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Freddy123

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Everything posted by Freddy123

  1. What do you mean "squid?" https://wiki.multitheftauto.com/wiki/Using_Squid_to_speed_up_resource_downloads
  2. Can squid be used for it ? If yes, how ? EDIT: I don't want to use an external link.
  3. How can I separate resources download? So the player can join and play the server while the mods are downloading. All from inside the server, ain't having an external link for downloading...
  4. Unzip lavafl_ctrl and lavaflood folders into your resources folder. Just unzip them...
  5. Wow!! que pequeño detalle pero ahora lo conosco gracias a ti, muchisimas gracias en verdad De nada. Si tienes algún problema mas no olvides en postearlo.
  6. Prueba añadiendo: showCursor(false) guiSetVisible( PANEL, false ) guiWindowSetSizable( PANEL, false ) guiWindowSetMovable( PANEL, false ) así no se vera la ventana al empezar el script, de paso tampoco enseñara el ratón y hará que no la puedas mover ni cambiar el tamaño.
  7. Libraries are missing. Follow this steps to install them. https://wiki.multitheftauto.com/wiki/Bui ... _GNU_Linux
  8. De nada solo era para referirme a la distancia de coordenadas... digamos que un metro es un punto de las coordenadas.. por ejemplo de 1 a 2 es un metro.. a lo de anchura y altura me refiero mirando el mapa desde arriba... como cuando aprietas F11...
  9. Use this script. https://community.multitheftauto.com/index.php?p=resources&s=details&id=44
  10. usa esto https://wiki.multitheftauto.com/wiki/CreateRadarArea no necesita mas que meterle las coordenadas ejemplo te situas en el lado izquierdo abajo de la zona que quieras crear (mirando al norte) local area1 = createRadarArea(posicionX,posicionY,Anchura en mts,Alturaen mts, colorrojo (0-255),colorverde,colorazul,transparencia (0-255) )
  11. Freddy123

    respawn

    prueba con function cuandoMuere() spawnPlayer (source, x, y, z, rotacion, skinID, 0, 0) setCameraTarget(source, source) showChat(source, true) end function timer() setTimer ( cuandoMuere, tiempo en milisegundos, 1) end addEventHandler ("onPlayerWasted", getRootElement(), timer)
  12. exec /root/mtasa-blue/mta-server <- You must first execute the server application in console using this command and the directory... for example, that's my default directory. Steps: If you got screen installed on linux, use screen -S windowname first, that's for creating a static window so it will stay always online. Then use exec /root/mtasa-blue/mta-server or change the directory if it's different. After that you will have yor server running, whenever you want to stop your computer just close that window, nothing will happen to your server. Whenever you want to get that screen again just use screen -r windowname and the server window will come up.
  13. Freddy123

    respawn

    Prueba creando un script con este codigo. function cuandoMuere() spawnPlayer (source, x, y, z, rotacion, skinID, 0, 0) setCameraTarget(source, source) showChat(source, true) addEventHandler ("onPlayerWasted", getRootElement(), cuandoMuere) le cambias la posicion x, y ,z, la rotación y el skin.
  14. it says that because there's no meta.xml in the resource file..
  15. did you check 'openports' in console ?
  16. check if this one http://www1.amalnet.k12.il/kiryathaim/profession/pc/DocLib4/Using-ipconfig-all-cmd-to-see-IP-address-of-a-network-card-in-Windows-Vista.jpg and this one http://imageshack.us/f/585/dsdfz.png/ are the same.
  17. When you go to router opened ports the specified local IP must be the one you have. If someone else connected to your router while you had your computer off it might have changed . try going execute -> cmd -> ipconfig/all -> find LAN Adaptator configuration and look for IPv4 or something like that. Check if the one specified in the router opened ports and that one I told you are the same. PS: If you did not understand some step just reply and I'll try to explain that step better.
  18. Ok.. fixed something.. now it saves when quit and also saves weapons and skin when die.. Now the problem is when people gets in the server again... everything gets lost.. got this from debug [22:23:18] WARNING: [gamemodes]/[play]/play/teams.lua:12: Bad argument @ 'getAccountData' [Expected account at argument 1, got nil] function playerSpawnSettings (thePreviousAccount, theCurrentAccount, autoLogin) if not (isGuestAccount ( getPlayerAccount (source)) ) then local accountData = getAccountData (getPlayerAccount (source), "funmodev2-money") -- LINE 12 -- if (accountData) then local playerMoney = getAccountData (theCurrentAccount, "funmodev2-money") ...
