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Posts
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Everything posted by Bussy-E
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I found a very annoying bug... When Im recording something with driving vehicle, when I play it, it spawns every single Vehicle in SA and my game crashes... Anyone knows how to fix that?
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Hey guys. I've made 2 videos about adding Custom objects in MTA. Videos: Programs you'll need: 3DS Max (2009 or 2010, but if you have other It may work too!) Col Editor 2 TXD Workshop Extra stuff you'll need: GTA Scripts for 3DS Max (Put them in 3dsmax folder\Scripts) Example resource: DOWNLOAD .................. Text that you have to put in the meta file: Text that you have to put in the .Lua file (Script): addEventHandler('onClientResourceStart', resourceRoot, function() outputChatBox ( "Test") local txd = engineLoadTXD('files/yourfilename.txd',true) engineImportTXD(txd, 2052) local dff = engineLoadDFF('files/yourfilename.dff', 0) engineReplaceModel(dff, 2052) local col = engineLoadCOL('files/yourfilename.col') engineReplaceCOL(col, 2052) engineSetModelLODDistance(2052, 500) end ) P.S. My native language is not English, so I have some mistakes, but I think you'll understand the shit I'm talking
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It's cuz you've made that some of the objects are repeating. I can fix it if you want.
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This is my new map. It's made with custom objects (Made by me).It's inspired from minecraft. Check it: DOWNLOAD
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Check the whole Community! https://community.multitheftauto.com/ Some 1 uploaded alot of DM maps without premissions. EDIT: And he's not stopping
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I'd like to present you my new map: With lots of new ideas
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Very usefull! Just amazing!
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Hope you like it. It's a bit Short, but we can make another ft soon.
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I had a team and with them we made the Creatures Vols, yes. But now I want to make my own Vols I think you need to say it>
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Hi guys. You probably don't know me (And you don't have to ). I'd like to present you my new map: It's not full of new Ideas but it has some parts that i've never seen in other maps b4. And ye I know I can't work good with decos.
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I'm not sure that's the real Hermes. NVM. Thanks for sharing, and I love We Love Pros II. It's very cool and has a lot of potential in it.
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Има ли Българи тук? Май не са много. А ако има, се представете. Нека аз започна. Аз се казвам Божидар, но в MTA се пиша |EF|Bussy-E, играя в DDC (За Race) и DKR (За FreeRoam).
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Maybe Benxamix2 is right about the maps nowadays, but I think there is a problem with the Editor. I tryed to make map with custom objects, but the collisions are getting sh*tty after placing 10-15 objects. Benox told me that in the next version collisions will be fixed, so I hope we'll have more creative maps. Anyway I don't think that's a bad map. I think it's good start for Chivas, and I'm looking forward to see how he'll improve his mapping skills.
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I think you used a lot of good ideas. Keep it up.
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Nice for vol1. Thanks for sharing
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I uploaded almost every map I've ever made.Including the Creature vols!(Which are my best maps)! Some videos: ~~_~~ DOWNLOAD~~_~~ Feel free to download them, share and don't ask me if you want to add them in your servers, just do it.
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It works!Thank you!You are awesome.Full respect for you!
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Thanks for the script fix, but it doesn't work/help...I tried to replace other object, but I can see the object only if I test the map...In the map editor I see this: The default object....
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Of course I did.Here it is: <script src="custommodels.lua" type="server" /> <file src="example.col" /> <file src="example.dff" /> <file src="example.txd" /> I think the problem is from the map editor.I think there is some map editor fixes for that, cuz I watched your video and you were just browsin' in the objects menu and finding you custom objects.
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Hey guys.Today I tried to make map with custom objects.Well I thought that will be pretty easy and simple, but the Map Editor doesn't show me the Custom object.This is the lua script I use: addEventHandler('onClientResourceStart', resourceRoot, function() local txd = engineLoadTXD("example.txd") engineImportTXD(txd, 8558) local col = engineLoadCOL("example.col") engineReplaceCOL(col, 8558) local dff = engineLoadDFF("example.dff", 0) engineReplaceModel(dff, 8558) end ) And when I try to use 8558, it shows me the original model.Please help me.
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Well, this is my new map.Enjoy it:
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Well, it's simple...How to add maps/resources if im not the host?My friend will host the server but every week I am adding new maps, and the problem is how to add them if I am admin or something?Tell me if you know, please
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Make a new folder in the addons' folder, then make a meta.xml like this: <meta> <info type="script" name="vgshseing28texture" author="Bussy-E" version="1.0.0" /> <file src="vgshseing28.txd" /> <script src="texture.lua" type="client" /> </meta> Then make a file called texture.lua function onResourceStart() vgshseing28 = engineLoadTXD ( "vgshseing28.txd" ) engineImportTXD ( vgshseing28, 8558 ) --You can also use other ID's end addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), onResourceStart) If the real vgshseing28 does not have the same txd like in the script i posted, just change the name in the script.Then just load it from the server resources.That's all
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Nice maps.You are one of my favourite mappers.
