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Everything posted by WASSIm.
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hi guys i have a problem help this script save its work and i don't know why i close my server and delete all save Server: function playerLogin (thePreviousAccount, theCurrentAccount, autoLogin) if not (isGuestAccount (getPlayerAccount (source))) then local accountData = getAccountData (theCurrentAccount, "funmodev2-money") if (accountData) then local playerMoney = getAccountData (theCurrentAccount, "funmodev2-money") local playerSkin = getAccountData (theCurrentAccount, "funmodev2-skin") local playerHealth = getAccountData (theCurrentAccount, "funmodev2-health") local playerArmor = getAccountData (theCurrentAccount, "funmodev2-armor") local R = getAccountData (theCurrentAccount, "funmodev2-R") local G = getAccountData (theCurrentAccount, "funmodev2-G") local B = getAccountData (theCurrentAccount, "funmodev2-B") local playerX = getAccountData (theCurrentAccount, "funmodev2-x") local playerY = getAccountData (theCurrentAccount, "funmodev2-y") local playerZ = getAccountData (theCurrentAccount, "funmodev2-z") local playerInt = getAccountData (theCurrentAccount, "funmodev2-int") local playerDim = getAccountData (theCurrentAccount, "funmodev2-dim") local playerWanted = getAccountData (theCurrentAccount, "funmodev2-wantedlevel") local playerTeam = getAccountData (theCurrentAccount, "funmodev2-Team") local playerWeaponID0 = getAccountData (theCurrentAccount, "funmodev2-weaponID0") local playerWeaponID1 = getAccountData (theCurrentAccount, "funmodev2-weaponID1") local playerWeaponID2 = getAccountData (theCurrentAccount, "funmodev2-weaponID2") local playerWeaponID3 = getAccountData (theCurrentAccount, "funmodev2-weaponID3") local playerWeaponID4 = getAccountData (theCurrentAccount, "funmodev2-weaponID4") local playerWeaponID5 = getAccountData (theCurrentAccount, "funmodev2-weaponID5") local playerWeaponID6 = getAccountData (theCurrentAccount, "funmodev2-weaponID6") local playerWeaponID7 = getAccountData (theCurrentAccount, "funmodev2-weaponID7") local playerWeaponID8 = getAccountData (theCurrentAccount, "funmodev2-weaponID8") local playerWeaponID9 = getAccountData (theCurrentAccount, "funmodev2-weaponID9") local playerWeaponID10 = getAccountData (theCurrentAccount, "funmodev2-weaponID10") local playerWeaponID11 = getAccountData (theCurrentAccount, "funmodev2-weaponID11") local playerWeaponID12 = getAccountData (theCurrentAccount, "funmodev2-weaponID12") local playerWeaponAmmo0 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo0") local playerWeaponAmmo1 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo1") local playerWeaponAmmo2 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo2") local playerWeaponAmmo3 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo3") local playerWeaponAmmo4 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo4") local playerWeaponAmmo5 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo5") local playerWeaponAmmo6 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo6") local playerWeaponAmmo7 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo7") local playerWeaponAmmo8 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo8") local playerWeaponAmmo9 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo9") local playerWeaponAmmo10 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo10") local playerWeaponAmmo11 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo11") local playerWeaponAmmo12 