golanu21
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Everything posted by golanu21
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multumesc, dar intra si tu pe skype, ca id tau il am
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M-am gandit ca daca tot am timp liber, m-am decis sa fac un Zombie-RPG Gamemodul inca nu este finalizat, mai trebuie sa completez urmatoarele : *Misiunii *Shop de Armuri, Shop de Masini, Shop de Barci *Mape: Pentru mape caut un "Mapper" experimentat [ Cine e interesat : skypeID: mr.marus21] Gamemodul contine pentru moment urmatoarele : *Numar de jucatorii online sus in mijloc *Zombii *LevelSystem [save on logout] *Ped-urii cu functii *Shaders *Scoreboard *Zone anti zombies *Save system ****Si vor urma mult mai multe**** Daca sunteti interesati sa ajutati nu ezitati sa ma adaugati la skype : mr.marus21 Poze nu adaug pentru ca vreau sa fie o surpriza, multumes de intelegere !!!
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despre asta, mai bine nul posta public, fatil singur si hosteazatil daca iti iese misto, nul posta ca dupaia il descarca toti copii si isi face server cu el ... mai bine fatil pentru tine , parerea mea
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function saveData(thePlayer, theAccount) if (theAccount and not isGuestAccount(theAccount)) then setAccountData (theAccount, "LV", getElementData(thePlayer, "Level")) setAccountData (theAccount, "EXP", getElementData(thePlayer, "XP")) else cancelEvent() end end there you need to pun an "else", is not tested....
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i made it, thanx off : de ce intrebai daca sunt roman ?
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idk how to use absolut math ...
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playSound3D maybe you can use this
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cred ca daca ii intreb ce face asta setElementData se uita chioras.., cred ca spune ca seteaza data unui element )
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fereastra = guiCreateWindow(1497, 317, 327, 67, "Experience", false) guiWindowSetSizable(fereastra, false) fereastra2 = guiCreateWindow(1497, 388, 341, 81, "Nivel", false) guiWindowSetSizable(fereastra2, false) nivlab = guiCreateLabel(156, 19, 175, 52, "", false, fereastra2) guiSetFont(nivlab, "sa-header") coie = guiCreateLabel(10, 19, 146, 52, "Nivel", false, fereastra2) guiSetFont(coie, "sa-header") prog = guiCreateProgressBar(9, 16, 308, 41, false, fereastra) fereastra = guiCreateWindow(1497, 317, 327, 67, "Experience", false) guiWindowSetSizable(fereastra, false) progressBar = guiCreateProgressBar(9, 16, 308, 41, false, fereastra) i maked this gui and for players is not visibile, it's visibile just for me ...
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altu care folosteste vG....
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+1, ala pur si simplu e un server de tot rahatul din partea mea, a loat niste scripturi de pe comunitate, a facut niste masini ( la care stai sa incarce 10000000 MB), si niste mape loate de pe samp: ROMANIA SUPER STUNT...ce plm sa le ceri, acolo cred ca maxim 4 scripturi sunt facute de ei ( scripturii de 10 randuri, niste comenzi amarate)
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---server addEventHandler( "onPlayerQuit", root, function () local lvl1 = getElementData(source, "lvl1") local lvl2 = getElementData(source, "lvl2") if (lvl1) then setAccountData(getPlayerAccount(source), "lvl1", lvl1) elseif (lvl2) then setAccountData(getPlayerAccount(source), "lvl2", lvl2) end end ) addEventHandler("onPlayerLogin", root, function(_, account) local lvl1 = getAccountData(account, "lvl1") local lvl2 = getAccountData(account, "lvl2") if (lvl1) then triggerClientEvent("lvl1", getRootElement()) outputChatBox("ai facut lvl1", source) elseif (lvl2) then triggerClientEvent("lvl2", getRootElement()) outputChatBox("ai facut lvl2", source) end end ) --client elseif progCount == 1 then guiSetText(nivlab, "1") lvl1 = guiGetText(nivlab) if lvl1 == "1" then setElementData(localPlayer, "lvl1", lvl1) end guiProgressBarSetProgress ( progressBar, ( guiProgressBarGetProgress ( progressBar ) + 45) ) elseif progCount == 2 then guiProgressBarSetProgress ( progressBar, ( guiProgressBarGetProgress ( progressBar ) + 40) ) guiSetText(nivlab, "2") -- 2 lvl2 = guiGetText(nivlab) if lvl2 == "2" then setElementData(localPlayer, "lvl2", lvl2) end function getlevel () progCount = 1 end addEvent ( "lvl1", true ) addEventHandler ( "lvl1", getRootElement(), getlevel ) function getlevel2 () progCount = 2 end addEvent ( "lvl2", true ) addEventHandler ( "lvl2", getRootElement(), getlevel2 ) -- i can't setaccount data for progCount (level system)
