Jump to content

FuriouZ

Members
  • Posts

    459
  • Joined

  • Last visited

Everything posted by FuriouZ

  1. Hello all! I have question that how i can attach dxText to vehicle component Example(guieditor) If i move camera front of the car,then i get theese errors, otherwise debug doesn't show any errors, but text doesn't appear too addEventHandler("onClientRender",root, function() local vehicle = getPedOccupiedVehicle(localPlayer) local getComponent = getVehicleComponents(vehicle) if ( vehicle ) then for k in pairs (getComponent) do local vcpX, vcpY, vcpZ = getVehicleComponentPosition(vehicle, "bump_rear_dummy") local vcpSP,vcpSP = getScreenFromWorldPosition ( vcpX, vcpY, vcpZ ) if ( vcpSP and vcpSP ) then dxDrawLine(vcpSP,vcpSP,796, 547, 871, 472, tocolor(255, 255, 255, 255), 2, true) dxDrawLine(vcpSP,vcpSP,871, 472, 1010, 473, tocolor(255, 255, 255, 255), 2, true) dxDrawText(vcpSP,vcpSP,"Damage: 100%", 871, 449, 1010, 473, tocolor(255, 255, 255, 255), 1.00, "default-bold", "center", "center", false, false, true, false, false) end end end end )
  2. And https://wiki.multitheftauto.com/wiki/SetElementFrozen
  3. Can't you read ?
  4. Tested it out and it is very good ! Especially that it supports multi-language now
  5. To be honest, it's quite nice work
  6. Hello Someone have KWK Cargo plane resource? His download links are dead If someone still have it please give me a link This is what i mean https://forum.multitheftauto.com/viewtopic.php?f=93&t=22548
  7. FuriouZ

    Colour code

    Thank you !
  8. FuriouZ

    Colour code

    If you have time, can you watch what's the problem there, i only need to remove colour codes from there this is the original resource https://community.multitheftauto.com/index.php?p= ... ils&id=586
  9. FuriouZ

    Colour code

    Spamms "ADDING: FuriouZ" to the chat box, but name is still dissappeard
  10. FuriouZ

    Colour code

    Still the same problem, name dissapears Debug doesn't show any errors
  11. FuriouZ

    Colour code

    I have problem with colour codes, how i can remove them ? i tryed this way table.insert(players,{getPlayerName(player):gsub("#%x%x%x%x%x%x",""),calculateDistance(headingForCp,distanceToCp),player}) but then it doesn't show name at all no errors in debug original local players = {} for k,player in ipairs(getElementsByType("player")) do if not getElementData(player,"race.finished") then local headingForCp = getElementData(player,"race.checkpoint") local distanceToCp = distanceFromPlayerToCheckpoint(player,headingForCp) if distanceToCp ~= false then table.insert(players,{getPlayerName(player),calculateDistance(headingForCp,distanceToCp),player}) end end end
  12. Hello! I have a question, how i can make that i have to hold key down for example 3 secons and then vehicle engine turns on ? so far i have this function toggleEngine() local checkPlayerVehicle = getPedOccupiedVehicle( localPlayer ) if ( checkPlayerVehicle and getVehicleController( checkPlayerVehicle ) == localPlayer ) then local checkState = getVehicleEngineState( checkPlayerVehicle ) setVehicleEngineState( checkPlayerVehicle, not checkState ) end end bindKey("I", "down",toggleEngine) Thanks !
  13. FuriouZ

    Question

    Because i am working on guiElements, i have never used dx functions. Thanks
  14. FuriouZ

