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iPrestege

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Everything posted by iPrestege

  1. استخدم التالي : onVehicleExit CancelEvent
  2. LooL يقولكم تيم ! سويها بـ : unbindKey getPlayerTeam and getTeamName !!
  3. You Can't Use #Code Color Use r,g,b.
  4. The problem has been resolved in another topic! In another section! In the Arab section.
  5. الى الان مافهمت ولا شيء اطرح الاكواد كلها الثنين ذذ
  6. مافهمت ولا شيء
  7. -- Server Side addEventHandler("onVehicleEnter",root, function (player) if isPedInVehicle( player ) then local vehicle = getPedOccupiedVehicle (player) if ( vehicle ) then local team = getPlayerTeam (player) local r, g, b = getTeamColor (team) if ( team and getTeamName (team) == ("Team Name")) then setVehicleColor(vehicle, r, g, b ) end end end end )
  8. https://community.multitheftauto.com/index.php?p=resources&s=details&id=732
  9. setAccountData -- بـ شكل رئيسي
  10. addEventHandler("onClientGUIClick",getRootElement(), function () local ggt = guiGetText(GUIEditor_Edit[1]) local gtt = guiGetText(GUIEditor_Edit[2]) if ( source == GUIEditor_Button[1] ) then triggerServerEvent("get",getLocalPlayer(),ggt,gtt) cleanInfos() else if (guiSetText(GUIEditor_Edit[1], "") ) then guiSetText(GUIEditor_Label[1], "لم يتم ارسال الرسالة") guiLabelSetColor(GUIEditor_Label[5],255,0,0) elseif (guiSetText(GUIEditor_Edit[2], "") ) then guiSetText(GUIEditor_Label[1], "لم يتم ارسال الرسالة") guiLabelSetColor(GUIEditor_Label[5],255,0,0) end end ) خرابيط
  11. Required Arguments startX: The start x position startY: The start y position startZ: The start z position endX: The end x position endY: The end y position endZ: The end z position Optional Arguments NOTE: When using optional arguments, you must supply all arguments before the one you wish to use. For more information on optional arguments, see Optional Arguments. checkBuildings: Allow the line of sight to be blocked by GTA's internally placed buildings, i.e. the world map. checkVehicles: Allow the line of sight to be blocked by vehicles. checkPlayers: Allow the line of sight to be blocked by players. checkObjects: Allow the line of sight to be blocked by objects. checkDummies: Allow the line of sight to be blocked by GTA's internal dummies. These are not used in the current MTA version so this argument can be set to false. seeThroughStuff: Allow the line of sight to be blocked by translucent game objects, e.g. glass. ignoreSomeObjectsForCamera: Allow the line of sight to pass through objects that have (K) property enabled in "object.dat" data file. (i.e. Most dynamic objects like boxes or barrels) shootThroughStuff: Allow the line of sight to be blocked by things that can be shot through ignoredElement: Allow the line of sight to pass through a certain specified element. This is usually set to the object you are tracing from so it does not interfere with the results. includeWorldModelInformation : Include the results of hitting a world model.
  12. try this; bodypartImage = { [3] = "torso.png", [4] = "ass.png", [5] = "leftarm.png", [6] = "rightarm.png", [7] = "leftleg.png", [8] = "rightleg.png", [9] = "head.png", } LoooooL?
  13. Hello! I've created a new and better version of the first I add ColorPicker new and easy form and add languages English Arabic Italian Spanish French And changing panel Photo: Download the latest version: https://community.multitheftauto.com/index.php?p=resources&s=details&id=6563 Have fun and if you have a suggestion write it here!
  14. guiSetVisible setTimer -- ( =
  15. function randomFunction( thePlayer ) setPlayerWantedLevel ( thePlayer, 1 ) outputChatBox (" "..getPlayerName(thePlayer).." released Public Intoxication WL ", root, 255, 0, 0 ) end addCommandHandler ( "fart", randomFunction )
  16. OnClientPlayerWeaponFire hitElement: an element which was hit by a shot.
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