
tim260
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Everything posted by tim260
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Thanks mate it worked, does there excist to lock a car to ONE person and then ONE car and not like if i buy one in shop it says this car is only blablabla... but like ony cheetah (3) ( placed in map editor ) is for him. you know what im saying ?
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militaryVehicles = { [523]=true,[598]=true,[596]=true,[597]=true,[490]=true, [470]=true } militaryTeams = {["Military"]=true,["Naval"]=true} function militaryenterVehicle ( player, seat, jacked ) if ( militaryVehicles[getElementModel ( source )] ) and ( getPlayerTeam( player ) ) and ( not militaryTeams[getTeamName(getPlayerTeam( player ))] ) and ( seat == 0 ) then outputChatBox ( "You aren't a Military , you mayn't drive this.", player ) --and tell the player why cancelEvent() end end addEventHandler ( "onVehicleStartEnter", getRootElement(), militaryenterVehicle ) This is my vehicle testrictment script, how can i restrict it to a skin and not a team .... EDIT : also how do i add the thing that if spawn set team Geusts -- Settings for when a player joins -- XYZ coördinates local joinX = 0.0 local joinY = 0.0 local joinZ = 0.0 -- Weapon and ammo local joinWeapon = 22 local joinAmmo = 200 -- Message when player joins local joinMessage = "Welcome to this server." -- Skin that player gets local joinSkin = 0 -- Settings for when a player dies -- XYZ coördinates local spawnX = 0.0 local spawnY = 0.0 local spawnZ = 0.0 -- Weapon and ammo local spawnWeapon = 22 local spawnAmmo = 200 -- Skin that player gets local spawnSkin = 0 -- Settings for the amounts of money -- Money the killer gets local killerMoney = 500 -- Money removed from player when they die local deadPlayerMoney = 500 -- Money you get when you join local joinMoney = 1000 -- Functions -- This function spawns players when they join function spawnOnJoin() spawnPlayer(source, joinX, joinY, joinZ, 0 , joinSkin) fadeCamera(source, true) setCameraTarget(source, source) outputChatBox(joinMessage, source) giveWeapon(source, joinWeapon, joinAmmo) givePlayerMoney(source, joinMoney) end -- This function spawns players after they died function spawnOnDead(ammo, killer, weapon, bodypart) outputChatBox(getPlayerName(source).." died.") takePlayerMoney(source, deadPlayerMoney) if (killer) and (killer ~= source) then givePlayerMoney(killer, killerMoney) end setTimer(spawnPlayer, 3000, 1, source, spawnX, spawnY, spawnZ, 0, spawnSkin) setCameraTarget(source, source) setTimer(giveWeapon, 3000, 1, source, spawnWeapon, spawnAmmo) end -- Event handlers addEventHandler("onPlayerJoin", getRootElement(), spawnOnJoin) addEventHandler("onPlayerWasted", getRootElement(), spawnOnDead)
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Yes i changed it ;p function load() txd = engineLoadTXD("gun.txd", 31 ) engineImportTXD(txd, 31) dff = engineLoadDFF("gun.dff", 31 ) engineReplaceModel(dff, 31) end addEventHandler("onClientResourceStart",resourceRoot, function () local version = getVersion() if string.find(version.mta, "1.1.1") then setTimer ( load, 1000, 1) end end) type="script" version="1.0" author="tim"/>
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Thanks mate it worked , are you working for a server or something cuz i could use a team
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if getTeamName ( playerTeam ) == Security then change to ? if local playerTeam = getPlayerTeam(thePlayer) == Security then ??
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gate1 = createObject ( 980, -1753.9000244141, -115.90000152588, 5.3000001907349, 0, 0, 270.5 ) col = createColCircle ( -1753.9000244141, -115.90000152588, 5.3000001907349, 7 ) function opena51gates(thePlayer) if getTeamName ( playerTeam ) == Security then moveObject (gate1, 3000, -1754, -126, 5.3000001907349 ) end end addEventHandler( "onColShapeHit", col, opena51gates ) function closea51gates(thePlayer) if getTeamName ( playerTeam ) == Security then moveObject (gate1, 4000, -1753.9000244141, -115.90000152588, 5.3000001907349 ) end end addEventHandler( "onColShapeLeave", col, closea51gates ) its gives me a bad argument @ getteamname thats stuff whats wrong ??
