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AlvareZ_

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Everything posted by AlvareZ_

  1. Creo que le falta un end function reg(ID, pass) local ID = tostring(ID) local pass = tostring(pass) local anadida = addAccount(ID,pass) if anadida then triggerClientEvent ( "onRegistrado", getRootElement() ) else triggerClientEvent ( "onNoRegistrado", getRootElement() ) end end end addEvent( "onRegister", true ) addEventHandler( "onRegister", getRootElement(), reg )
  2. i need see first the pos 1, and later the pos 2, can you help me ?
  3. Thanks you Castillo and Jaysds1, Now working, but sometimes freeze in one camera
  4. Jaysds1 debugscripts: bad argument @ ' setCameraMatrix' bad 'player' pointer @ 'fadeCamera'(1) bad argument @ ' setCameraMatrix' bad 'player' pointer @ 'fadeCamera'(1)
  5. Done, but not work local cx1, cy1, cz1 = 1262, -1154, 96 local cpx1, cpy1, cpz1 = 1190, -1195, 58 local cx2, cy2, cz2 = 512.2, -1263.57, 32.53 local cpx2, cpy2, cpz2 = 542.16, -1287.07, 17.24 function firstSlider() setTimer(function() setCameraMatrix(source, cx1, cy1, cz1, cpx1, cpy1, cpz1) fadeCamera(source, true, 1.0) end, 1000, 1) setTimer(secondSlider, 4000, 1, source) end end addEventHandler("onPlayerLogin", getRootElement(), firstSlider) function secondSlider() setTimer(function() setCameraMatrix(source, cx2, cy2, cz2, cpx2, cpy2, cpz2) fadeCamera(source, true, 1.0) end, 1000, 1) setTimer(thirdSlider, 4000, 1, source) end end addEventHandler("onPlayerLogin", getRootElement(), secondSlider)
  6. What its the problem here? Not debugscript errors local cx1, cy1, cz1 = 1262, -1154, 96 local cpx1, cpy1, cpz1 = 1190, -1195, 58 local cx2, cy2, cz2 = 512.2, -1263.57, 32.53 local cpx2, cpy2, cpz2 = 542.16, -1287.07, 17.24 function firstSlider(source) setTimer(function() setCameraMatrix(source, cx1, cy1, cz1, cpx1, cpy1, cpz1) fadeCamera(source, true, 1.0) end, 1000, 1) setTimer(secondSlider, 4000, 1, source) end end addEventHandler("onPlayerLogin", getRootElement(), firstSlider) function secondSlider(source) setTimer(function() setCameraMatrix(source, cx2, cy2, cz2, cpx2, cpy2, cpz2) fadeCamera(source, true, 1.0) end, 1000, 1) setTimer(thirdSlider, 4000, 1, source) end end addEventHandler("onPlayerLogin", getRootElement(), secondSlider)
  7. Podrias usar el extra_health https://community.multitheftauto.com/index.php?p=resources&s=details&id=5195
  8. Solucionado, Gracias a todos!
  9. Mi idea es que al loggear el usuario le diga algo en la pantalla SOLO A EL, a mas nadie, pero eso podria configurarlo yo ps si quieres ayudarme bueno
  10. Ya me anda como me lo paso sasuke pero se le envia a el servidor completo como para que se envie solo a la persona que logeo ?
  11. estoy usando esto como esta en el post de Sasuke, pero no me anda me lo corriges? asi cuando me ande lo edito como quiero Clien addEvent("admin", true) addEventHandler("admin", getRootElement(), function() addEventHandler("onClientRender", root, logueoadmin) setTimer( function() removeEventHandler("onClientRender", root, logueoadmin) end,7000,1) end) function logueoadmin() dxDrawRectangle(417, 648, 461, 30, tocolor(5, 0, 5, 141), true) dxDrawText( getPlayerName(localPlayer).." (Admin |Lv4|) Ha iniciado sesion", 422, 649, 845, 668, tocolor(200, 0, 0, 141), 1, "pricedown", "left", "top", false, false, true, false, false) end Server addEventHandler("onPlayerLogin", getRootElement(), function (p) for i,v in pairs(getElementsByType("player")) do local account = getPlayerAccount ( v ) if isObjectInACLGroup ( "user." .. getAccountName(account), aclGetGroup ( "Admin" ) ) then triggerClientEvent ( "admin",getRootElement() ) end end end )
  12. Nada, Debug expected (to closed '(' at line 1 ) near 'if'
  13. Bueno, lo siguiente es como podría hacer que aparezca un dxDrawText por cierto tiempo cuando el jugador logee
  14. Listo, No le saca vida y no se mueve pero lo siguiente es al darle con el puño deja de hacer la animación como haría en ese caso ??
  15. AlvareZ_