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo12") spawnPlayer (source, playerX, playerY, playerZ +1, 0, playerSkin, playerInt, playerDim) setPlayerMoney (source, playerMoney) setElementData(source, "Occupation") setTimer (setElementHealth, 50, 1, source, playerHealth) setTimer (setPedArmor, 50, 1, source, playerArmor) setTimer (setPlayerWantedLevel, 50, 1, source, playerWanted) giveWeapon(source, playerWeaponID0, playerWeaponAmmo0, true) giveWeapon(source, playerWeaponID1, playerWeaponAmmo1, false) giveWeapon(source, playerWeaponID2, playerWeaponAmmo2, false) giveWeapon(source, playerWeaponID3, playerWeaponAmmo3, false) giveWeapon(source, playerWeaponID4, playerWeaponAmmo4, false) giveWeapon(source, playerWeaponID5, playerWeaponAmmo5, false) giveWeapon(source, playerWeaponID6, playerWeaponAmmo6, false) giveWeapon(source, playerWeaponID7, playerWeaponAmmo7, false) giveWeapon(source, playerWeaponID8, playerWeaponAmmo8, false) giveWeapon(source, playerWeaponID9, playerWeaponAmmo9, false) giveWeapon(source, playerWeaponID10, playerWeaponAmmo10, false) giveWeapon(source, playerWeaponID11, playerWeaponAmmo11, false) giveWeapon(source, playerWeaponID12, playerWeaponAmmo12, false) setCameraTarget (source, source) fadeCamera(source, true, 2.0) setPlayerNametagColor (source, R, G, B) else spawnPlayer (source, 1481.0855712891, -1771.2996826172, 18.795753479004, 0,78, 0, 0) setPlayerMoney (source, 200) setCameraTarget (source, source) fadeCamera(source, true, 2.0) setPlayerNametagColor (source, 255, 255, 255) end end end addEventHandler ("onPlayerLogin", getRootElement(), playerLogin) function onLogout () kickPlayer (source, nil, "Logging out is disallowed.") end addEventHandler ("onPlayerLogout", getRootElement(), onLogout) function onQuit (quitType, reason, responsibleElement) if not (isGuestAccount (getPlayerAccount (source))) then account = getPlayerAccount (source) if (account) then local x,y,z = getElementPosition (source) local r,g,b = getPlayerNametagColor (source) setAccountData (account, "funmodev2-money", tostring (getPlayerMoney (source))) setAccountData (account, "funmodev2-skin", tostring (getPedSkin (source))) setAccountData (account, "funmodev2-health", tostring (getElementHealth (source))) setAccountData (account, "funmodev2-armor", tostring (getPedArmor (source))) setAccountData (account, "funmodev2-R", r) setAccountData (account, "funmodev2-G", g) setAccountData (account, "funmodev2-B", b) setAccountData (account, "funmodev2-x", x) setAccountData (account, "funmodev2-y", y) setAccountData (account, "funmodev2-z", z) setAccountData (account, "funmodev2-int", getElementInterior (source)) setAccountData (account, "funmodev2-dim", getElementDimension (source)) setAccountData (account, "funmodev2-wantedlevel", getPlayerWantedLevel (source)) setAccountData (account, "funmodev2-weaponID0", getPedWeapon (source, 0)) setAccountData (account, "funmodev2-weaponID1", getPedWeapon (source, 1)) setAccountData (account, "funmodev2-weaponID2", getPedWeapon (source, 2)) setAccountData (account, "funmodev2-weaponID3", getPedWeapon (source, 3)) setAccountData (account, "funmodev2-weaponID4", getPedWeapon (source, 4)) setAccountData (account, "funmodev2-weaponID5", getPedWeapon (source, 5)) setAccountData (account, "funmodev2-weaponID6", getPedWeapon (source, 6)) setAccountData (account, "funmodev2-weaponID7", getPedWeapon (source, 7)) setAccountData (account, "funmodev2-weaponID8", getPedWeapon (source, -- s8) -->) setAccountData (account, "funmodev2-weaponID9", getPedWeapon (source, 9)) setAccountData (account, "funmodev2-weaponID10", getPedWeapon (source, 10)) setAccountData (account, "funmodev2-weaponID11", getPedWeapon (source, 11)) setAccountData (account, "funmodev2-weaponID12", getPedWeapon (source, 12)) setAccountData (account, "funmodev2-weaponAmmo0", getPedTotalAmmo (source, 0)) setAccountData (account, "funmodev2-weaponAmmo1", getPedTotalAmmo (source, 1)) setAccountData (account, "funmodev2-weaponAmmo2", getPedTotalAmmo (source, 2)) setAccountData (account, "funmodev2-weaponAmmo3", getPedTotalAmmo (source, 3)) setAccountData (account, "funmodev2-weaponAmmo4", getPedTotalAmmo (source, 4)) setAccountData (account, "funmodev2-weaponAmmo5", getPedTotalAmmo (source, 5)) setAccountData (account, "funmodev2-weaponAmmo6", getPedTotalAmmo (source, 6)) setAccountData (account, "funmodev2-weaponAmmo7", getPedTotalAmmo (source, 7)) setAccountData (account, "funmodev2-weaponAmmo8", getPedTotalAmmo (source, -- s8) -->) setAccountData (account, "funmodev2-weaponAmmo9", getPedTotalAmmo (source, 9)) setAccountData (account, "funmodev2-weaponAmmo10", getPedTotalAmmo (source, 10)) setAccountData (account, "funmodev2-weaponAmmo11", getPedTotalAmmo (source, 11)) setAccountData (account, "funmodev2-weaponAmmo12", getPedTotalAmmo (source, 12)) end end end addEventHandler ("onPlayerQuit", getRootElement(), onQuit) function onWasted(totalAmmo, killer, killerWeapon, bodypart, stealth) if not( isGuestAccount (getPlayerAccount(source)) ) then local theWeapon = getPedWeapon (source) local weaponAmmo = getPedTotalAmmo (source) fadeCamera (source, false) setTimer (spawnPlayer, 1000, 1, source, 2036.1735839844, -1413.0563964844, 16.9921875, 0, getPedSkin (source), 0, 0, getPlayerTeam(source)) setTimer (setCameraTarget, 1250, 1, source, source) setTimer (fadeCamera, 2000, 1, source, true) setTimer (giveWeapon, 2000, 1, source, theWeapon, weaponAmmo, true) end end addEventHandler ("onPlayerWasted", getRootElement(), onWasted) --- function setTeam() local account = getPlayerAccount(source) -- gets players account local team = getAccountData (account, "team") -- gets players team if (team) and getTeamFromName(team) then setPlayerTeam(source, getTeamFromName(team)) -- sets players team end end addEventHandler("onPlayerLogin",root,setTeam) -- sets players team on login function save() local team = getPlayerTeam(source) -- Gets the players team local account = getPlayerAccount(source) if (team) and not isGuestAccount(account) then -- Checks to see if the player is a guest or not setAccountData(account, "team", getTeamName(team)) --saves team end end addEventHandler("onPlayerQuit", getRootElement(), save) -- saves team on quit
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ID نعم أما بل
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أنت مكش فهمنى 39: Tattoo نحب نبدل بل icon.png متعي
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أعاوا مثل addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), function() exports.customblips:createCustomBlip ( 0,0, 20, 20, "icon.png" ) end ) ID أما نحب نبدله بل
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setBlipIcon ID عديا بل blips icons لا لا مش هذا نحب كود نبدل بيه
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مرحبا يا شباب blip icon انا بحاجة الى رمز التغيير
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no no i want change blips id
