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Smart.

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Everything posted by Smart.

  1. There's no eventhandler attached to the function.
  2. The XML will always be re-downloaded if there's any change in the one the client has.
  3. You really expect us to look through 1500 lines of code?
  4. What do you mean? You want every player to have his own timer and show the timer to that player? EDIT: This can be made without setting a timer server sided.
  5. Yeah you're right. I've updated the resource due to a major bug and added the exports to the metal.xml so you're now able to use them without adding them by yourself.
  6. The script was actually done couple of days ago so my lazyness did not affect the actual script in any way except from the meta. And if you doesn't bother to add 3 lines into a file then who's the lazy one?
  7. Simple vehicle spawner resource. You can either make the vehicles free for all or just for a special role (using getElementData, what data to use is configurable) Reason to why I'm releasing this: I've seen several threads about people making a resource like this but they have been really weird and a new marker for every vehicle and blabla Features: Set R, G, B color of the vehicles and the marker. Add more than 1 vehicles (no limit) Vehicle gets destroyed whenever you disconnect/die/logout Also a /destroyv command for the client to destroy his/her own vehicle. /dv playerName command for admins to destroy a players spawned vehicle. Ability to use an export to see whether a vehicle element is a spawned/job vehicle or not. Ability to use an export to get the vehicles owner (obviously only for the spawned vehicles) Ability to destroy a vehicle using an export Screenshots: http://puu.sh/1trKO http://puu.sh/1trKR http://puu.sh/1trKX http://puu.sh/1trLA Download: https://community.multitheftauto.com/ind ... ls&id=6039 Usage: exports.vehiclespawn:isVehicleSpawned(vehicleElement) exports.vehiclespawn:doesPlayerHaveVehicleSpawned(player) exports.vehiclespawn:destroyVehicle(player, vehicleElement)
  8. Oh well. I also think you should add a features list and whether it's an account system or just a panel. And what you're using to save the accounts, MySQL, SQLite, XML or MTA's inbuilt account system
  9. Adding effects to a video so that you can't see how the GUI actually looks like. Smart move.
  10. This resource creates jobs (markers) from a table. You can modify the job description, skins, position and more. You can choose to decline job or accept it via the GUI which is visible when you enter the marker. You'll have to script the actual job functions yourself and you can use: getElementData(player, "Role") to get the players job. Nothing more to it, it's a simple resource shouldn't be hard to use. If you however have any questions, post them here. Screenshots: http://puu.sh/1sikH http://puu.sh/1sikO http://puu.sh/1sikW http://puu.sh/1sil0 http://puu.sh/1silK Download: https://community.multitheftauto.com/index.php?p= ... ls&id=6016 Obs: Please ignore the "Welcome to ARC" message, it was due to my local server running ARC resources. (This resource has no connection to ARC nor has it been used on ARC)
  11. Don't know the ID but you should be able to add blood using: fxAddBlood
  12. Smart.

    Doesn't Ban

    If you made this script work the admin would be banning himself, lol.
  13. Look at the date of release. kthxbai /let_topic_die_again_pliz
  14. Edit the mtaserver.conf <fpslimit> </fpslimit>
  15. Like I said, use setTimer to decrease it every second. *facepalm* function reduceCountdown() countdown = countdown - 1 outputChatBox(countdown) if (countdown == 0) then outputChatBox("Start") end end function startTimer(cmd, time) countdown = time outputChatBox(time) setTimer(reduceCountdown, 1000, countdown) end addCommandHandler("starttimer", startTimer)
  16. You're using a client event but the server export
  17. And I'd suggest to use SQL.
  18. http://gamecp.com/ offers a 30 days trial
  19. From what I can see it's because you are constantly moving it. You need to cancel the movement when it reaches it position
  20. because they give money everytime new peak is not more now cuz they already have big peak, but i never seen money for peak thats how they get popular so fast. but CIT is very bad 98% sure you're banned from CIT. A very bad server can't attract over 1000 players even though they give out money or whatever, 1000 people on a server is ALLOT.
  21. CIT isn't good? tell me how they manage to get over 1000 players while being so bad then
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