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Everything posted by ..:D&G:..
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DONE Root, u an admin?
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Doesn't work... and there are also no errors..
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Hello peeps, I want to make a simple sound script for an interior, so there is 1 song playing and looping. function playCasinoMusic() sound = playSound3D("cazinomusic.mp3", 2236.4619140625, 1631.5, 1008.359375, true) if sound then setElementDimension(sound, 806) setElementInterior(sound, 1) setSoundVolume(sound, 70) setSoundMaxDistance(sound, 100) end end addEventHandler("onClientResourceStart", getRootElement(), playCasinoMusic) The problem is that the sound stars playing, like 2-3 times on top of each other... Any ideas?
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It is donItemsList
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Doesn't work... Maybe the eventHandler is wrong? addEventHandler ( "onClientGUIClick", donItemsList, selectedImage )
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This is the default picture, which shows when no item is selected: donBunuriPic = guiCreateStaticImage(291, 144, 219, 206, "images/default.png", false, donBunuriMain) And the image that needs to show when an item is selected, is for each item in the table: local bunuri = { --Masini {"Infernus", 5, "images/vehicles/infernus.png"}, {"Bullet", 5, "images/vehicles/bullet.png"}, {"Turismo", 5, "images/vehicles/turismo.png"}, {"Super GT", 4, "images/vehicles/supergt.png"}, {"Banshee", 4, "images/vehicles/banshee.png"}, {"Cheetah", 4, "images/vehicles/cheetah.png"}, {"Hotring Racer", 3, "images/vehicles/hotring.png"}, {"Hotring Racer 2", 3, "images/vehicles/hotrina.png"}, {"Hotring Racer 3", 3, "images/vehicles/hotrinb.png"}, }
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Use this, and make sure that I placed your image path correctly!... function selectedImage (button) if (button == "left" ) then if (source == donBunuriList) then currentImage = guiGridListGetItemText ( donBunuriList, guiGridListGetSelectedItem ( donBunuriList ), 1 ) if ( donBunuriPic ) then if guiStaticImageLoadImage ( donBunuriPic, ..yourPreferredImage.. ) == false then guiStaticImageLoadImage ( donBunuriPic, ..yourimage.. ) end else currentImage = guiCreateStaticImage(291, 144, 219, 206, v[3], false, donBunuriMain) end end end addEventHandler( "onClientGUIClick", donBunuriList, selectedImage ) end How is this even supposed to work? "v[3]" will be nill and the 4th if makes no sense, anyway it doesn't work, but thanks for trying to help me.
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Bump
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Careful, Windows defender says that the included zip file contains a virus of some sort, use Linux to view it safely. ... Kinda too late, don't you think?
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Looks like a mta admin hack https://community.multitheftauto.com/index.php?p= ... s&id=11683
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Anyone..?
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I got to a point where, when I click an item from the gridlist, it gets the 8th item only, and when I click another item, it doesn't change... addEventHandler ( "onClientGUIClick", getRootElement(), function (button, state) if(button == "left") then if(donBunuriPic) then destroyElement(donBunuriPic) donBunuriPic = nil end if(source == donBunuriList) then if(guiGetVisible(donBunuriMain)) then local row, column = nil local row_temp, column_temp = guiGridListGetSelectedItem ( source ) if((row == nil) and (row_temp)) then row = row_temp column = column_temp donBunuriPic = guiCreateStaticImage(291, 144, 219, 206, v[3], false, donBunuriMain) end end end end end end)
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I tried this: local item = guiGridListGetSelectedItem (donItemsList) guiStaticImageLoadImage(donItemPic, item.v[3]) But it doesn't get the "item" and the text, picture and only 1 item is displayed in the gridlist..
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I tried this but it doesn't destroy the default picture(cover picture) nor create a new one... for i, v in ipairs(items) do local row = guiGridListAddRow(donItemsList) guiGridListSetItemText(donBunuriList, row, donItemsName, v[1], false, false) guiGridListSetItemText(donBunuriList, row, donItemsPret, v[2]..".00 €", false, false) local item = guiGridListGetSelectedItem (donItemsList) local donItem = guiGridListGetItemText(donItemsList, item, 1) destroyElement(donItemsPic) donItemsPic = guiCreateStaticImage(291, 144, 219, 206, "images/"..donBun..".png", false, donItemsMain) end
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Hello guys, I am trying to make a gridlist with items, and when the player clicks a row with lets say "Item1", the image from the left size of the gridlist, is updated with a value from the table: local items = { {"Infernus", 5, "vehicles/infernus.png"}, {"Bullet", 3, "vehicles/bullet.png"}, } for i, v in ipairs(items) do local row = guiGridListAddRow(donItemsList) guiGridListSetItemText(donItemsList, row, donItemsName, v[1], false, false) guiGridListSetItemText(donItemsList, row, donItemsPrice, v[2]..".00 €", false, false) end I don't know how to update the picture and and to get the picture of the selected item... Thanks.
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Hello guys, I am trying to add rows with info in a gridlist from a table, but I don't really know how to do it... local items = { {"Infernus", 2}, } donItemsList = guiCreateGridList(24, 98, 257, 351, false, mainWindow) donBItemName = guiGridListAddColumn(donItemsList, "Item Name", 0.9) guiGridListAddRow(donItemsList) guiGridListSetItemText(donItemsList, 0, 1, "Item 1", false, false) The "2" means that the "Infernus" item will be on the second tab from the gridlist. Thanks.
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The server and client use 1.4.1, and I tried soo many times to make it work, but it doesn't...
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Hello guys, I am trying to set the speed for trams using setTrainSpeed and with 0.1 but it still goes over 180... I want the tram to have a maximum speed of 80 Thanks
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Hello guys, I am trying to add a battery system to my vehicles script, and I want to get when the player tuns on the engine of the vehicle, so I can decrease the battery voltage. Thanks.
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I tried to make all the .pngs from the txd's at least half their size, but every time I upload the txd, the car is white and I get the error: "Error loading TXD" Any ideas how to fix it? Edit!! Fixed it, it was because I used invalid sizes. But it still lags even when the txd gets from 14MB to 100KB... Any ideas?
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Hello guys, I keep seeing servers with tons and tons of mods, and with very little lag with a shitty host, but still manage to get less lag. So, what can I do to make the mods I put on my server less laggy? Do I need to edit the textures or something?
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Doesn't work... it still says "table expected got nil"
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Hello, I am trying to get cars from a table and output them as rows in a gui. The table "local vehicleTable = { }" is at the top of the code, but it still says that the ipairs thing expects a table but got nil... Any ideas? Here is the code: for key, value in ipairs(vehicleTable) do local carID = getElementData(value, "WGRPG.carID") local row = guiGridListAddRow(gVehs) guiGridListSetItemText(gVehs, row, col, getVehicleName(value), false, false) guiGridListSetItemText(gVehs, row, IDcolumn, tostring(carID), false, false) end
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Hello guys, I got some problems with getSlotFromWeapon, it says that weapon-type was expected at argument 1, but got 47 (which is the weapon id) even in the wiki it says that the argument 1 should be the weapon id, not weapon type... function checkPlayerWeapons() for i = 1, 47 do if i ~= 40 then local weapSlot = i == 15 and 10 or getSlotFromWeapon(i) if getPedWeapon(localPlayer, weapSlot) == i then local ammo = getElementData(localPlayer, "safeWeapon" .. i) or 0 if ammo < 0 then ammo = 0 setElementData(localPlayer, "safeWeapon" .. i, 0, false) end
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Hello guys, is there any way to put the car window up and down like in the driveby resource? I've looked into the resource but I couldn't see nothing that was related to a car window