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Mr.T9

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Everything posted by Mr.T9

  1. والله مو متاكد لكن اتوقع هاذي كلها ويمكن فيه زيادة
  2. ماحد دخل بدايه باحتراف صح لكن تعلمنا مع الوقت بس مو ناخذ كل شي جاهز
  3. يعني تبي اسويلك الكود جاهز ؟
  4. استخدم "onClientPlayerDamage" getPlayerWantedLevel يمكن فيه شي ثاني تستخدمه غير هذا
  5. Mr.T9

    تعديل

    تفضل getPlayerTeam getTeamName guiSetVisible "onMarkerHit" "onClientGUIClick"
  6. Mr.T9

    تعديل

    مافيه اي قريد ليست
  7. الاسم مو مهم حطه بملف الكلنت اللي بمودك
  8. طيب وش يقولك المشكلة ؟
  9. جرب Client GUIEditor = { gridlist = {}, button = {}, window = {}, } GUIEditor.window[1] = guiCreateWindow(262, 90, 279, 410, "Weapon Shop By ~[ #al-Kobra ]~", false) guiWindowSetSizable(GUIEditor.window[1], false) GUIEditor.button[1] = guiCreateButton(23, 342, 105, 45, "~[ Choose ]~", false, GUIEditor.window[1]) guiSetFont(GUIEditor.button[1], "default-bold-small") guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFA4A4A4") GUIEditor.button[2] = guiCreateButton(150, 342, 105, 45, "~[ X ]~", false, GUIEditor.window[1]) guiSetFont(GUIEditor.button[2], "default-bold-small") guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FFA4A4A4") GUIEditor.gridlist[1] = guiCreateGridList(13, 23, 252, 313, false, GUIEditor.window[1]) guiGridListAddColumn(GUIEditor.gridlist[1], "Weapon", 0.4) guiGridListAddColumn(GUIEditor.gridlist[1], "Price", 0.4) guiGridListAddRow(GUIEditor.gridlist[1]) guiGridListSetItemText(GUIEditor.gridlist[1], 0, 1, "AK-47", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 0, 2, "300", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 1, 1, "M4", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 1, 2, "450", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 2, 1, "Pistol", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 2, 2, "550", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 3, 1, "Shotgun", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 3, 2, "1000", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 4, 1, "Grenade", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 4, 2, "1500", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 5, 1, "Molotov Cocktails", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 5, 2, "3000", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 6, 1, "Minigun", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 6, 2, "5000", false, false) guiSetVisible (GUIEditor.window[1], false) addEvent("2dhar", true) addEventHandler("2dhar", root, function() guiSetVisible(GUIEditor.window[1], true) showCursor (true) end ) addEvent("25fa2", true) addEventHandler("25fa2", root, function() guiSetVisible(GUIEditor.window[1], false) showCursor (false) end ) addEventHandler( "onClientGUIClick", resourceRoot,function( ) if ( source == GUIEditor.button[2] ) then guiSetVisible ( GUIEditor.window[1], true ) showCursor(false) end end ) local theMarker = false addEventHandler( "onClientGUIDoubleClick", getRootElement(), function () if source == GUIEditor.gridlist[1] then local selectedRow, selectedCol = guiGridListGetSelectedItem( GUIEditor.gridlist[1] ) local Name = guiGridListGetItemText( GUIEditor.gridlist[1], selectedRow, selectedCol ) if Name == "AK-47" then triggerServerEvent("kobra1",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) end elseif Name == "M4" then triggerServerEvent("kobra2",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Pistol" then triggerServerEvent("kobra3",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Shotgun" then triggerServerEvent("kobra4",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Grenade" then triggerServerEvent("kobra5",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Molotov Cocktails" then triggerServerEvent("kobra6",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Minigun" then triggerServerEvent("kobra6",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) end end ) addEventHandler( "onClientGUIClick", getRootElement(), Click) function Click() if source == GUIEditor.button[1] then local selectedRow, selectedCol = guiGridListGetSelectedItem( GUIEditor.gridlist[1] ) local Name = guiGridListGetItemText( GUIEditor.gridlist[1], selectedRow, selectedCol ) if Name == "AK-47" then triggerServerEvent("kobra1",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) end