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LiLArt

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Everything posted by LiLArt

  1. nah man, this one is easy, I didn't made those yellow things that close to eachother since it will become to hard what kinda sucks. I mean I succeed each time I tried it and like you probally see I aint turned for 90 degrees but for like 45 degress max. so that means you could go almost straight trought the 2 poles ty for the reply
  2. Ye I agree with you. Ofcourse you can reach alot more with a Moddeler Program. But I tried to say you can go real far by mapping. Ofcourse you can't make the same chairs and all that... but you got lots of possibilities. Anyway it's wasn't only the anti-air tank. I was also talking about the rest of the map like those things where the rockets come from. If you know the real map you would know what I mean.
  3. No need for lurning 3Ds max or any other Moddeling program. You can go far by just mapping. Like for a example I am busy with re-making CoD series maps. Here is an example: Countdown (CoD4 MW): http://img830.imageshack.us/img830/9780/countdown2.png Like you see I made serverall small objects to make a bigger one like the Anti-Air tank. And I didn't even used any Texture mods. - LA
  4. LiLArt

    SKC Customs

    SICK! thanks for posting, defently gonna check the forums
  5. This reminds me to UT2004 where you are able to build objects by shooting with your gun. And that was pretty fun to build stuff with other players and such.
  6. Hey, I have seen some of those race videos and I've played that like 2 years ago when MTA:Race were there or w/e. Anyway I got inspired by that to make one my self so I got a video of it and it's named "First Try" since it's my first try. The video isn't great because, - My driving skills aren't good specially not in mid-air to turn the car and such. - I had to press "F2" for fraps all the time, pretty annoying that's why a part is missing. - My map isn't that proffesional either ofcourse. Please make a comment what you think, maby a suggestion? here is the video. enjoy! - LA
  7. UPDATED. All CoD maps I've made. Enjoy PS: Please make a comment!!
  8. Yea I will ofcourse, I hoped you could make some short videos of those CoD maps? Anyway I might make some pictures today with the Scripter since he got a script for it to be a "camera" and knows how to control it well.
  9. This would be very usefull for making maps. Anyway when reading this I come to another thing... Why if you place a object in MTA:DM, you have to re-select it for rotate it and such? I think in MTA:Race you had still selected the object after you placed it in position. Is there a reason for this?
  10. Hello. I'm LiLArt, new to the MTA forum and I have searched arround and found this section. I would like to share my made maps into this showroom. A scripter "Mikkel Pedersen" is making with me a Call of Duty server (series: CoD4 MW/MW2 and Black-Ops). He is doing the scripting work and I'm doing the mapping work. I have made arround 9 CoD4 MW maps and 1 Black Ops map for now. And I'll upload some pictures of them later. I am also using Satan his map "Ambush" what should be named "District". (got big respect for him as a creative mapper with great mapping and texturing work). Finished CoD maps: - Array (black-ops) - Backlot - Bog - Countdown - Crash - District (By SATAN) - Killhouse - Showdown - Vacant - Wet Work Non CoD Maps: - mp_Launch - New York - mp_Rust For now I got some pictures of a few maps we are using in the server (in progress) what isn't deticated to CoD but still worth it to post some pictures right here: mp_Rust 3 ways to reach from A to B (1 underground). Discription: A rusty city located somewhere in Afghan. Everything looks damaged and rusty (got no TXD changes in any map). The map is made very tacticfull since there are three ways to reach the other side of the map and the both teams got non advantage. Picture(s): (link) http://img513.imageshack.us/img513/204/rustc.png mp_Launch 2 ways to reach from A to B Discription: idea is inspiret by the map "Launch" from Black-Ops but I made my own version. The interieur of the Launch looks like the Area69 of Gta SA. Aboth the ground is in the midle of the desert surrounded by mountains. Picture(s): (link) http://img217.imageshack.us/img217/2271/launch.png New York http://img814.imageshack.us/img814/9318/46290008.png Call Of Duty Related Maps (No texture changes or photoshopped pictures). Array (CoD7 Black-Ops) 3 ways to reach from A to B Discription In the game CoD Black-Ops this map is a snow map, but I don't how it works with those textures and such. It's an big scope with a control room what looks all over the map. It's located on a mountain with three tactical roads to walk trough the map. Picture(s): (link) http://img403.imageshack.us/img403/5838/array8.png Backlot (CoD4 Modern Warfare) 3 ways to reach from A to B Discription Medium sized construction site and town. a mid-sized map that is good for almost all game modes. There are two M249 mounted machine guns. However, there are several spots to counter this. Picture(s): (link) http://img27.imageshack.us/img27/948/backlot3.png Bog(CoD4 Modern Warfare) 2 ways to reach from A to B Discription Small desert bog. Features a destroyed M1 Abrams. The map is a very wide open and set in a junk-filled Middle-Eastern field. Picture(s): (link) http://img19.imageshack.us/img19/3996/bogwj.png Countdown(CoD4 Modern Warfare) Multiply ways to reach from A to B Discription Open launch pad. Huge sight lines and dangerous maneuvering. Countdown is a map set on a missile launch sight. There are several hangars situated on the outskirts of the map, which serve as main spawn points. http://img830.imageshack.us/img830/9780/countdown2.png Crash(CoD4 Modern Warfare) 3 ways to reach from A to B Discription Downed Sea Knight in a desert town. The map is relatively small in comparison with other maps, and plays host to intense and fast paced matches. There are many blind corners and narrow corridors and dark corners, which encourage players to camp. Conversely. Picture(s): (link) http://img204.imageshack.us/img204/6386/crashn.png Killhouse(CoD4 Modern Warfare) 3 ways to reach from A to B Discription Small SAS training facility. Killhouse is a very small map from the Variety Map Pack and is inspired by the tutorial level "F.N.G.". It is a symmetrical map with a looking post in the middle. The buildings are wooden and the walls are concrete. It will sure be home to some very fierce battles as the map is no larger than Shipment. Picture(s): (link) http://img153.imageshack.us/img153/8784/killhouse2u.png Showdown(CoD4 Modern Warfare) 3 ways to reach from A to B Discription Small desert arena Showdown is set in the desert, centred around a courtyard surrounded by a two-level structure. There are four entrances from to the courtyard to its outer ring, which is divided Picture(s): (link) http://img190.imageshack.us/img190/6449/showdown3.png Vacant(CoD4 Modern Warfare) 3 ways to reach from A to B Discription Deserted Russian office. Intense interior fighting. Vacant is a small map that is set in an abandoned Russian office building. The main building contains various pieces of office equipment, cubicles, and random debris lying around. Picture(s): (link) http://img41.imageshack.us/img41/7759/vacant2.png Wet Work(CoD4 Modern Warfare) 2 ways to reach from A to B Discription Medium-large cargo ship Wet Work is a medium sized map with nearly identical sides. Frag grenades work especially well. Helicopters and airstrikes are dreaded due to limited cover and the linear shape of the playing field. Picture(s): (link) http://img28.imageshack.us/img28/9643/wetwork.png
  11. I'll take it over from him hey Satan, I see you got lots of cool maps here (specially coz of the textures). I was wondering if you still want to make some small videos of my maps in one. I won't release them but just add them for show, Maby if you like to add textures for my map, I could release them to a few MTA server owners.
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