  19. "None" author="Freddy" description="None" version="1.0" type="gamemode"> -- this is the one which the script is in --
  20. I'm trying to save weapons, ammo, skin and money when the player dies and everything (also position, health and armor) when he quits. I'm not getting anything on debug, it's not saving anything, I tried setting data with runcode and it also doesn't load it... no idea of how to fix it... Could anyone help me please? function createTeamOnStart () Owner = createTeam ( "Owner", 150, 150, 150 ) Admins = createTeam ( "Admins", 200, 0, 0 ) Moderators = createTeam ( "Moderators", 190, 190, 0 ) Players = createTeam ( "Players", 30, 180, 0 ) end addEventHandler("onResourceStart", resourceRoot, createTeamOnStart) function playerSpawnSettings (thePreviousAccount, theCurrentAccount, autoLogin) if not (isGuestAccount (getPlayerAccount (source)) ) then local accountData = getAccountData (theCurrentAccount, "funmodev2-money") if (accountData) then local playerMoney = getAccountData (theCurrentAccount, "funmodev2-money") local playerSkin = getAccountData (theCurrentAccount, "funmodev2-skin") local playerHealth = getAccountData (theCurrentAccount, "funmodev2-health") local playerArmor = getAccountData (theCurrentAccount, "funmodev2-armor") local playerX = getAccountData (theCurrentAccount, "funmodev2-x") local playerY = getAccountData (theCurrentAccount, "funmodev2-y") local playerZ = getAccountData (theCurrentAccount, "funmodev2-z") local playerInt = getAccountData (theCurrentAccount, "funmodev2-int") local playerDim = getAccountData (theCurrentAccount, "funmodev2-dim") local playerWanted = getAccountData (theCurrentAccount, "funmodev2-wantedlevel") local playerTeam = getAccountData (theCurrentAccount, "funmodev2-Team") local playerWeaponID0 = getAccountData (theCurrentAccount, "funmodev2-weaponID0") local playerWeaponID1 = getAccountData (theCurrentAccount, "funmodev2-weaponID1") local playerWeaponID2 = getAccountData (theCurrentAccount, "funmodev2-weaponID2") local playerWeaponID3 = getAccountData (theCurrentAccount, "funmodev2-weaponID3") local playerWeaponID4 = getAccountData (theCurrentAccount, "funmodev2-weaponID4") local playerWeaponID5 = getAccountData (theCurrentAccount, "funmodev2-weaponID5") local playerWeaponID6 = getAccountData (theCurrentAccount, "funmodev2-weaponID6") local playerWeaponID7 = getAccountData (theCurrentAccount, "funmodev2-weaponID7") local playerWeaponID8 = getAccountData (theCurrentAccount, "funmodev2-weaponID8") local playerWeaponID9 = getAccountData (theCurrentAccount, "funmodev2-weaponID9") local playerWeaponID10 = getAccountData (theCurrentAccount, "funmodev2-weaponID10") local playerWeaponID11 = getAccountData (theCurrentAccount, "funmodev2-weaponID11") local playerWeaponID12 = getAccountData (theCurrentAccount, "funmodev2-weaponID12") local playerWeaponAmmo0 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo0") local playerWeaponAmmo1 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo1") local playerWeaponAmmo2 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo2") local playerWeaponAmmo3 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo3") local playerWeaponAmmo4 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo4") local playerWeaponAmmo5 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo5") local playerWeaponAmmo6 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo6") local playerWeaponAmmo7 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo7") local playerWeaponAmmo8 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo8") local playerWeaponAmmo9 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo9") local playerWeaponAmmo10 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo10") local playerWeaponAmmo11 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo11") local playerWeaponAmmo12 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo12") spawnPlayer (source, playerX, playerY, playerZ +1, 0, playerSkin, playerInt, playerDim) setPlayerMoney (source, playerMoney) setTimer (setElementHealth, 50, 1, source, playerHealth) setTimer (setPedArmor, 50, 1, source, playerArmor) setTimer (setPlayerWantedLevel, 50, 1, source, playerWanted) giveWeapon(source, playerWeaponID0, playerWeaponAmmo0) giveWeapon(source, playerWeaponID1, playerWeaponAmmo1) giveWeapon(source, playerWeaponID2, playerWeaponAmmo2) giveWeapon(source, playerWeaponID3, playerWeaponAmmo3) giveWeapon(source, playerWeaponID4, playerWeaponAmmo4) giveWeapon(source, playerWeaponID5, playerWeaponAmmo5) giveWeapon(source, playerWeaponID6, playerWeaponAmmo6) giveWeapon(source, playerWeaponID7, playerWeaponAmmo7) giveWeapon(source, playerWeaponID8, playerWeaponAmmo8) giveWeapon(source, playerWeaponID9, playerWeaponAmmo9) giveWeapon(source, playerWeaponID10, playerWeaponAmmo10) giveWeapon(source, playerWeaponID11, playerWeaponAmmo11) giveWeapon(source, playerWeaponID12, playerWeaponAmmo12) setCameraTarget (source, source) fadeCamera(source, true, 2.0) else spawnPlayer (source, -551, 2594, 54, 270,285, 0, 0) setElementPosition ( source, -551, 2594, 54) setCameraTarget(source, source) showChat(source, true) createBlipAttachedTo ( source, 0 ) end function teamset () if isObjectInACLGroup("user."