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Posts
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Everything posted by Sasu
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function humo (thePlayer) local miauto = getPedOccupiedVehicle ( thePlayer ) if (getElementData (miauto, "estado")== "prendido") then if isElement(smokee) then destroyElement ( smokee ) end setElementData (miauto, "estado", false) else local x,y,z = getElementPosition( miauto ) smokee = createObject(2780,x+0.5, y, z) attachElements ( smokee, miauto, 0, 0, 0 ) setElementCollisionsEnabled ( smokee, false ) setElementAlpha ( smokee, 0 ) setElementData (miauto, "estado", "prendido") end end addCommandHandler ( "humo", humo )
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Or you can use this resource: https://community.multitheftauto.com/index.php?p= ... ls&id=3016
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Again: https://community.multitheftauto.com/index.php?p= ... ls&id=7067 DONE! and banned.
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Stolen: https://community.multitheftauto.com/index.php?p= ... ls&id=7065 Original: https://community.multitheftauto.com/ind ... ls&id=6933 DONE!
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Intenta asi: function pullItem(item, ammo) local x, y ,z = getElementPosition(source) theWeapon = createObject(358, x, y, z- 1, 70, 0, 0) colshape = createColTube ( x, y, z, 0.5, 0.5 ) setElementData(colshape, "Arma", 34) setElementData(colshape, "Municion", ammo) takeWeapon(source, 34) end addEvent("onPlayerPullSniper", true) addEventHandler("onPlayerPullSniper", getRootElement(), pullItem) function pickupWeapon(source) if isElementWithinColShape(source, colshape) then outputChatBox("/a", source, 0, 255, 255) giveWeapon(source, tonumber(getElementData(colshape, "Arma")), tonumber(getElementData(colshape, "Municion"))) destroyElement(colshape) destroyElement(theWeapon) end end addCommandHandler("a", pickupWeapon)
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Very nice job!! Keep up MTA Team!
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Prueba parando el resource 'freeroam'.
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Eso es porque nunca creaste la imagen. Intenta asi: function Nomnre() Logo = guiCreateStaticImage(218,513,384,82,"images/logo1.png",false) guiSetVisible(Logo, false) end addEventHandler("onClientResourceStart", resourceRoot, Nomnre) setTimer ( function() guiSetVisible(Logo, true) setTimer(guiSetVisible, 3000, 1, Logo, false) end, 8000, 0 )
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That's wrong because onElementDestroy have not parameters.
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Tienes el objecto ID 2780, que es una maquina que tira humo pero no se le puede cambiar el color. Tambien, si quieres, lo puedes hacer invisible con el Alpha y para que se pueda traspasarlo puedes usar setElementCollisionsEnabled
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marker1 = createMarker (2093,-2478,12.5,"cylinder",1.2,255,255,0,255) marker2 = createMarker (-1667,-259,12.5,"cylinder",20.0,255,0,0,0) marker3 = createMarker (1478,1746,9.5,"cylinder",20.0,255,0,0,0) marker4 = createMarker (2054,-2593,12.5,"cylinder",20.0,255,0,0,0) progreso = 1 createBlip ( 2129.4560546875, -2479.3818359375, 13.546875, 56 ) function createPilotoTeam () Pilototeam = createTeam ("Piloto", 255, 255, 0) end addEventHandler ("onResourceStart", resourceRoot, createPilotoTeam) function joinPiloto() setPlayerTeam(source,Pilototeam) setElementModel(source, 61) setElementData( source, "Occupation", "Pilototeam", true ) setMarkerColor ( marker1, 255, 255, 0, 255 ) outputChatBox("Ahora Fuiste Asignado Piloto!!!",source,255,255,0) end addEvent("setPiloto", true) addEventHandler("setPiloto",root,joinPiloto) function part1 (player) local team = getPlayerTeam(player) if not team then return end local teamName = getTeamName(team) if team and teamName == "Piloto" then if progeso == 1 then outputChatBox("Comenzando Mision!!! Vuela Asia SF Y LV Y Luego Regresa A LS",root,255,255,0,true) blip2 = createBlip ( -1667,-259,12, 19 ) car = createVehicle(519,2057,-2494,14,0,0,89) setMarkerColor ( marker2, 255, 0, 0, 255 ) progreso = 2 end end end addEventHandler( "onMarkerHit", marker1, part1 ) function part2 (player) local team = getPlayerTeam(player) if not team then return end local teamName = getTeamName(team) if team and teamName == "Piloto" then if progreso == 2 then outputChatBox("Primer Vuelo Completo Recompensa 4000$.Proximo Vuelo Hacia Las Venturas",root,255,255,0,true) blip3 = createBlip ( 1478,1746,9, 19 ) givePlayerMoney ( player, 4000 ) setMarkerColor ( marker3, 255, 0, 0, 255 ) setMarkerColor (marker2, 255,0,0,0) destroyElement(blip2) progreso = 3 end end end addEventHandler( "onMarkerHit", marker2, part2 ) function part3 (player) local team = getPlayerTeam(player) if not team then return end local teamName = getTeamName(team) if team and teamName == "Piloto" then if progreso == 3 then outputChatBox("Segundo Vuelo Completo Recompensa 4000$! Regresa A Los Santos Para Finalizar La Mision",root,255,255,0,true) blip4 = createBlip ( 2054,-2593,12, 19 ) givePlayerMoney ( player, 4000 ) setMarkerColor ( marker4, 255, 0, 0, 255 ) setMarkerColor (marker3,255,0,0,0) destroyElement(blip3) progreso = 4 end end end addEventHandler( "onMarkerHit", marker3, part3 ) function part4 (player) local team = getPlayerTeam(player) if not team then return end local teamName = getTeamName(team) if team and teamName == "Piloto" then if progreso == 4 then outputChatBox("Mision Completa! Felicitaciones!!!",root,255,255,0,true) destroyElement ( car ) givePlayerMoney ( player, 0 ) setMarkerColor(marker4,255,0,0,0) destroyElement(blip4) progreso = 1 end end end addEventHandler( "onMarkerHit", marker4, part4 )
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Y sino intenta asi: function Nomnre() Logo = guiCreateStaticImage(218,513,384,82,"images/logo1.png",false) end setTimer ( function() guiSetVisible(Logo, true) setTimer(guiSetVisible, 3000, 1, Logo, false) end, 8000, 0 )
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Try this: function theFormat(player) local ID = getElementData(player, "ID") return ID end function id(text, msgtype) local ids = theFormat(player) local pName = getPlayerName(source) if (msgtype == 0) then cancelEvent() outputChatBox("#808080(ID: "..ids..") #FFFFFF"..pName..": #ebddb2"..text, getRootElement(), 255, 255, 255, true) end end addEventHandler("onPlayerChat", root, id)
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dxDrawText ( getPlayerName(player), sx, sy - offset, sx, sy - offset, tocolor(0,0,0,255), textscale*NAMETAG_TEXTSIZE, "bankgothic", "center", "bottom", false, true, false ) dxDrawText ( getPlayerName(player), sx, sy - offset, sx, sy - offset, tocolor(r,g,b,textalpha), textscale*NAMETAG_TEXTSIZE, "bankgothic", "center", "bottom", false, true, false )
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function start() PANEL2 = guiCreateWindow(201, 186, 394, 172, "", false) guiWindowSetSizable(GUIEditor.window[1], false) JUGAR = guiCreateButton(32, 45, 150, 90, "Jugar con el mismo personaje", false, PANEL2) guiSetFont(GUIEditor.button[1], "default-bold-small") REGRESAR = guiCreateButton(211, 45, 150, 90, "Regresar al Menú", false, PANEL2) guiSetFont(GUIEditor.button[2], "default-bold-small") guiSetVisible(PANEL2, false) showCursor(false) addEventHandler("onClientGUIClick", JUGAR, jugarrr) addEventHandler("onClientGUIClick", REGRESAR, regresarrr) end addEventHandler("onClientResourceStart", root, start) function ondead() if source == localPlayer then setTimer(guiSetVisible, 5000, 1, PANEL2, true) setTimer(showCursor, 5000, 1, true) end end addEventHandler("onClientPlayerWasted", getRootElement(), ondead)
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You're welcome. Read the example on the wiki: guiStaticImageLoadImage
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function mamamia (player, command) local prachy = getPlayerMoney(player) local auto = getPedOccupiedVehicle(player) if auto and prachy >= 2000 then fixVehicle(auto) takePlayerMoney(player, 2000) outputChatBox("Your vehicle has been fixed - 2000$. You have $" .. getPlayerMoney(player), player, 0, 255, 0) else outputChatBox("You don't have a 2000$", player, 250, 0, 0 ) end end addCommandHandler("fix", mamamia) Tenias el fixVehicle arriba del if por lo que reparaba el auto aun o no tengas la plata.
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Pues quien dijo que te estaba diciendote a vos. Solo para que el que pregunto sepa que no tiene ese argumento. Ademas parece que alguien se desperto de mal humor. Perdona si te moleste.
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Ese source en el outputChatBox esta mal porque en clientside no tiene el argumento de visibleTo.
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You can cancelEvent on clientside. addEventHandler("onClientPlayerDamage", getLocalPlayer(), function (attacker, weapon) if not weapon then return end if weapon == 16 then cancelEvent() local health = getElementHealth(source) setElementHealth(source, health-1) end end )
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Usas una funcion que se eliminara. Usa: getPedOccupiedVehicle en vez de getPlayerOccupiedVehicle.
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Also, getPlayerAccount