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FIRST OFF : i know the first three pinned topics etc. but im still gonna do it even if you reply bad Hi all, Im tim ;p im just new to lua but not to server i have been scripting runescape private servers for years but now i quit that and im starting to make mta servers , as i didnt know where to post this i will here. Im already created the server ( non-hamachi for your info ;p ) added some resources and edited some resources i also have added some mods, so you have to download quite a lot when you come in game ( whats your oppinion about that bad/doesnt matter ? ) but from now im looking for a lua scripter who gets admin rights in game and scripts thing for the server also when the server is done ( i think it will be a rpg/roaming server, the team will get his own base mapped. So im looking for - co-owner - admins -mappers ( ive done thats already a bit so there are some bases mapped for a company i created in game with his own signs and trailers etc. ) - scripters ( the name says it all ) EDIT: maybe when im glad with a scripter i would pay but as i dont know how to do it ( NO PAYPAL ! ) someone has to explain so the easiest way is just some dutch guy who wants a wallie-card code LOl ;p Want any screens of the server so far ?, send me a message. Want to become the team reply
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ive red this post and i also used the onlogin script but it didnt work some help ? EDIT: maybe can someone post his meta.xml from this
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Thanks solid snake the create teams works ( i should have someone like you in my team for the server LOl ) , but the weapon replacement isnt working
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first off can someone see what wrong to the code below so thats the first question function createTeamsOnStart () teamPolice = createTeam ( "Police", 0, 0, 255 ) teamRobber = createTeam ( "Robber", 255, 0, 0 ) teamMechanics = createTeam ( "Mechanics", 0, 255, 0 ) teamWhores = createTeam ( "Whores", 255, 0, 255 ) teamPilot = createTeam ( "Pilot", 255, 255, 0 ) teamTruker = createTeam ( "Trucker", 192, 192, 192 ) teamNubcaker = createTeam ( "Nubcaker INC.", 192, 192, 192 ) teamDealers = createTeam ( "Dealers", 255, 0, 0 ) teamMilitary = createTeam ( "Military", 0, 255, 0 ) teamNaval = createTeam ( "Naval", 0, 255, 0 ) teamSecurity = createTeam ( "Security", 0, 255, 0 ) teamSecurity = createTeam ( "investors", 255, 255, 0 ) teamGuests = createTeam ( "Guests", 255, 255, 0 ) end addEventHandler ( "onResourceStart", getResourceRootElement(getThisResource()), createTeamsOnStart ) Second question, Is it possible to replace weapons i tried it with the engineLoadDFF engineLoadTXD but it didnt work so can someone explain it to me.
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I edited this script so its only for military but its not working when im in no team ( so team:none ) it doesnt work i just enter militaryVehicles = { [523]=true,[598]=true,[596]=true,[597]=true,[490]=true } militaryTeams = {["Military"]=true,["Naval"]=true} function militaryenterVehicle ( player, seat, jacked ) if ( militaryVehicles[getElementModel ( source )] ) and ( not militaryTeams[getTeamName(getPlayerTeam( player ))] ) and ( seat == 0 ) then outputChatBox ( "You aren't a Military Officer , you mayn't drive this.", player ) --and tell the player why cancelEvent() end end addEventHandler ( "onVehicleStartEnter", getRootElement(), militaryenterVehicle )
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Hi all, Im tim ;p im just new to lua but not to server i have been scripting runescape private servers for years but now i quit that and im starting to make mta servers , as i didnt know where to post this i will here. Im already created the server ( non-hamachi for your info ;p ) added some resources and edited some resources i also have added some mods, so you have to download quite a lot when you come in game ( whats your oppinion about that bad/doesnt matter ? ) but from now im looking for a lua scripter who gets admin rights in game and scripts thing for the server also when the server is done ( i think it will be a rpg/roaming server, the team will get his own base mapped. So im looking for - co-owner ( rather someone with lua exp. ) - admins ( lua also would be good ) - moderators -mappers ( ive done thats already a bit so there are some bases mapped for a company i created in game with his own signs and trailers etc. ) - scripters ( the name says it all ) Want any screens of the server so far ?, send me a message. Want to become the team reply
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Restrict a team by getting the acl group the acl group name is: Nubcaker INC.
