd, id ) dff = engineLoadDFF ( name..".dff", 0 ) engineReplaceModel ( dff, id ) end end addEvent ( "replaceVeh", true ) addEventHandler ( "replaceVeh", getRootElement(), ReplaceVehicle )
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myped = createPed(0,10,10,10) triggerServerEvent("Chocking",localPlayer,myped) --- addEvent("Chocking",true) addEventHandler("Chocking",root, function(ped) setPedChoking(ped,true) end ) Idont know if this gonna works but you can try it
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this one HirsizAraba{client} must be like that HirsizAraba[client] --- local HirsizAraba = {} function HirsizGorevOn1() HirsizGorevMarker = createMarker(1604.5999755859, -1435.0999755859, 12.8, 'cylinder', 2, 76, 224, 30, 255,source) HirsizGorevBlip = createBlip (1604.5999755859, -1435.0999755859, 12.8, 53, 2, 255, 0, 0, 255, 0, 10000,source) addEventHandler ("onMarkerHit", HirsizGorevMarker, HirsizGorevFinish) addEventHandler ("onVehicleExit", getRootElement(), HirsizGorevExit) addEventHandler ("onPlayerQuit", getRootElement(), HirsizGorevQuit) HirsizAraba[source] = createVehicle (482, 1605, -1465.900390625, 13.800000190735, 0, 0, 0) warpPedIntoVehicle ( source, HirsizAraba[source] ) end addEvent("HirsizGorevOn1", true) addEventHandler("HirsizGorevOn1", getRootElement(), HirsizGorevOn1) function HirsizGorevFinish(hitElement) if hitElement == HirsizAraba then destroyElement (HirsizGorevMarker) destroyElement (HirsizGorevBlip) local player = getVehicleController(hitElement) destroyElement (HirsizAraba[player]) end end
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if you mean yes the player LV data doesn't return false the problem isn't from the code because its work fine for me setElementData(root,'EXP',50) setElementData(root,'LV',3) levelUpTable = { -- required experience to level up,e.g if someone is level 1 he would need 500 xp to level up [0] = "100", [1] = "500", [2] = "1000", [3] = "2000" } function levelRequired() local XP = getElementData(localPlayer,"EXP") local LV = getElementData(localPlayer,"LV") dxDrawText("LV: "..LV.." XP: "..XP.."/"..levelUpTable[LV], 0, 0, sWidth, sHeight, tocolor(255, 0, 0, 255), (0.8/720)*sHeight, "bankgothic", "center", "center", false, false, true, true, false) end addEventHandler("onClientRender",root,levelRequired) try it to be sure that the problem not from ur code ( i just add 2 lines to test it )
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it works fine are you sure the player LV data doesn't return false ?
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DELETE sorry i didn't saw that already someone told him what i wrote
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easy admin اذا قصدك حقت ديلوكس اللوحه ذي بفلوس يمكن تلقاها مسربه مجانيه بس بالنهايه ماتوقع انها بتكون خالية من الثغرات
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ليه النصب والشرح موجود من الشركه نفسها ومجاني ؟ والي بيقولي انا بتعب عشان كذا باخذ فلوس أجل لاتتعب من البدايه على شي تافه اول شي تثبت ذا والشرح موجود تحت http://www.opengamepanel.org/infusions/ ... php?did=49 وتالي تثبت ذا والشرح موجود تحت http://www.opengamepanel.org/infusions/ ... php?did=48 وحتى لو ماتعرف انجليزي انت كل الي بتسويه كوبي للكتابه الموجوده وبست لها بلوحة البوتي او أي برنامج انت تستخدمه للخادم
