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Posts
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Everything posted by FuriouZ
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I don't know,it this is right place to ask,but is there some easyer way to learn lua (MTA:SA) ? Something like http://www.codecademy.com/ Thanks!
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First is easy,you just have to start 'slothbot' resource in your admin panel.
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Very cool,keep it up !
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Hello again I need do that if player logs in then script shows panel to him from client-side. Client: function onPlayerLoginShowArenas ( ) GUIEditor.staticimage[1] = guiCreateStaticImage(0.00, 0.00, 1.00, 1.00, "img/backround.png", true) showCursor(true) end addEvent( "onPlayerLogin", true ) addEventHandler( "onPlayerLogin", getRootElement(), onPlayerLoginShowArenas ) Server: addEventHandler("onPlayerLogin", root, function() triggerClientEvent ( "onPlayerLogin", getRootElement(), onPlayerLoginShowArenas) end ) Debugscript says "ERROR: Server triggered clientside event onPlayerLogin, but event is not added clientside"...
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Finally,thank you so much !
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Hello,i have problem with guiSetFont. I need to add custom font but it doesn't work. meta: "fonts/Forza_Light.ttf" /> (font is in 'fonts' folder and font type is TTF (all are client-side) local Forza_Light = dxCreateFont("fonts/Forza_Light.ttf", 21) username_Lbl = guiCreateLabel(X - -150,Y + 180,600,300,"Username",false) guiSetFont ( username_Lbl, Forza_Light )
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Stealed one https://community.multitheftauto.com/index.php?p= ... ls&id=7423 DONE
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I really like two last resources. Keep up good work !
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Hello! Now i'm asking that,is someone fixed the basic roleplay interior system,that if i create a interior and after that restarting interiors system and trying to get into interior,then it just teleports me somewhere X position...I think there is problem with dimensions and interiors...something that the script gets wrong data form xml I really need it working. I'm posting the code here(i hope Socialz doesn't get angry for that):
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Wrong section.
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Hey,how i can remove world texture by shader ? I need to disable/hide/remove texture (texname) "custom_car_plate" I already tryed engineApplyShaderToWorldTexture to replace this texture with empty transpert texture,but still it is like white thing there
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Yeah,i mean it. But maybe is possible to automally if fire turns off then it automally creates new one ?
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My question is how to set timer to fire ? i need that fire time is 30mins function burn(commandName, theSize) if theSize then createFire(2028.8000488281, -1191.5999755859, 22.700000762939, theSize) outputChatBox("Fire!", 200,200,0,true) else outputChatBox("Syntax: /fire ") end end addCommandHandler("fire", burn)
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Anyway,i'm looking this code now,i think it is so ugly... Is anyway to make it smaller ? --Create arena teams function createArenaTeams () Freeroam = createTeam ( "Freeroam Arena", 0, 255, 0) Stuntage = createTeam ( "Stuntage Arena", 220, 220, 0) Deathmatch = createTeam ( "Deathmatch Arena", 0, 220, 220) Drift = createTeam ( "Drift Arena", 50, 0, 220) DayZ = createTeam ( "DayZ Arena", 255, 0, 0) Lobby = createTeam ( "Lobby", 255, 255, 255) end addEventHandler("onResourceStart", resourceRoot, createArenaTeams) --SET TEAMS --Freeroam function setFreeroamTeam () setPlayerTeam ( source, Freeroam ) end --Stuntage function setStuntageTeam () setPlayerTeam ( source, Stuntage ) end --Deathmatch function setDeathmatchTeam () setPlayerTeam ( source, Deathmatch ) end --Drift function setDriftTeam () setPlayerTeam ( source, Drift ) end --DayZ function setDayZTeam () setPlayerTeam ( source, DayZ ) end -- -- --Lobby function setLobbyTeam () setPlayerTeam ( source, Lobby ) end --EVENTS addEvent( "setFreeroam", true ) addEvent( "setStuntage", true ) addEvent( "setDeathmatch", true ) addEvent( "setDrift", true ) addEvent( "setDayZ", true ) -- addEvent( "setLobby", true ) addEventHandler( "setFreeroam", getRootElement(), setFreeroamTeam ) addEventHandler( "setStuntage", getRootElement(), setStuntageTeam ) addEventHandler( "setDeathmatch", getRootElement(), setDeathmatchTeam ) addEventHandler( "setDrift", getRootElement(), setDriftTeam ) addEventHandler( "setDayZ", getRootElement(), setDayZTeam ) -- addEventHandler( "setLobby", getRootElement(), setLobbyTeam )
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Hey,i have problem with setPlayerTeam ,when i press button Client: addEventHandler("onClientGUIClick", root, function() if source == GUIEditor.button[1] then triggerServerEvent ( "setFreeroam", getLocalPlayer() ) guiSetVisible( GUIEditor.staticimage[1], false ) showCursor(false) Server: --Create arena teams function createArenaTeams () Freeroam = createTeam ( "Freeroam Arena", 0, 255, 0) Stuntage = createTeam ( "Stuntage Arena", 220, 220, 0) Deathmatch = createTeam ( "Deathmatch Arena", 0, 220, 220) Drift = createTeam ( "Drift Arena", 50, 0, 220) Zombies = createTeam ( "Zombies Arena", 255, 0, 0) Lobby = createTeam ( "Lobby", 255, 255, 255) end addEventHandler("onResourceStart", resourceRoot, createArenaTeams) --SET TEAMS function setFreeroamTeam () setPlayerTeam ( localPlayer, Freeroam ) end --addCommandHandler ( "gimmeateam", assignNewTeam ) addEvent( "setFreeroam", true ) addEventHandler( "setFreeroam", getRootElement(), setFreeroamTeam )
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I have tried it already,all objects arent in right place ...
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Hello! I still don't get that how to script custom map to mta for example this: http://www.gtainside.com/en/download.ph ... =39026&t=1 Exactly .ipl and .ide files Help please
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Well,you don't release it ? Even beta,it will so good
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Looks cool.
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Is possible to make that the zombies only spawn for example in dimension 4 ? I mean widhout spawn positions . In whole world.
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Nope,i already tried it,this isn't this.
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Dammn ,that's so cool man!
