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Everything posted by iPrestege
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After download the "MTADiag" You have to follow the instructions and choose the version you have and check for problems ...etc after that you will get a pastebin url active it and post it to Town .
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guiGridListGetSelectedItem getPlayerFromName
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You Can Do Like That e.g ; addEventHandler("onClientResourceStart",resourceRoot, function ( ) local x,y,z = x,y,z -- Put the Pickup and Marker Position -- put it the same the marker and the pickup! local pickup = createPickup( x,y,z -0.3,3,1212 ); local marker = createMarker( x,y,z,"corona",1,0, 255, 0, 100 ); local element = attachElements( pickup,marker ); end ); Can you test it and tell me the results you get .
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Use ; createTeam setPlayerTeam triggerServerEvent outputChatBox cancelEvent "onPlayerChat" "onClientResourceStart"
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+ قبل كل هذا onPlayerJoin then setPlayerTeam لو تلاحظ قلتها بـ الرد الاول ^
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تسوي onClientResourceStart then triggerServerEvent then setPlayerTeam To nil Team .
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تسوي تيم وتحطة فية وتسوي تعديل على التاج
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Markers = { {902.95196,-3810.00244,-0.55000, "checkpoint",5, 0, 255, 0, 170 }, {836.29919,-3749.23046,-0.55000, "checkpoint",5, 0, 0, 255, 170}, {708.62615,-3855.13085,-0.55000, "checkpoint",5, 255, 0, 0, 170}, {993.61877,-3796.88793,10.31985, "ring",6, 0, 255, 0, 170}, {1131.90075,-3832.30273,7.55000, "ring",6, 255, 255, 0, 170}, {1187.44982,-3777.85327,7.55000, "ring",6, 0, 255, 0, 170} } for _,v in ipairs ( Markers ) do -- CreateMarker end
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This function can change an element's visibility. This does not work with all entities - vehicles, players and objects are exempt. This is because these objects are required for accurate sync (they're physical objects). local Marker = createMarker ( 1544.29223, -1354.51025, 328.47225, "cylinder",5, 255, 255, 255, 170 ); function Hit(player) if ( getElementType(player) == "player" ) then triggerClientEvent(player,"Ped",player) end end addEventHandler("onMarkerHit",Marker,Hit) peds = { {120, 1566.41735, -1259.45605, 277.8813, 160}, {17, 1555.38732, -1256.55517, 277.88281, 160}, {120, 1562.02270, -1257.09252, 277.88055, 160}, {120, 1567.18994, -1257.94104, 277.88076, 160}, {120, 1567.26599, -1227.53027, 277.87860, 160}, {120, 1573.79064, -1230.17395, 277.87701, 160}, {120, 1580.79064, -1230.18395, 277.87701, 160}, {120, 1500.40454, -1224.24951, 277.87976, 160} } addEvent("Ped",true) addEventHandler("Ped",root, function() for k,v in ipairs ( getElementsByType("ped",resourceRoot) ) do destroyElement(v) end for k,v in ipairs ( peds ) do createPed(v[1],v[2],v[3],v[4],v[5]) end end) تسلم لـ التعديل بس الغريب انة مابين انة يتكرر الا لمآ ذبحت بيد وطلع ورآهـ 10 تسلم ,
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شغال جربتة ضربت البيد ولمست اكثر من مرة الماركر ؟
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اطرح الكود الي مسوي منة تريقر اجربة
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1 = القيمة الاولى من الجدول الاي دي مايهم عدد البيد لو يكون 1000 2= اححداثي 3- احداثي 4- احداثي 5- الدوران #,
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تحط الكاميرا ماتركس؟ كيف بيلعب اذا دخل؟؟؟ ممكن يكون كذا ؟ + ما نتبهت للكاميرا ماتركس addEventHandler("onPlayerJoin", root, function() showTextForPlayer ( source, 6000, 255, 0, 0, 1.5, "Wlecom To Server Drift & Gang Wars") showTextForPlayer1 ( source, 6000, 255, 0, 0, 1.5, "Please wait to download all server resources....!") setCameraMatrix(source,512.2, -1263.57, 32.53,542.16, -1287.07, 17.24) setTimer ( function() fadeCamera(true) setCameraTarget(source, source) end, 5000, 1 ) end ) لا تحط ماتركس!
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الاعب و لا القيم؟ نفسة؟ يعني هو يسرع يصير كل شيء حولة سريع مثلا يصير كل شيء يشوفة سريع صح؟ setGameSpeed
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peds = { {id,x,y,z,rot}, {id,x,y,z,rot}, {id,x,y,z,rot}, {id,x,y,z,rot}, {id,x,y,z,rot}, {id,x,y,z,rot}, {id,x,y,z,rot}, {id,x,y,z,rot} } addEvent("Ped",true) addEventHandler("Ped",root, function() if isElement( Ped ) then destroyElement(Ped) Ped = nil end for k,v in ipairs ( peds ) do Ped = createPed(v[1],v[2],v[3],v[4],v[5]) end end )
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مهي مطلوبة بس لو حبيت استخدم الفنكشن وسوي شات بوكس او كليب بورد ..ألخ المهم توجة الكاميرا على مكان وتجيبها بالفنكشن ذا getCameraMatrix
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Required Arguments thePlayer: The player whose camera is to be changed. positionX: The x coordinate of the camera's position. positionY: The y coordinate of the camera's position. positionZ: The z coordinate of the camera's position. Optional Arguments lookAtX: The x coordinate of the point the camera faces. lookAtY: The y coordinate of the point the camera faces. lookAtZ: The z coordinate of the point the camera faces.
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addEvent("Ped",true) addEventHandler("Ped",root, function() if isElement( ped ) then destroyElement(ped) ped = nil end ped = createPed ( 120, 1566.41735, -1259.45605, 277.8813, 160 ); end)
