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~Zeus~

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Everything posted by ~Zeus~

  1. Lo meto en el directorio del 3dmax?
  2. Nombre del Team --> The Shadow Company (TSC) o el clan "GOD" (son las ideas que tengo, a ver si despues me salen mas) Y para los players poria ser, mm.. uno que se llamase Cobra, otro Hermes, otro William y no se que mas si se me ocurren despues te los digo.
  3. Desde que emepce a jugar a MTA y unos meses me preguntaba como hacer tus propios skins .dff y .txd .Estube buscando por Internet y me salian programas distintos o programas como el IMGTool.Aqui va mi pregunta: ¿Con que programa podria editar/crear mis Skins caseros .dff y .txd?
  4. ~Zeus~

    Se puede??

    OFFTOPIC: Estas haciendo un server?
  5. ~Zeus~

    como hago

    Solo dinero scoremoney_server.lua addEventHandler("onResourceStart",getResourceRootElement(getThisResource()), function() call(getResourceFromName("scoreboard"),"addScoreboardColumn","Money") -- si lo quieres en el dxscoreboard, tan solo cambia el "scoreboard" por "dxscoreboard" end ) score_client.lua local starttick, currenttick local player = getLocalPlayer() addEventHandler("onClientRender",getRootElement(), function() if not starttick then starttick = getTickCount() end currenttick = getTickCount() if currenttick - starttick >= 1000 then setElementData(player,"Money",getPlayerMoney( player ) ) starttick = getTickCount() end end ) function updateMoney() for k, v in ipairs(getElementsByType('player')) do local money = getPlayerMoney(v) setElementData(v,"Money",money ) end end setTimer(updateMoney, 1000000, 0)
  6. ~Zeus~

    ayuda

    Lo que puedes hacer es quitar la funcion de /kill y asi solo se te quedara cuando mueras o cuando reconectes
  7. ~Zeus~

    ayuda

    Espero que te funcione
  8. ~Zeus~

    ayuda

    Hay un resource en la comunidad creo, ahora te lo paso si lo encuentro Link: https://community.multitheftauto.com/index.php?p=resources&s=details&id=2240 Creo que es ese, si me equivoco me lo dices
  9. Soren cuando digas me pongo manos a la obra para hacer la Isla 2
  10. Impresionante elMota, eres todo un genio del GUI, Impresionante. EDIT: Una cosa elMota, si se lo pasas a Soren por medio de un link de Mediafire o cualquier parecido, solo una cosa, PONLE UNA CONTRASEÑA.No valla a ser que lo roben
  11. ~Zeus~

    Para Zeus

    Probare de hacer uno actual :3 EDITADO: Bueno ya hice uno, y bueno, a mi me gusta, todo esta echo por mi, nada sacado de internet (menos la fuente, claro esta)
  12. Creo que como lo he entendido yo, ¿haces un skin, por una carpeta? ¿no seria mas facil poner todos los skins juntos en una sola carpeta?
  13. ~Zeus~