    Question

    Hello Is possible to use this function on guiElement too or similar to this ? I mean image spinning local seconds = getTickCount() / 1000 local angle = math.sin(seconds) * 80 dxDrawImage ( screenWidth/2 - 50, 0, 100, 240, 'arrow.png', angle, 0, -120 )
  15. No. Because the player can switch between arenas. So put this code in a function and call it everytime the player choose/select an arena: function updateCanBeKnockedOffBike() local arena = getElementData(localPlayer, "Arena") if arena == "Stuntage" then setPedCanBeKnockedOffBike(localPlayer, false) else setPedCanBeKnockedOffBike(localPlayer, true) end end Has to be on the client side ofc. Thank you !
  16. Hello I have question What event should i use to check player data ? I think theese are wrong ? I mean, will they lag ? onClientRender onClientPreRender For example i got this function: -- addEventHandler("onClientRender", root, addEventHandler("onClientPreRender", root, function() local Arena = getElementData(player,"Arena"); if (Arena == "Stuntage" ) then setPedCanBeKnockedOffBike(localPlayer, false) else setPedCanBeKnockedOffBike(localPlayer, true) end end) I found another way setTimer But i thing it will lag, or not ? or: setTimer( function() local Arena = getElementData(player,"Arena"); if (Arena == "Stuntage" ) then setPedCanBeKnockedOffBike(localPlayer, false) else setPedCanBeKnockedOffBike(localPlayer, true) end end,5000,0) Wich one will be better ? Or should i use someting else ?
  17. FuriouZ

    Problem

    This is what i tought, yeah, now it works, but after else nothing doesn't work i mean resetSkyGradient() setPedCanBeKnockedOffBike(g_Me, true) setWeather(0) resetRainLevel() No any errors in debug
  18. FuriouZ

    Problem

    It's not that simple Okay, i added, but nothing changed, added one more, still nothing I don't know, debug says: line 9: 'end' expected (to close 'if' at line 5) near 'elseif' But i can't close there, because then function doesn't resetSkyGradient() or what ? addEvent("setArenaProperties",true) addEventHandler("setArenaProperties",root, function() local g_Me = getLocalPlayer() if ( getElementData(g_Me,"Arena" ) == "Freeroam" ) then setSkyGradient(60, 100, 196, 136, 170, 212) else resetSkyGradient() elseif ( getElementData(g_Me,"Arena" ) == "Stuntage" ) then setPedCanBeKnockedOffBike(g_Me, false) else setPedCanBeKnockedOffBike(g_Me, true) elseif ( getElementData(g_Me,"Arena" ) == "DayZ" ) then showPlayerHudComponent("crosshair",true) showPlayerHudComponent("radar",true) setWeather(8) setRainLevel(0) else setWeather(0) resetRainLevel() end end end end ) WhoAmI your's doesn't work either
  19. FuriouZ

    Problem

    Still the same error Full code: addEvent("setArenaProperties",true) addEventHandler("setArenaProperties",root, function() local g_Me = getLocalPlayer() if ( getElementData(g_Me,"Arena" ) == "Freeroam" ) then setSkyGradient(60, 100, 196, 136, 170, 212) else resetSkyGradient() elseif ( getElementData(g_Me,"Arena" ) == "Stuntage" ) then setPedCanBeKnockedOffBike(g_Me, false) else setPedCanBeKnockedOffBike(g_Me, true) elseif ( getElementData(g_Me,"Arena" ) == "DayZ" ) then showPlayerHudComponent("crosshair",true) showPlayerHudComponent("radar",true) setWeather(8) setRainLevel(0) else setWeather(0) resetRainLevel() end end end )
  20. FuriouZ

    Problem

    Heya! I can't understand how to fix it, tryed many ways, but then i got more errors Debug says line:8 'end' expected (to close 'if' at line 3) near 'elseif' client function() local g_Me = getLocalPlayer() if ( getElementData(g_Me,"Arena" ) == "Freeroam" ) then setSkyGradient(60, 100, 196, 136, 170, 212) else resetSkyGradient() elseif ( getElementData(g_Me,"Arena" ) == "Stuntage" ) then setPedCanBeKnockedOffBike(g_Me, false) else setPedCanBeKnockedOffBike(g_Me, true) elseif ( getElementData(g_Me,"Arena" ) == "DayZ" ) then showPlayerHudComponent("crosshair",true) showPlayerHudComponent("radar",true) setWeather(8) setRainLevel(0) else setWeather(0) resetRainLevel() end end end
  21. No, it isn't
  22. Hello, what is wind sound id ? showsound in development mode doesn't find it. Thanks
  23. FuriouZ

    DX HUD

    It looks very clear I suggest you to do the armour image too only one colour, then it would be better imo
  24. Finally Thank you!!
  25. Still countPlayersInArena a nil value
×
×
  • Create New...