I'm trying to save weapons, ammo, skin and money when the player dies and everything (also position, health and armor) when he quits.
I'm not getting anything on debug, it's not saving anything, I tried setting data with runcode and it also doesn't load it...
no idea of how to fix it...
Could anyone help me please?
function createTeamOnStart ()
Owner = createTeam ( "Owner", 150, 150, 150 )
Admins = createTeam ( "Admins", 200, 0, 0 )
Moderators = createTeam ( "Moderators", 190, 190, 0 )
Players = createTeam ( "Players", 30, 180, 0 )
end
addEventHandler("onResourceStart", resourceRoot, createTeamOnStart)
function playerSpawnSettings (thePreviousAccount, theCurrentAccount, autoLogin)
if not (isGuestAccount (getPlayerAccount (source)) ) then
local accountData = getAccountData (theCurrentAccount, "funmodev2-money")
if (accountData) then
local playerMoney = getAccountData (theCurrentAccount, "funmodev2-money")
local playerSkin = getAccountData (theCurrentAccount, "funmodev2-skin")
local playerHealth = getAccountData (theCurrentAccount, "funmodev2-health")
local playerArmor = getAccountData (theCurrentAccount, "funmodev2-armor")
local playerX = getAccountData (theCurrentAccount, "funmodev2-x")
local playerY = getAccountData (theCurrentAccount, "funmodev2-y")
local playerZ = getAccountData (theCurrentAccount, "funmodev2-z")
local playerInt = getAccountData (theCurrentAccount, "funmodev2-int")
local playerDim = getAccountData (theCurrentAccount, "funmodev2-dim")
local playerWanted = getAccountData (theCurrentAccount, "funmodev2-wantedlevel")
local playerTeam = getAccountData (theCurrentAccount, "funmodev2-Team")
local playerWeaponID0 = getAccountData (theCurrentAccount, "funmodev2-weaponID0")
local playerWeaponID1 = getAccountData (theCurrentAccount, "funmodev2-weaponID1")
local playerWeaponID2 = getAccountData (theCurrentAccount, "funmodev2-weaponID2")
local playerWeaponID3 = getAccountData (theCurrentAccount, "funmodev2-weaponID3")
local playerWeaponID4 = getAccountData (theCurrentAccount, "funmodev2-weaponID4")
local playerWeaponID5 = getAccountData (theCurrentAccount, "funmodev2-weaponID5")
local playerWeaponID6 = getAccountData (theCurrentAccount, "funmodev2-weaponID6")
local playerWeaponID7 = getAccountData (theCurrentAccount, "funmodev2-weaponID7")
local playerWeaponID8 = getAccountData (theCurrentAccount, "funmodev2-weaponID8")
local playerWeaponID9 = getAccountData (theCurrentAccount, "funmodev2-weaponID9")
local playerWeaponID10 = getAccountData (theCurrentAccount, "funmodev2-weaponID10")
local playerWeaponID11 = getAccountData (theCurrentAccount, "funmodev2-weaponID11")
local playerWeaponID12 = getAccountData (theCurrentAccount, "funmodev2-weaponID12")
local playerWeaponAmmo0 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo0")
local playerWeaponAmmo1 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo1")
local playerWeaponAmmo2 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo2")
local playerWeaponAmmo3 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo3")
local playerWeaponAmmo4 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo4")
local playerWeaponAmmo5 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo5")
local playerWeaponAmmo6 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo6")
local playerWeaponAmmo7 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo7")
local playerWeaponAmmo8 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo8")
local playerWeaponAmmo9 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo9")
local playerWeaponAmmo10 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo10")
local playerWeaponAmmo11 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo11")
local playerWeaponAmmo12 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo12")
spawnPlayer (source, playerX, playerY, playerZ +1, 0, playerSkin, playerInt, playerDim)
setPlayerMoney (source, playerMoney)
setTimer (setElementHealth, 50, 1, source, playerHealth)
setTimer (setPedArmor, 50, 1, source, playerArmor)
setTimer (setPlayerWantedLevel, 50, 1, source, playerWanted)
giveWeapon(source, playerWeaponID0, playerWeaponAmmo0)
giveWeapon(source, playerWeaponID1, playerWeaponAmmo1)
giveWeapon(source, playerWeaponID2, playerWeaponAmmo2)
giveWeapon(source, playerWeaponID3, playerWeaponAmmo3)
giveWeapon(source, playerWeaponID4, playerWeaponAmmo4)
giveWeapon(source, playerWeaponID5, playerWeaponAmmo5)
giveWeapon(source, playerWeaponID6, playerWeaponAmmo6)
giveWeapon(source, playerWeaponID7, playerWeaponAmmo7)
giveWeapon(source, playerWeaponID8, playerWeaponAmmo8)
giveWeapon(source, playerWeaponID9, playerWeaponAmmo9)
giveWeapon(source, playerWeaponID10, playerWeaponAmmo10)
giveWeapon(source, playerWeaponID11, playerWeaponAmmo11)
giveWeapon(source, playerWeaponID12, playerWeaponAmmo12)
setCameraTarget (source, source)
fadeCamera(source, true, 2.0)
else
spawnPlayer (source, -551, 2594, 54, 270,285, 0, 0)
