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WASSIm.

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Everything posted by WASSIm.

  1. أنت مكش فهمنى 39: Tattoo نحب نبدل بل icon.png متعي
  2. أعاوا مثل addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), function() exports.customblips:createCustomBlip ( 0,0, 20, 20, "icon.png" ) end ) ID أما نحب نبدله بل
  3. setBlipIcon ID عديا بل blips icons لا لا مش هذا نحب كود نبدل بيه
  4. مرحبا يا شباب blip icon انا بحاجة الى رمز التغيير
  5. no no i want change blips id
  6. how replace icons blips ???
  7. WASSIm.

    [HELP]dxDraw

    dxdraw مساعدة أنا لا أعرف كيف إضافة هذا في help i don't know how add this in dxdraw plis help me guiGetScreenSize guiGetSize guiSetPosition addEventHandler("onClientRender", root, function() dxDrawRectangle(0, 874, 1599, 26, tocolor(0, 0, 0, 160), true) dxDrawLine(0, 873, 1599, 873, tocolor(0, 0, 0, 255), 2, true) dxDrawText(" Page Facebook: [url=https://www.facebook.com/MTASA.TN]https://www.facebook.com/MTASA.TN[/url]", 0, 874, 1599, 899, tocolor(127, 127, 127, 255), 1, "bankgothic", "left", "center", false, false, true, false, false) end )
  8. plis how fix ? The text should be in the middle of the screen. these functions should help you: guiGetScreenSize guiGetSize guiSetPosition you can give me complete pliss gtatbogt = "weapons TBOGT" gtatlad = "weapons TLAD" gtaiv = "weapons GTA IV" weaponGui = {} weaponGui["window"] = guiCreateWindow(200,0,328,250,"Selection weapon",false) weaponGui["btnclose"] = guiCreateButton(63,200,212,25,"Close",false,weaponGui["window"]) addEventHandler ( "onClientGUIClick", weaponGui["btnclose"], function ( btn, state ) if state == "up" then guiSetVisible(weaponGui["window"], false) showCursor(false) end end, false ) weaponGui["btn1"] = guiCreateButton(63,40,212,40,""..gtatbogt.."",false,weaponGui["window"]) addEventHandler ( "onClientGUIClick", weaponGui["btn1"], function (btn, state) if state == "up" then outputChatBox(""..gtatbogt.." loaded", 255, 200, 0) txd = engineLoadTXD("weapon/tbogt/m4.txd", 356 ) engineImportTXD(txd, 356) dff = engineLoadDFF("weapon/tbogt/m4.dff", 356 ) engineReplaceModel(dff, 356) txd = engineLoadTXD("weapon/tbogt/satchel.txd", 363 ) engineImportTXD(txd, 363) dff = engineLoadDFF("weapon/tbogt/satchel.dff", 363 ) engineReplaceModel(dff, 363) txd = engineLoadTXD("weapon/tbogt/desert_eagle.txd", 348 ) engineImportTXD(txd, 348) dff = engineLoadDFF("weapon/tbogt/desert_eagle.dff", 348 ) engineReplaceModel(dff, 348) txd = engineLoadTXD("weapon/tbogt/micro_uzi.txd", 352 ) engineImportTXD(txd, 352) dff = engineLoadDFF("weapon/tbogt/micro_uzi.dff", 352 ) engineReplaceModel(dff, 352) txd = engineLoadTXD("weapon/tbogt/mp5lng.txd", 353 ) engineImportTXD(txd, 353) dff = engineLoadDFF("weapon/tbogt/mp5lng.dff", 353 ) engineReplaceModel(dff, 353) txd = engineLoadTXD("weapon/tbogt/sniper.txd", 358 ) engineImportTXD(txd, 358) dff = engineLoadDFF("weapon/tbogt/sniper.dff", 358 ) engineReplaceModel(dff, 358) txd = engineLoadTXD("weapon/tbogt/shotgspa.txd", 351 ) engineImportTXD(txd, 351) dff = engineLoadDFF("weapon/tbogt/shotgspa.dff", 351 ) engineReplaceModel(dff, 351) txd = engineLoadTXD("weapon/grenade.txd", 342 ) engineImportTXD(txd, 342) dff = engineLoadDFF("weapon/grenade.dff", 342 ) engineReplaceModel(dff, 342) txd = engineLoadTXD("weapon/bat.txd", 336 ) engineImportTXD(txd, 336) dff = engineLoadDFF("weapon/bat.dff", 336 ) engineReplaceModel(dff, 336) txd = engineLoadTXD("weapon/default/sawnoff.txd", 350 ) engineImportTXD(txd, 350) dff = engineLoadDFF("weapon/default/sawnoff.dff", 350 ) engineReplaceModel(dff, 350) txd = engineLoadTXD("weapon/default/poolcue.txd", 338 ) engineImportTXD(txd, 338) dff = engineLoadDFF("weapon/default/poolcue.dff", 