elseif Name == "M4" then triggerServerEvent("kobra2",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Pistol" then triggerServerEvent("kobra3",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Shotgun" then triggerServerEvent("kobra4",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Grenade" then triggerServerEvent("kobra5",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Molotov Cocktails" then triggerServerEvent("kobra6",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Minigun" then triggerServerEvent("kobra7",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) end end ) local theMarker = false addEvent( "open_window",true ) addEventHandler( "open_window", root, function( marker ) guiSetVisible( window, true ) showCursor( true ) theMarker = marker end ) Server addEventHandler('onMarkerHit', markers[player], function( hitElement ) triggerClientEvent ("2dhar", root ) end ) addEventHandler('onMarkerLeave', markers[player], function( leftElement ) triggerClientEvent ("25fa2", root ) end ) addEvent("kobra1", true) addEventHandler("kobra1", root, function() if (getPlayerMoney (source) >= 300) then takePlayerMoney(source, 300) giveWeapon ( source, 30, 4500 ) outputChatBox ( "You Have Bought an AK-47 Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra2", true) addEventHandler("kobra2", root, function() if (getPlayerMoney (source) >= 450) then takePlayerMoney(source, 0) giveWeapon ( source, 31, 4500 ) outputChatBox ( "You Have Bought a M4 Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra3", true) addEventHandler("kobra3", root, function() if (getPlayerMoney (source) >= 550) then takePlayerMoney(source, 550) giveWeapon ( source, 22, 4500 ) outputChatBox ( "You Have Bought a Pistol Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra4", true) addEventHandler("kobra4", root, function() if (getPlayerMoney (source) >= 1000) then takePlayerMoney(source, 1000) giveWeapon ( source, 25, 4500 ) outputChatBox ( "You Have Bought a Shotgun Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra5", true) addEventHandler("kobra5", root, function() if (getPlayerMoney (source) >= 1500) then takePlayerMoney(source, 1500) giveWeapon ( source, 16, 300 ) outputChatBox ( "You Have Bought a Grenade Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra6", true) addEventHandler("kobra6", root, function() if (getPlayerMoney (source) >= 3000) then takePlayerMoney(source, 3000) giveWeapon ( source, 18, 350 ) outputChatBox ( "You Have Bought a Molotov Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra7", true) addEventHandler("kobra7", root, function() if (getPlayerMoney (source) >= 5000) then takePlayerMoney(source, 5000) giveWeapon ( source, 38, 7500 ) outputChatBox ( "You Have Bought a Minigun Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) local markers = { } addCommandHandler( "open", function( player ) if isElement( markers[player] ) then destroyElement(markers[player] ) end local pTeam = getPlayerTeam ( source ) if getTeamName ( pTeam ) == "Robbers" then local x,y,z = getElementPosition( player ) markers[player] = createMarker( x, y+1, z, "cylinder", 3,255, 0, 2, 255 ) setElementData( markers[player], "Creater", player ) end ) addEventHandler( "onMarkerHit", resourceRoot, function(hitElement ) if getElementType( hitElement ) == "player" then triggerClientEvent( hitElement, "open_window", hitElement, source ) end end )
  10. اعرض الاكواد اللي سويتها الحين
  11. حط قوس بعد الاند
  12. client GUIEditor = { gridlist = {}, button = {}, window = {}, } GUIEditor.window[1] = guiCreateWindow(262, 90, 279, 410, "Weapon Shop By ~[ #al-Kobra ]~", false) guiWindowSetSizable(GUIEditor.window[1], false) GUIEditor.button[1] = guiCreateButton(23, 342, 105, 45, "~[ Choose ]~", false, GUIEditor.window[1]) guiSetFont(GUIEditor.button[1], "default-bold-small") guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFA4A4A4") GUIEditor.button[2] = guiCreateButton(150, 342, 105, 45, "~[ X ]~", false, GUIEditor.window[1]) guiSetFont(GUIEditor.button[2], "default-bold-small") guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FFA4A4A4") GUIEditor.gridlist[1] = guiCreateGridList(13, 23, 252, 313, false, GUIEditor.window[1]) guiGridListAddColumn(GUIEditor.gridlist[1], "Weapon", 0.4) guiGridListAddColumn(GUIEditor.gridlist[1], "Price", 