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Everything posted by FraN-724
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Solo le pone thePlayer entre medio de los () de la función y ya.
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O, perdón, no me di cuenta de ese error. Ahora si. Server side: local Marker = createMarker ( 1294.6767578125, -1337.5, 17.860641479492, "cylinder", 1.5, 255, 0, 0, 255 ) function showGUI (thePlayer) if (source == Marker) then triggerClientEvent (thePlayer,"showGUI",getRootElement(),thePlayer) end end addEventHandler ("onMarkerHit",getRootElement(),showGUI) function arm11 () local money = getPlayerMoney ( thePlayer ) if money >= 120000 then takePlayerMoney ( thePlayer, 120000 ) giveWeapon ( source, 31, 2880 ) end end addEvent( "arm1", true ) addEventHandler( "arm1", getRootElement(), arm11 ) function arm22 () local money = getPlayerMoney ( thePlayer ) if money >= 155000 then takePlayerMoney ( thePlayer, 155000 ) giveWeapon ( source, 34, 100 ) end end addEvent( "arm2", true ) addEventHandler( "arm2", getRootElement(), arm22 ) function arm33 () local money = getPlayerMoney ( thePlayer ) if money >= 20000 then takePlayerMoney ( thePlayer, 20000 ) giveWeapon ( source, 16, 1 ) end end addEvent( "arm3", true ) addEventHandler( "arm3", getRootElement(), arm33 ) function arm44 () local money = getPlayerMoney ( thePlayer ) if money >= 25000 then takePlayerMoney ( thePlayer, 25000 ) giveWeapon ( source, 29, 99 ) end end addEvent( "arm4", true ) addEventHandler( "arm4", getRootElement(), arm44 )
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Problema Con MTA Map Editor.
FraN-724 replied to WantedSoldierTXD's topic in Ayuda relacionada al cliente/servidor
No creo que le funcione, ya que abrir Map Editor es lo mismo que estar creando un servidor local, pero solo que no tienes panel admin. Entonces el punto sería, primero, que reinstale mta o que se descargue la última versión y si no le funciona, tendría que reinstalar su gta. -
Intenta así. Client : function tienda() Window = guiCreateWindow(243,181,555,488,"Tienda de Armas/Weapon Shop",false) imagen4 = guiCreateStaticImage(0.0595,0.0902,0.2414,0.2172,"images/SNIPER.png",true,Window) imagen3 = guiCreateStaticImage(0.618,0.1004,0.2577,0.207,"images/M4.png",true,Window) imagen2 = guiCreateStaticImage(0.6505,0.5861,0.2306,0.2582,"images/MP5.png",true,Window) imagen1 = guiCreateStaticImage(0.0865,0.5922,0.2126,0.2275,"images/GRENADE.png",true,Window) Sniper = guiCreateButton(0.0631,0.3217,0.2324,0.1352,"Sniper/Costo:155000$",true,Window) M4 = guiCreateButton(0.6144,0.3217,0.2523,0.127,"M4/Costo:120000$",true,Window) Grenade = guiCreateButton(0.0649,0.8525,0.2559,0.1291,"Grenade/Costo:20000$x1",true,Window) MP5 = guiCreateButton(0.6432,0.8504,0.2685,0.1311,"MP5/Costo:25000$",true,Window) Cerrar = guiCreateButton(0.355,0.5082,0.2162,0.168,"Cerrar/Close",true,Window) showCursor ( true ) addEventHandler ( "onClientGUIClick", Cerrar, Salir, false ) addEventHandler ( "onClientGUIClick", M4, arma1, false ) addEventHandler ( "onClientGUIClick", Sniper, arma2, false ) addEventHandler ( "onClientGUIClick", Grenade, arma3, false ) addEventHandler ( "onClientGUIClick", MP5, arma4, false ) end function Salir() guiSetVisible (Window, not guiGetVisible ( Window ) ) showCursor ( false ) end function arma1() triggerServerEvent ( "arm1", getLocalPlayer() ) end function arma2() triggerServerEvent ( "arm2", getLocalPlayer() ) end function arma3() triggerServerEvent ( "arm3", getLocalPlayer() ) end function arma4() triggerServerEvent ( "arm4", getLocalPlayer() ) end function marker() triggerServerEvent ( "mark", getLocalPlayer() ) end function showGUI () guiSetVisible (Window,true) showCursor (true) end addEvent ("showGUI",true) addEventHandler ("showGUI",getRootElement(),showGUI) Server: local Marker = createMarker ( 1294.6767578125, -1337.5, 17.860641479492, "cylinder", 1.5, 255, 0, 0, 255 ) function showGUI (thePlayer) if (source == Marker) then triggerClientEvent (thePlayer,"showGUI",getRootElement(),thePlayer) end end addEventHandler ("onMarkerHit",getRootElement(),showGUI) function arm11 () local money = getPlayerMoney ( thePlayer ) if money >= 120000 then takePlayerMoney ( thePlayer, 120000 ) giveWeapon ( source, 31, 2880 ) end end addEvent( "arm1", true ) addEventHandler( "arm1", getRootElement(), arm11 ) function arm22 () local money = getPlayerMoney ( thePlayer ) if money >= 155000 then takePlayerMoney ( thePlayer, 155000 ) giveWeapon ( source, 34, 100 ) end end addEvent( "arm2", true ) addEventHandler( "arm2", getRootElement(), arm22 ) function arm33 () triggerServerEvent ( "arm3", getLocalPlayer() ) local money = getPlayerMoney ( thePlayer ) if money >= 20000 then takePlayerMoney ( thePlayer, 20000 ) giveWeapon ( source, 16, 1 ) end end addEvent( "arm3", true ) addEventHandler( "arm3", getRootElement(), arm33 ) function arm44 () local money = getPlayerMoney ( thePlayer ) if money >= 25000 then takePlayerMoney ( thePlayer, 25000 ) giveWeapon ( source, 29, 99 ) end end addEvent( "arm4", true ) addEventHandler( "arm4", getRootElement(), arm44 )
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Problema Con MTA Map Editor.
FraN-724 replied to WantedSoldierTXD's topic in Ayuda relacionada al cliente/servidor
Tienes el mod sobeit instalado ? o algún otro mod?. -
Lo suponía, por eso lo puse.
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Aquí un vídeo de como usar más o menos el guieditor por si no sabes.
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local myWindow = guiCreateWindow ( 0, 0, 0.5, 0.4, "Tienda de Armas", true)
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lo saque de un post pasado. players = getElementsByType ( "player" ) function ResourceStart ( name, root ) for k,v in ipairs ( players ) do setPlayerNametagShowing ( v, false ) end end addEventHandler ( "onResourceStart", root, ResourceStart ) addCommandHandler("nick",ResourceStart)
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Con addCommandHandler
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intenta agregarle esta linea: if isObjectInACLGroup("user."..getAccountName(getPlayerAccount(hitElement)),aclGetGroup("Admin")) and isObjectInACLGroup("user."..getAccountName(getPlayerAccount(hitElement)),aclGetGroup("SuperModerator")) then y al final ponle otro end
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Y si lo quieres por team : ------------------------------------------------Script----------------------------------------------------- function createTheGate () myGate1 = createObject ( 10828, 836.5, -2069.6999511719, 23, 0, 359.99993896484, 0 ) end addEventHandler ( "onResourceStart", getResourceRootElement ( getThisResource () ), createTheGate ) function openMyGate (source) if ( getPlayerTeam(thePlayer) and getTeamName(getPlayerTeam(thePlayer)) ~= "LGM" ) then moveObject ( myGate1, 2500, 836.5, -2069.6999511719, 8 ) else outputChatBox("#FF0000[server]#00FF00No Perteneces A Este Clan.", source, 255, 255, 255, true) end end addCommandHandler("lgmentry",openMyGate) function movingMyGateBack () if ( getPlayerTeam(thePlayer) and getTeamName(getPlayerTeam(thePlayer)) ~= "LGM" ) then moveObject ( myGate1, 2500, 836.5, -2069.6999511719, 23 ) else outputChatBox("#FF0000[server]#00FF00No Perteneces A Este Clan.", source, 255, 255, 255, true) end end addCommandHandler("lgmentry2",movingMyGateBack)
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executeCommandHandler
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Mira, hay eso lo de mutePlayer esta privatizando solo para los que tengan la función mute, por lo tanto si alguien no tiene esa función no podra ejecutar el comando.