setElementPosition ( source, -551, 2594, 54)
setCameraTarget(source, source)
showChat(source, true)
createBlipAttachedTo ( source, 0 )
end
function teamset ()
if isObjectInACLGroup("user."..getAccountName(getPlayerAccount(source)), aclGetGroup("Console")) then
setPlayerTeam(source, Owner or getTeamFromName("Owner"))
playerSpawnSettings ()
elseif isObjectInACLGroup("user."..getAccountName(getPlayerAccount(source)), aclGetGroup("Moderator")) then
setPlayerTeam(source, Moderators or getTeamFromName("Moderators"))
playerSpawnSettings ()
elseif isObjectInACLGroup("user."..getAccountName(getPlayerAccount(source)), aclGetGroup("Admin")) then
setPlayerTeam(source, Admins or getTeamFromName("Admins"))
playerSpawnSettings ()
elseif isObjectInACLGroup("user."..getAccountName(getPlayerAccount(source)), aclGetGroup("Everyone")) then
setPlayerTeam(source, Players or getTeamFromName("Players"))
playerSpawnSettings ()
elseif not isObjectInACLGroup("user."..getAccountName(getPlayerAccount(source)), aclGetGroup("Everyone")) then
setPlayerTeam(source, Players or getTeamFromName("Players"))
playerSpawnSettings ()
end
end
addEventHandler("onPlayerLogin",root, teamset )
addEventHandler("onPlayerLogout",root, teamset )
function onQuit (quitType, reason, responsibleElement)
if not (isGuestAccount (getPlayerAccount (source))) then
account = getPlayerAccount (source)
if (account) then
local x,y,z = getElementPosition (source)
setAccountData (account, "funmodev2-money", tostring (getPlayerMoney (source)))
setAccountData (account, "funmodev2-skin", tostring (getPedSkin (source)))
setAccountData (account, "funmodev2-health", tostring (getElementHealth (source)))
setAccountData (account, "funmodev2-armor", tostring (getPedArmor (source)))
setAccountData (account, "funmodev2-R", r)
setAccountData (account, "funmodev2-G", g)
setAccountData (account, "funmodev2-B", b)
setAccountData (account, "funmodev2-x", x)
setAccountData (account, "funmodev2-y", y)
setAccountData (account, "funmodev2-z", z)
setAccountData (account, "funmodev2-int", getElementInterior (source))
setAccountData (account, "funmodev2-dim", getElementDimension (source))
setAccountData (account, "funmodev2-wantedlevel", getPlayerWantedLevel (source))
setAccountData (account, "funmodev2-weaponID0", getPedWeapon (source, 0))
setAccountData (account, "funmodev2-weaponID1", getPedWeapon (source, 1))
setAccountData (account, "funmodev2-weaponID2", getPedWeapon (source, 2))
setAccountData (account, "funmodev2-weaponID3", getPedWeapon (source, 3))
setAccountData (account, "funmodev2-weaponID4", getPedWeapon (source, 4))
setAccountData (account, "funmodev2-weaponID5", getPedWeapon (source, 5))
setAccountData (account, "funmodev2-weaponID6", getPedWeapon (source, 6))
setAccountData (account, "funmodev2-weaponID7", getPedWeapon (source, 7))
setAccountData (account, "funmodev2-weaponID8", getPedWeapon (source, 8 ))
setAccountData (account, "funmodev2-weaponID9", getPedWeapon (source, 9))
setAccountData (account, "funmodev2-weaponID10", getPedWeapon (source, 10))
setAccountData (account, "funmodev2-weaponID11", getPedWeapon (source, 11))
setAccountData (account, "funmodev2-weaponID12", getPedWeapon (source, 12))
setAccountData (account, "funmodev2-weaponAmmo0", getPedTotalAmmo (source, 0))
setAccountData (account, "funmodev2-weaponAmmo1", getPedTotalAmmo (source, 1))
setAccountData (account, "funmodev2-weaponAmmo2", getPedTotalAmmo (source, 2))
setAccountData (account, "funmodev2-weaponAmmo3", getPedTotalAmmo (source, 3))
setAccountData (account, "funmodev2-weaponAmmo4", getPedTotalAmmo (source, 4))
setAccountData (account, "funmodev2-weaponAmmo5", getPedTotalAmmo (source, 5))
setAccountData (account, "funmodev2-weaponAmmo6", getPedTotalAmmo (source, 6))
setAccountData (account, "funmodev2-weaponAmmo7", getPedTotalAmmo (source, 7))
setAccountData (account, "funmodev2-weaponAmmo8", getPedTotalAmmo (source, 8 ))
setAccountData (account, "funmodev2-weaponAmmo9", getPedTotalAmmo (source, 9))
setAccountData (account, "funmodev2-weaponAmmo10", getPedTotalAmmo (source, 10))
setAccountData (account, "funmodev2-weaponAmmo11", getPedTotalAmmo (source, 11))
setAccountData (account, "funmodev2-weaponAmmo12", getPedTotalAmmo (source, 12))
end
end
end
addEventHandler ("onPlayerQuit", root, onQuit)
function onWasted(totalAmmo, killer, killerWeapon, bodypart, stealth)
if not( isGuestAccount (getPlayerAccount(source)) ) then
fadeCamera (source, false)
setTimer (spawnPlayer, 1000, 1, source, -551, 2594, 54, 0, getPedSkin (source), 0, 0, getPlayerTeam(source))
setTimer (setCameraTarget, 1250, 1, source, source)
setTimer (fadeCamera, 2000, 1, source, true)
setTimer( function()
for i=0, 12 do
local weapon = getPedWeapon(source, i)
local ammo = getPedTotalAmmo(source, i)
setTimer(giveWeapon, 2100, 1, source, weapon, ammo)
end
end
end
addEventHandler ("onPlayerWasted", root, onWasted)
Thanks!