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X-SHADOW

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Everything posted by X-SHADOW

  1. Nice Job Man Keep it Up !
  2. اخي وش يطلع لك الخطا ب اف 8 اكتب /deubgscript 3 وعطنا الاخطاء
  3. try this local jobMarker = createMarker(1808.1796875, -1916.625, 12.56644821167, "cylinder", 2, 0, 255, 255, 100 ) function jobMarkerHit( hitElement, matchingDimension ) if isElementWithinMarker(hitElement, jobMarker) then if getElementType( hitElement ) == "player" and not isPedInVehicle(hitElement) then local vehicle1 = createVehicle(431, 1798.38171, -1929.55750, 13.38790) if vehicle1 then warpPedIntoVehicle(hitElement, vehicle1) setPlayerTeam ( hitElement, Bus) end end end end addCommandHandler("acceptjob", jobMarkerHit) and make sure its ServerSide in meta.xml !
  4. https://wiki.multitheftauto.com/wiki/OnC ... ayerTarget
  5. https://wiki.multitheftauto.com/wiki/SetPedAnimation
  6. addEvent("rep",true) addEventHandler("rep",root, function() txd = engineLoadTXD ( "sh/riot_shield.txd" ) engineImportTXD ( txd, 587 ) dff = engineLoadDFF ( "sh/riot_shield.dff", 587 ) engineReplaceModel ( dff, 1337 ) col_floors = engineLoadCOL ( "sh/riot_shield.col" ) engineReplaceCOL ( col_floors, 1337 ) end )
  7. dont use lua tags with value its bugged
  8. KEY-generator ? it wont work
  9. gMe = getLocalPlayer() function stoptime () setTimer (Timer, 2000, 0) setTime (12, 15) setWeather (17) end function Timer() setTime (12, 15) setWeather (17) end addEventHandler( "onClientResourceStart", getResourceRootElement(getThisResource()), stoptime )
  10. no like this if getElementData triggerServerEvent and give weapon ServerSide --- addEvent ( 'levelUpWeapon', true ); addEventHandler ( 'levelUpWeapon', root, exports.scoreboard:scoreboardAddColumn("ExP") exports.scoreboard:scoreboardAddColumn("Level") function win(ammo, killer, weapon, bodypart) local H = getElementData(killer, "ExP") local S = getElementData(killer, "Level") local killer1 = getPlayerName(killer) local noob = getPlayerName(source) if killer and killer ~= source then setElementData(killer, "ExP", tonumber(H)+1) if tonumber(H) == 50 then setElementData(killer, "Level", "Lvl 1 !") outputChatBox(noob.. "Has Level is Up !".. S "And Now Got Weapon "..weaponName..",getRootElement(), 255,255,0) triggerClientEvent ( killer, "playSound" , killer ) giveWeapon ( source, 31, 15 ) ClientSide--- function ( ) if ( getElementData ( source, 'theLevel' ) == 'Level1' ) then triggerServerEvent ( killer,"levelUpWeapon", killer) end end )
  11. addEvent ( "Levelup", true ) addEventHandler( "Levelup", root, function() getElementData(source,"theLevel") if source == 'Level1') then --i want his name like this [Level 1] [Darken] if he write in chat any thing and every level like this eath leve he got he write in chat like this [Level] and [His NameHere] just skip the giveWeapon
  12. Darken can i use triggerServerEvent For Client ?
  13. iam using getElementData and setElementData can i use this if source == ('Level 1') then giveWeapon outputChatBox('You Got ..') elseif ...
  14. i cant use like this If source == 'Level 1' then giveWeapon.. its hard What Darken post and you post iam not that Epx ..
  15. i have made the table how to give weapons now ? its 12 level i konw local weapons = { [ 1 ] = { 22, 13 }, [ 2 ] = { 12, 13 }, [ 3] = {14 , 13 }, [ 4 ] = { 22, 13 }, [ 5 ] = { 12, 13 }, [ 6] = {14 , 13 }, [ 7 ] = { 22, 13 }, [ 8 ] = { 12, 13 }, [ 9] = {14 , 13 }, [ 10 ] = { 22, 13 }, [ 11 ] = { 12, 13 }, [ 12] = {14 , 13 },
  16. Darken i think its not the full code adminclickcars_cl.lua:16:Bad and adminclickcars_cl.lua:52:Bad there is many errors with other code
  17. how to make the weapon tabel iam not good in tables
  18. mega9 small edit to your script here setTimer ( function () for index,player in pairs (getElementsByType("player")) do setPlayerNametagText(player,getPlayerName(player).."["..tostring(getPlayerWantedLevel (player)).."]") end end , 5000 , 0)
