Jump to content

=KoG=Rouche

Members
  • Posts

    220
  • Joined

  • Last visited

Everything posted by =KoG=Rouche

  1. The problem is only on MTA Community Website ... i can download movies, game ... all but not files from community Here is a screen > Esit : Not "sown" but "down"
  2. It's be a long time i dindn't posted here and the problem is not resolved. I live in Belgium, i use Mozilla Firefox as navifator and i can't downlaod anything on the mta community. The only one way for me to have something on this website is to ask a friend to download for me and send me then via Skype . Not really fun ... I tried with GoogleChrome and Internet Explorer. I shutted down the antivirus "Avast" too but nothing seems to resolve my problem. I got the same problem on my 2nd computer... Any others idea ?
  3. Le seul moyen d'avoir du monde est d'utiliser la lange internationale "L'anglais" !
  4. Salut, Je suis propriétaire d'un serveur MTA et je peux peu-être t'aider pour certain script serveur > MP
  5. Problem resolved ! Thanks
  6. Hi, i'm the owner of =KoG=Server. =KoG=Team exists since 2006 ! Today a new fake server open with the nameserver : "||KoG||...:::Apocalypse Brasil 1.2:::..." I tried to speak with them but they kicked me from server. It's a fake use of the tag ! They only do that for being more viewed Please who can help me. Thanks
  7. Tu avait oublier de créer une base de données je parie ? ^^
  8. You must be admin on your server > Open panel > look for race ressource and double click on it. Then edit blur to '0' Have fun !
  9. I work with Delux-Host. I've 2 servers and only one is not listed :-/
  10. Le jour où tu me trouve les maps stockée côté client et que tu les ré-utilise je t'offre un casier de choppes !
  11. Here is the mtaserv.conf <config> <!-- This parameter specifies the name the server will be visible as in the ingame server browser and on Game-Monitor. It is a required parameter. --> <servername>|=KoG=|Fr.En|Since 2006|Deathmatch/Race|</servername> <!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only needed for professional servers and should be left blank otherwise. This parameter specifies the IP to use for servers that have multiple IP addresses. If left blank, it will default to server's standard local IP address. --> <serverip></serverip> <!-- SERVERIP SHOULD BE LEFT BLANK UNLESS YOU ARE SURE OF WHAT YOU ARE DOING --> <!-- This parameter specifies the UDP port on which the server will be accepting incoming player connections; default value: 22003. It is a required parameter. --> <serverport>22442</serverport> <!-- This parameter specifies the number of maximum player slots available on the server; default value: 32. It is a required parameter. --> <maxplayers>32</maxplayers> <!-- This parameter specifies whether the builtin http server will be used. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <httpserver>1</httpserver> <!-- This parameter specifies the TCP port on which the server will be accepting incoming http connections. It can be set to the same value as <serverport>. It is a required parameter if <httpserver> is set to 1. --> <httpport>22442</httpport> <!-- If set, this parameter specifies the external URL from which clients will be able to download needed resources ingame. Otherwise they will download them directly from the server. --> <httpdownloadurl></httpdownloadurl> <!-- This parameter specifies whether the client files for hosting on an external web server should be automatically copied into mods/deathmatch/resource-cache/http-client-files/ Only relevant if <httpdownloadurl> is set. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <httpautoclientfiles>1</httpautoclientfiles> <!-- This parameter is deprecated. Please use httpmaxconnectionsperclient instead--> <httpconnectionsperclient></httpconnectionsperclient> <!-- This parameter limits the number of http connections each client can make. Depending on the type of http server that is used, a lower figure may reduce download timeouts. Available range: 1 to 8. --> <httpmaxconnectionsperclient>5</httpmaxconnectionsperclient> <!-- This parameter limits the number http connections that an IP can initiate over a short period of time. Available range: 1 to 100. default value: 20 --> <httpdosthreshold>20</httpdosthreshold> <!-- This parameter specifies what types of checks the clients should make to ensure there has been no tampering with certain settings. Values: 0 - disabled , -1 - everything. default value: -1. --> <verifyclientsettings>-1</verifyclientsettings> <!-- Comma seperated list of disabled anti-cheats. e.g. To disable anti-cheat #2 and #3, use: 2,3 --> <disableac></disableac> <!-- This parameter specifies whether communications between the server and client is encrypted. Encryption can help prevent network data being viewed and modified. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <networkencryption>1</networkencryption> <!-- Minimum client version. Clients with a lower version will not be allowed to connect. After disconnection, clients will be given an opportunity to download an update. If left blank, this setting is disabled and there are no restrictions on who can connect. Version numbers are described here: [url=https://wiki.multitheftauto.com/wiki/GetPlayerVersion]https://wiki.multitheftauto.com/wiki/GetPlayerVersion[/url] and look like this: 1.1.0-9.03100.0 --> <minclientversion></minclientversion> <!