    Team Privado

    Si me lo pasas te lo agradeceria mucho
  14. ~Zeus~

    Team Privado

    ¿Qee funciones necesitaria para hacer un team privado? Como clanes privados que solo puedas entrar con comandos y otorgar comandos a agun user?
  15. Me he informado sobre esa lei, y pienso que si se hace lo neceserio y justo en MTA no pasara nada, creo ..
  16. No conozco ningun spawn de helicopteros, y dudo que lo encuentres la Community ya que seguro que es un Script creado por el creador del server o scripters y no lo han echo publico Te puedo ayudar con un resource que si es de Comunidad, y que tiene para elegir skins y grupos.Te paso el link. Link : https://community.multitheftauto.com/index.php?p=resources&s=details&id=1152 Para poder editar clanes, armas, etc. abre el archivo .map como un texto PD: SI tienes alguna duda solo preguntamelo.
  17. EDITADO* SI puede ser, pues donde tendria que poner lo del name en el reloj, y si puede ser tamien, donde seria para lo que no salga el predeterminado -- Weapon tables for ammo. resourceroot = getResourceRootElement(getThisResource()) local noreloadweapons = {} --Weapons that doesn't reload (including the flamethrower, minigun, which doesn't have reload anim). noreloadweapons[16] = true noreloadweapons[17] = true noreloadweapons[18] = true noreloadweapons[19] = true noreloadweapons[25] = true noreloadweapons[33] = true noreloadweapons[34] = true noreloadweapons[35] = true noreloadweapons[36] = true noreloadweapons[37] = true noreloadweapons[38] = true noreloadweapons[39] = true noreloadweapons[41] = true noreloadweapons[42] = true noreloadweapons[43] = true local meleespecialweapons = {} --Weapons that don't shoot, and special weapons. meleespecialweapons[0] = true meleespecialweapons[1] = true meleespecialweapons[2] = true meleespecialweapons[3] = true meleespecialweapons[4] = true meleespecialweapons[5] = true meleespecialweapons[6] = true meleespecialweapons[7] = true meleespecialweapons[8] = true meleespecialweapons[9] = true meleespecialweapons[10] = true meleespecialweapons[11] = true meleespecialweapons[12] = true meleespecialweapons[13] = true meleespecialweapons[14] = true meleespecialweapons[15] = true meleespecialweapons[40] = true meleespecialweapons[44] = true meleespecialweapons[45] = true meleespecialweapons[46] = true function DXdraw() --Variables sWidth, sHeight = guiGetScreenSize() -- Getting the screen size health = getElementHealth( getLocalPlayer() ) lineLength1 = 114 * ( health / 100 ) -- Health bar armor = getPedArmor( getLocalPlayer() ) lineLength2 = 114 * ( armor / 100 ) -- Armor bar ammoinclip = getPedAmmoInClip (getLocalPlayer()) -- The ammo inside the clip totalammo = getPedTotalAmmo(getLocalPlayer())-getPedAmmoInClip(getLocalPlayer()) -- The total ammo minus ammo inside clip totalammo2 = getPedTotalAmmo(getLocalPlayer()) showammo1 = ammoinclip showammo2 = totalammo showammo3 = totalammo2 moneycount=getPlayerMoney(getLocalPlayer()) money= '$' ..moneycount -- Money local hour, mins = getTime () time = aqui que pongo? -- Time. This one makes the minutes always show by 2 digits (3:05 instead of 3:5) local wantedlevel = getPlayerWantedLevel (getLocalPlayer()) --Getting the player's wanted level. -------- Dynamic health colour thanks to 50p ---------- tick = getTickCount () -- For active health bar local maxHealth = 100; -- get max health stat local colourPercent = ( health / maxHealth ) * 200; local red, green; -- we don't need blue because we don't use it, it'll be 0 if health < ( maxHealth / 2 ) then red = 200; green = ( health / 50 ) * ( colourPercent * 2 ); else green = 200; red = 200 - ( ( health - 50 ) / 50 ) * 200; end -- For inactive health bar local maxHealth = 75; -- get max health stat local colourPercent1 = ( health / maxHealth ) * 75; local red1, green1; -- we don't need blue because we don't use it, it'll be 0 if health < ( maxHealth / 2 ) then red1 = 75; green1 = ( health / 50 ) * ( colourPercent1 * 2 ); else green1 = 75; red1 = 75 - ( ( health - 50 ) / 50 ) * 75; end local color1 = tocolor( red1, green1, 0, 150 ) local color2 = tocolor( red, green, 0, 200 ) -- For the health bar if getTickCount () %1500 < 500 and health <= 20 and armor <=0 then -- If health is less than 20%, armor is 0%, the health bar will blink by hiding the health bar every 1.5 seconds. else dxDrawRectangle(sWidth-206,sHeight-29,114.0,14.0,color1, false) -- Health inactive bar dxDrawRectangle(sWidth-206,sHeight-29,lineLength1,14.0,color2,false) --Health active bar end if armor <= 0 then else