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scuze D&G dar exista oameni care isi fac server si au 0 jucatorii, de ce? , pentru ca sunt niste copii de 7 anii care vor sa isi faca server (au in prima zi 10 jucatorii, si zice ca va tine si il lasa asa , si in urmatoarele zile au 0)...ala scuze dar nu se numeste server ... si ce servere de zombie exista ?/??... alea care doar baga gamemodul de zombie (apar zombalai) si gata ?si baga niste masini reale ??....si in legatura cu servere de roleplay...exista maxim 15 jucatorii experimentati in pe acceasta comunitate, si decat sa se enerveze unul care stie hard rp cu unu gaozar care nu stie nici macar care este initiala tatalui... scuzama dar ...,,, in concluzie pe acceasta comunitate de romani au venit numai copii de 7 ani si se cred mari oameni ca isi fac un server si au 0 jucatorii, nici el macar nu sta pe sv lui
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lvl 1 returns... this is not correct triggerClientEvent("gret", getRootElement()) but how i make it to work ? this is the full code .. function greetingHandler ( ) local mu = guiProgressBarGetProgress (progressBar) if mu >= 100 then guiProgressBarSetProgress(progressBar, 0) progCount = progCount+1 end if progCount == 0 then guiSetText(nivlab, "0") guiProgressBarSetProgress ( progressBar, ( guiProgressBarGetProgress ( progressBar ) + 50) ) elseif progCount == 1 then setElementData(localPlayer, "lvl1", progCount) guiSetText(nivlab, "1") guiProgressBarSetProgress ( progressBar, ( guiProgressBarGetProgress ( progressBar ) + 45) ) elseif progCount == 2 then guiProgressBarSetProgress ( progressBar, ( guiProgressBarGetProgress ( progressBar ) + 40) ) guiSetText(nivlab, "2") -- 2 elseif progCount == 3 then guiSetText(nivlab, "3") -- 2 guiProgressBarSetProgress ( progressBar, ( guiProgressBarGetProgress ( progressBar ) + 38) ) elseif progCount == 4 then guiSetText(nivlab, "4") -- 2 guiProgressBarSetProgress ( progressBar, ( guiProgressBarGetProgress ( progressBar ) + 35) ) elseif progCount == 5 then guiSetText(nivlab, "5") -- 2 guiProgressBarSetProgress ( progressBar, ( guiProgressBarGetProgress ( progressBar ) + 29) ) elseif progCount == 6 then guiSetText(nivlab, "6") -- 2 guiProgressBarSetProgress ( progressBar, ( guiProgressBarGetProgress ( progressBar ) + 25) ) elseif progCount == 7 then guiSetText(nivlab, "7") -- 2 guiProgressBarSetProgress ( progressBar, ( guiProgressBarGetProgress ( progressBar ) + 23) ) elseif progCount == 8 then guiSetText(nivlab, "8") -- 3 guiProgressBarSetProgress ( progressBar, ( guiProgressBarGetProgress ( progressBar ) + 20) ) elseif progCount == 9 then guiSetText(nivlab, "9") -- 3 guiProgressBarSetProgress ( progressBar, ( guiProgressBarGetProgress ( progressBar ) + 18) ) elseif progCount == 10 then guiSetText(nivlab, "10") -- 3 guiProgressBarSetProgress ( progressBar, ( guiProgressBarGetProgress ( progressBar ) + 15) ) elseif progCount == 10 then guiSetText(nivlab, "10") -- 2 guiProgressBarSetProgress ( progressBar, ( guiProgressBarGetProgress ( progressBar ) + 13) ) elseif progCount == 11 then guiSetText(nivlab, "11") -- 12 guiProgressBarSetProgress ( progressBar, ( guiProgressBarGetProgress ( progressBar ) + 10) ) elseif progCount == 12 then guiSetText(nivlab, "12") -- 13 guiProgressBarSetProgress ( progressBar, ( guiProgressBarGetProgress ( progressBar ) + 5) ) elseif progCount == 13 then guiSetText(nivlab, "13") -- 14 guiProgressBarSetProgress ( progressBar, ( guiProgressBarGetProgress ( progressBar ) + 1) ) elseif progCount == 14 then guiSetText(nivlab, "14") -- 15 guiProgressBarSetProgress ( progressBar, ( guiProgressBarGetProgress ( progressBar ) + 1) ) elseif progCount == 15 then guiSetText(nivlab, "15") -- 16 guiProgressBarSetProgress ( progressBar, ( guiProgressBarGetProgress ( progressBar ) + 1) ) elseif progCount == 16 then guiSetText(nivlab, "16") -- 17 guiProgressBarSetProgress ( progressBar, ( guiProgressBarGetProgress ( progressBar ) + 1) ) elseif progCount == 17 then guiSetText(nivlab, "17") -- 18 guiProgressBarSetProgress ( progressBar, ( guiProgressBarGetProgress ( progressBar ) + 1) ) elseif progCount == 18 then guiSetText(nivlab, "18") -- 19 guiProgressBarSetProgress ( progressBar, ( guiProgressBarGetProgress ( progressBar ) + 1) ) elseif progCount == 19 then guiSetText(nivlab, "19") -- 2 guiProgressBarSetProgress ( progressBar, ( guiProgressBarGetProgress ( progressBar ) + 1) ) elseif progCount == 1 then guiSetText(nivlab, "1") -- 2 guiProgressBarSetProgress ( progressBar, ( guiProgressBarGetProgress ( progressBar ) + 1) ) end end addEvent ( "gret", true ) addEventHandler ( "gret", getRootElement(), greetingHandler ) _--------------CLIENT----------_
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i rename it, but, still not working..