-- Recommended client version. When connecting, if clients have a lower version, they will be given the option to download an update. If left blank, this setting is disabled. --> <recommendedclientversion></recommendedclientversion> <!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to be visible in the ingame server browser. An additional UDP port needs to be available for this to work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. --> <ase>1</ase> <!-- This parameter allows you to disable LAN broadcasting. --> <donotbroadcastlan>0</donotbroadcastlan> <!-- If set, players will have to provide a password specified below, before they can connect to the server. If left blank, server doesn't require a password from them. --> <password></password> <!-- This parameter reduces the server's bandwidth usage by using various optimizations. Values: none, medium or maximum ; default value: medium --> <bandwidth_reduction>medium</bandwidth_reduction> <!-- Specifies the location and file name of this servers unique private key. This is used to prevent private files saved on the client from being read by other servers. More infomation about client private files can be found here: [url=https://wiki.multitheftauto.com/wiki/Filepath]https://wiki.multitheftauto.com/wiki/Filepath[/url] Keep a backup of this file in a safe place. Default value: server-id.keys--> <idfile>server-id.keys</idfile> <!-- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. --> <logfile>logs/server.log</logfile> <!-- As well as the main log file, login successes and failures are logged here for easy reviewing of security issues. If left blank, this file is not used --> <authfile>logs/server_auth.log</authfile> <!-- This parameter specifies the location and name of the Access Control List settings file. If left blank, server will use acl.xml file, located in the same folder as this configuration file. --> <acl>acl.xml</acl> <!-- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. --> <scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile> <!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <scriptdebugloglevel>0</scriptdebugloglevel> <!-- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <htmldebuglevel>0</htmldebuglevel> <!-- Specifies the frame rate limit that will be applied to connecting clients. Available range: 25 to 100. Default: 36. --> <fpslimit>51</fpslimit> <!-- Specifies whether or not players should automatically be logged in based on their IP adresses --> <autologin>0</autologin> <!-- This parameter specifies whether or not to enable player voice chat in-game Values: 0 - disabled , 1 - enabled --> <voice>0</voice> <!-- This parameter specifies the sample rate for voice chat. 'voice' parameter must be set to 1 for this to be effective. Higher settings use more bandwidth and increase the sampling quality of voice chat Values: 0 - Narrowband (8kHz), 1 - Wideband (16kHz), 2 - Ultrawideband (32kHz). Default - 1 --> <voice_samplerate>1</voice_samplerate> <!-- This parameter specifies the voice quality for voice chat. 'voice' parameter must be set to 1 for this to be effective. Higher settings use more bandwidth and increase the the overall quality of voice chat Available range: 0 to 10. Default - 4 --> <voice_quality>4</voice_quality> <!-- Specifies the voice bitrate, in bps. This optional parameter overrides the previous two settings. If not set, MTA handles this automatically. Use with care. --> <!-- <voice_bitrate>24600</voice_bitrate> --> <!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module> parameter(s). Optional parameter. --> <!-- <module src="sample_win32.dll"/> --> <!-- <module src="sample_linux.so"/> --> <!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped. To specify several resources, add more <resource> parameter(s). --> <resource src="admin" startup="1" protected="0"/> <resource src="defaultstats" startup="1" protected="0"/> <resource src="helpmanager" startup="1" protected="0"/> <resource src="joinquit" startup="1" protected="0"/> <resource src="mapcycler" startup="1" protected="0"/> <resource src="mapmanager" startup="1" protected="0"/> <resource src="parachute" startup="1" protected="0"/> <resource src="resourcebrowser" startup="1" protected="1" default="true"/> <resource src="resourcemanager" startup="1" protected="1"/> <resource src="scoreboard" startup="1" protected="0"/> <resource src="spawnmanager" startup="1" protected="0"/> <resource src="voice" startup="1" protected="0" /> <resource src="votemanager" startup="1" protected="0"/> <resource src="webadmin" startup="1" protected="0"/> <resource src="schat" startup="1" protected="0" /> <resource src="admin" startup="1" protected="0" /> <resource src="smGui" startup="1" protected="0" /> <resource src="snitro" startup="1" protected="0" /> <resource src="sdirectx" startup="1" protected="0" /> <resource src="lottery" startup="1" protected="0" /> <resource src="swater" startup="1" protected="0" /> <resource src="sinfernus2" startup="1" protected="0" /> <resource src="safk" startup="1" protected="0" /> <resource src="sdigital" startup="1" protected="0" /> <resource src="sauto-team" startup="1" protected="0" /> <resource src="webpanel" startup="1" protected="0" /> <resource src="shunterdist" startup="1" protected="0" /> <resource src="schaticon" startup="1" protected="0" /> <resource src="sdfk-anticheat" startup="1" protected="0" /> <resource