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Posts
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Everything posted by iFoReX
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si se es que lo que me confundio es eso de los modelos de vehiculos cuales son ? y para que se necesitan guardar ?
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mmm sigo sin entender :c
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Pero ai edikosh decia algo sobre unos autos que pasa con eso ?
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Solid para que sirbe eso ?
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@Tittle, please help me I want when the player1 wasted the player2 specatating for setTimer who can help me please
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thnx to all but my idea is teleport to the houses outside dont inside
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thnx diegofkda
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when the version 1.4 ?
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dont man , please tell me the events or functions
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This is my GUI but I need help GUIEditor_Window = {} GUIEditor_Button = {} GUIEditor_Label = {} GUIEditor_Progress = {} GUIEditor_Window[1] = guiCreateWindow(100,191,363,551,"GUI Sistema de Warping de Casas",false) GUIEditor_Button[1] = guiCreateButton(11,75,228,44,"Warp a mi Primera Casa",false,GUIEditor_Window[1]) guiSetFont(GUIEditor_Button[1],"default-bold-small") GUIEditor_Button[2] = guiCreateButton(11,123,228,44,"Warp a mi Segunda Casa",false,GUIEditor_Window[1]) guiSetFont(GUIEditor_Button[2],"default-bold-small") GUIEditor_Button[3] = guiCreateButton(11,169,228,44,"Warp a mi Tercera Casa",false,GUIEditor_Window[1]) guiSetFont(GUIEditor_Button[3],"default-bold-small") GUIEditor_Button[4] = guiCreateButton(11,216,228,44,"Warp a mi Cuarta Casa",false,GUIEditor_Window[1]) guiSetFont(GUIEditor_Button[4],"default-bold-small") GUIEditor_Button[5] = guiCreateButton(11,265,228,44,"Warp a mi Quinta Casa",false,GUIEditor_Window[1]) guiSetFont(GUIEditor_Button[5],"default-bold-small") GUIEditor_Button[6] = guiCreateButton(11,314,228,44,"Warp a mi Sexta Casa",false,GUIEditor_Window[1]) guiSetFont(GUIEditor_Button[6],"default-bold-small") GUIEditor_Button[7] = guiCreateButton(12,361,228,44,"Warp a mi Septima Casa",false,GUIEditor_Window[1]) guiSetFont(GUIEditor_Button[7],"default-bold-small") GUIEditor_Button[8] = guiCreateButton(12,409,228,44,"Warp a mi Octava Casa",false,GUIEditor_Window[1]) guiSetFont(GUIEditor_Button[8],"default-bold-small") GUIEditor_Button[9] = guiCreateButton(12,457,228,44,"Warp a mi Novena Casa",false,GUIEditor_Window[1]) guiSetFont(GUIEditor_Button[9],"default-bold-small") GUIEditor_Label[1] = guiCreateLabel(15,514,339,30,"GUI Creada por ElMota (c) 2012",false,GUIEditor_Window[1]) guiLabelSetColor(GUIEditor_Label[1],200, 200, 0) guiSetFont(GUIEditor_Label[1],"default-bold-small") GUIEditor_Progress[1] = guiCreateProgressBar(272,71,29,436,false,GUIEditor_Window[1])
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Solid I want a GUI for warp to houses of House_system when click a button , now u understand ?
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Please help me , I want make a GUI Properties for House_system But I dont know How who can help ?
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I do this ? function dxDrawColorText(str, ax, ay, bx, by, color, scale, font, left, top, clip, wordbreak, postGUI) local pat = "(.-)#(%x%x%x%x%x%x)" local s, e, cap, col = str:find(pat, 1) local last = 1 while s do if cap == "" and col then color = tocolor( tonumber( "0x"..col:sub( 1, 2 ) ), tonumber( "0x"..col:sub( 3, 4 ) ), tonumber( "0x"..col:sub( 5, 6 ) ), 255 ) end if s ~= 1 or cap ~= "" then local w = dxGetTextWidth(cap, scale, font) dxDrawText( cap, ax, ay, ax + w, by, color, scale, font ) ax = ax + w color = tocolor( tonumber( "0x"..col:sub( 1, 2 ) ), tonumber( "0x"..col:sub( 3, 4 ) ), tonumber( "0x"..col:sub( 5, 6 ) ), 255 ) end last = e + 1 s, e, cap, col = str:find( pat, last ) end if last <= #str then cap = str:sub( last ) local w = dxGetTextWidth( cap, scale, font ) dxDrawText( cap, ax, ay, ax + w, by, color, scale, font, left, top, clip, wordbreak, postGUI ) end end local messageJoin = "" local messageQuit = "" function renderPlayerJoined ( ) dxDrawText("* ".. messageJoin,504.0,4.0,574.0,20.0,tocolor(200,0,0,255),0.7,"sans","left","top",false,false,false) end function renderPlayerLeft ( ) dxDrawText("* ".. messageQuit,503.0,16.0,573.0,32.0,tocolor(0,0,255,170),0.7,"sans","left","top",false,false,false) end addEventHandler('onClientPlayerJoin', root, function() messageJoin = getPlayerName(source) .. " a entrado al servidor." addEventHandler ( "onClientRender", root, renderPlayerJoined ) setTimer ( function ( ) removeEventHandler ( "onClientRender", root, renderPlayerJoined ) end ,6000,1 ) end ) addEventHandler('onClientPlayerChangeNick', root, function(oldNick, newNick) outputChatBox('* ' .. oldNick .. ' is now known as ' .. newNick, 255, 100, 100) end ) addEventHandler('onClientPlayerQuit', root, function(reason) messageQuit = getPlayerName(source) .. " a salido del server [" .. reason .. "]" addEventHandler ( "onClientRender", root, renderPlayerLeft ) setTimer ( function ( ) removeEventHandler ( "onClientRender", root, renderPlayerLeft ) end ,6000,1 ) end ) ?
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I dont find the function man :c
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and how I can do for the colorcodes dont appear ?
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lol :stupiderror: in client-side I have addAccount and in server-side addAcount xDDD Now u can help me with this ? I done this man : addEventHandler ( "onClientGUIClick", root, function ( ) if ( source == GUIEditor_Checkbox[1] ) then guiEditSetMasked ( GUIEditor_Edit[2], guiCheckBoxGetSelected ( source ) ) end end ) But Dont edit the masked
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But I added to server-side
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I have this error in debbugging and I cant register [2012-03-21 09:28:33] Resource 'logg' changed, reloading and starting [2012-03-21 09:28:33] WARNING: logg/tabla_client.lua [Client] is encoded in ANSI instead of UTF-8. Please convert your file to UTF-8. [2012-03-21 09:28:33] Some files in 'logg' use deprecated functions. [2012-03-21 09:28:33] Use the 'upgrade' command to perform a basic upgrade of resources. [2012-03-21 09:28:33] Starting logg [2012-03-21 09:28:33] logg restarted successfully [2012-03-21 09:28:45] ERROR: Client triggered serverside event addAccount, but event is not added serverside
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solid but when I clicked the button the GUi closed
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the dxtext dont appear only in chatbox
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thnx I go to test in my server
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I done this but the button dont click :c addEvent("addAcount",true) -- add an event handler so that when submitLogin is triggered, the function loginHandler is called. addEventHandler("addAcount",root, registerPlayer)