function bastardDied( player_Wasted )
local rank = exports.race:getPlayerRank( player_Wasted )
if(rank == 2) then
local pointsToDie = 5
local playerPoints = tonumber ( loadPlayerData( player_Wasted, "points" ) )
savePlayerData( player_Wasted, "points", playerPoints + pointsToDie )
outputChatBox ( "#c0c0c0* #abcdef"..string.gsub(getPlayerName (player_Wasted),"#%x%x%x%x%x%x","").." #c0c0c0has finished this round in second place and got #abcdef5 #c0c0c0points!", root, 255, 255, 255, true )
elseif(rank == 3) then
local pointsToDie = 3
local playerPoints = tonumber ( loadPlayerData( player_Wasted, "points" ) )
savePlayerData( player_Wasted, "points", playerPoints + pointsToDie )
outputChatBox ( "#c0c0c0* #abcdef"..string.gsub(getPlayerName (player_Wasted),"#%x%x%x%x%x%x","").." #c0c0c0has finished this round in third place and got #abcdef3 #c0c0c0points!", root, 255, 255, 255, true )
elseif(rank == 4) then
local pointsToDie = 1
local playerPoints = tonumber ( loadPlayerData( player_Wasted, "points" ) )
savePlayerData( player_Wasted, "points", playerPoints - pointsToDie )
outputChatBox ( "#c0c0c0* #abcdefYou died and lost #abcdef1 #c0c0c0point!", player_wasted, 255, 255, 255, true )
elseif(rank == 5) then
local pointsToDie = 1
local playerPoints = tonumber ( loadPlayerData( player_Wasted, "points" ) )
savePlayerData( player_Wasted, "points", playerPoints - pointsToDie )
outputChatBox ( "#c0c0c0* #abcdefYou died and lost #abcdef1 #c0c0c0point!", player_wasted, 255, 255, 255, true )
elseif(rank == 6) then
local pointsToDie = 1
local playerPoints = tonumber ( loadPlayerData( player_Wasted, "points" ) )
savePlayerData( player_Wasted, "points", playerPoints - pointsToDie )
outputChatBox ( "#c0c0c0* #abcdefYou died and lost #abcdef1 #c0c0c0point!", player_wasted, 255, 255, 255, true )
elseif(rank == 7) then
local pointsToDie = 1
local playerPoints = tonumber ( loadPlayerData( player_Wasted, "points" ) )
savePlayerData( player_Wasted, "points", playerPoints - pointsToDie )
outputChatBox ( "#c0c0c0* #abcdefYou died and lost #abcdef1 #c0c0c0point!", player_wasted, 255, 255, 255, true )
elseif(rank == then
local pointsToDie = 1
local playerPoints = tonumber ( loadPlayerData( player_Wasted, "points" ) )
savePlayerData( player_Wasted, "points", playerPoints - pointsToDie )
outputChatBox ( "#c0c0c0* #abcdefYou died and lost #abcdef1 #c0c0c0point!", player_wasted, 255, 255, 255, true )
elseif(rank == 9) then
local pointsToDie = 1
local playerPoints = tonumber ( loadPlayerData( player_Wasted, "points" ) )
savePlayerData( player_Wasted, "points", playerPoints - pointsToDie )
outputChatBox ( "#c0c0c0* #abcdefYou died and lost #abcdef1 #c0c0c0point!", player_wasted, 255, 255, 255, true )
elseif(rank == 10) then
local pointsToDie = 1
local playerPoints = tonumber ( loadPlayerData( player_Wasted, "points" ) )
savePlayerData( player_Wasted, "points", playerPoints - pointsToDie )
outputChatBox ( "#c0c0c0* #abcdefYou died and lost #abcdef1 #c0c0c0point!", player_wasted, 255, 255, 255, true )
elseif(rank == 11) then
local pointsToDie = 1
local playerPoints = tonumber ( loadPlayerData( player_Wasted, "points" ) )
savePlayerData( player_Wasted, "points", playerPoints - pointsToDie )
outputChatBox ( "#c0c0c0* #abcdefYou died and lost #abcdef1 #c0c0c0point!", player_wasted, 255, 255, 255, true )
elseif(rank == 12) then
local pointsToDie = 1
local playerPoints = tonumber ( loadPlayerData( player_Wasted, "points" ) )
savePlayerData( player_Wasted, "points", playerPoints - pointsToDie )
outputChatBox ( "#c0c0c0* #abcdefYou died and lost #abcdef1 #c0c0c0point!", player_wasted, 255, 255, 255, true )
elseif(rank == 13) then
local pointsToDie = 1
local playerPoints = tonumber ( loadPlayerData( player_Wasted, "points" ) )
savePlayerData( player_Wasted, "points", playerPoints - pointsToDie )
outputChatBox ( "#c0c0c0* #abcdefYou died and lost #abcdef1 #c0c0c0point!", player_wasted, 255, 255, 255, true )
elseif(rank == 14) then
local pointsToDie = 1
local playerPoints = tonumber ( loadPlayerData( player_Wasted, "points" ) )
savePlayerData( player_Wasted, "points", playerPoints - pointsToDie )
outputChatBox ( "#c0c0c0* #abcdefYou died and lost #abcdef1 #c0c0c0point!", player_wasted, 255, 255, 255, true )
elseif(rank == 15) then
local pointsToDie = 1
local playerPoints = tonumber ( loadPlayerData( player_Wasted, "points" ) )
savePlayerData( player_Wasted, "points", playerPoints - pointsToDie )
outputChatBox ( "#c0c0c0* #abcdefYou died and lost #abcdef1 #c0c0c0point!", player_wasted, 255, 255, 255, true )
elseif(rank == 16) then
local pointsToDie = 1