src="sfailed" startup="1" protected="0" /> <resource src="squitjoin" startup="1" protected="0" /> <resource src="sflood" startup="1" protected="0" /> <resource src="sroadtxd" startup="1" protected="0" /> <resource src="stexturekog" startup="1" protected="0" /> <resource src="shandmoneysaver" startup="1" protected="0" /> <resource src="slogout" startup="1" protected="0" /> <resource src="sinfomap" startup="1" protected="0" /> <resource src="snickprot" startup="1" protected="0" /> <resource src="shuntertime" startup="1" protected="0" /> <resource src="sspec" startup="1" protected="0" /> <resource src="sautoteams" startup="1" protected="0" /> <resource src="snews" startup="1" protected="0" /> <resource src="ssound" startup="1" protected="0" /> <resource src="sradar" startup="1" protected="0" /> <resource src="smapinfo" startup="1" protected="0" /> <resource src="sirc" startup="1" protected="0" /> <resource src="race_voicepack" startup="1" protected="0" /> <resource src="maprating" startup="1" protected="0" /> <!-- play is the default freeroam gamemode. Remove the following line to prevent it from starting. --> <resource src="race" startup="1" protected="0"/> </config>
  12. Hi, I'm the owner of =KoG= Servers. I have 2 servers one for DD and one for DM (race mode) The DD Server is in the list of servers but ... since 2 weeks the DM server is no in the list ... ! Why and how to fix it ? Thanks Here is the ase config in mtaserv.conf <!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to be visible in the ingame server browser. An additional UDP port needs to be available for this to work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. --> <ase>1</ase>
  13. Tu dois te rendre sur la page de configuration de ton routeur et ouvrir les ports indiqués.
  14. Nobody can see servers ... all members, me, and nobody join
  15. Only 1.1 is in the list ! Check again !
  16. Don't work :-/ My first server is running with 1.1 and is in server List ! The 2nd server is running with 1.0.4 Server and is not in the list :-/ Why ? I want keep a server with 1.0.4 Server version. Thanks for help
  17. Conclusion ce sont les Québecois qui ont fait les traductions Google Translate =D
  18. hi, I'm owner of 2 servers hosted by Delux-host.com I have a big problem !!! Both server don't appear in Server List since 4-5 days ! What is the problem ? Host ? MTA Servers ? Please help me. Look for =KoG= in browse server list, we can't find it http://www.teamkog.tk
  19. [align=center] ~ 1st Edition of =KoG= EUG-TV Tournament ~[/align] What is this tournament ? This tournament is managed by =KoG=Team and a new partner "EUG-TV.net". Maps 'll be DD only. Don't ask for DM ! This tournament use only DD maps. Just push others cars in the water. What is EUG-TV.net ? It's a website which stream game in live. The Tournament 'll be streamed with french commentators (1/4 > Final). Link : http://www.eug-tv.net/ When ? 5-6 November and the final is the 13th of November. Can i join ? Yes, you can ! Just go post an aply in this topic > http://teamkog.redheberg.com/viewforum.php?f=72. Be sure that u can be online for the 2 days of competition. Match : 10 Round / match (The winner win 3 points) If the score is nul (equal, eg. 5-5) both player win 1 point. How much players ? It depend. More you are and more Groups 'll be created in Qualification part. What can i win ? We are talking about it for the moment. More information soon.
  20. ~ 1st Edition of =KoG= EUG-TV Tournament ~ What is this tournament ? FR : Qu'est ce que c'est ? This tournament is managed by =KoG=Team and a new partner "EUG-TV.net". Maps 'll be DD only. Don't ask for DM ! This tournament use only DD maps. Just push others cars in the water. FR : Ce tournoi est organisé par la team =KoG= et EUG-TV.net. Les maps serront des DD donc ne demander par pour des DM ! L'objectif étant de pousser son adversaire à l'eau. What is EUG-TV.net ? FR : Qui est EUG-TV ? It's a website which stream game in live. The Tournament 'll be streamed with french commentators (1/4 > Final). Link : http://www.eug-tv.net/ FR : Il s'agit d'un site web qui diffuse des partie de jeux vidéo en multijoueur (tournoi, matchs et autres). When ? FR : Quand ? 5-6 November and the final is the 13th of November. Fr : Le 5 et 6 Novembre et la finale le 13 Novembre. Can i join ? FR : Comment participer ? Yes, you can ! Just go post an aply in this topic > http://teamkog.redheberg.com/viewforum.php?f=72. Be sure that u can be online for the 2 days of competition. FR : Vous pouvez rejoindre le tournoi en postant dans le topic dont le lien est ci-dessus. Soyez sur d'être présent les jours indiqués. Match : 10 Round / match (The winner win 3 points) If the score is nul (equal, eg. 5-5) both player win 1 point. FR : 10 parties par match (le gagnant gagne 3 points) Si c'est match nul les deux joueurs reçoivent 1 points. How much players ? FR : Combien de participants ? It depend. More you are and more Groups 'll be created in Qualification part. FR : Cela dépend, plus vous êtes et plus il y aura de groupes dans la phase de qualification. What can i win ? FR : Que puis-je gagner ? We are talking about it for the moment. More information soon. FR : Nous sommes entrain de négocier le premier prix avec le partenaire.
  21. Dommage que tu en laisse pas le problème et comment tu l'a résolu pour les autres
×
×
  • Create New...