function handling ( )
for _,veh in pairs(getElementsByType("vehicle")) do
if getElementModel(veh) == 560 then
setVehicleHandling (veh, "mass", 1600)
setVehicleHandling(veh, "turnMass", 3921.3)
setVehicleHandling(veh, "dragCoeff", 1.8 )
setVehicleHandling(veh, "centerOfMass", { 0, -0.4, 0 } )
setVehicleHandling(veh, "percentSubmerged", 75)
setVehicleHandling(veh, "tractionMultiplier", 0.75)
setVehicleHandling(veh, "tractionLoss", 0.85)
setVehicleHandling(veh, "tractionBias", 0.52)
setVehicleHandling(veh, "numberOfGears", 5)
setVehicleHandling(veh, "maxVelocity", 400)
setVehicleHandling(veh, "engineAcceleration", 20 )
setVehicleHandling(veh, "engineInertia", 10)
setVehicleHandling(veh, "driveType", "rwd")
setVehicleHandling(veh, "engineType", "petrol")
setVehicleHandling(veh, "brakeDeceleration", 10)
setVehicleHandling(veh, "brakeBias", 0.53)
setVehicleHandling(veh, "steeringLock", 35)
setVehicleHandling(veh, "suspensionForceLevel", 1.3)
setVehicleHandling(veh, "suspensionDamping", 0.12)
setVehicleHandling(veh, "suspensionHighSpeedDamping", 0)
setVehicleHandling(veh, "suspensionUpperLimit", 0.28 )
setVehicleHandling(veh, "suspensionLowerLimit", -0.12)
setVehicleHandling(veh, "suspensionFrontRearBias", 0.38 )
setVehicleHandling(veh, "suspensionAntiDiveMultiplier", 0)
setVehicleHandling(veh, "seatOffsetDistance", 0.2)
setVehicleHandling(veh, "collisionDamageMultiplier", 0.24)
setVehicleHandling(veh, "monetary", 25000)
setVehicleHandling(veh, "modelFlags", 0x40000000)
setVehicleHandling(veh, "handlingFlags", 0x10200008 )
setVehicleHandling(veh, "headLight", 0)
setVehicleHandling(veh, "tailLight", 1)
setVehicleHandling(veh, "animGroup", 0)
end
end
end
addEventHandler ( "onPlayerVehicleEnter", getRootElement(), handling )
Well try using this one i found Tell me if it works...