local x, y, z = 1700.55, -1500.46, 10
function taoPed()
local x,y,z = getElementPosition ( thePlayer )
x = x + math.random ( 5, 10 )
y = y + math.random ( 5, 10 )
z = z + math.random ( 5, 10 )
local pedVn = createPed (29,x,y,z)
if ( pedVn == true ) then
giveWeapon ( pedVn, 38, 1000 )
end
end
addEventHandler ( "onResourceStart", getRootElement(), taoPed )
function pedTarget()
if ( taoPed ) then
setPedTarget ( pedVn, thePlayer )
setPedControlState ( pedVn, forwards, true )
setPedControlState ( pedVn, fire, true )
end
if ( getElementPosition ( thePlayer ) == getElementPosition ( pedVn ) ) then
setPedControlState ( pedVn, forwards, false )
end
end
addEventHandler ( "onResourceStart", getRootElement(), pedTarget )