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Guíate por este resource https://community.multitheftauto.com/index.php?p=resources&s=details&id=4400, ya que eres nuevo solo edita los outputChatBox y cambias if (hasObjectPermissionTo(thePlayer, "function.banPlayer")) then por if (hasObjectPermissionTo(thePlayer, "function.mutePlayer")) then si lo quieres solo para los que tengan la función mute, ya sean mod, smod y admin, solo si lo quieres para aquello PD: No estoy muy seguro del mutePlayer, pero si no te funciona publicas aquí.
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que raro, pusiste el script del dxscoreboard_client ?
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Ami me anda perfecto eso, pero cuando iniciaste el resource, reconectaste ?
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Haber esto no lo hice yo, lo saque de otro post, espero que te sirva dxscoreboad_client: -- THESE CAN BE CHANGED triggerKey = "tab" -- default button to open/close scoreboard settingsKey = "F7" -- default button to open the settings window drawOverGUI = true -- draw scoreboard over gui? seperationSpace = 80 -- the space between top/bottom screen and scoreboard top/bottom in pixels -- BUT DON'T TOUCH THESE scoreboardToggled = false scoreboardForced = false scoreboardDrawn = false forceScoreboardUpdate = false useAnimation = true scoreboardIsToggleable = false showServerInfo = false showGamemodeInfo = false showTeams = true useColors = true drawSpeed = 1 scoreboardScale = 1 teamHeaderFont = "clear" contentFont = "default-bold" columnFont = "default-bold" serverInfoFont = "default" rmbFont = "clear" cBlack = tocolor( 0, 0, 0 ) cWhite = tocolor( 255, 255, 255 ) cSettingsBox = tocolor( 255, 255, 255, 150 ) MAX_PRIRORITY_SLOT = 500 scoreboardColumns = {} resourceColumns = {} scoreboardDimensions = { ["width"] = 0, ["height"] = 0, ["phase"] = 1, ["lastSeconds"] = 0 } scoreboardTicks = { ["lastUpdate"] = 0, ["updateInterval"] = 500 } scoreboardContent = {} firstVisibleIndex = 1 sortBy = { ["what"] = "__NONE__", ["dir"] = -1 } -- -1 = dec, 1 = asc sbOutOffset, sbInOffset = 1, 1 sbFont = "clear" sbFontScale = 0.68 serverInfo = {} fontScale = { -- To make all fonts be equal in height ["default"] = 1.0, ["default-bold"] = 1.0, ["clear"] = 1.0, ["arial"] = 1.0, ["sans"] = 1.0, ["pricedown"] = 0.5, ["bankgothic"] = 0.5, ["diploma"] = 0.5, ["beckett"] = 0.5 } selectedRows = {} addEvent( "onClientPlayerScoreboardClick" ) addEventHandler( "onClientResourceStart", getResourceRootElement( getThisResource() ), function ( resource ) cScoreboardBackground = tocolor( defaultSettings.bg_color.r, defaultSettings.bg_color.g, defaultSettings.bg_color.b, defaultSettings.bg_color.a ) cSelection = tocolor( defaultSettings.selection_color.r, defaultSettings.selection_color.g, defaultSettings.selection_color.b, defaultSettings.selection_color.a ) cHighlight = tocolor( defaultSettings.highlight_color.r, defaultSettings.highlight_color.g, defaultSettings.highlight_color.b, defaultSettings.highlight_color.a ) cHeader = tocolor( defaultSettings.header_color.r, defaultSettings.header_color.g, defaultSettings.header_color.b, defaultSettings.header_color.a ) cTeam = tocolor( defaultSettings.team_color.r, defaultSettings.team_color.g, defaultSettings.team_color.b, defaultSettings.team_color.a ) cBorder = tocolor( defaultSettings.border_color.r, defaultSettings.border_color.g, defaultSettings.border_color.b, defaultSettings.border_color.a ) cServerInfo = tocolor( defaultSettings.serverinfo_color.r, defaultSettings.serverinfo_color.g, defaultSettings.serverinfo_color.b, defaultSettings.serverinfo_color.a ) cContent = tocolor( defaultSettings.content_color.r, defaultSettings.content_color.g, defaultSettings.content_color.b, defaultSettings.content_color.a ) bindKey( triggerKey, "down", "Toggle scoreboard", "1" ) bindKey( triggerKey, "up", "Toggle scoreboard", "0" ) bindKey( settingsKey, "down", "Open scoreboard settings", "1" ) addEventHandler( "onClientRender", getRootElement(), drawScoreboard ) triggerServerEvent( "onClientDXScoreboardResourceStart", getRootElement() ) readScoreboardSettings() triggerServerEvent( "requestServerInfo", getRootElement() ) colorPicker.constructor() end ) addEventHandler( "onClientPlayerQuit", getRootElement(), function() selectedRows[source] = nil end ) function sendServerInfo( output ) serverInfo = output end addEvent( "sendServerInfo", true ) addEventHandler( "sendServerInfo", getResourceRootElement( getThisResource() ), sendServerInfo ) function toggleScoreboard( _, state ) state = iif( state == "1", true, false ) if scoreboardIsToggleable and state then scoreboardToggled = not scoreboardToggled elseif not scoreboardIsToggleable then scoreboardToggled = state end end addCommandHandler( "Toggle scoreboard", toggleScoreboard ) function openSettingsWindow() if scoreboardDrawn then local sX, sY = guiGetScreenSize() if not (windowSettings and isElement( windowSettings ) and guiGetVisible( windowSettings )) then createScoreboardSettingsWindow( sX-323, sY-350 ) showCursor( true ) elseif isElement( windowSettings ) then destroyScoreboardSettingsWindow() end end end addCommandHandler( "Open scoreboard settings", openSettingsWindow ) addCommandHandler( "scoreboard", function () scoreboardToggled = not scoreboardToggled end ) function iif( cond, arg1, arg2 ) if cond then return arg1 end return arg2 end function doDrawScoreboard( rtPass, onlyAnim, sX, sY ) if #scoreboardColumns ~= 0 then -- -- In/out animation -- local currentSeconds = getTickCount() / 1000 local deltaSeconds = currentSeconds - scoreboardDimensions.lastSeconds scoreboardDimensions.lastSeconds = currentSeconds deltaSeconds = math.clamp( 0, deltaSeconds, 1/25 ) if scoreboardToggled or scoreboardForced then local phases = { [1] = { ["width"] = s(10), ["height"] = s(5), ["incToWidth"] = s(10), ["incToHeight"] = s(5), ["decToWidth"] = 0, ["decToHeight"] = 0 }, [2] = { ["width"] = s(40), ["height"] = s(5), ["incToWidth"] = calculateWidth(), ["incToHeight"] = s(5), ["decToWidth"] = s(10), ["decToHeight"] = s(5) }, [3] = { ["width"] = calculateWidth(), ["height"] = s(30), ["incToWidth"] = calculateWidth(), ["incToHeight"] = calculateHeight(), ["decToWidth"] = calculateWidth(), ["decToHeight"] = s(5) } } if not useAnimation then scoreboardDimensions.width = calculateWidth() scoreboardDimensions.height = calculateHeight() scoreboardDimensions.phase = #phases end local maxChange = deltaSeconds * 30*drawSpeed local maxWidthDiff = math.clamp( -maxChange, phases[scoreboardDimensions.phase].incToWidth - scoreboardDimensions.width, maxChange ) local maxHeightDiff = math.clamp( -maxChange, phases[scoreboardDimensions.phase].incToHeight - scoreboardDimensions.height, maxChange ) if scoreboardDimensions.width < phases[scoreboardDimensions.phase].incToWidth then scoreboardDimensions.width = scoreboardDimensions.width + maxWidthDiff * phases[scoreboardDimensions.phase].width if scoreboardDimensions.width > phases[scoreboardDimensions.phase].incToWidth then scoreboardDimensions.width = phases[scoreboardDimensions.phase].incToWidth end elseif scoreboardDimensions.width > phases[scoreboardDimensions.phase].incToWidth and not scoreboardDrawn then scoreboardDimensions.width = scoreboardDimensions.width - maxWidthDiff * phases[scoreboardDimensions.phase].width if scoreboardDimensions.width < phases[scoreboardDimensions.phase].incToWidth then scoreboardDimensions.width = phases[scoreboardDimensions.phase].incToWidth end end if scoreboardDimensions.height < phases[scoreboardDimensions.phase].incToHeight then scoreboardDimensions.height = scoreboardDimensions.height + maxHeightDiff * phases[scoreboardDimensions.phase].height if scoreboardDimensions.height > phases[scoreboardDimensions.phase].incToHeight then scoreboardDimensions.height = phases[scoreboardDimensions.phase].incToHeight end elseif scoreboardDimensions.height > phases[scoreboardDimensions.phase].incToHeight and not scoreboardDrawn then scoreboardDimensions.height = scoreboardDimensions.height - maxHeightDiff * phases[scoreboardDimensions.phase].height if scoreboardDimensions.height < phases[scoreboardDimensions.phase].incToHeight then scoreboardDimensions.height = phases[scoreboardDimensions.phase].incToHeight end end if scoreboardDimensions.width == phases[scoreboardDimensions.phase].incToWidth and scoreboardDimensions.height == phases[scoreboardDimensions.phase].incToHeight then if phases[scoreboardDimensions.phase + 1] then scoreboardDimensions.phase = scoreboardDimensions.phase + 1 else if not scoreboardDrawn then bindKey( "mouse2", "both", showTheCursor ) bindKey( "mouse_wheel_up", "down", scrollScoreboard, -1 ) bindKey( "mouse_wheel_down", "down", scrollScoreboard, 1 ) addEventHandler( "onClientClick", getRootElement(), scoreboardClickHandler ) if not (windowSettings and isElement( windowSettings )) then showCursor( false ) end triggerServerEvent( "requestServerInfo", getRootElement() ) end scoreboardDrawn = true end end elseif scoreboardDimensions.width ~= 0 and scoreboardDimensions.height ~= 0 then local phases = { [1] = { ["width"] = s(10), ["height"] = s(5), ["incToWidth"] = s(10), ["incToHeight"] = s(5), ["decToWidth"] = 0, ["decToHeight"] = 0 }, [2] = { ["width"] = s(40), ["height"] = s(5), ["incToWidth"] = calculateWidth(), ["incToHeight"] = s(5), ["decToWidth"] = s(10), ["decToHeight"] = s(5) }, [3] = { ["width"] = calculateWidth(),
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Nadie te descompilaria un script, porque sería como faltarle el respeto al creador del script, si viene compilado será por algo no ?. Y puedes crear los vehículos apartes con createVehicle
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Server: exports.scoreboard:addScoreboardColumn('Home') function showcountry() local flag = exports.admin:getPlayerCountry ( source ) if flag then setElementData(source,"Home",":admin/client/images/flags/"..flag..".png") else flag = "N/A" end end addEventHandler("onPlayerJoin",getRootElement(),showcountry)