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Batelco بما أنه اغلب الخوادم والسيرفرات المانيه سويت تست بالنسبه الى المانيا ركزو فيها Mb/s (ميقا بت) ماهي MB/s (ميقا بايت) السرعه بالميقا بايت Download : 0.2375 MB/s (235 KB/s) Upload : 0.09 MB/s (90 KB/s)
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عندك خطأ سطر 4 ماهو معرف Dark Romeo ذا ped الارقمنت ذا ارقمنت البيد والبيد حقك اسمه ped بـ Dark Romeo ف استبدل وعندك خطأ ثاني بنفس السطر ف الارقمنت الثاني block: the animation block's name. (https://wiki.multitheftauto.com/wiki/Animations)
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you cant its not object
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يكتب في الشاشه ومايكتب في الشات؟ شيك على ال debugscript
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imgs = { [1] = "test1.png", [2] = "test2.jpg", [3] = "test3.png", [4] = "test3.png", [5] = "test4.jpg", } print(imgs[math.random(1,5)]) -- بيطلع أي صوره بالحظ من الجدول الي فوق
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بسطر ثنين منت معرف player وانت مخبص شوي مسوي كومندين واقواس وايندات زايده صححت لك الكود وقارنه بالكود حقك عشان تعرف الاخطاء وكل شي addCommandHandler ("msgall",function(player,cmd,...) local accName = getAccountName ( getPlayerAccount ( player ) ) if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Console" ) ) then outputChatBox("هذا اللاعب كتب على شاشة الجميع #FF00FF "..getPlayerName(player).."#FF0000", getRootElement(), 255, 0, 0, true) local message = table.concat ( { ... }," " ) textDisplay = textCreateDisplay ( ) textItem = textCreateTextItem ( message, 0.5, 0.6, 2, 255, 255, 255, 255, 2.5, "center", "center" ) setTimer ( function ( ) textDestroyTextItem ( textItem ) textDestroyDisplay ( textDisplay ) end ,5000, 1 ) end end )
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فيه اكثر من طريقة استخدام للتايمر function alpha() guiSetAlpha(gui,guiGetAlpha(gui)+20) end setTimer(alpha,50,10) setTimer(guiSetAlpha,50,10,gui,guiGetAlpha(gui)+20) -- تقريباً هي نفس الي فوق setTimer(function() guiSetAlpha(gui,guiGetAlpha(gui)+20) end,50,10) كل الطرق هي نفسها في النهايه انا ماغيرت شي بأرقمنتات الفنكشن بس بأخر طريقة انا كتبت الفنكشن داخل فنكشن السيت تايمر ماستخدمت فنكشن خارجي
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setTimer(function() guiSetAlpha(gui,guiGetAlpha(gui)+20) end,50,10) الكود مو ضابط بالضبط بس اهم شي تفهم الفكره
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function closeGUI() guiSetVisible(atmGUI_Window[1],false) showCursor(false) end ps : in your code if you enter anymarker even if its not atm marker atm window will open
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i have tried the code works fine
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you dont have to check if the button == atmGUI_Button1[3] because you already add the event for this button and anyway ur code wont work not because it is wrong but i just saw there's no table with this name (atmGUI_Button1) --- fixed try the code in my 2nd reply
