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AGENT_STEELMEAT

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Everything posted by AGENT_STEELMEAT

  1. The MTA server ignores the directories, so it has no idea [maps] exists. It sees all the resources as if they are in one folder. The [folder] system is just to help with organizing things a bit.
  2. Perhaps a better solution is for people to found unique communities with basic morals, so that not only do they not steal other communities' names in the first place, but stand out enough so people can immediately tell the difference between the fake and real servers. Or just organize a DDOS against any, if needed. Not that I condone that sort of thing.
  3. Just SCREAM into the mic. No, really, just make sure the voice resource is on.
  4. bool dxDrawText ( string text, int left, int top [, int right=left, int bottom=top, int color=white, float scale=1, mixed font="default", string alignX="left", string alignY="top", bool clip=false, bool wordBreak=false, bool postGUI ] I see no rotation args.
  5. You can't rotate DX texts, unless you get fancy and use dxDrawLine on special character elements.
  6. the images would be of rotated texts with different fonts - this is how its done in the actual captcha system commonly found
  7. This is very easy to make, theres no need for a built-in solution. Simply have a library of small images of the numbers 0-9 and letters a-z client-side (client/images/captcha/a.png for example). Then, when a captcha code is needed, request a random string from the server. When the string is recieved, split it into a table, and then for each character in the string, draw the proper image. For example: --The width of a captcha image will remain the same at all times local characterWidth, characterHeight = 48, 48 --These are static values, all captcha images should be the same size. local captchaCode = string.split(strCaptcha) --Where 'strCaptcha' is what is recieved from the server. local x = 0 --This should be whatever the actual gui element's x position is local y = 0 --Same for this --Draw the individual images for _, character in ipairs(captchaCode) do dxDrawImage(x, y, characterWidth, characterHeight, "client/images/captcha/"..character..".png") x = x + characterWidth end
  8. If the MTA team where to develop the Orange core, and have it ready for GTA:V shortly (within 3-4 months) after it's PC debut, MTA's popularity would SKYROCKET.
  9. Where can I see that? lol
  10. lul, it already exists, just not ready for release. and may never be. unless people start fighting' for it.
  11. There is either a server already running, or something (i.e a firewall) is blocking port 22010. Try restarting your computer.
  12. Depends on what your trying to accomplish - if you plan on needing to store big amounts of data other than accounts, I would suggest the built-in sqllite functions. If you plan on integrating your server's data with other services (i.e a webpanel, or another server) I would suggest using MySQL.
  13. They are bullshitting you - just ban them. Block them on all your email/chat accounts and ban them by serial & IP.
  14. It's probably a built-in feature from GTA - not a script.
  15. Interesting. Let us know if all goes well.
  16. I did a bit of research on that host, and the reviews are all negative - so look out. I'm looking at server4you.com, looks pretty legit.
  17. Just out of curiosity, what host / package are you thinking of buying from?
  18. VPS's are great, especially when you are hosting more than one type of service. I would recommend linux, however. Anyway, option #1 is the better one just beacuse it's nicer. I've seen a server with a very simmilar configuration to that hold up to 80 players with no lag, but bandwidth might be a bit tight. That said, the efficiency of your scripts will have an impact on performance and bandwidth.
  19. That's bug with MTA/GTA's attachElements() function. Not much I can do at the moment. If you hit X twice, it should re-glue the vehicle to the helicopter.
  20. I think traffic node data might be in GTA San Andreas/data/Paths
  21. There is a AI traffic resource floating around that creates cars driving around SA, just like singleplayer. You could look around for it, and use the data from that.
  22. While we are gravedigging, I just want to point out that #1 is probably possible now with shaders.
  23. Copy of the voice resource https://community.multitheftauto.com/index.php?p= ... ls&id=3042
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