    [AYUDA] Ped

    Lo siguiente es que estoy creando un ped con una animación, Ok todo bien, pero no se como ponerle para que nunca muera y que se quede parado en un solo sitio realizando esa animacion local ped1 = createPed(71, -2291.4846191406, -1697.8223876953, 479.79724121094) function makePed() setPedRotation(ped1, 315) setPedAnimation( ped1, "ped", "IDLE_HBHB") end addCommandHandler("makemyped", makePed)
  16. intenta esto: addCommandHandler ( "entry", function (player) local accName = getAccountName ( getPlayerAccount ( player ) ) if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Admin" ) ) then moveObject( ent1, 5000, 1067.4000244141, 1364.3000488281, 7.300000190735) setElementData ( ent1, "posent1", "openent1" ) outputChatBox( "Entrada : Abierta", player, 0, 0, 255, true ) else moveObject ( ent1, 5000, 1067.4000244141, 1364.3000488281, 12.300000190735) setElementData ( ent1, "posent1", "closedent1" ) outputChatBox( "Entrada : Cerrada", player, 255, 0, 0, true ) end end )
  17. AlvareZ_

    Mini ayuda...

    Intenta Esto. ---BASE Z.S.G--- local hillArea = createColRectangle ( -3298.0908203125, 357.818359375, 200, 210 ) local hillRadar = createRadarArea ( -3298.0908203125, 357.818359375, 400, 210, 0, 0, 0, 250 ) setElementData (hillRadar, "zombieProof", true) function enterZone(hitPlayer,thePlayer) local gang = getElementModel (hitPlayer) if getElementData(hitPlayer,"gang") == "Z.S.G" then toggleControl (hitPlayer, "fire", true ) toggleControl (hitPlayer, "aim_weapon", true) toggleControl (hitPlayer, "vehicle_fire", true) outputChatBox ( "#3399FF[#FFCC00BASE Z.S.G#3399FF] #33FF00Entrada autorizada.", hitPlayer, 255, 255, 255, true ) else outputChatBox ( "#3399FF[#FFCC00BASE Z.S.G#3399FF] #FF0000Entrada NO autorizada.", hitPlayer, 255, 0, 0, true ) killPed (hitPlayer) end end addEventHandler( "onColShapeHit", hillArea, enterZone ) function enterZone2(hitPlayer,thePlayer) local gang = getElementModel (hitPlayer) if getElementData(hitPlayer,"gang") == "Z.S.G" then toggleControl (hitPlayer, "fire", true ) toggleControl (hitPlayer, "aim_weapon", true) toggleControl (hitPlayer, "vehicle_fire", true) outputChatBox ( "#3399FF[#FFCC00BASE Z.S.G#3399FF] #33FF00Salida autorizada.", hitPlayer, 255, 255, 255, true ) else outputChatBox ( "#3399FF[#FFCC00BASE Z.S.G#3399FF] #FF0000Salida NO autorizada.", hitPlayer, 255, 0, 0, true ) killPed (hitPlayer) end end addEventHandler( "onColShapeLeave", hillArea, enterZone2 ) ---BASE E.P.A.Z--- local hillArea2 = createColRectangle ( -1234.4306640625, -1067.3173828125, 240, 170 ) local hillRadar2 = createRadarArea ( -1234.4306640625, -1067.3173828125, 240, 170, 0, 0, 255, 250 ) setElementData (hillRadar, "zombieProof", true) function enterZone2(hitPlayer,thePlayer) local gang = getElementModel (hitPlayer) if (getElementData(hitPlayer,"gang") == "Z.S.G" and getElementData(hitPlayer,"gang") == "E.P.A.Z") then toggleControl (hitPlayer, "fire", true ) toggleControl (hitPlayer, "aim_weapon", true) toggleControl (hitPlayer, "vehicle_fire", true) outputChatBox ( "#3399FF[#FFCC00BASE E.P.A.Z#3399FF] #33FF00Entrada autorizada.", hitPlayer, 255, 255, 255, true ) else outputChatBox ( "#3399FF[#FFCC00BASE E.P.A.Z#3399FF] #FF0000Entrada NO autorizada.", hitPlayer, 255, 0, 0, true ) killPed (hitPlayer) end end addEventHandler( "onColShapeHit", hillArea2, enterZone2 ) function enterZone3(hitPlayer,thePlayer) local gang = getElementModel (hitPlayer) if (getElementData(hitPlayer,"gang") == "Z.S.G" and getElementData(hitPlayer,"gang") == "E.P.A.Z") then toggleControl (hitPlayer, "fire", true ) toggleControl (hitPlayer, "aim_weapon", true) toggleControl (hitPlayer, "vehicle_fire", true) outputChatBox ( "#3399FF[#FFCC00BASE E.P.A.Z#3399FF] #33FF00Salida autorizada.", hitPlayer, 255, 255, 255, true ) else outputChatBox ( "#3399FF[#FFCC00BASE E.P.A.Z#3399FF] #FF0000Salida NO autorizada.", hitPlayer, 255, 0, 0, true ) killPed (hitPlayer) end end addEventHandler( "onColShapeLeave", hillRadar2, enterZone3 )
  18. Eso fue todo lo que encontre de blips y esto: function checkBlipStreamInOut( ) local x,y,z = getElementPosition( _local ) for v = 1,#cols,1 do if( getDistanceBetweenPoints2D( x, y, cols[v].A+cols[v].D/2, cols[v].B+cols[v].E/2 ) > 250 ) then if( cols[v].Blip ~= nil ) then destroyElement( cols[v].Blip ) cols[v].Blip = nil end else if( cols[v].Blip == nil ) then cols[v].Blip = createBlip ( cols[v].A+cols[v].D/2, cols[v].B+cols[v].E/2, cols[v].C, 63, 2, 255, 255, 255, 255 ) end end end end
  19. AlvareZ_

