This function can change an element's visibility. This does not work with all entities - vehicles, players and objects are exempt. This is because these objects are required for accurate sync (they're physical objects).
local Marker = createMarker ( 1544.29223, -1354.51025, 328.47225, "cylinder",5, 255, 255, 255, 170 );
function Hit(player)
if ( getElementType(player) == "player" ) then
triggerClientEvent(player,"Ped",player)
end
end
addEventHandler("onMarkerHit",Marker,Hit)
peds = {
{120, 1566.41735, -1259.45605, 277.8813, 160},
{17, 1555.38732, -1256.55517, 277.88281, 160},
{120, 1562.02270, -1257.09252, 277.88055, 160},
{120, 1567.18994, -1257.94104, 277.88076, 160},
{120, 1567.26599, -1227.53027, 277.87860, 160},
{120, 1573.79064, -1230.17395, 277.87701, 160},
{120, 1580.79064, -1230.18395, 277.87701, 160},
{120, 1500.40454, -1224.24951, 277.87976, 160}
}
addEvent("Ped",true)
addEventHandler("Ped",root,
function()
for k,v in ipairs ( getElementsByType("ped",resourceRoot) ) do destroyElement(v) end
for k,v in ipairs ( peds ) do
createPed(v[1],v[2],v[3],v[4],v[5])
end
end)
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