local playerPoints = tonumber ( loadPlayerData( player_Wasted, "points" ) )
savePlayerData( player_Wasted, "points", playerPoints - pointsToDie )
outputChatBox ( "#c0c0c0* #abcdefYou died and lost #abcdef1 #c0c0c0point!", player_wasted, 255, 255, 255, true )
elseif(rank == 17) then
local pointsToDie = 1
local playerPoints = tonumber ( loadPlayerData( player_Wasted, "points" ) )
savePlayerData( player_Wasted, "points", playerPoints - pointsToDie )
outputChatBox ( "#c0c0c0* #abcdefYou died and lost #abcdef1 #c0c0c0point!", player_wasted, 255, 255, 255, true )
elseif(rank == 18) then
local pointsToDie = 1
local playerPoints = tonumber ( loadPlayerData( player_Wasted, "points" ) )
savePlayerData( player_Wasted, "points", playerPoints - pointsToDie )
outputChatBox ( "#c0c0c0* #abcdefYou died and lost #abcdef1 #c0c0c0point!", player_wasted, 255, 255, 255, true )
elseif(rank == 19) then
local pointsToDie = 1
local playerPoints = tonumber ( loadPlayerData( player_Wasted, "points" ) )
savePlayerData( player_Wasted, "points", playerPoints - pointsToDie )
outputChatBox ( "#c0c0c0* #abcdefYou died and lost #abcdef1 #c0c0c0point!", player_wasted, 255, 255, 255, true )
elseif(rank == 20) then
local pointsToDie = 1
local playerPoints = tonumber ( loadPlayerData( player_Wasted, "points" ) )
savePlayerData( player_Wasted, "points", playerPoints - pointsToDie )
outputChatBox ( "#c0c0c0* #abcdefYou died and lost #abcdef1 #c0c0c0point!", player_wasted, 255, 255, 255, true )
elseif(rank == 21) then
local pointsToDie = 1
local playerPoints = tonumber ( loadPlayerData( player_Wasted, "points" ) )
savePlayerData( player_Wasted, "points", playerPoints - pointsToDie )
outputChatBox ( "#c0c0c0* #abcdefYou died and lost #abcdef1 #c0c0c0point!", player_wasted, 255, 255, 255, true )
elseif(rank == 22) then
local pointsToDie = 1
local playerPoints = tonumber ( loadPlayerData( player_Wasted, "points" ) )
savePlayerData( player_Wasted, "points", playerPoints - pointsToDie )
outputChatBox ( "#c0c0c0* #abcdefYou died and lost #abcdef1 #c0c0c0point!", player_wasted, 255, 255, 255, true )
elseif(rank == 23) then
local pointsToDie = 1
local playerPoints = tonumber ( loadPlayerData( player_Wasted, "points" ) )
savePlayerData( player_Wasted, "points", playerPoints - pointsToDie )
outputChatBox ( "#c0c0c0* #abcdefYou died and lost #abcdef1 #c0c0c0point!", player_wasted, 255, 255, 255, true )
elseif(rank == 24) then
local pointsToDie = 1
local playerPoints = tonumber ( loadPlayerData( player_Wasted, "points" ) )
savePlayerData( player_Wasted, "points", playerPoints - pointsToDie )
outputChatBox ( "#c0c0c0* #abcdefYou died and lost #abcdef1 #c0c0c0point!", player_wasted, 255, 255, 255, true )
elseif(rank == 25) then
local pointsToDie = 1
local playerPoints = tonumber ( loadPlayerData( player_Wasted, "points" ) )
savePlayerData( player_Wasted, "points", playerPoints - pointsToDie )
outputChatBox ( "#c0c0c0* #abcdefYou died and lost #abcdef1 #c0c0c0point!", player_wasted, 255, 255, 255, true )
elseif(rank == 26) then
local pointsToDie = 1
local playerPoints = tonumber ( loadPlayerData( player_Wasted, "points" ) )
savePlayerData( player_Wasted, "points", playerPoints - pointsToDie )
outputChatBox ( "#c0c0c0* #abcdefYou died and lost #abcdef1 #c0c0c0point!", player_wasted, 255, 255, 255, true )
elseif(rank == 27) then
local pointsToDie = 1
local playerPoints = tonumber ( loadPlayerData( player_Wasted, "points" ) )
savePlayerData( player_Wasted, "points", playerPoints - pointsToDie )
outputChatBox ( "#c0c0c0* #abcdefYou died and lost #abcdef1 #c0c0c0point!", player_wasted, 255, 255, 255, true )
elseif(rank == 28) then
local pointsToDie = 1
local playerPoints = tonumber ( loadPlayerData( player_Wasted, "points" ) )
savePlayerData( player_Wasted, "points", playerPoints - pointsToDie )
outputChatBox ( "#c0c0c0* #abcdefYou died and lost #abcdef1 #c0c0c0point!", player_wasted, 255, 255, 255, true )
elseif(rank == 29) then
local pointsToDie = 1
local playerPoints = tonumber ( loadPlayerData( player_Wasted, "points" ) )
savePlayerData( player_Wasted, "points", playerPoints - pointsToDie )
outputChatBox ( "#c0c0c0* #abcdefYou died and lost #abcdef1 #c0c0c0point!", player_wasted, 255, 255, 255, true )
elseif(rank == 30) then
local pointsToDie = 1
local playerPoints = tonumber ( loadPlayerData( player_Wasted, "points" ) )
savePlayerData( player_Wasted, "points", playerPoints - pointsToDie )
outputChatBox ( "#c0c0c0* #abcdefYou died and lost #abcdef1 #c0c0c0point!", player_wasted, 255, 255, 255, true )
end
end
addEventHandler("onPlayerWasted", getRootElement(), bastardDied)