    Mini ayuda...

    Quieres que entren los dos clanes?
  20. u.u Se me complicara mas, Pero igual Gracias a Todos!
  21. Aca hay una parte de blips function onClientColShapeLeave( hitElement, matching_dimension ) if( hitElement ~= _local ) then return end local num = markerFromCol[ source ] if( num == nil ) then return end if( markers[num].Blip ~= nil and markers[num].MType ~= nil ) then destroyElement( markers[num].Blip ) markers[num].Blip = nil end if( markers[num].Marker ~= nil ) then destroyElement( markers[num].Marker ) markers[num].Marker = nil end end function onClientResourceStart( ) setTimer( triggerServerEvent, 2500, 1, "requestServicesInteriorMarkers", _local ) end addEvent( "recieveServicesInteriorMarkers", true ) addEventHandler( "recieveServicesInteriorMarkers", getRootElement(), recieveServicesInteriorMarkers ) addEventHandler( "onClientResourceStart", getResourceRootElement(getThisResource()), onClientResourceStart) addCommandHandler("mabako-services", function() outputChatBox( "mabako-services > #FFFFFFInteriors 1.0", 0, 255, 0, true ) end, false )
  22. No se, en esa parte como te dije le pongo eso si salen todos pero en el radar tambien solo quiero q se vean en f11
  23. En esa parte que puse, le pongo 1000 7400 100 y se se todo ps function recieveServicesInteriorMarkers( x,y,z,marker_type,i,d ) local num = #markers+1 markers[num] = { } markers[num].X = x markers[num].Y = y markers[num].Z = z + 2.0 markers[num].MType = marker_type markers[num].Marker = nil markers[num].Dimension = d markers[num].Blip = nil markers[num].Col = createColTube ( x, y, z-1000, 7400, z+1000 ) setElementInterior( markers[num].Col, i ) if( d ~= -1 ) then setElementDimension( markers[num].Col, d ) end markerFromCol[ markers[num].Col ] = num addEventHandler( "onClientColShapeHit", markers[num].Col, onClientColShapeHit ) addEventHandler( "onClientColShapeLeave", markers[num].Col, onClientColShapeLeave ) end
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