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AHMAD1234

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Everything posted by AHMAD1234

  1. العفو, جرب انسخ الكود مره ثانيه عدلت عليه من قبل
  2. جرب..؟ veh = { } function lsjobser () if veh[source] and isElement( veh[source] ) then destroyElement( veh[source] ) veh[source] = nil end veh[source] = createVehicle (440, 2460.52, -2004.38, 13.54) warpPedIntoVehicle(source, veh[source]) markerLS = createMarker (1784.78, -1702.06, 12.50, "cylinder", 2, 255, 0, 0, 255) blipLS = createBlipAttachedTo (markerLS, 40) end addEvent ("givePlayerJobLS", true) addEventHandler ("givePlayerJobLS", root, lsjobser) function moneyLS (attacker) if (attacker) and (attacker ~= source) then givePlayerMoney(attacker, 3000) setPlayerWantedLevel(attacker, getPlayerWantedLevel(attacker)+2) destroyElement(markerLS) destroyElement(blipLS) destroyElement(veh[source]) end end addEventHandler( "onMarkerHit", root, moneyLS ) function lvjobser () if veh[source] and isElement( veh[source] ) then destroyElement( veh[source] ) veh[source] = nil end veh[source] = createVehicle (440, 2460.52, -2004.38, 13.54) warpPedIntoVehicle(source, veh[source]) markerLV = createMarker (1074.43, 1292.71, 9.82, "cylinder", 2, 255, 0, 0, 255) blipLV = createBlipAttachedTo (markerLV, 40) end addEvent ("givePlayerJobLV", true) addEventHandler ("givePlayerJobLV", root, lvjobser) function moneyLV (attacker) if (attacker) and (attacker ~= source) then givePlayerMoney(attacker, 6000) setPlayerWantedLevel(attacker, getPlayerWantedLevel(attacker)+4) destroyElement(markerLV) destroyElement(blipLV) destroyElement(veh[source]) end end addEventHandler( "onMarkerHit", root, moneyLV ) function sfjobser () if veh[source] and isElement( veh[source] ) then destroyElement( veh[source] ) veh[source] = nil end veh[source] = createVehicle (440, 2460.52, -2004.38, 13.54) warpPedIntoVehicle(source, veh[source]) markerSF = createMarker (-2052.80, 144.87, 27.83, "cylinder", 2, 255, 0, 0, 255) blipSF = createBlipAttachedTo (markerSF, 40) end addEvent ("givePlayerJobSF", true) addEventHandler ("givePlayerJobSF", root, sfjobser) function moneySF (attacker) if (attacker) and (attacker ~= source) then givePlayerMoney(attacker, 10000) setPlayerWantedLevel(attacker, getPlayerWantedLevel(attacker)+6) destroyElement(markerSF) destroyElement(blipSF) destroyElement(veh[source]) end end addEventHandler( "onMarkerHit", root, moneySF ) update #2
  3. اخوي اجمع الكودين ذولا مع بعض في مستند واحد ولا اسوي مستندين سكربت.lua سيرفر.lua ما يحتاج عدل بس على اسكربت فهد
  4. أفتح أسكربت فهد وعدل حط ماركر وحط اسم النافذة clientو جانب الـ serverفي جانب الـ اطرح المود اللي عجبك
  5. تفضل عدل عليه مع إسكربت فهد -- server side -- function markerHit (hitPlayer, _) if isPedInVehicle ( hitPlayer ) then return end if getElementType(hitPlayer) == "player" then if source == اسم الماركر then triggerClientEvent ("openMean", hitPlayer) end end end addEventHandler ("onMarkerHit", getRootElement(), markerHit) -- client side -- addEvent ("openMean", true) function openMean () if (getLocalPlayer() == source) then guiSetVisible(اسم النافذة,true) showCursor(true) end end addEventHandler ("openMean", getRootElement(), openMean)
  6. createObject -- أنشاء بوابة createMarker -- أنشاء ماركر getElementData -- element Data التأكد من القروب اذا كان يستخدم moveObject -- تحريك البوابة bindKey -- اذا كنت تبغى البوابة تتحرك بزر "onMarkerHit" -- عند لمس الماركر "onMarkerLeave" -- عند الخروج من الماركر