338 ) engineReplaceModel(dff, 338) guiSetVisible(weaponGui["window"], false) showCursor(false) end end, false ) weaponGui["btn2"] = guiCreateButton(63,90,212,40,""..gtatlad.."",false,weaponGui["window"]) addEventHandler ( "onClientGUIClick", weaponGui["btn2"], function (btn, state) if state == "up" then outputChatBox(""..gtatlad.." loaded", 255, 200, 0) txd = engineLoadTXD("weapon/tlad/sawnoff.txd", 350 ) engineImportTXD(txd, 350) dff = engineLoadDFF("weapon/tlad/sawnoff.dff", 350 ) engineReplaceModel(dff, 350) txd = engineLoadTXD("weapon/tlad/micro_uzi.txd", 352 ) engineImportTXD(txd, 352) dff = engineLoadDFF("weapon/tlad/micro_uzi.dff", 352 ) engineReplaceModel(dff, 352) txd = engineLoadTXD("weapon/tlad/poolcue.txd", 338 ) engineImportTXD(txd, 338) dff = engineLoadDFF("weapon/tlad/poolcue.dff", 338 ) engineReplaceModel(dff, 338) txd = engineLoadTXD("weapon/tlad/shotgspa.txd", 351 ) engineImportTXD(txd, 351) dff = engineLoadDFF("weapon/tlad/shotgspa.dff", 351 ) engineReplaceModel(dff, 351) txd = engineLoadTXD("weapon/tlad/grenade.txd", 342 ) engineImportTXD(txd, 342) dff = engineLoadDFF("weapon/tlad/grenade.dff", 342 ) engineReplaceModel(dff, 342) txd = engineLoadTXD("weapon/tlad/bat.txd", 336 ) engineImportTXD(txd, 336) dff = engineLoadDFF("weapon/tlad/bat.dff", 336 ) engineReplaceModel(dff, 336) txd = engineLoadTXD("weapon/m4.txd", 356 ) engineImportTXD(txd, 356) dff = engineLoadDFF("weapon/m4.dff", 356 ) engineReplaceModel(dff, 356) txd = engineLoadTXD("weapon/desert_eagle.txd", 348 ) engineImportTXD(txd, 348) dff = engineLoadDFF("weapon/desert_eagle.dff", 348 ) engineReplaceModel(dff, 348) txd = engineLoadTXD("weapon/mp5lng.txd", 353 ) engineImportTXD(txd, 353) dff = engineLoadDFF("weapon/mp5lng.dff", 353 ) engineReplaceModel(dff, 353) txd = engineLoadTXD("weapon/sniper.txd", 358 ) engineImportTXD(txd, 358) dff = engineLoadDFF("weapon/sniper.dff", 358 ) engineReplaceModel(dff, 358) txd = engineLoadTXD("weapon/default/satchel.txd", 363 ) engineImportTXD(txd, 363) dff = engineLoadDFF("weapon/default/satchel.dff", 363 ) engineReplaceModel(dff, 363) guiSetVisible(weaponGui["window"], false) showCursor(false) end end, false ) weaponGui["btn3"] = guiCreateButton(63,140,212,40,""..gtaiv.."",false,weaponGui["window"]) addEventHandler ( "onClientGUIClick", weaponGui["btn3"], function (btn, state) if state == "up" then outputChatBox(""..gtaiv.." loaded", 255, 200, 0) txd = engineLoadTXD("weapon/ak47.txd", 355 ) engineImportTXD(txd, 355) dff = engineLoadDFF("weapon/ak47.dff", 355 ) engineReplaceModel(dff, 355) txd = engineLoadTXD("weapon/bat.txd", 336 ) engineImportTXD(txd, 336) dff = engineLoadDFF("weapon/bat.dff", 336 ) engineReplaceModel(dff, 336) txd = engineLoadTXD("weapon/shotgspa.txd", 349 ) engineImportTXD(txd, 349) dff = engineLoadDFF("weapon/shotgspa.dff", 349 ) engineReplaceModel(dff, 349) txd = engineLoadTXD("weapon/colt45.txd", 346 ) engineImportTXD(txd, 346) dff = engineLoadDFF("weapon/colt45.dff", 346 ) engineReplaceModel(dff, 346) txd = engineLoadTXD("weapon/desert_eagle.txd", 348 ) engineImportTXD(txd, 348) dff = engineLoadDFF("weapon/desert_eagle.dff", 348 ) engineReplaceModel(dff, 348) txd = engineLoadTXD("weapon/knifecur.txd", 335 ) engineImportTXD(txd, 335) dff = engineLoadDFF("weapon/knifecur.dff", 335 ) engineReplaceModel(dff, 335) txd = engineLoadTXD("weapon/m4.txd", 356 ) engineImportTXD(txd, 356) dff = engineLoadDFF("weapon/m4.dff", 356 ) engineReplaceModel(dff, 356) txd = engineLoadTXD("weapon/micro_uzi.txd", 352 ) engineImportTXD(txd, 352) dff = engineLoadDFF("weapon/micro_uzi.dff", 352 ) engineReplaceModel(dff, 352) txd = engineLoadTXD("weapon/molotov.txd", 344 ) engineImportTXD(txd, 344) dff = engineLoadDFF("weapon/molotov.dff", 344 ) engineReplaceModel(dff, 