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micheal1230

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Everything posted by micheal1230

  1. Well The Pickup Aint Showing Server: local pickup = createPickup(361.162109375, 171.3984375, 1008.3828125, 3, 1239, 0.1) setElementDimension(pickup, 2) setElementInterior(pickup, 3) addEventHandler("onPickupHit", pickup, function () triggerClientEvent ( "show", getRootElement(), player ) end ) Client: local changenameped = createPed(57,359.1533203125, 172.3720703125, 1008.3828125) setPedRotation(changenameped, 267) setElementDimension(changenameped, 2) setElementInterior(changenameped, 3) setElementData(changenameped, "name", "Joe Micheals") setElementFrozen(changenameped, true) GUIEditor_Window = {} GUIEditor_Button = {} GUIEditor_Label = {} GUIEditor_Edit = {} GUIEditor_Window1 = guiCreateWindow(568,320,209,113,"Change Name Form",false) GUIEditor_Label1 = guiCreateLabel(29,29,157,24,"Format: Firstname_Lastname",false,GUIEditor_Window1) guiLabelSetColor(GUIEditor_Label1,255,255,255) guiLabelSetVerticalAlign(GUIEditor_Label1,"top") guiLabelSetHorizontalAlign(GUIEditor_Label1,"left",false) GUIEditor_Edit1 = guiCreateEdit(29,50,155,18,"",false,GUIEditor_Window11) GUIEditor_Button1 = guiCreateButton(61,82,83,21,"Change Name",false,GUIEditor_Window1) function hidename() guiSetVisible(GUIEditor_Window1, false) guiSetVisible(GUIEditor_Label1, false) guiSetVisible(GUIEditor_Edit1, false) guiSetVisible(GUIEditor_Button1, false) showCursor ( false ) end addEventHandler( "onClientResourceStart", getRootElement( ), hidename) addEvent("show", true) addEventHandler( "show", getRootElement(), function () guiSetVisible(GUIEditor_Window1, true) guiSetVisible(GUIEditor_Label1, true) guiSetVisible(GUIEditor_Edit1, true) guiSetVisible(GUIEditor_Button1, true) showCursor ( true ) end )
  2. Come on my server you try and do it no one else can do it only me for some reason
  3. It only works for me now No one else can use it
  4. Mate is doesnt work Clientside -- Suitcase Script case = createObject(1210,0,0,0) --(object,attachto,bone,x,y,z,rx,ry,rz) local case = createObject(1210,0,0,0) --(object,attachto,bone,x,y,z,rx,ry,rz) addEvent("suitcase", true) function case(player) exports.bone_attach:attachElementToBone(case,player,12,0,0.1,0.3,0,180,0) case = createObject(1210,0,0,0) --(object,attachto,bone,x,y,z,rx,ry,rz) end addEventHandler ( "suitcase", getRootElement(), case ) addEvent("removesuitcase", true) function removebriefcase(player) case = createObject(1210,0,0,0) --(object,attachto,bone,x,y,z,rx,ry,rz) exports.bone_attach:detachElementFromBone(case) moveObject(case, 1 ,0 ,0 ,0) end addEventHandler ( "removesuitcase", getRootElement(), removebriefcase ) Serverside -- Suitcase Commands addCommandHandler("suitcase", function() triggerClientEvent ( "suitcase", getRootElement(), case ) end ) addCommandHandler("removesuitcase", function() triggerClientEvent ( "removesuitcase", getRootElement(), removebriefcase ) end )
  5. No Errors just you dont get the suitcase Client Side: -- Suitcase Script case = createObject(1210,0,0,0) --(object,attachto,bone,x,y,z,rx,ry,rz) addEvent("suitcase", true) function case(player) exports.bone_attach:attachElementToBone(case,player,12,0,0.1,0.3,0,180,0) end addEventHandler ( "suitcase", getRootElement(), case ) addEvent("removesuitcase", true) function removebriefcase(player) exports.bone_attach:detachElementFromBone(case) moveObject(case, 1 ,0 ,0 ,0) end addEventHandler ( "removesuitcase", getRootElement(), removebriefcase ) The Resource Bone_Attach Description On MTA Community ServerSide: -- Suitcase Commands addCommandHandler("suitcase", function() triggerClientEvent ( "suitcase", getRootElement(), case ) end ) addCommandHandler("removesuitcase", function() triggerClientEvent ( "removesuitcase", getRootElement(), removebriefcase ) end )
  6. Here is my script local private1 = createColPolygon(111.7880859375, 1336.2998046875, 110.7744140625, 1484.421875, 287.123046875, 1484.427734375, 288.1416015625, 1336.296875, 111.7900390625, 1336.2958984375) local theTeam = getTeamFromName("Fort Carson Police Department") local teamMembers = getPlayersInTeam(theTeam) function privatejames(thePlayer, matchingDimension) for key, value in ipairs(teamMembers) do outputChatBox("[RADIO] This is dispatch, We've have seen someone on James Brandon's Compound, Over.", value, 0, 183, 239) outputChatBox("[RADIO] Detain Him On Site, Over.", value, 0, 183, 239) end end addEventHandler("onColShapeHit", private1, privatejames)
  7. mate i mean i want to remove the element from the player so is disappears but only for that player everything i have done so far removes it from existent or removes it from everyone on the server
  8. Well I Have Tried To Use DetachElement But that just leaves it floating where you do the command and if you destoryElement It Perm. Deletes It Forever Till Script Restart
  9. Ok But Any Idea How To Destroy The Suitcase I Have Tryed destroyElement( case ) And DetachElementFromBone Or Whatever its called But It Doesnt Work.
