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Jesseunit

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Everything posted by Jesseunit

  1. Also, about the fire. http://puu.sh/3M6JY/3e5b7632fc.jpg Destroy it by using the option where my cursor is hovering at. Make it stream out, and return. If done correctly it should be gone. (( Move to LS Airport or something, just so it'll stream out ))
  2. First of all, destroyElement won't do anything to a fhuuucking GTA world object. Stop postcount whoring and check the MTA wiki first, instead of guessing some random shiet that'll solve it. EDIT: Yes, I'm dead serious. Sincelery yours, Jesseunit
  3. Thanks 50p, I was about to make a table with all the upgrade offsets for each vehicle, thank god you replied to my post. Also, about the simplicity part; I totally agree with you, I like it when things are being done automatically, in such way I only have to edit a table, or something similar. Anyways, I'll try to make this working, and use interpolateBetween on the camera so it moves to the specified coordinates with an OutQuad effect thus slowing down when it has almost reached it's point.
  4. Font name is Sansation. http://www.dafont.com/search.php?q=Sansation
  5. Use either fetchRemote Or wait until MTA 1.4 is out and use downloadFile
  6. It's far from being finished as you probably might have seen in the video. Anyways, I don't know if I should release it or not, this script is going to be huge. But who knows? Perhaps I will release it someday.
  7. That way he can easily manage all the backgrounds, for example: Instead of using destroyElement/guiSetVisible on each static image he can easily delete all of the backgrounds with one single loop trough the table.
  8. Hey, I remade the GTA V tuning shop (As seen in this video: ) in MTA San Andreas because it looked simply amazing and thought I could do the same in San Andreas. It's not fully finished yet. (https://www.youtube.com/watch?v=17TBk4vF1Y0)
  9. You do know that there is an auto-login option in the mtaserver config file? You do now. EDIT: I wrote this piece of shat for you, perhaps you could learn something out of it. function admin_check ( p ) if not isGuestAccount ( getPlayerAccount ( p ) ) then local account = getPlayerAccount ( p ) local name = getAccountName ( account ) if name == "accountnamehere" then outputChatBox ( "* Hai " .. name .. "!", p, 0, 255, 0, false ) else outputChatBox ( "* You're not an admin.", p, 255, 0, 0, false ) end else outputChatBox ( "* Yo you ain't logged in.", p, 255, 0, 0, false ) end end addCommandHandler ( "admin", admin_check )
  10. Perhaps he's not logged in? oh oh oh also, you're trying to get the user and pass when a player joins the server. mhm?
  11. function check_water ( ) local hours, _ = getTime ( ) if hours >= 18 then killTimer ( waterTimer ) setWaterLevel ( 5 ) outputChatBox ( "Hai, water raised and timer killed.", root, 255, 111, 111, false ) end end waterTimer = setTimer ( check_water, 1000, 0 )
  12. Shame that no one seems to help you out homeboi, here's a piece of code I wrote for you: local messages = { ["¿Que? Señor?"] = { 0, 0, 3 }, ["No hablas Español, hablas Inglés."] = { 10, 0, 3 }, ["Je ne parle pas français, je parle Néerlandais."] = { 20, 0, 3 } } function text_render ( ) for i,v in pairs ( messages ) do local x, y, z = unpack ( v ) local sx, sy, _ = getScreenFromWorldPosition ( x, y, z ) if sx then dxDrawText ( i, sx, sy, sw, sh, tocolor ( 255, 200, 0, 255 ), 1.0, "default-bold" ) end end end
  13. I'd have to agree with Woovie, a dropdown is too mainstream mein Deutsche freund.
  14. Nuhu, I'd rather use a couple colshapes instead of adding hundreds of spawnpoints.
  15. Add unnamed to the removals table.
  16. ffs... timers? Use getTickCount()... It's server sided, how are you expecting him to use getTickCount() to check if one second passed without having something that runs constantly? and there is no problem with timers when there is only one timer. Also, 'i' and 'player' should which places in the loop. getTickCount() is still way better. Oh and by the way, both functions are client-sided too. Except for kickPlayer. It is just 1 timer at server side. I use(normally) tickcount but tickcount does not loop,,,.,.,.,. Loop on client render can also sometimes be laggy, now you use also GPU power to loop.(+1 event), of course it is the best solution at client side. @arezu ah yes, my bad. I wasn't really ..... and.. onClientRender laggy? I'd upgrade your PC if I were you, because San Andreas is built in 2004 lol. Also, what would you rather have... A lagging server or a lagging PC.
  17. Woooo, nice one dude. This shit looks trippy as fuck.
  18. A'aight meet me infront of the club, I'll be the guy standing on them dubs.
  19. I guess you're one of those humans without Google Chrome? Alright then, a new download link should pop up any moment.
  20. That's a bit of an overstatement, I'm sorry Jesse. Moonwalking monsters may be a unique feature that wasn't in the original game but remember that wouldn't fit the theme. Are you just making a Mario fan game or cloning Mario? I'm not flaming at you unlike the other times I flame, I promise. I'm just being critical. Anyway, I'd like to see more of the game and I wonder what else you'll implement. Everybody likes moonwalking monsters, I've been in a discussion with my dog for hours deciding whether I should put moonwalking monsters in my minigame or not... However, I'm out of ideas. I could create a rotating sun in the background. Any suggestions? Greeting here, Your name here
  21. My Mario minigame is way better than the original one, I have moonwalking monsters unlike the orinal minigame.
  22. It's a flashlight script made by Ren
  23. Does it? This is just the beginning, there will be moving clouds, interactable monsters, sound effects and perhaps some more features I can't think of right now.
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