Just a few things, then you can lock it
First of all, many things were tried to fix the biggest problem in MTA:VC, the desynchronisation. I've rewritten the entire scm twice, and tweaked the code numerous times to adress the problem, but it the bug stayed persistent. This bug is in direct relation to the random crashes which plagued MTA:VC from the start. Fixing the crash would produce desynch, which is exactly what happened with 0.5. This does not become apparent quickly when you test with 4~5 people, and most of the work (and research) for 0.5 had been put into the GTA3 side. This is something most people do not know or realise. Although the bug was caused by the scm, there was no apparent way to fix that big bug in 0.5 without rewriting (parts of) the client as well, something the client developers were reluctant to do since they were in fact already (re) writing the entire client (BLUE). There would have been an update for 0.5 if we had been able to guarantee less bug/issues. Just fixing the armor bug and adding (some really cool ,btw ) features would not have done the gameplay experience any good, and would probably not be welcomed at all before the real issues had been resolved.
and btw: I'm not gone, just inactive untill I can work on gamemodes for the blue platform.