  7. جرب..؟ function showPlayers() local numPlayers = getPlayerCount() local maxPlayers = getMaxPlayers() outputChatBox("There are " .. numPlayers .. "/" .. maxPlayers .. " players playing",getRootElement(),255,0,0,false) end addEventHandler("onPlayerJoin", getRootElement(), showPlayers) "Spawn" version="1.0.0" type="script" />
  8. function showPlayers() local numPlayers = getPlayerCount() -- get number of currently connected players local maxPlayers = getMaxPlayers() -- get maximum number of players on the server outputChatBox("There are " .. numPlayers .. "/" .. maxPlayers .. " players playing", source) -- output a message to the joining player end addEventHandler("onPlayerJoin", getRootElement(), showPlayers) -- add the function as a handler for the "onPlayerJoin" event function playerCount ( ) outputChatBox ( "There are now " .. getPlayerCount() .. " players on this server!" ) end addEventHandler ( "onPlayerJoin", getRootElement(), playerCount ) addEventHandler ( "onPlayerQuit", getRootElement(), playerCount )
  9. يالطيب الكود اللي تبغاه موجود كمثال على الشرح..!! فتحت الرابط..؟
  10. انجليزي..! ذا عربي يالحبيب
  11. طيب ممكن توضح فين المشكلة بالضبط في الكود اللي يدخلك ولا الكود اللي يخرجك..؟
  12. -:تفضل جرب, الخطأ في الأحداثيات Manstermarker3 او Manstermarker2 المفروض تغيره يصير مثلاً Manstermarker واسم الماركر السبب:- لانه عندك اكثر من ماركر --******************* -- By Manster .. --******************* local Manstermarker1 = createMarker(1515.8553466797,-1627.5756835938,-41.237499237061, "cylinder", 1, 255, 0, 0, 153)-- احداثيات الماركر الي بيكون في السجن addEventHandler("onMarkerHit", Manstermarker1, function (player) if ( isPedInVehicle(player) ) then return end setElementInterior(player, 0) setElementPosition(player, 1553.404296875, -1675.5402832031, 16.1953125) end) --******************* -- By Manster .. --******************* local Manstermarker2 = createMarker(1554.919921875,-1675.7703857422,16.1953125, "cylinder", 1, 255, 0, 0, 153)-- احداثيات الماركر الي بيكون في السجن addEventHandler("onMarkerHit", Manstermarker2, function (player) if ( isPedInVehicle(player) ) then return end setElementInterior(player, 0) setElementPosition(player, 1517.2532958984, -1627.3626708984, -41.237499237061) end) --******************* -- By Manster .. --******************* local Manstermarker3 = createMarker(1540.5455322266,-1627.1486816406,-41.237499237061, "cylinder", 1, 255, 0, 0, 153)-- احداثيات الماركر الي بيكون في السجن addEventHandler("onMarkerHit", Manstermarker3, function (player) if ( isPedInVehicle(player) ) then return end setElementInterior(player, 0) setElementPosition(player, 1585.603515625, -1624.2552490234, -80.043746948242) end) --******************* -- By Manster .. --******************* local Manstermarker4 = createMarker(1585.6459960938,-1625.8737792969,-80.043746948242, "cylinder", 1, 255, 0, 0, 153)-- احداثيات الماركر الي بيكون في السجن addEventHandler("onMarkerHit", Manstermarker4, function (player) if ( isPedInVehicle(player) ) then return end setElementInterior(player, 0) setElementPosition(player, 1538.8150634766, -1627.0251464844, -41.237499237061) end) createBlip ( 1564.8225097656, -1675.4119873047, 61.878578186035 , 30 )
  13. الأحداثيات ذي فين...؟؟ 1554.919921875,-1675.7703857422,16.1953125-1
  14. I mean like this:- n = 20 s = 390 w = n + s
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