dxDrawRectangle(sWidth-206,sHeight-43,lineLength2,14.0,tocolor(200,200,200,200),false) -- Armor active bar dxDrawRectangle(sWidth-206,sHeight-43,114.0,14.0,tocolor(50,50,50,150),false) -- Armor inactive bar end ------ DX drawing that are visible at all times dxDrawRectangle(sWidth-84,sHeight-48,78.0,33.0,tocolor(0,0,0,150),false) -- GTA Time DX Rectangle dxDrawText(tostring (money),sWidth-200,sHeight-78,sWidth-5,sHeight-54,tocolor(0,0,0,200),1.0,"pricedown","right","top",false,false,false) -- Money DX text (shadow) dxDrawText(tostring (money),sWidth-202,sHeight-81,sWidth-7,sHeight-57,tocolor(0,100,0,220),1.0,"pricedown","right","top",false,false,false) -- Money DX text dxDrawText(tostring (time),sWidth-81,sHeight-46,sWidth-10,sHeight-16,tocolor(250,250,250,200),1.0,"diploma","center","top",false,false,false) -- GTA Time DX text ------- Weapon icons & Ammo DX drawings local weaponID = getPedWeapon (getLocalPlayer()); -- Get weapon ID dxDrawImage(sWidth-266,sHeight-60,48.0,52.0,"icons/".. tostring( weaponID ) .. ".png",0.0,0.0,0.0,tocolor(255,255,255,200),false) -- Weapon icons image. Check the icons file if you want to take and replace weapon icons. -- now decide if the optional stuff should be drawn if noreloadweapons [getPedWeapon(getLocalPlayer())] then dxDrawText(tostring (showammo3),sWidth-400,sHeight-47,sWidth-288,sHeight-12,tocolor(0,255,255,200),1.0,"bankgothic","right","top",false,false,false) -- No reload weapons (for shotgun, grenades, etc) elseif meleespecialweapons [getPedWeapon(getLocalPlayer())] then -- Draw Nothing for melee and special weapons. else --Weapons that reloads. dxDrawText(tostring (showammo2),sWidth-414,sHeight-47,sWidth-369,sHeight-18,tocolor(0,255,255,200),1.0,"bankgothic","right","top",false,false,false) dxDrawText("|",sWidth-361,sHeight-48,sWidth-385,sHeight-8,tocolor(255,200,0,200),1.0,"bankgothic","left","top",false,false,false) dxDrawText(tostring (showammo1),sWidth-345,sHeight-47,sWidth-272,sHeight-12,tocolor(0,255,255,200),1.0,"bankgothic","left","top",false,false,false) end if wantedlevel == 0 then -- Draw nothing (Wanted level 0) elseif wantedlevel == 1 then dxDrawImage(sWidth-21,sHeight-212,16.0,19.0,"images/star.png",0.0,0.0,0.0,tocolor(0,0,0,100),false) dxDrawImage(sWidth-21,sHeight-190,16.0,19.0,"images/star.png",0.0,0.0,0.0,tocolor(0,0,0,100),false) dxDrawImage(sWidth-21,sHeight-168,16.0,19.0,"images/star.png",0.0,0.0,0.0,tocolor(0,0,0,100),false) dxDrawImage(sWidth-21,sHeight-148,16.0,19.0,"images/star.png",0.0,0.0,0.0,tocolor(0,0,0,100),false) dxDrawImage(sWidth-21,sHeight-126,16.0,19.0,"images/star.png",0.0,0.0,0.0,tocolor(0,0,0,100),false) dxDrawImage(sWidth-21,sHeight-105,16.0,19.0,"images/star.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) -- Wanted level 1 elseif wantedlevel == 2 then dxDrawImage(sWidth-21,sHeight-212,16.0,19.0,"images/star.png",0.0,0.0,0.0,tocolor(0,0,0,100),false) dxDrawImage(sWidth-21,sHeight-190,16.0,19.0,"images/star.png",0.0,0.0,0.0,tocolor(0,0,0,100),false) dxDrawImage(sWidth-21,sHeight-168,16.0,19.0,"images/star.png",0.0,0.0,0.0,tocolor(0,0,0,100),false) dxDrawImage(sWidth-21,sHeight-148,16.0,19.0,"images/star.png",0.0,0.0,0.0,tocolor(0,0,0,100),false) dxDrawImage(sWidth-21,sHeight-126,16.0,19.0,"images/star.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) -- Wanted level 2 dxDrawImage(sWidth-21,sHeight-105,16.0,19.0,"images/star.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) elseif wantedlevel == 3 then dxDrawImage(sWidth-21,sHeight-212,16.0,19.0,"images/star.png",0.0,0.0,0.0,tocolor(0,0,0,100),false) dxDrawImage(sWidth-21,sHeight-190,16.0,19.0,"images/star.png",0.0,0.0,0.0,tocolor(0,0,0,100),false) dxDrawImage(sWidth-21,sHeight-168,16.0,19.0,"images/star.png",0.0,0.0,0.0,tocolor(0,0,0,100),false) dxDrawImage(sWidth-21,sHeight-148,16.0,19.0,"images/star.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) -- Wanted level 3 dxDrawImage(sWidth-21,sHeight-126,16.0,19.0,"images/star.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) dxDrawImage(sWidth-21,sHeight-105,16.0,19.0,"images/star.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) elseif wantedlevel == 4 then dxDrawImage(sWidth-21,sHeight-212,16.0,19.0,"images/star.png",0.0,0.0,0.0,tocolor(0,0,0,100),false) dxDrawImage(sWidth-21,sHeight-190,16.0,19.0,"images/star.png",0.0,0.0,0.0,tocolor(0,0,0,100),false) dxDrawImage(sWidth-21,sHeight-168,16.0,19.0,"images/star.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) -- Wanted level 4 dxDrawImage(sWidth-21,sHeight-148,16.0,19.0,"images/star.