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your meta xml should look : "NAME" version="1.0" type="script"/> you carpack should look : function replaceModel() txd = engineLoadTXD("PATH TO TXD", CAR ID ) engineImportTXD(txd, CAR ID) dff = engineLoadDFF("PATH TO MOD DFF", CAR ID ) engineReplaceModel(dff, CAR ID) end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceModel) addCommandHandler ( "reloadcar", replaceModel )
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im using a resource to select a team in the beginning and i was wondering how to restrict use to get in a certain team, i done some reaserch but couldnt find it can someone help me please, thanks in advance.
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LOL thats how it looks how you wrote it
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Hmm Solidsnake it doesnt work probably its me making a mistake here so now i will thake this oppertunity to show this : ( its also not working but i dont know why ) function replaceTXD() txd = engineLoadTXD("textures/billbrd01_lan.txd") engineImportTXD(txd, 4238) end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceTXD) /\ thats my replacement for a billboard but it doesnt work, below my meta \/ type="script" version="1.0" author="tim"/> type="client" src="textures/billbrd01_lan.txd"/>
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Both didnt work can you help me ?
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copVehicles = { [470]=true,[433]=true,[548]=true,[532]=true,[425]=true } copTeams = {["Police"]=true,["Cop"]=true} function copenterVehicle ( player, seat, jacked ) if ( copVehicles[getElementModel ( source )] ) and ( not copTeams[getTeamName(getPlayerTeam( player ))] ) and ( seat == 0 ) then removePedFromVehicle ( player )--force the player out of the vehicle outputChatBox ( "You aren't a Police Officer , you mayn't drive this.", player ) --and tell the player why end end addEventHandler ( "onVehicleEnter", getRootElement(), copenterVehicle ) If i wanna make this for military vehicles what do i change ? do i do it like this ? : militaryVehicles = { [523]=true,[598]=true,[596]=true,[597]=true,[490]=true } copTeams = {["Military"]=true,["Naval"]=true} function copenterVehicle ( player, seat, jacked ) if ( militaryvehiclesVehicles[getElementModel ( source )] ) and ( not copTeams[getTeamName(getPlayerTeam( player ))] ) and ( seat == 0 ) then removePedFromVehicle ( player )--force the player out of the vehicle outputChatBox ( "You aren't a Military Officer , you mayn't drive this.", player ) --and tell the player why end end addEventHandler ( "onVehicleEnter", getRootElement(), copenterVehicle )
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Thanks TAPL This is the code ? so i see there is written teamAdmmin with 2 "m" is that correct function createTeamsOnStart () teamAdmmin = createTeam ( "Admin", 0, 255, 0 ) end addEventHandler ( "onResourceStart", getResourceRootElement(getThisResource()), createTeamsOnStart ) local root = getRootElement() addEventHandler("onPlayerLogin", root if isObjectInACLGroup ( "user." .. playerName, aclGetGroup ( "Admin" ) ) then local theTeam = getPlayerTeam ( source ) if theTeam then setPlayerTeam ( source, Admin ) end end
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it works thanks i have another qeustion now, how to make a team only for admins ?
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function checkClass(hitElement, matchingDimension) if ( getElementType(hitElement) == "vehicle" ) then hitElement = getVehicleController(hitElement) end for i=0,#gateList do local name = getTeamName(getPlayerTeam(hitElement)) if(name == false) then name = "false" end if ( name == team[i] or name == "false") then detection = isElementWithinColShape ( hitElement, shapes[i] ) if detection == true then move(i, false) end end end end thats the script but it really says that the getteamname is wrong in the server Bad argument @ `getTeamName`
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I have an error when im using the gatemaker tried to use some other functions and stuff i have red the wiki but i dont understand the errors it says bad argument @ getTeamName and its on rule 24 see it below local name = getTeamName(getPlayerTeam(hitElement))
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i get an error http 404 housing_system/home.jpg