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anything in the debug? (debugscript in F8) edit : atmGUI_Window = {} atmGUI_Button = {} atmGUI_Edit = {} atmGUI_Label = {} local markers = {} addEventHandler("onClientResourceStart",resourceRoot, function () atmGUI_Window[1] = guiCreateWindow(404, 193, 582, 393, "Bank Of Indian Reallife", false) guiWindowSetSizable(atmGUI_Window[1], false) guiWindowSetMovable(atmGUI_Window[1], false) atmGUI_Label[1] = guiCreateLabel(20, 227, 100, 27, "Transfer money :", false, atmGUI_Window[1]) atmGUI_Label[2] = guiCreateLabel(10, 31, 200, 37, "Deposit/Withdraw money", false, atmGUI_Window[1]) atmGUI_Label[3] = guiCreateLabel(20, 78, 84, 27, "Deposit :", false, atmGUI_Window[1]) atmGUI_Label[4] = guiCreateLabel(20, 122, 78, 29, "Withdraw :", false, atmGUI_Window[1]) atmGUI_Edit[1] = guiCreateEdit(88, 78, 171, 21, "", false, atmGUI_Window[1]) atmGUI_Edit[2] = guiCreateEdit(90, 124, 169, 21, "", false, atmGUI_Window[1]) atmGUI_Button[1] = guiCreateButton(58, 174, 69, 34, "Deposit", false, atmGUI_Window[1]) atmGUI_Button[2] = guiCreateButton(145, 174, 68, 35, "Withdraw", false, atmGUI_Window[1]) atmGUI_Label[5] = guiCreateLabel(20, 264, 94, 24, "Player name :", false, atmGUI_Window[1]) atmGUI_Label[6] = guiCreateLabel(20, 298, 92, 22, "Amount :", false, atmGUI_Window[1]) atmGUI_Label[7] = guiCreateLabel(21, 330, 83, 27, "Reason :", false, atmGUI_Window[1]) atmGUI_Edit[3] = guiCreateEdit(107, 266, 183, 22, "", false, atmGUI_Window[1]) atmGUI_Edit[4] = guiCreateEdit(107, 266, 183, 22, "", false, atmGUI_Window[1]) atmGUI_Edit[5] = guiCreateEdit(107, 266, 183, 22, "", false, atmGUI_Window[1]) atmGUI_Edit[6] = guiCreateEdit(107, 293, 183, 22, "", false, atmGUI_Window[1]) atmGUI_Edit[7] = guiCreateEdit(108, 320, 182, 37, "", false, atmGUI_Window[1]) atmGUI_Button[3] = guiCreateButton(349, 277, 166, 61, "Transfer", false, atmGUI_Window[1]) atmGUI_Button[4] = guiCreateButton(349, 340, 166, 61, "close", false, atmGUI_Window[1]) atmGUI_Label[8] = guiCreateLabel(390, 31, 182, 25, "..:: Information ::..", false, atmGUI_Window[1]) atmGUI_Label[9] = guiCreateLabel(316, 66, 142, 27, "Available amount :", false, atmGUI_Window[1]) atmGUI_Edit[8] = guiCreateEdit(316, 94, 142, 30, "", false, atmGUI_Window[1]) guiSetProperty(atmGUI_Edit[8], "ReadOnly", "True") guiSetVisible(atmGUI_Window[1],false) addEventHandler("onClientGUIClick", atmGUI_Button[4], closeGUI) end ) markers.marker1 = createMarker(-1981.25061035156, 144.93418884277, 26.6875,"cylinder",0.5,150,255,150,150) markers.marker2 = createMarker(-1968.1596679688, 308.81167602539, 34.171875, "cylinder",0.5,150,255,150,150) markers.marker3 = createMarker(-2101.8071289063, -48.789329528809, 34.3203125, "cylinder",0.5,150,255,150,150) markers.marker4 = createMarker(-2764.6552734375, 372.16513061523, 5.3359375, "cylinder",0.5,150,255,150,150) markers.marker5 = createMarker(-2635.9353027344, 209.13441467285, 3.3552536964417, "cylinder",0.5,150,255,150,150) markers.marker6 = createMarker(-2457.701171875, 783.22381591797, 34.17275, "cylinder",0.5,150,255,150,150) markers.marker7 = createMarker(-1718.0673828125, 1354.1103515625, 6.1798725128174, "cylinder",0.5,150,255,150,150) markers.marker8 = createMarker(-2657.3859863281, 1359.5423583984, 6.0443167686462, "cylinder",0.5,150,255,150,150) function MarkerHit(thePlayer,matchingDimension) if thePlayer == localPlayer then guiSetVisible(atmGUI_Window[1],true) showCursor(true) end end for k,marker in pairs(markers) do addEventHandler("onClientMarkerHit", marker, MarkerHit) end function closeGUI() guiSetVisible(atmGUI_Window[1],false) showCursor(false) end