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) dxDrawImage(sWidth-21,sHeight-126,16.0,19.0,"images/star.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) dxDrawImage(sWidth-21,sHeight-105,16.0,19.0,"images/star.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) elseif wantedlevel == 5 then dxDrawImage(sWidth-21,sHeight-212,16.0,19.0,"images/star.png",0.0,0.0,0.0,tocolor(0,0,0,100),false) dxDrawImage(sWidth-21,sHeight-190,16.0,19.0,"images/star.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) -- Wanted level 5 dxDrawImage(sWidth-21,sHeight-168,16.0,19.0,"images/star.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) dxDrawImage(sWidth-21,sHeight-148,16.0,19.0,"images/star.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) dxDrawImage(sWidth-21,sHeight-126,16.0,19.0,"images/star.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) dxDrawImage(sWidth-21,sHeight-105,16.0,19.0,"images/star.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) else dxDrawImage(sWidth-21,sHeight-212,16.0,19.0,"images/star.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) -- Wanted level 6 dxDrawImage(sWidth-21,sHeight-190,16.0,19.0,"images/star.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) dxDrawImage(sWidth-21,sHeight-168,16.0,19.0,"images/star.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) dxDrawImage(sWidth-21,sHeight-148,16.0,19.0,"images/star.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) dxDrawImage(sWidth-21,sHeight-126,16.0,19.0,"images/star.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) dxDrawImage(sWidth-21,sHeight-105,16.0,19.0,"images/star.png",0.0,0.0,0.0,tocolor(255,255,255,255),false) end end -- End of the DX Drawing function -------- HUD toogle command functions. function hudChanger () addEventHandler("onClientRender", getRootElement(), DXdraw) showPlayerHudComponent ( "armour", false ) showPlayerHudComponent ( "health", false ) showPlayerHudComponent ( "money", false ) showPlayerHudComponent ( "clock", false ) showPlayerHudComponent ( "weapon", false ) showPlayerHudComponent ("ammo", false) showPlayerHudComponent ( "money", false ) showPlayerHudComponent ( "wanted", false ) end addCommandHandler ( "showhud", hudChanger ) -- Shows the Alternate HUD addCommandHandler ( "hidegtahud", hudChanger ) -- Hides the GTA HUD addEventHandler( "onClientResourceStart", resourceroot, hudChanger ) addEventHandler( "onPlayerJoin", resourceroot, hudChanger ) -- The same, but also on player join. function hudChanger2 () removeEventHandler("onClientRender", getRootElement(), DXdraw) showPlayerHudComponent ( "armour", true ) showPlayerHudComponent ( "health", true ) showPlayerHudComponent ( "money", true ) showPlayerHudComponent ( "clock", true ) showPlayerHudComponent ( "weapon", true ) showPlayerHudComponent ("ammo", true ) showPlayerHudComponent ( "money", true ) showPlayerHudComponent ( "wanted", true ) end addCommandHandler ( "hidehud", hudChanger2) -- Removes the HUD, and shows the GTA HUD. addCommandHandler ( "showgtahud", hudChanger2) addEventHandler("onClientResourceStop", resourceroot, hudChanger2) -- When you stop the resource, executes. function hudChanger3 () removeEventHandler("onClientRender", getRootElement(), DXdraw) showPlayerHudComponent ("all", false) end addCommandHandler ( "hideall", hudChanger3 ) -- Shows the Alternate HUD function radarcommand1 () showPlayerHudComponent ("radar", true) end addCommandHandler( "showradar", radarcommand1 ) function radarcommand2 () showPlayerHudComponent ("radar", false) end addCommandHandler( "hideradar", radarcommand2 )
  18. No entiendo muy bien, tendria que reiniciar cada vez el Alternate Hud con la Consola o el Panel de Admin? PD: Perdona, pero esque soi nuevo en esto
  19. Son 2 preguntas.He visto 1 HUD, exactamente el: Alternate HUD (alternate_hud) : https://community.multitheftauto.com/index.php?p=resources&s=details&id=807 Mis dudas son las siguientes --> 1-Lo he probado, y he visto que donde esta el reloj, que marca la hora, se podria cambiar por un nombre, por ejemplo, en vez de la hora, pues poner "Hola" (sin comillas (es un ejemplo, pero quiero poner otra cosa)) 2-Al probarlo todo va bien, pero al morir, el hud predeterminado, sale, y estan 2 los huds activos,¿podria quitar ese HUD, el predeterminado, y dejar el Alternate HUD sin que salga el otro?
  20. Pues el titulo mismo lo dice, pero no me refiero a ponerlo invible si no, que puedas pasar por el sin ningun problema como si fuera el aire, pero el objeto sigue ahi.Creo que me explique.
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