Renkon
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Everything posted by Renkon
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SELECT TOP 10 FROM TABLE WHERE ...
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El isObjectInACLGroup debería estar del lado del servidor; y en lugar de usar el mismo commandHandler client-side, podrías proceder a hacer un triggerClientEvent, y consecuentemente, handlearlo para setear lo de invencible o no.
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kickPlayer banSerial setElementPosition -- para mover a una carcel? setPlayerMuted
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mode = "guard" I guess
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This alone sums up the purpose he posted it. I'm latin and I found that offensive. @Sniper: as i'm saying I don't really have enough time until the 7th of December.. Anyways, if you do really need somebody I can try to cooperate
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I know this may sound funny but why are you underestimating latin scripters? Anyways, turning back on to the subject, I do enjoy this gamemode. However, as far as I've found out, code is quite shitty (with tons of repetitions and further typical structured-paradigm features. What I was thinking, as we can clearly find many, many bugs apart from those unoptimized plugins (lags in many ways and fps drops) I was wondering if you wouldn't actually start rewriting it from scratch. Imagine having to rewrite the item system from server-side to client-side in order to prevent duping... or, am I wrong? It would be easier for you and your developers to clean the code and further develop plug-ins and additions. As I've once tried to help Open MTADayZ and couldn't due to lack of time I'm not applying here since I'm pretty sure 'til mid-Dec I'm not able to cooperate... Anyways, hope you take maybe that into account
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Alright so what sohuld i do on this. check the fucking wiki
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addEventHandler ("onClientMarkerHit", marker, onMarkerHit) That event does not exist
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Check setPedLookAt arguments... second argument is not an element
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You must setPedLookAt in order to move it
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As a TAXI from Buenos Aires (got some Yellow lines and paintings) I dont have any original image here as it was given in October. (its my dad's) I'm buying one for myself next year
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Jacker: a person who gets inside the car, kicks the driver off, and drives away
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That code sucks. Timer will keep on running on... You should just use a timer with 10000 instead of 1000 and then just trigger
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Si vas a copiar y pegar hazlo bien, porque no entiendo, usas getAccountData para despues no hacer nada, LOLAZO. Usa isObjectInACLGroup o alguna función exportada de algun sistema de gangs, o getAccountData para saber el getPlayerTeam que uso en la desconexión. Mucho más no se me ocurre Espero que te sirva eso
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puedes usar executeSQLQuery o usay una bd externa con dbQuery y dbConnect
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Exactly, as the guy above said, you gotta use setElementSyncer, and you can make it work with no syncer maybe, as it may become laggy if a lagger is syncing the peds. Question, why Dijkstra? Shouldn't it be way better to use A*? Just got that doubt (although I may not be able to explain the reason in English as its not my mother tongue)
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El createObject lo tienes en el 'ELSE' (o sea, cuando hay que esperar cinco minutos). Cortalo y pégalo debajo del IF.
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Esto es lo que quieres. addEventHandler ( "onPlayerChat", root, function ( m, t ) cancelEvent ( ) local r, g, b = getPlayerNametagColor(source) outputChatBox ( "#000000[GAY]#ffffff " .. getPlayerName(source) .. ":#ffffff " .. message, root, r, g, b, true ) end)
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setPedFightingStyle(source, tonumber(getfightstyle["fightstyle"])) should eb setPedFightingStyle(source, tonumber(getfightstyle[1]["fightstyle"]))
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CREATE TABLE TABLE -- limiter SELECT column1, column2, ...., columnN OR just * FROM TABLE WHERE -- boolean expression or no where to show all. -- limiter UPDATE TABLE SET column1 = value1, column2 = value 2, ..., columnN = valueN -- limiter DELETE FROM TABLE WHERE -- boolean expression to tell SQLITE which row/s or w/e. -- limiter INSERT INTO TABLE(column1, column2, ...., columnN) VALUES (value1, value2, ..., valueN)
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if ( getTickCount ( ) - TiempoPr == 5000 ) then por if ( getTickCount ( ) - TiempoPr > 5000 ) then
