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FuriouZ

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Everything posted by FuriouZ

  1. I don't know,it this is right place to ask,but is there some easyer way to learn lua (MTA:SA) ? Something like http://www.codecademy.com/ Thanks!
  2. First is easy,you just have to start 'slothbot' resource in your admin panel.
  3. Hello again I need do that if player logs in then script shows panel to him from client-side. Client: function onPlayerLoginShowArenas ( ) GUIEditor.staticimage[1] = guiCreateStaticImage(0.00, 0.00, 1.00, 1.00, "img/backround.png", true) showCursor(true) end addEvent( "onPlayerLogin", true ) addEventHandler( "onPlayerLogin", getRootElement(), onPlayerLoginShowArenas ) Server: addEventHandler("onPlayerLogin", root, function() triggerClientEvent ( "onPlayerLogin", getRootElement(), onPlayerLoginShowArenas) end ) Debugscript says "ERROR: Server triggered clientside event onPlayerLogin, but event is not added clientside"...
  4. Finally,thank you so much !
  5. Hello,i have problem with guiSetFont. I need to add custom font but it doesn't work. meta: "fonts/Forza_Light.ttf" /> (font is in 'fonts' folder and font type is TTF (all are client-side) local Forza_Light = dxCreateFont("fonts/Forza_Light.ttf", 21) username_Lbl = guiCreateLabel(X - -150,Y + 180,600,300,"Username",false) guiSetFont ( username_Lbl, Forza_Light )
  6. Stealed one https://community.multitheftauto.com/index.php?p= ... ls&id=7423 DONE
  7. I really like two last resources. Keep up good work !
  8. Hello! Now i'm asking that,is someone fixed the basic roleplay interior system,that if i create a interior and after that restarting interiors system and trying to get into interior,then it just teleports me somewhere X position...I think there is problem with dimensions and interiors...something that the script gets wrong data form xml I really need it working. I'm posting the code here(i hope Socialz doesn't get angry for that):
  9. Hey,how i can remove world texture by shader ? I need to disable/hide/remove texture (texname) "custom_car_plate" I already tryed engineApplyShaderToWorldTexture to replace this texture with empty transpert texture,but still it is like white thing there
  10. Yeah,i mean it. But maybe is possible to automally if fire turns off then it automally creates new one ?
  11. My question is how to set timer to fire ? i need that fire time is 30mins function burn(commandName, theSize) if theSize then createFire(2028.8000488281, -1191.5999755859, 22.700000762939, theSize) outputChatBox("Fire!", 200,200,0,true) else outputChatBox("Syntax: /fire ") end end addCommandHandler("fire", burn)
  12. Anyway,i'm looking this code now,i think it is so ugly... Is anyway to make it smaller ? --Create arena teams function createArenaTeams () Freeroam = createTeam ( "Freeroam Arena", 0, 255, 0) Stuntage = createTeam ( "Stuntage Arena", 220, 220, 0) Deathmatch = createTeam ( "Deathmatch Arena", 0, 220, 220) Drift = createTeam ( "Drift Arena", 50, 0, 220) DayZ = createTeam ( "DayZ Arena", 255, 0, 0) Lobby = createTeam ( "Lobby", 255, 255, 255) end addEventHandler("onResourceStart", resourceRoot, createArenaTeams) --SET TEAMS --Freeroam function setFreeroamTeam () setPlayerTeam ( source, Freeroam ) end --Stuntage function setStuntageTeam () setPlayerTeam ( source, Stuntage ) end --Deathmatch function setDeathmatchTeam () setPlayerTeam ( source, Deathmatch ) end --Drift function setDriftTeam () setPlayerTeam ( source, Drift ) end --DayZ function setDayZTeam () setPlayerTeam ( source, DayZ ) end -- -- --Lobby function setLobbyTeam () setPlayerTeam ( source, Lobby ) end --EVENTS addEvent( "setFreeroam", true ) addEvent( "setStuntage", true ) addEvent( "setDeathmatch", true ) addEvent( "setDrift", true ) addEvent( "setDayZ", true ) -- addEvent( "setLobby", true ) addEventHandler( "setFreeroam", getRootElement(), setFreeroamTeam ) addEventHandler( "setStuntage", getRootElement(), setStuntageTeam ) addEventHandler( "setDeathmatch", getRootElement(), setDeathmatchTeam ) addEventHandler( "setDrift", getRootElement(), setDriftTeam ) addEventHandler( "setDayZ", getRootElement(), setDayZTeam ) -- addEventHandler( "setLobby", getRootElement(), setLobbyTeam )
  13. Hey,i have problem with setPlayerTeam ,when i press button Client: addEventHandler("onClientGUIClick", root, function() if source == GUIEditor.button[1] then triggerServerEvent ( "setFreeroam", getLocalPlayer() ) guiSetVisible( GUIEditor.staticimage[1], false ) showCursor(false) Server: --Create arena teams function createArenaTeams () Freeroam = createTeam ( "Freeroam Arena", 0, 255, 0) Stuntage = createTeam ( "Stuntage Arena", 220, 220, 0) Deathmatch = createTeam ( "Deathmatch Arena", 0, 220, 220) Drift = createTeam ( "Drift Arena", 50, 0, 220) Zombies = createTeam ( "Zombies Arena", 255, 0, 0) Lobby = createTeam ( "Lobby", 255, 255, 255) end addEventHandler("onResourceStart", resourceRoot, createArenaTeams) --SET TEAMS function setFreeroamTeam () setPlayerTeam ( localPlayer, Freeroam ) end --addCommandHandler ( "gimmeateam", assignNewTeam ) addEvent( "setFreeroam", true ) addEventHandler( "setFreeroam", getRootElement(), setFreeroamTeam )
  14. FuriouZ

    Custom map

    I have tried it already,all objects arent in right place ...
  15. FuriouZ

    Custom map

    Hello! I still don't get that how to script custom map to mta for example this: http://www.gtainside.com/en/download.ph ... =39026&t=1 Exactly .ipl and .ide files Help please
  16. Well,you don't release it ? Even beta,it will so good
  17. Is possible to make that the zombies only spawn for example in dimension 4 ? I mean widhout spawn positions . In whole world.
  18. FuriouZ

    How do to ?

    Nope,i already tried it,this isn't this.
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