  10. Ok lemme try this And Montiz I mean Like The Object Like A Suitcase did you use the resource?
  11. Could Someone Tell me How To Attach The Item To The Player I Have Tried And The MTA Community Description Only Tells You How To Attach It To Peds AKA NPCs/Bots Whatever But In The Video He Provides He Shows You That You Can Have It Attached To A Player but He Doesnt State How Resource: https://community.multitheftauto.com/index.php?p=resources&s=details&id=2540 Video:
  12. Did you get the resource working? or did you script frames ? if you didnt script frames could you maybe tell me how to get the resource to work?
  13. Here is my script i doesnt work too well, i cant get the rotation to set and it doesnt lock the the hand bone so when you walk it floats next to you but its still a start function suitcase(source, commandName) local x, y, z = getElementPosition ( source ) local attachedElements = getAttachedElements local case = createObject(1210, x + 0.2, y, z , 0, 0, 0) if exports.global:hasItem(source, 157) then attachElements ( case, source, 0.2, 0, 0, 0, 0, 0) exports.global:sendLocalMeAction(source, "out a briefcase and start's to carry it.") end end addCommandHandler("suitcase", suitcase)
  14. Attempt to get local result a bootlean value
  15. Yep It Works For Me But Can We Try And Stay On Topic Im Trying To Fix This MYSQL Problem Any Idea's?
  16. https://community.multitheftauto.com/index.php?p= ... ls&id=2540 https://wiki.multitheftauto.com/wiki/AttachElements 1:38 for suitcase Tank Hat From Wiki function tankHat ( source, commandName ) local x, y, z = getElementPosition ( source ) --Get the players position local tank = createVehicle ( 432, x, y, z + 5 ) --Create a tank attachElements ( tank, source, 0, 0, 5 ) --Attach the tank to the player. end addCommandHandler ( "hat", tankHat ) Edit: Might Use This Resource For Myself Edit 2: Cant Get The Resource To Work For Me Edit 3: The Resource Does Work I Just Fail
  17. I removed the extra end but you still get the (generator) expected table got nill error but at like 60 instead
  18. expected ")" @ Line 67 To Close "(" @ Line 57 Near 'end'
  19. Well Here Is The Error Everything Else Works Serverside: mysql = exports.mysql local pInfo = createPickup ( -204.19921875, 1116.7587890625, 19.7421875, 3, 1239 ); -- create marker addEventHandler ( "onResourceStart", resourceRoot, function ( ) addEventHandler ( "onPickupHit", pInfo, fnShow ); -- add handler of event 'onPickupHit' to fn 'fnShow' addCommandHandler ( "createinfo", fnCreateInfo ); -- add command 'createinfo' to fn 'fnCreateInfo' end ) function fnShow ( pPlayer ) outputChatBox ( "Welcome to Fort Carson Roleplay Server!", pPlayer ); -- output on chat some text outputChatBox ( "Our Forums Address Is mtafcrp.freeforums.org", pPlayer ); cancelEvent(); end function fnCreateInfo ( pPlayer, chCommand, ... ) if ( ... ) then if ( exports['global']:isPlayerAdmin ( pPlayer ) ) then local nX, nY, nZ = getElementPosition ( pPlayer ); local chText = table.concat ( { ... }, " " ); pInfoPickup = createPickup ( nX, nY, nZ, 3, 1239, 0.1 ); setElementData ( pInfoPickup, "Message", chText ); setElementData ( pInfoPickup, "PosX", nX ); setElementData ( pInfoPickup, "PosY", nY ); setElementData ( pInfoPickup, "PosZ", nZ ); addEventHandler ( "onPickupHit", pInfoPickup, infohit ); fnSaveInfo(); end else outputChatBox ( "SYNTAX: /" .. chCommand .. " [iNFO]", pPlayer, 255, 194, 14 ); end end function fnSaveInfo ( ) local message = getElementData ( pInfoPickup, "Message" ); local posx = getElementData ( pInfoPickup, "PosX" ); local posy = getElementData ( pInfoPickup, "PosY" ); local posz = getElementData ( pInfoPickup, "PosZ" ); exports['mysql']:query_free ( "INSERT INTO `infopoints` ( posx, posy, posz, message ) VALUES ( '" .. exports.mysql:escape_string(posx) .. "', '" .. exports.mysql:escape_string(posy) .. "', '" .. exports.mysql:escape_string(posz) .. "', '" .. exports.mysql:escape_string(message) .. "' )" ); end function infohit(thePlayer) local message = getElementData( infopointpickup,"Message") outputChatBox("" .. message .."",thePlayer) end addEventHandler("onResourceStart",resourceRoot, function () for index, infopointpickup in pairs do exports['mysql']:query_free("SELECT * FROM infopoints") do fnCreateInfo(infopointpickup["posx"], infopointpickup["posy"], infopointpickup["posz"], infopointpickup["message"]) end end end)
  20. This is nothing to do with how to load tables
  21. i Did want it for everyone since only my admins know the command only they can do it
  22. Could Someone Just tell me how to load stuff and why it doesnt save the x y and z?
  23. Lol Mate I Want People To Be Able To Customize There CJ Skin not Give Them A Helmet
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