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JR10

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Everything posted by JR10

  1. You must load the TXD and import it first before loading the DFF.
  2. Car models yes, Skil? you mean skin? no replacing skin models are not supported yet, building / objects yes. Replacing Car models:You have the TXD and the DFF. meta.xml: <file src='infernus.txd' /> <file src='infernus.dff' /> client.lua --client side local txd = engineLoadTXD('infernus.txd') engineImportTXD(txd, 411) local dff = engineLoadDFF('infernus.dff', 411) engineReplaceModel(dff, 411) 1.You must load and import the TXD before loading the DFF. 2.You must specify the model of the replacement when you are loading the dff example: local dff = engineLoadDFF('infernus.dff', 411) 411 the model of infernus is specified here when loading the DFF
  3. We don't give away scripts you need to try yourself first and then ask for help with your code.
  4. JR10

    Problems

    It just that it's not really encouraging to help you when you say "I DON'T CARE ANYMORE!".
  5. Try this: Spieler = getRootElement() function BindAbility( thePlayer ) bindKey( thePlayer, "1", "down", Abilities ) setElementData( thePlayer, "power_fire", true ) setElementData( thePlayer, "power_energy", 100 ) setElementData( thePlayer, "power_level", 5 ) end addCommandHandler( "test2", BindAbility ) function Abilities( player ) if ( getElementData( player, "power_fire" ) == true ) then if ( getElementData( player, "power_energy" ) > 19 ) then setTimer( setElementData, 1500, 1, player, "power_fire", true ) setElementData( player, "power_fire", false ) setElementData( player, "power_energy", tonumber( getElementData( player, "power_energy" ) ) - 20 ) outputChatBox( "Jetzt seit ihr dran!", player, 155, 155, 0 ) px, py, pz = getElementPosition( player ) detec = createColSphere( px, py, pz, getElementData( player, "power_level" ) * 1.5 ) victims = getElementsWithinColShape( detec, "ped" ) destroyElement( detec ) for index, victim in ipairs( victims ) do if victim ~= getLocalPlayer() then x, y, z = getElementPosition( victim ) createExplosion( x, y, z, 0 ) end end end else outputChatBox( "Ich habe nicht genug Eve im Blut!", player, 155, 155, 0 ) setTimer( setElementData, 2000, 5, player, "power_energy", tonumber( getElementData( player, "power_energy" ) ) + 20 ) end end
  6. Spent the last 2 hours trying to figure out this without any success. I want the user when he joins my irc channel sets his mode +v automatically. I tried ircRaw, ircSetChannelMode, ircSetUserMode but didn't work it returns false. I just want to know how to set the player's "level" or mode (irc modes like: +v +o +a +hp -a -v -o). Thanks in advance.
  7. setCameraMatrix There is also a resource for this here: https://community.multitheftauto.com/index.php?p= ... ls&id=1603
  8. Tutorial: https://wiki.multitheftauto.com/wiki/Int ... ng_the_GUI
  9. JR10

    Player Control

    Can you show us the code you made so far?
  10. JR10

    Hunter Alert

    Client side.*
  11. So the wiki should be updated objects is added.
  12. No i mean the function: function visible (player)
  13. It's a function x, y, z will be defined when he uses it. playerSpawnAt(source, 2031, -1405, 17.4)
  14. I tested it, it returns 0 if no upgrade is added to the slot.
  15. JR10

    Problems

    local Teams = { [1] = 'First Team Name', [2] = 'Second Team Name' } addEvent("Random",true) addEventHandler("Random",getRootElement(), function() if (source) then local rand = math.random(1, 2) if getTeamFromName(Teams[rand]) then setPlayerTeam(source, getTeamFromName(Teams[rand])) spawnPlayer(source, x, y, z, 0, math.random(0,288),0, 0) fadeCamera(source, true) setCameraTarget(source, source) end end end)
  16. I think that setElementAlpha is for objects too, since i saw somewhere someone used it.
  17. Good job, and good luck finishing it.
  18. Maybe this getVehicleUpgradeOnSlot I never used this function, but i guess you can use it to check if there is an upgrade on the slot.
  19. JR10

    Problems

    LOL math.random? and you are using it with teams variables? You could make a table with the teams like this local Teams = { [1] = 'First Team Name', [2] = 'Second Team Name' } addEvent("Random",true) addEventHandler("Random",getRootElement(), function() if (source) then local rand = math.random(1, 2) setPlayerTeam(source, getTeamFromName(Teams[rand])) if (source) and (Teams[rand]) then spawnPlayer(source, x, y, z, 0, math.random(0,288),0, 0) fadeCamera(source, true) setCameraTarget(source, source) end end end)
  20. Jaysds1, changind the variable to thePlayer won't differ. And where is visible function used.
  21. That's from the onClientPlayerDamage page so can't it just be: function nodamage(attacker, bodypart) if getElementType(attacker) == 'vehicle' then cancelEvent() end addEventHandler("onClientPlayerDamage", getLocalPlayer(),nodamage)
  22. Where is marker1 defined?
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