  19. Hi all i just made this but there is 3 problems #1 is i how to make outputChatBox(playerName His Level is Up! and his level is ".. level) #2 when i restart my gamemode all players level and exp turn to 0 #3 if player level == 1 then givePlayerWeapon(playerName.. "Has Got .. For Rising his Level to ..) exports.scoreboard:scoreboardAddColumn("ExP") exports.scoreboard:scoreboardAddColumn("Level") function win(ammo, killer, weapon, bodypart) local H = getElementData(killer, "ExP") local S = getElementData(killer, "Level") local killer1 = getPlayerName(killer) local noob = getPlayerName(source) if killer and killer ~= source then setElementData(killer, "ExP", tonumber(H)+1) if tonumber(H) == 50 then setElementData(killer, "Level", "Lvl 1 !") outputChatBox(noob.. "Has Level is Up !".. S,getRootElement(), 255,255,0) triggerClientEvent ( killer, "playSound" , killer ) elseif tonumber(H) == 65 then setElementData(killer, "Level", "Lvl 2 !") outputChatBox(noob.. "Has Level is Up !".. S,getRootElement(), 255,255,0) triggerClientEvent ( killer, "playSound" , killer ) elseif tonumber(H) == 75 then setElementData(killer, "Level", "Lvl 3 !") triggerClientEvent ( killer, "playSound" , killer ) elseif tonumber(H) == 95 then setElementData(killer, "Level", "Lvl 4 !") outputChatBox(noob.. "Has Level is Up !".. S,getRootElement(), 255,255,0) triggerClientEvent ( killer, "playSound" , killer ) elseif tonumber(H) == 120 then setElementData(killer, "Level", "Lvl 5 !") outputChatBox(noob.. "Has Level is Up !".. S,getRootElement(), 255,255,0) triggerClientEvent ( killer, "playSound" , killer ) elseif tonumber(H) == 250 then setElementData(killer, "Level", "Lvl 6 !") outputChatBox(noob.. "Has Level is Up !".. S,getRootElement(), 255,255,0) triggerClientEvent ( killer, "playSound" , killer ) elseif tonumber(H) == 370 then setElementData(killer, "Level", "Lvl 7 !") outputChatBox(noob.. "Has Level is Up !".. S,getRootElement(), 255,255,0) triggerClientEvent ( killer, "playSound" , killer ) elseif tonumber(H) == 420 then setElementData(killer, "Level", "Lvl 8 !") outputChatBox(noob.. "Has Level is Up !".. S,getRootElement(), 255,255,0) triggerClientEvent ( killer, "playSound" , killer ) elseif tonumber(H) == 560 then setElementData(killer, "Level", "Lvl 9 !") outputChatBox(noob.. "Has Level is Up !".. S,getRootElement(), 255,255,0) triggerClientEvent ( killer, "playSound" , killer ) elseif tonumber(H) == 1000 then triggerClientEvent ( killer, "playSound" , killer ) setElementData(killer, "Level", "Lvl 10 !") outputChatBox(noob.. "Has Level is Up !".. S,getRootElement(), 255,255,0) end outputChatBox(killer1 .. " Killed " .. noob .. " and gained +1 ExP ", getRootElement(), 255, 255, 0, false) end end addEventHandler( "onPlayerWasted", getRootElement(), win) function onLogin (_,account) setElementData(source, "Level", getAccountData(account, "lvl") or "Level 0 !") setElementData(source, "ExP", getAccountData(account, "exp") or "0") end addEventHandler ("onPlayerLogin", root, onLogin) function onQuit() local account = getPlayerAccount(source) if not account then return end if not isGuestAccount(account) then setAccountData (account, "lvl", getElementData(source, "Level")) setAccountData (account, "exp", getElementData(source, "ExP")) end end addEventHandler ("onPlayerQuit", root, onQuit)
  20. addEvent ( 'carmenu', true ) addEventHandler ( 'carmenu', root, function ( ) guiSetVisible ( mainwindow, false ); local theCar = getElementData ( source, 'adminclickselplayer' ) local occupant = getVehicleOccupant ( source ) if ( occupant ) then for _, k in ipairs ( getElementsByType 'vehicle' ) do destroyElement ( k ) end end end)
  21. try this function playermenu () if ( guiGetVisible (mainwindow) == false ) then victimemt = getElementData ( source, "adminclickselplayer" ) mainwindow = guiCreateWindow ( 750, 250, 240, 180, "Car menu", false ) -- delveh = guiCreateButton ( 0.05, 0.35, 0.4, 0.15, "Delete vehicle", true, mainwindow ) selowner = guiCreateButton ( 0.55, 0.55, 0.4, 0.15, "Select driver", true, mainwindow ) -- closebutton = guiCreateButton ( 0.30, 0.8, 0.4, 0.15, "Close", true, mainwindow ) end addEvent ("carmenu", true) addEventHandler ("carmenu", getRootElement(), playermenu) function disable () guiSetVisible ( mainwindow, false) setElementData ( source, "adminclickselplayer", "none" ) setElementData (source, "adminclickopen", false) end function selectowner () thecar = getElementData ( source, "adminclickselplayer" ) occupant = getVehicleOccupant ( source ) guiSetVisible ( mainwindow, false) if ( occupant ) then setElementData ( source, "adminclickselplayer", getPlayerName(occupant) ) triggerEvent ("playermenu", occupant) else outputChatBox ("This vehicle does not have a driver", 255, 0, 0 ) end function de () guiSetVisible ( mainwindow, false) thecar = getElementData ( source, "adminclickselplayer" ) occupant = getVehicleOccupant ( source ) if ( occupant ) then vehicles = getElementsByType("vehicle") for i,v in ipairs(vehicles) do destroyElement(v) end end end end end
  22. occupant = getVehicleOccupant ( thecar ) Are you kidding me? the correct is occupant = getVehicleOccupant ( source )
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