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atmGUI_Window = {} atmGUI_Button = {} atmGUI_Edit = {} atmGUI_Label = {} local markers = {} addEventHandler("onClientResourceStart",resourceRoot, function () atmGUI_Window[1] = guiCreateWindow(404, 193, 582, 393, "Bank Of Indian Reallife", false) guiWindowSetSizable(atmGUI_Window[1], false) guiWindowSetMovable(atmGUI_Window[1], false) atmGUI_Label[1] = guiCreateLabel(20, 227, 100, 27, "Transfer money :", false, atmGUI_Window[1]) atmGUI_Label[2] = guiCreateLabel(10, 31, 200, 37, "Deposit/Withdraw money", false, atmGUI_Window[1]) atmGUI_Label[3] = guiCreateLabel(20, 78, 84, 27, "Deposit :", false, atmGUI_Window[1]) atmGUI_Label[4] = guiCreateLabel(20, 122, 78, 29, "Withdraw :", false, atmGUI_Window[1]) atmGUI_Edit[1] = guiCreateEdit(88, 78, 171, 21, "", false, atmGUI_Window[1]) atmGUI_Edit[2] = guiCreateEdit(90, 124, 169, 21, "", false, atmGUI_Window[1]) atmGUI_Button[1] = guiCreateButton(58, 174, 69, 34, "Deposit", false, atmGUI_Window[1]) atmGUI_Button[2] = guiCreateButton(145, 174, 68, 35, "Withdraw", false, atmGUI_Window[1]) atmGUI_Label[5] = guiCreateLabel(20, 264, 94, 24, "Player name :", false, atmGUI_Window[1]) atmGUI_Label[6] = guiCreateLabel(20, 298, 92, 22, "Amount :", false, atmGUI_Window[1]) atmGUI_Label[7] = guiCreateLabel(21, 330, 83, 27, "Reason :", false, atmGUI_Window[1]) atmGUI_Edit[3] = guiCreateEdit(107, 266, 183, 22, "", false, atmGUI_Window[1]) atmGUI_Edit[4] = guiCreateEdit(107, 266, 183, 22, "", false, atmGUI_Window[1]) atmGUI_Edit[5] = guiCreateEdit(107, 266, 183, 22, "", false, atmGUI_Window[1]) atmGUI_Edit[6] = guiCreateEdit(107, 293, 183, 22, "", false, atmGUI_Window[1]) atmGUI_Edit[7] = guiCreateEdit(108, 320, 182, 37, "", false, atmGUI_Window[1]) atmGUI_Button[3] = guiCreateButton(349, 277, 166, 61, "Transfer", false, atmGUI_Window[1]) atmGUI_Button1[3] = guiCreateButton(349, 340, 166, 61, "close", false, atmGUI_Window[1]) atmGUI_Label[8] = guiCreateLabel(390, 31, 182, 25, "..:: Information ::..", false, atmGUI_Window[1]) atmGUI_Label[9] = guiCreateLabel(316, 66, 142, 27, "Available amount :", false, atmGUI_Window[1]) atmGUI_Edit[8] = guiCreateEdit(316, 94, 142, 30, "", false, atmGUI_Window[1]) guiSetProperty(atmGUI_Edit[8], "ReadOnly", "True") guiSetVisible(atmGUI_Window[1],false) end ) markers.marker1 = createMarker(-1981.25061035156, 144.93418884277, 26.6875,"cylinder",0.5,150,255,150,150) markers.marker2 = createMarker(-1968.1596679688, 308.81167602539, 34.171875, "cylinder",0.5,150,255,150,150) markers.marker3 = createMarker(-2101.8071289063, -48.789329528809, 34.3203125, "cylinder",0.5,150,255,150,150) markers.marker4 = createMarker(-2764.6552734375, 372.16513061523, 5.3359375, "cylinder",0.5,150,255,150,150) markers.marker5 = createMarker(-2635.9353027344, 209.13441467285, 3.3552536964417, "cylinder",0.5,150,255,150,150) markers.marker6 = createMarker(-2457.701171875, 783.22381591797, 34.17275, "cylinder",0.5,150,255,150,150) markers.marker7 = createMarker(-1718.0673828125, 1354.1103515625, 6.1798725128174, "cylinder",0.5,150,255,150,150) markers.marker8 = createMarker(-2657.3859863281, 1359.5423583984, 6.0443167686462, "cylinder",0.5,150,255,150,150) function MarkerHit(thePlayer,matchingDimension) guiSetVisible(atmGUI_Window[1],true) showCursor(true) end for k,marker in ipairs(markers) do addEventHandler("onClientMarkerHit", marker, MarkerHit) end function closeGUI() guiSetVisible(atmGUI_Window[1],false) showCursor(false) end addEventHandler("onClientGUIClick", atmGUI_Button1[3], closeGUI, false)