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Et-win

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Everything posted by Et-win

  1. Et-win

    TeamSaver

    Or you are just going to read the scripting tutorials so you know how to do the basics. If you want free scripts, then move to https://community.multitheftauto.com/ and download them there. We are not your slaves here to give you every script you want. Go learn the basics, go learn understand what the scripts are actually doing at every rule. Then you LEARN to script something like this EASILY.
  2. The functions are not found, place the events under the functions.
  3. Of course, how stupid that I didn't see that... Anyway, you start the function onLevelHundred when the resource gets started, this is for every client. You could check client-side which data the client has, to check or it needs to draw the picture or not. (Not sure or that will work) You can also send some stuff with the trigger to the client, like the data and then check which picture you have to draw with that data. (Sorry if it didn't make sense, I'm extremely tired )
  4. Et-win

    countdown

    Ow wait, nvm me. Was thinking about client-side is only for the client, but of course it's for all players.
  5. Et-win

    countdown

    I would put it serverside Max+, not clientside... onPlayerWasted Look who killed who and etc, set the score and trigger the score to the client's.
  6. As far as I know it just has to work, maybe can someone else help.
  7. Whole function would be good to see.
  8. If server-sided: Check or the player is in the 666th dimension. Then use 'triggerClientEvent' and set the code's client-side so only the client can see them. If client-sided: Also check or the player is in the 666th dimension, then set the codes.
  9. triggerClientEvent(killer, "onLevelHundred",killer) That is the source where you gave it up, not sendTo.
  10. triggerClientEvent Read the wiki, you will see a argument called "sendTo". You are checking the player's data, so if you use getElementData by a player and it has 200, then put that player who has that value by 'sendTo'.
  11. Et-win

    anti-flood

    Do you actually typ AD1, AD2, etc. ? Case sensitive
  12. getElementData dxDrawImage --With event: onClientRender
  13. Just do: guiGridListSetItemText(gridlist, guiGridListAddRow(gridlist), columnid, rowtext, section, number)
  14. Et-win

    anti-flood

    Or just press 't' and type /debugscript 3 and hit enter to make it easy.
  15. Et-win

    anti-flood

    How about using debugscript 3 just incase :OO (Tip: Typ /debugscript 3 in chat and post the errors if any given)
  16. Et-win

    anti-flood

    Don't forget that you will be permanently banned if you do that now.
  17. Et-win

    anti-flood

    Ow, I read "It would make a difference" instead of "wouldn't" so nvm me
  18. Et-win

    anti-flood

    It wouldn't make a difference. Explain why this is please? I run my tables all with a , at the end and it just works fine?
  19. I'm going to move the text which has been drawed in the render target, so like this it's oki. Thanks for your help and the others
  20. getElementPosition setElementPosition onClientRender addCommandHandler --[[And/Or:]] bindKey
  21. Aye, the title says it all. So when I am playing on a gamemode (PLAY and RACE are tested on this problem) and I want to kick a player, then after some seconds I get the "Connection timed out CD16" Error. Sometimes after pressing randomly alt+tab I get this error too. My server is running on my laptop and I use this to test scripts. My internet is stable and fast and I never had this before. Both my laptop and other laptop gives the same problem by the same actions. This only happens when I'm connect through IP and NOT when I'm connect 'local'. (Server Browser>Local) In other servers I don't have this problem. Why do I get this error?
  22. I was talking to Cheez3D.
  23. You know that he is talking about the 'messages.xml' file in Admin Panel right?
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