..getAccountName(getPlayerAccount(source)), aclGetGroup("Console")) then setPlayerTeam(source, Owner or getTeamFromName("Owner")) playerSpawnSettings () elseif isObjectInACLGroup("user."..getAccountName(getPlayerAccount(source)), aclGetGroup("Moderator")) then setPlayerTeam(source, Moderators or getTeamFromName("Moderators")) playerSpawnSettings () elseif isObjectInACLGroup("user."..getAccountName(getPlayerAccount(source)), aclGetGroup("Admin")) then setPlayerTeam(source, Admins or getTeamFromName("Admins")) playerSpawnSettings () elseif isObjectInACLGroup("user."..getAccountName(getPlayerAccount(source)), aclGetGroup("Everyone")) then setPlayerTeam(source, Players or getTeamFromName("Players")) playerSpawnSettings () elseif not isObjectInACLGroup("user."..getAccountName(getPlayerAccount(source)), aclGetGroup("Everyone")) then setPlayerTeam(source, Players or getTeamFromName("Players")) playerSpawnSettings () end end addEventHandler("onPlayerLogin",root, teamset ) addEventHandler("onPlayerLogout",root, teamset ) function onQuit (quitType, reason, responsibleElement) if not (isGuestAccount (getPlayerAccount (source))) then account = getPlayerAccount (source) if (account) then local x,y,z = getElementPosition (source) setAccountData (account, "funmodev2-money", tostring (getPlayerMoney (source))) setAccountData (account, "funmodev2-skin", tostring (getPedSkin (source))) setAccountData (account, "funmodev2-health", tostring (getElementHealth (source))) setAccountData (account, "funmodev2-armor", tostring (getPedArmor (source))) setAccountData (account, "funmodev2-R", r) setAccountData (account, "funmodev2-G", g) setAccountData (account, "funmodev2-B", b) setAccountData (account, "funmodev2-x", x) setAccountData (account, "funmodev2-y", y) setAccountData (account, "funmodev2-z", z) setAccountData (account, "funmodev2-int", getElementInterior (source)) setAccountData (account, "funmodev2-dim", getElementDimension (source)) setAccountData (account, "funmodev2-wantedlevel", getPlayerWantedLevel (source)) setAccountData (account, "funmodev2-weaponID0", getPedWeapon (source, 0)) setAccountData (account, "funmodev2-weaponID1", getPedWeapon (source, 1)) setAccountData (account, "funmodev2-weaponID2", getPedWeapon (source, 2)) setAccountData (account, "funmodev2-weaponID3", getPedWeapon (source, 3)) setAccountData (account, "funmodev2-weaponID4", getPedWeapon (source, 4)) setAccountData (account, "funmodev2-weaponID5", getPedWeapon (source, 5)) setAccountData (account, "funmodev2-weaponID6", getPedWeapon (source, 6)) setAccountData (account, "funmodev2-weaponID7", getPedWeapon (source, 7)) setAccountData (account, "funmodev2-weaponID8", getPedWeapon (source, 8 )) setAccountData (account, "funmodev2-weaponID9", getPedWeapon (source, 9)) setAccountData (account, "funmodev2-weaponID10", getPedWeapon (source, 10)) setAccountData (account, "funmodev2-weaponID11", getPedWeapon (source, 11)) setAccountData (account, "funmodev2-weaponID12", getPedWeapon (source, 12)) setAccountData (account, "funmodev2-weaponAmmo0", getPedTotalAmmo (source, 0)) setAccountData (account, "funmodev2-weaponAmmo1", getPedTotalAmmo (source, 1)) setAccountData (account, "funmodev2-weaponAmmo2", getPedTotalAmmo (source, 2)) setAccountData (account, "funmodev2-weaponAmmo3", getPedTotalAmmo (source, 3)) setAccountData (account, "funmodev2-weaponAmmo4", getPedTotalAmmo (source, 4)) setAccountData (account, "funmodev2-weaponAmmo5", getPedTotalAmmo (source, 5)) setAccountData (account, "funmodev2-weaponAmmo6", getPedTotalAmmo (source, 6)) setAccountData (account, "funmodev2-weaponAmmo7", getPedTotalAmmo (source, 7)) setAccountData (account, "funmodev2-weaponAmmo8", getPedTotalAmmo (source, 8 )) setAccountData (account, "funmodev2-weaponAmmo9", getPedTotalAmmo (source, 9)) setAccountData (account, "funmodev2-weaponAmmo10", getPedTotalAmmo (source, 10)) setAccountData (account, "funmodev2-weaponAmmo11", getPedTotalAmmo (source, 11)) setAccountData (account, "funmodev2-weaponAmmo12", getPedTotalAmmo (source, 12)) end end end addEventHandler ("onPlayerQuit", root, onQuit) function onWasted(totalAmmo, killer, killerWeapon, bodypart, stealth) if not( isGuestAccount (getPlayerAccount(source)) ) then fadeCamera (source, false) setTimer (spawnPlayer, 1000, 1, source, -551, 2594, 54, 0, getPedSkin (source), 0, 0, getPlayerTeam(source)) setTimer (setCameraTarget, 1250, 1, source, source) setTimer (fadeCamera, 2000, 1, source, true) setTimer( function() for i=0, 12 do local weapon = getPedWeapon(source, i) local ammo = getPedTotalAmmo(source, i) setTimer(giveWeapon, 2100, 1, source, weapon, ammo) end end end addEventHandler ("onPlayerWasted", root, onWasted) Thanks!