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--------SERVER addEventHandler( "onPlayerQuit", root, function () local lvl1 = getElementData(source, "lvl1") if (lvl1) then setAccountData(getPlayerAccount(source), "lvl1", lvl) end end ) addEventHandler("onPlayerLogin", root, function(_, account) local lvl1 = getAccountData(account, "lvl1") if lvl1 then triggerClientEvent("gret", getRootElement()) end end ) --CLIENT if progCount == 0 then guiSetText(nivlab, "0") guiProgressBarSetProgress ( progressBar, ( guiProgressBarGetProgress ( progressBar ) + 50) ) elseif progCount == 1 then setElementData(localPlayer, "lvl1", progCount) guiSetText(nivlab, "1") guiProgressBarSetProgress ( progressBar, ( guiProgressBarGetProgress ( progressBar ) + 45) ) not working...
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and in server side it's all ok ?
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i can't setAccount data for guiSetText(nivlab, "1") or progCount ==1 , guiSetText(nivlab, "2" or progCount == 2
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server------------------ addEventHandler( "onPlayerQuit", root, function () local lvl = getElementData(source, "lvl") if (lvl) then setAccountData(getPlayerAccount(source), "lvl", lvl) end end ) addEventHandler("onPlayerLogin", root, function(_, account) local lvl = getAccountData(account, "lvl") if lvl then triggerClientEvent("gret", getRootElement()) end end ) CLIENT-------------------- if mu >= 100 then guiProgressBarSetProgress(progressBar, 0) progCount = progCount+1 setElementData(source, "lvl", progCount) end if progCount == 0 then guiSetText(nivlab, "0") guiProgressBarSetProgress ( progressBar, ( guiProgressBarGetProgress ( progressBar ) + 50) ) elseif progCount == 1 then setElementData(source, "lvl1", progCount) guiSetText(nivlab, "1") guiProgressBarSetProgress ( progressBar, ( guiProgressBarGetProgress ( progressBar ) + 45) ) elseif progCount == 2 then guiProgressBarSetProgress ( progressBar, ( guiProgressBarGetProgress ( progressBar ) + 40) ) guiSetText(nivlab, "2") -- 2 elseif progCount == 3 then guiSetText(nivlab, "3") -- 2 guiProgressBarSetProgress ( progressBar, ( guiProgressBarGetProgress ( progressBar ) + 38) )
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this is , thanx man,
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no problemo, when you make script on server side, change thePlayer, or localPlayer, in source
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function removeOneVSOneWeapon ( markerhit, matchingDimension ) if ( markerhit == outOneVSOneMarkertoPrincipalInterior ) then takeWeapon ( source, 2 ) takeWeapon ( source, 4 ) takeWeapon ( source, 5 ) takeWeapon ( source, 6 ) takeWeapon ( source, 8 ) takeWeapon ( source, 9 ) takeWeapon ( source, 10 ) end end addEventHandler ( "onPlayerMarkerHit", getRootElement(), removeOneVSOneWeapon ) try like this
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addEvent ( "onZombieWasted", true ) addEventHandler ( "onZombieWasted", root, function ( killer ) local kills = getElementData ( killer, "Zombie kills" ) if ( kills == 3 ) then givePlayerMoney(source, 100) triggerClientEvent("mis1", getRootElement()) end end ) addEventHandler("onPlayerQuit", root, function() local kills = getElementData ( killer, "Zombie kills" ) setAccountData (source, "kills", kills) end) addEventHandler("onPlayerLogin", root, function(killer) kills = getAccountData(source, "kills") if ( kills == 3) then triggerClientEvent("mis1", getRootElement()) end end) Q1: i want to save the zombie kills in setAccountData when zombieKills reach 3, and when player is login, to start the triggerClientEvent again Q2 : i can make that? if 3 >= kills >= 6 then ... kills is including between 3 an 6
