هذا الكود لي و شكلة حد خذاه وحطة بسكربت لة :
-------------------
-- Wanted System
-- Mr.Pres[T]ege
-- (;
-------------------
local Timer = {}
Bribe = {}
xMain_ = function( )
for index,v in ipairs (getElementsByType("player")) do
xWanted_(v)
end
end
addEventHandler("onResourceStart", resourceRoot, xMain_);
xWanted_ = function(v)
if not isElement(v) then return end
Timer[v] = setTimer(
function(player)
if isElement(player) then
local team = getPlayerTeam(player)
if ( team and getTeamName(team) == "Police" ) then return end
local Wanted = getPlayerWantedLevel ( player );
local x,y,z = getElementPosition ( player );
local Name = getPlayerName ( player );
if ( Wanted >= 1 ) then
if Bribe[player] and isElement(Bribe[player]) then return end
Bribe[player] = createObject(1247,x,y,z);
attachElements (Bribe[player],player,0,0,1.6) ;
outputChatBox(" [ "..Name.." ] Have [ "..Wanted.." ] Wanted Level! ",v,255,0,0,true);
elseif ( Wanted == 0 and Bribe[player] and isElement(Bribe[player]) ) then
destroyElement(Bribe[player]);
Bribe[player] = nil
end
end
end
,5000,0,v);
end
xJoin_ = function ( )
xWanted_(source);
end
addEventHandler("onPlayerJoin",root,xJoin_);
xWantedDestroy_ = function ( )
if Timer[source] and isTimer(Timer[source]) then
killTimer(Timer[source]);
Timer[source] = nil
end;
if Bribe[source] and isElement(Bribe[source]) then
destroyElement(Bribe[source]);
Bribe[source] = nil
end
end
addEventHandler("onPlayerQuit",root,xWantedDestroy_);
بالتوفيق ذا لي الباقي لا .