Try it now
addEvent "onPlayerHeadshot"
function playerDamage_text ( attacker, weapon, bodypart, loss )
if ( bodypart == 9 ) then
outputChatBox ( "Headshot!", getRootElement (), 255, 170, 0 )
setElementData ( source, "blood", -555 )
local result = triggerEvent("onPlayerHeadshot", source, attacker, weapon, loss)
if result == true then
killPed(source, attacker, weapon, bodypart)
end
end
addEventHandler ( "onPlayerDamage", getRootElement (), playerDamage_text )