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Everything posted by AHMAD1234
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أطلب السكربت الذي تريده الان .. بـ مقابل مالي
AHMAD1234 replied to iPrestege's topic in Arabic / العربية
↑+1 sms ←+1 -
ما في مشكل صديق
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Manster العفو, ولا يهون
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العفو, جرب انسخ الكود مره ثانيه عدلت عليه من قبل
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جرب..؟ veh = { } function lsjobser () if veh[source] and isElement( veh[source] ) then destroyElement( veh[source] ) veh[source] = nil end veh[source] = createVehicle (440, 2460.52, -2004.38, 13.54) warpPedIntoVehicle(source, veh[source]) markerLS = createMarker (1784.78, -1702.06, 12.50, "cylinder", 2, 255, 0, 0, 255) blipLS = createBlipAttachedTo (markerLS, 40) end addEvent ("givePlayerJobLS", true) addEventHandler ("givePlayerJobLS", root, lsjobser) function moneyLS (attacker) if (attacker) and (attacker ~= source) then givePlayerMoney(attacker, 3000) setPlayerWantedLevel(attacker, getPlayerWantedLevel(attacker)+2) destroyElement(markerLS) destroyElement(blipLS) destroyElement(veh[source]) end end addEventHandler( "onMarkerHit", root, moneyLS ) function lvjobser () if veh[source] and isElement( veh[source] ) then destroyElement( veh[source] ) veh[source] = nil end veh[source] = createVehicle (440, 2460.52, -2004.38, 13.54) warpPedIntoVehicle(source, veh[source]) markerLV = createMarker (1074.43, 1292.71, 9.82, "cylinder", 2, 255, 0, 0, 255) blipLV = createBlipAttachedTo (markerLV, 40) end addEvent ("givePlayerJobLV", true) addEventHandler ("givePlayerJobLV", root, lvjobser) function moneyLV (attacker) if (attacker) and (attacker ~= source) then givePlayerMoney(attacker, 6000) setPlayerWantedLevel(attacker, getPlayerWantedLevel(attacker)+4) destroyElement(markerLV) destroyElement(blipLV) destroyElement(veh[source]) end end addEventHandler( "onMarkerHit", root, moneyLV ) function sfjobser () if veh[source] and isElement( veh[source] ) then destroyElement( veh[source] ) veh[source] = nil end veh[source] = createVehicle (440, 2460.52, -2004.38, 13.54) warpPedIntoVehicle(source, veh[source]) markerSF = createMarker (-2052.80, 144.87, 27.83, "cylinder", 2, 255, 0, 0, 255) blipSF = createBlipAttachedTo (markerSF, 40) end addEvent ("givePlayerJobSF", true) addEventHandler ("givePlayerJobSF", root, sfjobser) function moneySF (attacker) if (attacker) and (attacker ~= source) then givePlayerMoney(attacker, 10000) setPlayerWantedLevel(attacker, getPlayerWantedLevel(attacker)+6) destroyElement(markerSF) destroyElement(blipSF) destroyElement(veh[source]) end end addEventHandler( "onMarkerHit", root, moneySF ) update #2
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اخوي اجمع الكودين ذولا مع بعض في مستند واحد ولا اسوي مستندين سكربت.lua سيرفر.lua ما يحتاج عدل بس على اسكربت فهد
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اطرح الكود مو الرابط
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أفتح أسكربت فهد وعدل حط ماركر وحط اسم النافذة clientو جانب الـ serverفي جانب الـ اطرح المود اللي عجبك
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تفضل عدل عليه مع إسكربت فهد -- server side -- function markerHit (hitPlayer, _) if isPedInVehicle ( hitPlayer ) then return end if getElementType(hitPlayer) == "player" then if source == اسم الماركر then triggerClientEvent ("openMean", hitPlayer) end end end addEventHandler ("onMarkerHit", getRootElement(), markerHit) -- client side -- addEvent ("openMean", true) function openMean () if (getLocalPlayer() == source) then guiSetVisible(اسم النافذة,true) showCursor(true) end end addEventHandler ("openMean", getRootElement(), openMean)
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createObject -- أنشاء بوابة createMarker -- أنشاء ماركر getElementData -- element Data التأكد من القروب اذا كان يستخدم moveObject -- تحريك البوابة bindKey -- اذا كنت تبغى البوابة تتحرك بزر "onMarkerHit" -- عند لمس الماركر "onMarkerLeave" -- عند الخروج من الماركر
