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mcer

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Everything posted by mcer

  1. Read it for more information: https://wiki.multitheftauto.com/wiki/GuiGetScreenSize
  2. yeah but use the ScreenH and ScreenW.
  3. /debugscript 3 Only with one space, Do it in-game window.
  4. Use /debugscript 3 and see where is the problem.
  5. Put the label in a GUI WINDOW and set the alpha of the window to 0.
  6. You can't use a similar " guiSetText" Function to the dxTexts. (Doesn't exist) You need to change a lot of things.
  7. guillabel is for GUI's Windows
  8. Error here guiSetText( playerListLabels[1][4], "woo" ) playerListLabels[1][4] / ERROR Replace with playerListLabels[i][4]
  9. WTF?, i tested it in another monitor and works.
  10. Open Freeroam zip Open fr_server.lua Go to the line 60 Change SpawnMe = True, To SpawnMe = false, Save the script U done To add new spawnpoint use this https://wiki.multitheftauto.com/wiki/SpawnPlayer
  11. I created an example Right Bottom for all resolutions addEventHandler("onClientResourceStart", resourceRoot, function() local screenW, screenH = guiGetScreenSize() Example = guiCreateLabel(screenW - 578 - 10, (screenH - 91) - 20, 578, 91, "EXAMPLE", false) guiSetFont(Example, "sa-gothic") end )
  12. I going to make it for u, Tell me your screen resoulution.
  13. We have u the answer, Try to use the position presets of "Set Position Code" function and see how it works
  14. use this resource, and use "set position code" for your guiwindow or DXtext, etc. I forgot the link sorry https://community.multitheftauto.com/in ... ils&id=141
  15. use this resource, and use "set position code" for your guiwindow or DXtext, etc.
  16. Try with this: Note: I deleted "wheel_sr6.dff" because u repeated the model 1073 And i fixed another errors... Clientside function CreateNewWheels() dff = engineLoadDFF ( "wheel_lr1.dff", 1077 ) engineReplaceModel ( dff, 1077 ) dff = engineLoadDFF ( "wheel_lr2.dff", 1083 ) engineReplaceModel ( dff, 1083 ) dff = engineLoadDFF ( "wheel_lr3.dff", 1078 ) engineReplaceModel ( dff, 1078 ) dff = engineLoadDFF ( "wheel_lr4.dff", 1076 ) engineReplaceModel ( dff, 1076 ) dff = engineLoadDFF ( "wheel_lr5.dff", 1084 ) engineReplaceModel ( dff, 1084 ) dff = engineLoadDFF ( "wheel_sr1.dff", 1079) engineReplaceModel ( dff, 1079 ) dff = engineLoadDFF ( "wheel_sr2.dff", 1075 ) engineReplaceModel ( dff, 1075 ) dff = engineLoadDFF ( "wheel_sr3.dff", 1073 ) engineReplaceModel ( dff, 1073 ) dff = engineLoadDFF ( "wheel_sr4.dff", 1081 ) engineReplaceModel ( dff, 1081 ) dff = engineLoadDFF ( "wheel_sr5.dff", 1080 ) engineReplaceModel ( dff, 1080 ) dff = engineLoadDFF ( "wheel_gn1.dff", 1082) engineReplaceModel ( dff, 1082 ) dff = engineLoadDFF ( "wheel_gn2.dff", 1085 ) engineReplaceModel ( dff, 1085 ) dff = engineLoadDFF ( "wheel_gn3.dff", 1096) engineReplaceModel ( dff, 1096 ) dff = engineLoadDFF ( "wheel_gn4.dff", 1097 ) engineReplaceModel ( dff, 1097 ) dff = engineLoadDFF ( "wheel_gn5.dff", 1098 ) engineReplaceModel ( dff, 1098 ) end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), CreateNewWheels) XML FILE I seen here u typed "Scrypt", is that correct?. Replace all XML file with this and change the name of the script if it isn't correct <meta> <info author="Minotaur" name="Wheels" version="1.0.0" type="script"/> <script src="scrypt.lua" type="client" /> <file src="wheel_lr1.dff" type="client"/> <file src="wheel_lr2.dff" type="client"/> <file src="wheel_lr3.dff" type="client"/> <file src="wheel_lr4.dff" type="client"/> <file src="wheel_lr5.dff" type="client"/> <file src="wheel_gn1.dff" type="client"/> <file src="wheel_gn2.dff" type="client"/> <file src="wheel_gn3.dff" type="client"/> <file src="wheel_gn4.dff" type="client"/> <file src="wheel_gn5.dff" type="client"/> <file src="wheel_sr1.dff" type="client"/> <file src="wheel_sr2.dff" type="client"/> <file src="wheel_sr3.dff" type="client"/> <file src="wheel_sr4.dff" type="client"/> <file src="wheel_sr5.dff" type="client"/> <file src="wheel_sr6.dff" type="client"/> <file src="wheel_or1.dff" type="client"/> <file src="J2_wheels.txd" type="client"/> <file src="veh_mods.ide" /> </meta> </meta>
  17. mcer

    A question.

    Worked!!, Thanks!
  18. mcer

    A question.

    i used that, But i want when the player have less than 20 of health the anim start.
  19. mcer

    A question.

    Same problem. Repeat in less than a second, is not expected until the end of the animation. The loop argument will repeat it after it ended. I know, but i have this problem with or without "true"
  20. mcer

    A question.

    Example: The animation duration is 5 seconds It is repeated at the second 0.2
  21. mcer

    A question.

    Same problem. Repeat in less than a second, is not expected until the end of the animation.
  22. mcer

    A question.

    See the code function playerDamagehelp() local getdamage = getElementHealth ( getLocalPlayer() ) if getdamage < 21 then local playeranimdamage = getLocalPlayer() setPedAnimation( playeranimdamage, "beach", "bather") else local playeranimdamages = getLocalPlayer() setPedAnimation(playeranimdamages,false) end end addEventHandler("onClientRender", getRootElement(), playerDamagehelp)
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