0.4) guiGridListAddRow(GUIEditor.gridlist[1]) guiGridListSetItemText(GUIEditor.gridlist[1], 0, 1, "AK-47", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 0, 2, "300", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 1, 1, "M4", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 1, 2, "450", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 2, 1, "Pistol", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 2, 2, "550", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 3, 1, "Shotgun", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 3, 2, "1000", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 4, 1, "Grenade", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 4, 2, "1500", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 5, 1, "Molotov Cocktails", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 5, 2, "3000", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 6, 1, "Minigun", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 6, 2, "5000", false, false) guiSetVisible (GUIEditor.window[1], false) addEvent("2dhar", true) addEventHandler("2dhar", root, function() guiSetVisible(GUIEditor.window[1], true) showCursor (true) end ) addEvent("25fa2", true) addEventHandler("25fa2", root, function() guiSetVisible(GUIEditor.window[1], false) showCursor (false) end ) addEventHandler( "onClientGUIClick", resourceRoot,function( ) if ( source == GUIEditor.button[2] ) then guiSetVisible ( GUIEditor.window[1], true ) showCursor(false) end end ) local theMarker = false addEventHandler( "onClientGUIDoubleClick", getRootElement(), function () if source == GUIEditor.gridlist[1] then local selectedRow, selectedCol = guiGridListGetSelectedItem( GUIEditor.gridlist[1] ) local Name = guiGridListGetItemText( GUIEditor.gridlist[1], selectedRow, selectedCol ) if Name == "AK-47" then triggerServerEvent("kobra1",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) end elseif Name == "M4" then triggerServerEvent("kobra2",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Pistol" then triggerServerEvent("kobra3",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Shotgun" then triggerServerEvent("kobra4",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Grenade" then triggerServerEvent("kobra5",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Molotov Cocktails" then triggerServerEvent("kobra6",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Minigun" then triggerServerEvent("kobra6",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) end end ) addEventHandler( "onClientGUIClick", getRootElement(), Click) function Click() if source == GUIEditor.button[1] then local selectedRow, selectedCol = guiGridListGetSelectedItem( GUIEditor.gridlist[1] ) local Name = guiGridListGetItemText( GUIEditor.gridlist[1], selectedRow, selectedCol ) if Name == "AK-47" then triggerServerEvent("kobra1",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) end elseif Name == "M4" then triggerServerEvent("kobra2",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Pistol" then triggerServerEvent("kobra3",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Shotgun" then triggerServerEvent("kobra4",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Grenade" then triggerServerEvent("kobra5",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Molotov Cocktails" then triggerServerEvent("kobra6",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Minigun" then triggerServerEvent("kobra7",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) end end ) local theMarker = false addEvent( "open_window",true ) addEventHandler( "open_window", root, function( marker ) guiSetVisible( window, true ) showCursor( true ) theMarker = marker end ) سيرفر عشان الكلام العربي
  13. الكلنت زود اند فوق القوس كذا end end ) السيرفر شيل سطر 3 + احذف end addEventHandler('onMarkerHit', markers[player], تبغيه يحذف هذا ؟؟؟؟؟؟!!!!!!!!!!!! انا ماقلت يشيل هذا قصدي يشيل هذا if leftElement == source then
