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iMr.3a[Z]eF

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Everything posted by iMr.3a[Z]eF

  1. iMr.3a[Z]eF

    Question

    I don't see it in the elements page "Element"
  2. iMr.3a[Z]eF

    Question

    And is guidxCreateWindow an element?
  3. source is not defined . Thanks for warn, but are the rest right? local x,y,z = getElementPosition( thePlayer ) addCommandHandler( "info", function (thePlayer, commandName, id) if getElementType(thePlayer) == "player" then if (tonumber(id)) then createObject(id, y, x, z - 1) end end end )
  4. wtf try this local x,y,z = getElementPosition( source ) addCommandHandler( "info", function (thePlayer, commandName, id) if (tonumber(id)) then createObject(id, y, x, z - 1) end end )
  5. eBarrier = createObject ( 968, 1544.6999511719, -1630.5999755859, 13.10000038147, 0, 90, 90 ) gatecol = createColCircle ( 1544.5999755859, -1627.1999511719, 12.39999961853, 4 ) bar1 = createObject ( 994, 1544.6999511719, -1623.9000244141, 12.39999961853, 0, 0, 90 ) bar2 = createObject ( 994, 1544.6999511719, -1623.9000244141, 13.39999961853, 0, 0, 90 ) bar3 = createObject ( 994, 1544.9000244141, -1639.0000000000, 12.39999961853, 0, 0, 90 ) bar4 = createObject ( 994, 1544.9000244141, -1639.0000000000, 13.39999961853, 0, 0, 90 ) function og(thePlayer) if getElementType(thePlayer) == "player" then if ( getTeamName(getPlayerTeam(thePlayer)) == "Police" ) then moveObject (eBarrier, 1500, 1544.6999511719, -1630.5999755859, 13.10000038147, 0, 0, 90 ) end end end function cg(thePlayer) if getElementType(thePlayer) == "player" then if ( getTeamName(getPlayerTeam(thePlayer)) == "Police" ) then moveObject (eBarrier, 1500, 1544.6999511719, -1630.5999755859, 13.10000038147, 0, 90, 90 ) end end end addEventHandler( "onColShapeHit", gatecol, og ) addEventHandler( "onColShapeLeave", gatecol, cg ) Also the col circle is bad argument Read the wiki carefully
  6. So, give him the codes to use -,- addCommandHandler createObject setElementPosition dxDrawText And the rest codes for the above the object someone will help you i forget them.
  7. you mean you want to kill player or destroy the vehicle when found on marker hit?
  8. setTimer( functionName, 1000, 0 ) lol my bad
  9. in LUA nothing is impossible createMarker "onMarkerHit" getElementByType or getElementType giveWeapon or setPlayerFightingStyle getElementData
  10. Yes, like this and use isGuestAccount in the event onPlayerJoin
  11. This is set one random colors Also the function is no't named use setTimer setTimer ( 1000, 0, functionName)
  12. he created a vehicles i guess addEventHandler("onPlayerSpawn",root, function (vehicle) if not isPedInVehicle( uPlayer ) then warpPedIntoVehicle ( uPlayer, vehicle ) local vehicle = getPedOccupiedVehicle( uPlayer ) if vehicle then local r, g, b = math.random( 255 ), math.random( 255 ), math.random( 255 ) setTimer( setVehicleColor( vehicle, r, g, b ), 500, 0 ) end end end )
  13. what are you talking about?
  14. Sorry i forget the timer addEventHandler("onPlayerSpawn",root, function (vehicle, uPlayer) if isPedInVehicle( uPlayer ) then local vehicle = getPedOccupiedVehicle( uPlayer ) if vehicle then local r, g, b = math.random( 255 ), math.random( 255 ), math.random( 255 ) setTimer( setVehicleColor( vehicle, r, g, b ), 1000, 0 ) end end end )
  15. try addEventHandler("onPlayerSpawn",root, function (vehicle, uPlayer) if isPedInVehicle( uPlayer ) then local vehicle = getPedOccupiedVehicle( uPlayer ) if vehicle then local r, g, b = math.random( 255 ), math.random( 255 ), math.random( 255 ) setVehicleColor( vehicle, r, g, b ) end end end ) @NodZen : what did you changed? -.-
  16. --server side -- Setting water properties. height = 0 SizeVal = 2998 -- Defining variables. southWest_X = -SizeVal southWest_Y = -SizeVal southEast_X = SizeVal southEast_Y = -SizeVal northWest_X = -SizeVal northWest_Y = SizeVal northEast_X = SizeVal northEast_Y = SizeVal -- OnClientResourceStart function that creates the water. function thaResourceStarting( ) setWaterLevel ( -500, false, false ) water = createWater ( southWest_X, southWest_Y, height, southEast_X, southEast_Y, height, northWest_X, northWest_Y, height, northEast_X, northEast_Y, height ) setWaterLevel ( water, height ) end addEventHandler("onResourceStart", resourceRoot, thaResourceStarting) local maxLevel = 35 -- max level local untilW = 120 -- sec local raising,level = (maxLevel/untilW)/10,0 untilW = nil local runningTimer function editSomeWater() level = level + raising -- level raising setWaterLevel ( water, level ) -- set the level if level >= maxLevel then -- compare values of level and max level setWaterLevel ( water, maxLevel ) -- set it back to max level for perfection if isTimer(runningTimer) then -- check if the timer exist killTimer(runningTimer) -- stop the timer end runningTimer,level,maxLevel = nil,nil,nil -- delete data (ram) end end setTimer ( editSomeWater, 30000, 1 ) -- set an invinity timer to set the water level, (0 = invinity) (only stops when you stop him with killTimer) outputChatBox ( "#FF0000Water starts to rise in 30sec! Be fast^^", getRootElement(), 255, 255, 255, true ) outputChatBox ( "#FF0000Water starts to rise in 30sec! Be fast^^", getRootElement(), 255, 255, 255, true ) outputChatBox ( "#FF0000Water starts to rise in 30sec! Be fast^^", getRootElement(), 255, 255, 255, true ) outputChatBox ( "#FF0000Water starts to rise in 30sec! Be fast^^", getRootElement(), 255, 255, 255, true ) outputChatBox ( "#FF0000Water starts to rise in 30sec! Be fast^^", getRootElement(), 255, 255, 255, true ) outputChatBox ( "#FF0000Water starts to rise in 30sec! Be fast^^", getRootElement(), 255, 255, 255, true ) outputChatBox ( "#FF0000Water starts to rise in 30sec! Be fast^^", getRootElement(), 255, 255, 255, true )
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