344) txd = engineLoadTXD("weapon/mp5lng.txd", 353 ) engineImportTXD(txd, 353) dff = engineLoadDFF("weapon/mp5lng.dff", 353 ) engineReplaceModel(dff, 353) txd = engineLoadTXD("weapon/rocketla.txd", 359 ) engineImportTXD(txd, 359) dff = engineLoadDFF("weapon/rocketla.dff", 359 ) engineReplaceModel(dff, 359) txd = engineLoadTXD("weapon/chromegun.txd", 351 ) engineImportTXD(txd, 351) dff = engineLoadDFF("weapon/chromegun.dff", 351 ) engineReplaceModel(dff, 351) txd = engineLoadTXD("weapon/sniper.txd", 358 ) engineImportTXD(txd, 358) dff = engineLoadDFF("weapon/sniper.dff", 358 ) engineReplaceModel(dff, 358) txd = engineLoadTXD("weapon/silenced.txd", 347 ) engineImportTXD(txd, 347) dff = engineLoadDFF("weapon/silenced.dff", 347 ) engineReplaceModel(dff, 347) txd = engineLoadTXD("weapon/missile.txd", 345 ) engineImportTXD(txd, 345) dff = engineLoadDFF("weapon/missile.dff", 345 ) engineReplaceModel(dff, 345) txd = engineLoadTXD("weapon/grenade.txd", 342 ) engineImportTXD(txd, 342) dff = engineLoadDFF("weapon/grenade.dff", 342 ) engineReplaceModel(dff, 342) txd = engineLoadTXD("weapon/default/sawnoff.txd", 350 ) engineImportTXD(txd, 350) dff = engineLoadDFF("weapon/default/sawnoff.dff", 350 ) engineReplaceModel(dff, 350) txd = engineLoadTXD("weapon/default/poolcue.txd", 338 ) engineImportTXD(txd, 338) dff = engineLoadDFF("weapon/default/poolcue.dff", 338 ) engineReplaceModel(dff, 338) txd = engineLoadTXD("weapon/default/satchel.txd", 363 ) engineImportTXD(txd, 363) dff = engineLoadDFF("weapon/default/satchel.dff", 363 ) engineReplaceModel(dff, 363) guiSetVisible(weaponGui["window"], false) showCursor(false) end end, false ) guiSetVisible(weaponGui["window"], false) function show_window () local IsWindowVisible = guiGetVisible(weaponGui["window"]) if (IsWindowVisible == true) then guiSetVisible(weaponGui["window"], false) showCursor(false) end if (IsWindowVisible == false) then guiSetVisible(weaponGui["window"], true) showCursor(true) end end bindKey("F2", "down", show_window )
  9. i can look and player cant why It's client side so only source can see it. how fix ???
  10. i can look and player cant why
  11. thxxxx i change in meta client
  12. you said this script work ????? i create this script in guieditor ! https://community.multitheftauto.com/index.php?p= ... ils&id=141
  13. you can help me for this plis addEventHandler("onClientRender", root, function() dxDrawRectangle(0, 874, 1599, 26, tocolor(0, 0, 0, 160), true) dxDrawLine(0, 873, 1599, 873, tocolor(0, 0, 0, 255), 2, true) dxDrawText(" Page Facebook: [url=https://www.facebook.com/MTASA.TN]https://www.facebook.com/MTASA.TN[/url]", 0, 874, 1599, 899, tocolor(127, 127, 127, 255), 1, "bankgothic", "left", "center", false, false, true, false, false) end )
  14. not work i using gang_system plis help
  15. NOT WORK this script gang :https://community.multitheftauto.com/index.php?p=resources&s=details&id=1514
  16. I want make gate opens only when Group member are near that local gate = createObject(971, 1535, -1451, 14, 0, 0, 0.27014160156) local marker = createMarker(1535, -1450, 14, "cylinder", 6, 255, 255, 255, 0) function moveGate(hitPlayer, matchingDimension) moveObject(gate, 2000, 1535, -1451, 7) setTimer(moveBack, 2000, 1) end addEventHandler("onMarkerHit", marker, moveGate) function moveBack() moveObject(gate, 2000, 1535.02056884766, -1451.98352050781, 14.239881515503) end Dxscoreboard: Group Exmple: Grove
  17. i want learn about Lua.
  18. (α7мα∂qтя) i want example this script
  19. *Hi all i search script select room exm: i want urgent. of create this script i give admin in my server
  20. this big bugs and look new bug wanted pliis my server mods gta 4 plis fix
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