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Posts
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Everything posted by 'LinKin
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Hello, v1.3.1 of his Admin Panel has a feature to set the server's FPS limit. (which is very useful). BUT, it lossess its focus when you press T,Y,P, keys. If I'm not wrong there's a version that fixes this, but as far as I know, that version doesn't have the FPS limit feature. Can you tell me where to find this version? And if I can add the FPS feature to it
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Still don't like it. Do you know how the guy who made this script figured out that link?
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Hello, I've seen this script: https://community.multitheftauto.com/in ... ls&id=3035 And it works this way: It sends an URL (http://translate.google.com/translate_t ... =InputText) and a sound is reproduced once you click this URL. it's working fine to me, but the thing is that I want to use another 'tool' so another voice.. I found this http://text-to-speech.imtranslator.net/. I'd like to know if there exists a way to achieve the same but using this translator. I've tried to work it out, but still don't get a result. The most closest thing I could get was this link, made with a custom text by me: http://tts.imtranslator.net/RYnr But as you see, you must type the text you want in the website, and then create the link.. Any suggestions?
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This time, it doesn't even colour the text.. But good news, I looked throught the script and found the 'mistake' and corrected it. Now it works 200% - Colours the text - Strokes stay fine Thanks for your colaboration.
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Hello, As you know, it exists a script for making animations with an image. (i.e Hurry up! Image in Race) But I was wondering, if there's a way to apply animations like these to a text draw by dxDrawText. Seems impossible for me, but I want to make sure Thanks, LinKin.
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Thanks! Can you tell me what you modified in the textlib.lua? EDIT: Alright, I noticed 3 changes In lines; 249, 260, 262 You added an argument 'true'. Just one problem, when using strokes, even if you define it with black color, it takes the same colour that you put in g_dxGUI.mapdisplay:text("#990000"..g_MapInfo.name) Causing this: http://s27.postimg.org/v51ynibun/stroke.png
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That is very obvious. I meant to call it from another resource.
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By the way. How can I use the textlib.lua with other scripts? Anyway to call it from race resource?
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Alright. I did made a couple of changes in race_client.lua I didn't feel like touching the library. I'm still a beginner. Here's what I got http://s28.postimg.org/b5bachoj1/MTAQu.png Thanks for your colaboration.
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Where can I find this library?
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Hello, I've been giving some colors to things such as timeleft, etc.. I changed the color of this: http://s22.postimg.org/tqj1ra8al/MTAQ.png which is shown on the bottom left side of the screen. This is the line that is in race_client.lua g_dxGUI.mapdisplay:text("Map: "..g_MapInfo.name) And below that one, I added this to change the color of the whole text. g_dxGUI.mapdisplay:color(0,240,240) But I don't know how to color "Map:" and "mapName" with two different colors. I've seen this is possible.
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Solved. I was treating 'myTable' as a vector, not a matrice. So by the time it was making this condition; if getResourceInfo(myTable[1][1], "name") == mapSelected then It was trying to access a position that did not exist. As a vector, when trying to access a position you gotta do it like this; myTable[index] That's why the error was similar to what Java says when you try accessing to a non-existing position; ERROR: myscript\server.lua:145: attempt to index field '?' (a userdata value) Thank you guys for the interest. - Little mistakes that we commit
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Hello, I've a small trouble. local listMaps = exports.mapmanager:getMapsCompatibleWithGamemode(exports.mapmanager:getRunningGamemode() ) This is a complete list of the maps, in my case the gamemode is 'Race'. I created a table, and in it, I will insert some maps; Like this: local myTable = { } for i, map in ipairs (listMaps) do if getResourceInfo(map, "name") == mapName(*) then // custom code...Puts the map in myTable. end end So far works good. But when I want to remove a map from my custom table, I use the following: if getResourceInfo(myTable[1][1], "name") == mapSelected(*) then // custom code end But the in-game debugger tells me this error: ERROR: myscript\server.lua:145: attempt to index field '?' (a userdata value) The line 145 is if getResourceInfo(myTable[1][1], "name") == mapSelected then ______________________________________________________________________________________________________________ (*): mapName & mapSelected are strings that I give (i.e [DD] Cross)
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Hello, I've a custom function to return the a player by sending it a part of its nick. But, I was wondering if it is possible to return more than one argument in my function, I mean: Return the player, but, if there are more than one (1) players with the same part of the nick, I want to return false & the number of players who have that part of the nick. If this is not possible, Would it be right if I return different types of elements in the same function? Example: if matches == 0 then return false elseif matches == 1 then return thePlayer elseif matches > 1 then return matches (*) end (*): Would return a number
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No, that's not what I'm looking for. I remember it was something with World. Like when you use engineApplyShaderToWorldTexture
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Hello, I remember that somewhere I saw a function to set a special property to vehicles. For example, for being able to fly with it, and drive on the water. I'm trying to find it again, but without suceed. Can anyone help?
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I've tested it with more than 2 persons in the server.. And still: WARNING: @Bad Argument for getTeamName() If I try to get the Players name and print it on ChatBox, it works. But it just doesn't work with the getTeamName()
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The player who quits is in a team, but, since it quits, his team is 'gone' so this is why I cannot get the team where he was. But I really need to do this, can anyone help on solving it?
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It's something like this. As I said, It's like the function couldn't save the player's team who quits. I don't know...
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Doesn't work like this either
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function playerRaged() local selectedTeam = getTeamName(getPlayerTeam(source)) if selectedTeam then outputChatBox(selectedTeam.." quits") end end addEventHandler("onPlayerQuit", root, playerRaged) WARNING: @Bad Argument for getTeamName() It is because the player leaves before the script can take the Team where he was in. How can I achieve what I want?
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And what about the first question?
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Hello, I'm looking for an event that gets triggered just after the countdown (3,2,1,go) of a Race map finishes. -- Another question: How can I use a timer to make a function be triggered after some time. Thanks