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Posts
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Joined
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Everything posted by Sharingan
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Do you mean like SWAT 4 Multiplayer?
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Good job, for sure I'm gonna use it.
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I think they will never do this. Maybe they can't do it or it's a lot of work, I don't know but they won't do it. I don't want to be bad, but it's the truth.
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MTA Paradise doesn't use ACL?
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You could have a used a quote from Sharingan instead of writing everything again ROFL. Confirmed, I'll be there, I canceled some plans.
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I'm gonna try to be there.
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I have just voted, MTA FTW
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I like your idea. It would be nice.
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I'd be glad if some developer answers me.
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MTA owns SA-MP, but those assholes use MTA things, like MTA Map Editor and now this. SA-MP wouldn't be that actually is without MTA. Try to post something mentioning MTA in SA-MP forum and you'll be banned in not 1 hour.
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If developers don't do it, they have a lot to lose. Because SA-MP players will use MTA Map Editor for mapping their samp servers, and MTA won't gain players.
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Sorry, but I can't stand more these sampsuckers using MTA Map Editor for their own samp server. I suggest some map encoding that they cannot be converted to pawn. Some people doesn't know MTA, they think that MTA is only for mapping for samp, in fact MTA is a excellent multiplayer. I still remember some tutorial in their forums, how to use MTA Map Editor. Also, I got banned sometime because I mentioned MTA. I think you got to do something respect this. Sorry for my bad english, I'm still learning.
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does anybody know when the developers will include that feature again?
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Use this function onStart() setGlitchEnabled ( "fastfire", true ) setGlitchEnabled ( "crouchbug", true ) end addEventHandler ( "onResourceStart", getResourceRootElement ( ), onStart )
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DEATHMATCH AND ZOMBIE FTW
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Kalcor doesn't have a programming knowledge enough to do a multiplayer mod I think. There's only one developer, beta testers are only bootlickers. That's because I moved to MTA, MTA seems to have a very good development team.
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I think it's the unique thing of SA-MP that MTA can't do. In SA-MP it's called SetPlayerDrunkLevel, it would be very good if it would be in a future version like setPedDrunk or something like that. If it would be possible, I can make a unsteady crosshair for Sniper by a client side script, because I tried it in SA-MP and server sided IT SUCKS!.
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Post your code, maybe something's wrong.
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You're wrong because, SA-MP has a lot of sync lag, I mean, you have to aim in front of player to damage him. However, MTA has a almost perfect sync, except player damage in cars when you shoot in players head sometimes the player isn't damaged.
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It would be good if peds waste players' internet resources. I mean, when you spawn, 10 peds are spawned in your current zone at least, wasting your internet resource like a normal player but in nodes paths/positions. Like GTA 4 Multiplayer. I think it doesn't waste a lot of server bandwidth like a server-side ped.
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