  14. الزبدة جرب Client GUIEditor = { gridlist = {}, button = {}, window = {}, } GUIEditor.window[1] = guiCreateWindow(262, 90, 279, 410, "Weapon Shop By ~[ #al-Kobra ]~", false) guiWindowSetSizable(GUIEditor.window[1], false) GUIEditor.button[1] = guiCreateButton(23, 342, 105, 45, "~[ Choose ]~", false, GUIEditor.window[1]) guiSetFont(GUIEditor.button[1], "default-bold-small") guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFA4A4A4") GUIEditor.button[2] = guiCreateButton(150, 342, 105, 45, "~[ X ]~", false, GUIEditor.window[1]) guiSetFont(GUIEditor.button[2], "default-bold-small") guiSetProperty(GUIEditor.button[2], "NormalTextColour", "FFA4A4A4") GUIEditor.gridlist[1] = guiCreateGridList(13, 23, 252, 313, false, GUIEditor.window[1]) guiGridListAddColumn(GUIEditor.gridlist[1], "Weapon", 0.4) guiGridListAddColumn(GUIEditor.gridlist[1], "Price", 0.4) guiGridListAddRow(GUIEditor.gridlist[1]) guiGridListSetItemText(GUIEditor.gridlist[1], 0, 1, "AK-47", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 0, 2, "300", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 1, 1, "M4", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 1, 2, "450", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 2, 1, "Pistol", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 2, 2, "550", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 3, 1, "Shotgun", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 3, 2, "1000", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 4, 1, "Grenade", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 4, 2, "1500", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 5, 1, "Molotov Cocktails", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 5, 2, "3000", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 6, 1, "Minigun", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 6, 2, "5000", false, false) guiSetVisible (GUIEditor.window[1], false) addEvent("2dhar", true) addEventHandler("2dhar", root, function() guiSetVisible(GUIEditor.window[1], true) showCursor (true) end ) addEvent("25fa2", true) addEventHandler("25fa2", root, function() guiSetVisible(GUIEditor.window[1], false) showCursor (false) end ) addEventHandler( "onClientGUIClick", resourceRoot,function( ) if ( source == GUIEditor.button[2] ) then guiSetVisible ( GUIEditor.window[1], true ) showCursor(false) end end ) local theMarker = false addEventHandler( "onClientGUIDoubleClick", getRootElement(), function () if source == GUIEditor.gridlist[1] then local selectedRow, selectedCol = guiGridListGetSelectedItem( GUIEditor.gridlist[1] ) local Name = guiGridListGetItemText( GUIEditor.gridlist[1], selectedRow, selectedCol ) if Name == "AK-47" then triggerServerEvent("kobra1",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) end elseif Name == "M4" then triggerServerEvent("kobra2",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Pistol" then triggerServerEvent("kobra3",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Shotgun" then triggerServerEvent("kobra4",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Grenade" then triggerServerEvent("kobra5",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Molotov Cocktails" then triggerServerEvent("kobra6",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Minigun" then triggerServerEvent("kobra6",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) end end ) addEventHandler( "onClientGUIClick", getRootElement(), Click) function Click() if source == GUIEditor.button[1] then local selectedRow, selectedCol = guiGridListGetSelectedItem( GUIEditor.gridlist[1] ) local Name = guiGridListGetItemText( GUIEditor.gridlist[1], selectedRow, selectedCol ) if Name == "AK-47" then triggerServerEvent("kobra1",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) end elseif Name == "M4" then triggerServerEvent("kobra2",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Pistol" then triggerServerEvent("kobra3",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Shotgun" then triggerServerEvent("kobra4",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Grenade" then triggerServerEvent("kobra5",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Molotov Cocktails" then triggerServerEvent("kobra6",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) elseif Name == "Minigun" then triggerServerEvent("kobra7",localPlayer) guiSetVisible (GUIEditor.window[1], false) showCursor(false) end end end local theMarker = false addEvent( "open_window",true ) addEventHandler( "open_window", root, function( marker ) guiSetVisible( window, true ) showCursor( true ) theMarker = marker end ) Server addEventHandler('onMarkerHit', markers[player], function( hitElement ) triggerClientEvent ("2dhar", root ) end ) addEventHandler('onMarkerLeave', markers[player], function( leftElement ) triggerClientEvent ("25fa2", root ) end ) addEvent("kobra1", true) addEventHandler("kobra1", root, function() if (getPlayerMoney (source) >= 300) then takePlayerMoney(source, 300) giveWeapon ( source, 30, 4500 ) outputChatBox ( "You Have Bought an AK-47 Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra2", true) addEventHandler("kobra2", root, function() if (getPlayerMoney (source) >= 450) then takePlayerMoney(source, 0) giveWeapon ( source, 31, 4500 ) outputChatBox ( "You Have Bought a M4 Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra3", true) addEventHandler("kobra3", root, function() if (getPlayerMoney (source) >= 550) then takePlayerMoney(source, 550) giveWeapon ( source, 22, 4500 ) outputChatBox ( "You Have Bought a Pistol Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra4", true) addEventHandler("kobra4", root, function() if (getPlayerMoney (source) >= 1000) then takePlayerMoney(source, 1000) giveWeapon ( source, 25, 4500 ) outputChatBox ( "You Have Bought a Shotgun Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra5", true) addEventHandler("kobra5", root, function() if (getPlayerMoney (source) >= 1500) then takePlayerMoney(source, 1500) giveWeapon ( source, 16, 300 ) outputChatBox ( "You Have Bought a Grenade Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra6", true) addEventHandler("kobra6", root, function() if (getPlayerMoney (source) >= 3000) then takePlayerMoney(source, 3000) giveWeapon ( source, 18, 350 ) outputChatBox ( "You Have Bought a Molotov Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) addEvent("kobra7", true) addEventHandler("kobra7", root, function() if (getPlayerMoney (source) >= 5000) then takePlayerMoney(source, 5000) giveWeapon ( source, 38, 7500 ) outputChatBox ( "You Have Bought a Minigun Weapon", source, 255, 255, 255, true ) outputChatBox("#999999** #ffffff[#1569c7" .. getPlayerName(source) .. "#ffffff] #1569c7 Has Bought #ffffff[#1569c7Pistol#ffffff]", getRootElement(), 0, 0, 0, true) else outputChatBox("* You Don't Have Enough Money", source, 255, 0, 0, true) end end ) local markers = { } addCommandHandler( "open", function( player ) if isElement( markers[player] ) then destroyElement(markers[player] ) end local pTeam = getPlayerTeam ( source ) if getTeamName ( pTeam ) == "Robbers" then local x,y,z = getElementPosition( player ) markers[player] = createMarker( x, y+1, z, "cylinder", 3,255, 0, 2, 255 ) setElementData( markers[player], "Creater", player ) end end ) addEventHandler( "onMarkerHit", resourceRoot, function(hitElement ) if getElementType( hitElement ) == "player" then triggerClientEvent( hitElement, "open_window", hitElement, source ) end end ) addEvent( "Trigger", true ) addEventHandler( "Trigger", root, function( marker ) local player = getElementData( marker, "Creater" ) if getPlayerMoney( source ) >= السعر and isElement( player )then takePlayerMoney( source, السعر ) givePlayerMoney( player, السعر ) giveWeapon ( source, ID ) end end )
  15. الكلنت زود اند فوق القوس كذا end end ) السيرفر شيل سطر 3 + احذف end
  16. عدل addEventHandler( "onClientGUIDoubleClick", getRootElement(), Double) + function Double() خلهم كذا وجرب addEventHandler( "onClientGUIDoubleClick", getRootElement(), function ()
  17. الدي اكس شف مثال addEventHandler("onClientRender", root, function() dxDrawText("", 408, 320, 632, 346, tocolor(255, 255, 255, 255), 1.00, "default", "left", "top", false, false, true, false, false) end ) الخط default اللي هو الافتراضي جميع الخطوط "default": Tahoma "default-bold": Tahoma Bold "clear": Verdana "arial": Arial "sans": Microsoft Sans Serif "pricedown": Pricedown (GTA's theme text) "bankgothic": Bank Gothic Medium "diploma": Diploma Regular "beckett": Beckett Regular
  18. Mr.T9

    تعديل

    اي قريد ليست انت مو ضايف اي قريد ليست بـ اكوادك
  19. شف عدلت لك حق ضغط الزر local id = ايدي السلاح اكتبه هنا addEventHandler( "onClientGUIClick",root, function( ) if ( source == GUIEditor.button[1] ) then triggerServerEvent("wep1",localPlayer) guiSetVisible ( wnd, false) showCursor (false) end end ) ----- server addEvent("wep1", true) addEventHandler("wep1", getRootElement(), function() giveWeapon ( source, id, 999 ) end)
  20. وش رايك شاورما وعصير ؟ !
  21. استخدم client triggerServerEvent and server giveWeapon
  22. اذا تبي تحط للاعب سلاح لازم سيرفر مو كلنت !
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