  21. Thanks it worked! But.. isn't that the same as I got but doubled ? EDIT: oh I see it now, you changed the element.
  22. Hi, I'm having problems with my spawn script, whenever a player gets timed out his blip doesn't get removed. This is my actual code: function createTeamOnStart () Owner = createTeam ( "Owner", 150, 150, 150 ) Admins = createTeam ( "Admins", 200, 0, 0 ) Moderators = createTeam ( "Moderators", 190, 190, 0 ) Players = createTeam ( "Players", 30, 180, 0 ) end addEventHandler("onResourceStart", resourceRoot, createTeamOnStart) function teamset () if isObjectInACLGroup("user."..getAccountName(getPlayerAccount(source)), aclGetGroup("Console")) then setPlayerTeam(source, Owner or getTeamFromName("Owner")) spawnPlayer (source, -551, 2594, 54, 270,285, 0, 0) setElementPosition ( source, -551, 2594, 54) setCameraTarget(source, source) showChat(source, true) createBlipAttachedTo ( source, 0 ) elseif isObjectInACLGroup("user."..getAccountName(getPlayerAccount(source)), aclGetGroup("Moderator")) then setPlayerTeam(source, Moderators or getTeamFromName("Moderators")) spawnPlayer (source, -551, 2594, 54, 270,285, 0, 0) setElementPosition ( source, -551, 2594, 54) setCameraTarget(source, source) showChat(source, true) createBlipAttachedTo ( source, 0 ) elseif isObjectInACLGroup("user."..getAccountName(getPlayerAccount(source)), aclGetGroup("Admin")) then setPlayerTeam(source, Admins or getTeamFromName("Admins")) spawnPlayer (source, -551, 2594, 54, 270,285, 0, 0) setElementPosition ( source, -551, 2594, 54) setCameraTarget(source, source) showChat(source, true) createBlipAttachedTo ( source, 0 ) elseif isObjectInACLGroup("user."..getAccountName(getPlayerAccount(source)), aclGetGroup("Everyone")) then setPlayerTeam(source, Players or getTeamFromName("Players")) spawnPlayer (source, -551, 2594, 54, 270,285, 0, 0) setElementPosition ( source, -551, 2594, 54) setCameraTarget(source, source) showChat(source, true) createBlipAttachedTo ( source, 0 ) elseif not isObjectInACLGroup("user."..getAccountName(getPlayerAccount(source)), aclGetGroup("Everyone")) then setPlayerTeam(source, Players or getTeamFromName("Players")) spawnPlayer (source, -551, 2594, 54, 270,285, 0, 0) setElementPosition ( source, -551, 2594, 54) setCameraTarget(source, source) showChat(source, true) createBlipAttachedTo ( source, 0 ) end end addEventHandler("onPlayerLogin",root, teamset ) addEventHandler("onPlayerLogout",root, teamset ) addEventHandler( "onPlayerWasted", getRootElement( ), function() setTimer ( fadeCamera, 500, 1, source, true, 1 ) setTimer( spawnPlayer, 2000, 1, source, -551, 2594, 54 ) end ) function destroyBlipsAttachedTo(player) local attached = getAttachedElements ( player ) if ( attached ) then for k,element in ipairs(attached) do if getElementType ( element ) == "blip" then destroyElement ( element ) end end end end addEventHandler("onPlayerQuit",getRootElement(),destroyBlipsAttachedTo) addEventHandler("onResourceStop",getRootElement(),destroyBlipsAttachedTo) Debugscript says: [21:08:15] WARNING: [gamemodes]/[play]/play/teams.lua:57: Bad argument @ 'getAtt achedElements' [Expected element at argument 1, got string 'Timed out'] Thanks for helping.
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