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dxdraw مساعدة أنا لا أعرف كيف إضافة هذا في help i don't know how add this in dxdraw plis help me guiGetScreenSize guiGetSize guiSetPosition addEventHandler("onClientRender", root, function() dxDrawRectangle(0, 874, 1599, 26, tocolor(0, 0, 0, 160), true) dxDrawLine(0, 873, 1599, 873, tocolor(0, 0, 0, 255), 2, true) dxDrawText(" Page Facebook: [url=https://www.facebook.com/MTASA.TN]https://www.facebook.com/MTASA.TN[/url]", 0, 874, 1599, 899, tocolor(127, 127, 127, 255), 1, "bankgothic", "left", "center", false, false, true, false, false) end )
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plis how fix ? The text should be in the middle of the screen. these functions should help you: guiGetScreenSize guiGetSize guiSetPosition you can give me complete pliss gtatbogt = "weapons TBOGT" gtatlad = "weapons TLAD" gtaiv = "weapons GTA IV" weaponGui = {} weaponGui["window"] = guiCreateWindow(200,0,328,250,"Selection weapon",false) weaponGui["btnclose"] = guiCreateButton(63,200,212,25,"Close",false,weaponGui["window"]) addEventHandler ( "onClientGUIClick", weaponGui["btnclose"], function ( btn, state ) if state == "up" then guiSetVisible(weaponGui["window"], false) showCursor(false) end end, false ) weaponGui["btn1"] = guiCreateButton(63,40,212,40,""..gtatbogt.."",false,weaponGui["window"]) addEventHandler ( "onClientGUIClick", weaponGui["btn1"], function (btn, state) if state == "up" then outputChatBox(""..gtatbogt.." loaded", 255, 200, 0) txd = engineLoadTXD("weapon/tbogt/m4.txd", 356 ) engineImportTXD(txd, 356) dff = engineLoadDFF("weapon/tbogt/m4.dff", 356 ) engineReplaceModel(dff, 356) txd = engineLoadTXD("weapon/tbogt/satchel.txd", 363 ) engineImportTXD(txd, 363) dff = engineLoadDFF("weapon/tbogt/satchel.dff", 363 ) engineReplaceModel(dff, 363) txd = engineLoadTXD("weapon/tbogt/desert_eagle.txd", 348 ) engineImportTXD(txd, 348) dff = engineLoadDFF("weapon/tbogt/desert_eagle.dff", 348 ) engineReplaceModel(dff, 348) txd = engineLoadTXD("weapon/tbogt/micro_uzi.txd", 352 ) engineImportTXD(txd, 352) dff = engineLoadDFF("weapon/tbogt/micro_uzi.dff", 352 ) engineReplaceModel(dff, 352) txd = engineLoadTXD("weapon/tbogt/mp5lng.txd", 353 ) engineImportTXD(txd, 353) dff = engineLoadDFF("weapon/tbogt/mp5lng.dff", 353 ) engineReplaceModel(dff, 353) txd = engineLoadTXD("weapon/tbogt/sniper.txd", 358 ) engineImportTXD(txd, 358) dff = engineLoadDFF("weapon/tbogt/sniper.dff", 358 ) engineReplaceModel(dff, 358) txd = engineLoadTXD("weapon/tbogt/shotgspa.txd", 351 ) engineImportTXD(txd, 351) dff = engineLoadDFF("weapon/tbogt/shotgspa.dff", 351 ) engineReplaceModel(dff, 351) txd = engineLoadTXD("weapon/grenade.txd", 342 ) engineImportTXD(txd, 342) dff = engineLoadDFF("weapon/grenade.dff", 342 ) engineReplaceModel(dff, 342) txd = engineLoadTXD("weapon/bat.txd", 336 ) engineImportTXD(txd, 336) dff = engineLoadDFF("weapon/bat.dff", 336 ) engineReplaceModel(dff, 336) txd = engineLoadTXD("weapon/default/sawnoff.txd", 350 ) engineImportTXD(txd, 350) dff = engineLoadDFF("weapon/default/sawnoff.dff", 350 ) engineReplaceModel(dff, 350) txd = engineLoadTXD("weapon/default/poolcue.txd", 338 ) engineImportTXD(txd, 338) dff = engineLoadDFF("weapon/default/poolcue.dff", 338 ) engineReplaceModel(dff, 338) guiSetVisible(weaponGui["window"], false) showCursor(false) end end, false ) weaponGui["btn2"] = guiCreateButton(63,90,212,40,""..gtatlad.."",false,weaponGui["window"]) addEventHandler ( "onClientGUIClick", weaponGui["btn2"], function (btn, state) if state == "up" then outputChatBox(""..gtatlad.." loaded", 255, 200, 0) txd = engineLoadTXD("weapon/tlad/sawnoff.txd", 350 ) engineImportTXD(txd, 350) dff = engineLoadDFF("weapon/tlad/sawnoff.dff", 350 ) engineReplaceModel(dff, 350) txd = engineLoadTXD("weapon/tlad/micro_uzi.txd", 352 ) engineImportTXD(txd, 352) dff = engineLoadDFF("weapon/tlad/micro_uzi.dff", 352 ) engineReplaceModel(dff, 352) txd = engineLoadTXD("weapon/tlad/poolcue.txd", 338 ) engineImportTXD(txd, 338) dff = engineLoadDFF("weapon/tlad/poolcue.dff", 338 ) engineReplaceModel(dff, 338) txd = engineLoadTXD("weapon/tlad/shotgspa.txd", 351 ) engineImportTXD(txd, 351) dff = engineLoadDFF("weapon/tlad/shotgspa.dff", 351 ) engineReplaceModel(dff, 351) txd = engineLoadTXD("weapon/tlad/grenade.txd", 342 ) engineImportTXD(txd, 342) dff = engineLoadDFF("weapon/tlad/grenade.dff", 342 ) engineReplaceModel(dff, 342) txd = engineLoadTXD("weapon/tlad/bat.txd", 336 ) engineImportTXD(txd, 336) dff = engineLoadDFF("weapon/tlad/bat.dff", 336 ) engineReplaceModel(dff, 336) txd = engineLoadTXD("weapon/m4.txd", 356 ) engineImportTXD(txd, 356) dff = engineLoadDFF("weapon/m4.dff", 356 ) engineReplaceModel(dff, 356) txd = engineLoadTXD("weapon/desert_eagle.txd", 348 ) engineImportTXD(txd, 348) dff = engineLoadDFF("weapon/desert_eagle.dff", 348 ) engineReplaceModel(dff, 348) txd = engineLoadTXD("weapon/mp5lng.txd", 353 ) engineImportTXD(txd, 353) dff = engineLoadDFF("weapon/mp5lng.dff", 353 ) engineReplaceModel(dff, 353) txd = engineLoadTXD("weapon/sniper.txd", 358 ) engineImportTXD(txd, 358) dff = engineLoadDFF("weapon/sniper.dff", 358 ) engineReplaceModel(dff, 358) txd = engineLoadTXD("weapon/default/satchel.txd", 363 ) engineImportTXD(txd, 363) dff = engineLoadDFF("weapon/default/satchel.dff", 363 ) engineReplaceModel(dff, 363) guiSetVisible(weaponGui["window"], false) showCursor(false) end end, false ) weaponGui["btn3"] = guiCreateButton(63,140,212,40,""..gtaiv.."",false,weaponGui["window"]) addEventHandler ( "onClientGUIClick", weaponGui["btn3"], function (btn, state) if state == "up" then outputChatBox(""..gtaiv.." loaded", 255, 200, 0) txd = engineLoadTXD("weapon/ak47.txd", 355 ) engineImportTXD(txd, 355) dff = engineLoadDFF("weapon/ak47.dff", 355 ) engineReplaceModel(dff, 355) txd = engineLoadTXD("weapon/bat.txd", 336 ) engineImportTXD(txd, 336) dff = engineLoadDFF("weapon/bat.dff", 336 ) engineReplaceModel(dff, 336) txd = engineLoadTXD("weapon/shotgspa.txd", 349 ) engineImportTXD(txd, 349) dff = engineLoadDFF("weapon/shotgspa.dff", 349 ) engineReplaceModel(dff, 349) txd = engineLoadTXD("weapon/colt45.txd", 346 ) engineImportTXD(txd, 346) dff = engineLoadDFF("weapon/colt45.dff", 346 ) engineReplaceModel(dff, 346) txd = engineLoadTXD("weapon/desert_eagle.txd", 348 ) engineImportTXD(txd, 348) dff = engineLoadDFF("weapon/desert_eagle.dff", 348 ) engineReplaceModel(dff, 348) txd = engineLoadTXD("weapon/knifecur.txd", 335 ) engineImportTXD(txd, 335) dff = engineLoadDFF("weapon/knifecur.dff", 335 ) engineReplaceModel(dff, 335) txd = engineLoadTXD("weapon/m4.txd", 356 ) engineImportTXD(txd, 356) dff = engineLoadDFF("weapon/m4.dff", 356 ) engineReplaceModel(dff, 356) txd = engineLoadTXD("weapon/micro_uzi.txd", 352 ) engineImportTXD(txd, 352) dff = engineLoadDFF("weapon/micro_uzi.dff", 352 ) engineReplaceModel(dff, 352) txd = engineLoadTXD("weapon/molotov.txd", 344 ) engineImportTXD(txd, 344) dff = engineLoadDFF("weapon/molotov.dff", 344 ) engineReplaceModel(dff, 344) txd = engineLoadTXD("weapon/mp5lng.txd", 353 ) engineImportTXD(txd, 353) dff = engineLoadDFF("weapon/mp5lng.dff", 353 ) engineReplaceModel(dff, 353) txd = engineLoadTXD("weapon/rocketla.txd", 359 ) engineImportTXD(txd, 359) dff = engineLoadDFF("weapon/rocketla.dff", 359 ) engineReplaceModel(dff, 359) txd = engineLoadTXD("weapon/chromegun.txd", 351 ) engineImportTXD(txd, 351) dff = engineLoadDFF("weapon/chromegun.dff", 351 ) engineReplaceModel(dff, 351) txd = engineLoadTXD("weapon/sniper.txd", 358 ) engineImportTXD(txd, 358) dff = engineLoadDFF("weapon/sniper.dff", 358 ) engineReplaceModel(dff, 358) txd = engineLoadTXD("weapon/silenced.txd", 347 ) engineImportTXD(txd, 347) dff = engineLoadDFF("weapon/silenced.dff", 347 ) engineReplaceModel(dff, 347) txd = engineLoadTXD("weapon/missile.txd", 345 ) engineImportTXD(txd, 345) dff = engineLoadDFF("weapon/missile.dff", 345 ) engineReplaceModel(dff, 345) txd = engineLoadTXD("weapon/grenade.txd", 342 ) engineImportTXD(txd, 342) dff = engineLoadDFF("weapon/grenade.dff", 342 ) engineReplaceModel(dff, 342) txd = engineLoadTXD("weapon/default/sawnoff.txd", 350 ) engineImportTXD(txd, 350) dff = engineLoadDFF("weapon/default/sawnoff.dff", 350 ) engineReplaceModel(dff, 350) txd = engineLoadTXD("weapon/default/poolcue.txd", 338 ) engineImportTXD(txd, 338) dff = engineLoadDFF("weapon/default/poolcue.dff", 338 ) engineReplaceModel(dff, 338) txd = engineLoadTXD("weapon/default/satchel.txd", 363 ) engineImportTXD(txd, 363) dff = engineLoadDFF("weapon/default/satchel.dff", 363 ) engineReplaceModel(dff, 363) guiSetVisible(weaponGui["window"], false) showCursor(false) end end, false ) guiSetVisible(weaponGui["window"], false) function show_window () local IsWindowVisible = guiGetVisible(weaponGui["window"]) if (IsWindowVisible == true) then guiSetVisible(weaponGui["window"], false) showCursor(false) end if (IsWindowVisible == false) then guiSetVisible(weaponGui["window"], true) showCursor(true) end end bindKey("F2", "down", show_window )
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i can look and player cant why It's client side so only source can see it. how fix ???
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i can look and player cant why
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thxxxx i change in meta client
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you said this script work ????? i create this script in guieditor ! https://community.multitheftauto.com/index.php?p= ... ils&id=141
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you can help me for this plis addEventHandler("onClientRender", root, function() dxDrawRectangle(0, 874, 1599, 26, tocolor(0, 0, 0, 160), true) dxDrawLine(0, 873, 1599, 873, tocolor(0, 0, 0, 255), 2, true) dxDrawText(" Page Facebook: [url=https://www.facebook.com/MTASA.TN]https://www.facebook.com/MTASA.TN[/url]", 0, 874, 1599, 899, tocolor(127, 127, 127, 255), 1, "bankgothic", "left", "center", false, false, true, false, false) end )
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not work i using gang_system plis help
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NOT WORK this script gang :https://community.multitheftauto.com/index.php?p=resources&s=details&id=1514
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I want make gate opens only when Group member are near that local gate = createObject(971, 1535, -1451, 14, 0, 0, 0.27014160156) local marker = createMarker(1535, -1450, 14, "cylinder", 6, 255, 255, 255, 0) function moveGate(hitPlayer, matchingDimension) moveObject(gate, 2000, 1535, -1451, 7) setTimer(moveBack, 2000, 1) end addEventHandler("onMarkerHit", marker, moveGate) function moveBack() moveObject(gate, 2000, 1535.02056884766, -1451.98352050781, 14.239881515503) end Dxscoreboard: Group Exmple: Grove
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i want learn about Lua.
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(α7мα∂qтя) i want example this script