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Nothing, just thank enough
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جرب..؟ function showPlayers() local numPlayers = getPlayerCount() local maxPlayers = getMaxPlayers() outputChatBox("There are " .. numPlayers .. "/" .. maxPlayers .. " players playing",getRootElement(),255,0,0,false) end addEventHandler("onPlayerJoin", getRootElement(), showPlayers) "Spawn" version="1.0.0" type="script" />
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اي واحد حطيت انت..؟
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function showPlayers() local numPlayers = getPlayerCount() -- get number of currently connected players local maxPlayers = getMaxPlayers() -- get maximum number of players on the server outputChatBox("There are " .. numPlayers .. "/" .. maxPlayers .. " players playing", source) -- output a message to the joining player end addEventHandler("onPlayerJoin", getRootElement(), showPlayers) -- add the function as a handler for the "onPlayerJoin" event function playerCount ( ) outputChatBox ( "There are now " .. getPlayerCount() .. " players on this server!" ) end addEventHandler ( "onPlayerJoin", getRootElement(), playerCount ) addEventHandler ( "onPlayerQuit", getRootElement(), playerCount )
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يالطيب الكود اللي تبغاه موجود كمثال على الشرح..!! فتحت الرابط..؟
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انجليزي..! ذا عربي يالحبيب
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AR/getPlayerCount ← !..يفيدك
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طيب ممكن توضح فين المشكلة بالضبط في الكود اللي يدخلك ولا الكود اللي يخرجك..؟
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-:تفضل جرب, الخطأ في الأحداثيات Manstermarker3 او Manstermarker2 المفروض تغيره يصير مثلاً Manstermarker واسم الماركر السبب:- لانه عندك اكثر من ماركر --******************* -- By Manster .. --******************* local Manstermarker1 = createMarker(1515.8553466797,-1627.5756835938,-41.237499237061, "cylinder", 1, 255, 0, 0, 153)-- احداثيات الماركر الي بيكون في السجن addEventHandler("onMarkerHit", Manstermarker1, function (player) if ( isPedInVehicle(player) ) then return end setElementInterior(player, 0) setElementPosition(player, 1553.404296875, -1675.5402832031, 16.1953125) end) --******************* -- By Manster .. --******************* local Manstermarker2 = createMarker(1554.919921875,-1675.7703857422,16.1953125, "cylinder", 1, 255, 0, 0, 153)-- احداثيات الماركر الي بيكون في السجن addEventHandler("onMarkerHit", Manstermarker2, function (player) if ( isPedInVehicle(player) ) then return end setElementInterior(player, 0) setElementPosition(player, 1517.2532958984, -1627.3626708984, -41.237499237061) end) --******************* -- By Manster .. --******************* local Manstermarker3 = createMarker(1540.5455322266,-1627.1486816406,-41.237499237061, "cylinder", 1, 255, 0, 0, 153)-- احداثيات الماركر الي بيكون في السجن addEventHandler("onMarkerHit", Manstermarker3, function (player) if ( isPedInVehicle(player) ) then return end setElementInterior(player, 0) setElementPosition(player, 1585.603515625, -1624.2552490234, -80.043746948242) end) --******************* -- By Manster .. --******************* local Manstermarker4 = createMarker(1585.6459960938,-1625.8737792969,-80.043746948242, "cylinder", 1, 255, 0, 0, 153)-- احداثيات الماركر الي بيكون في السجن addEventHandler("onMarkerHit", Manstermarker4, function (player) if ( isPedInVehicle(player) ) then return end setElementInterior(player, 0) setElementPosition(player, 1538.8150634766, -1627.0251464844, -41.237499237061) end) createBlip ( 1564.8225097656, -1675.4119873047, 61.878578186035 , 30 )
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الأحداثيات ذي فين...؟؟ 1554.919921875,-1675.7703857422,16.1953125-1
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I mean like this:- n = 20 s = 390 w = n + s
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you must put value before "="
