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Everything posted by Einheit-101
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SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
Einheit-101 replied to Einheit-101's topic in Servers to play on
I think the player count will always be that low. However that doesn't prevent me from finishing what I have started, namely the Ships. Due to some circumstances I have no time to continue right now, but there should be an update in a few weeks. -
SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
Einheit-101 replied to Einheit-101's topic in Servers to play on
I will try to ask an admin to move this topic. The uptime is a bug, its actually 100% online, game-state has issues in that case. The only downtime is when i install an update and restart the whole thing. BTW: -Changed shop tab font -Fixed a bug that caused duplicate missiontimers when the main script gets restarted (bc of updates) -Changed "aim to screen center". The tanks now dont aim to the center, but ~1/4 higher. Looks and works far better. -
SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
Einheit-101 replied to Einheit-101's topic in Servers to play on
MAINTENANCE UPDATE 05.07.2016 (Version 1.1) -Implemented new map "[TANK WAR] Canyon" -Implemented new water refraction shader by Ren712 in preparation for the ships in future -fixed the tank turrets rotating in the wrong direction sometimes -fixed shader_dynamic_sky -cleaned up/improved a little bit of code -prepared some more things for the ships €DIT::: Almost forgot that: - implemented a fully new tank aim system that works flawless. Annoying aim-bugs belong to the past: - If your own tank blocks the vision between the camera and the aim target, your tank gets transparent -----> Due to a MTA limitation you will not see any impact effects through your transparent tank. Sorry. - Aiming on slopes is no longer buggy, the tank will try to aim at your upper screen center, no matter on what slope he stands I am still working on ships and other bugfixes. It will take more time, i have none currently. Sorry. -
https://app.assembla.com/spaces/green-c ... mmits/list There is a lot of action going on there. I guess he is back alive. But we dont know for how long this time
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There has been a small update, almost exactly one year later
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SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
Einheit-101 replied to Einheit-101's topic in Servers to play on
Well mostly they dont abuse their powers to annoy other players, as long as there are almost no players online they just try to have fun by doing random shit. Whats new: -
SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
Einheit-101 replied to Einheit-101's topic in Servers to play on
Hah it's gustav, my old admin, he is identified as super moderator, so u can't see him in the online admin list -
SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
Einheit-101 replied to Einheit-101's topic in Servers to play on
The Prince of Wales doesn't fit in my server (and is too large anyway), however, these freighter ships are actually planned (convoy protection game mode). Planned ships are currently the Königsberg class light cruiser and the crown colony class light cruiser (ceylon variant), both ships are pretty well balanced. In far future I may add Fletcher class and type 34 class destroyers aswell. First tests are done with my tribal class destroyer tho -
SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
Einheit-101 replied to Einheit-101's topic in Servers to play on
-updated MTA to latest server version (fixed join flood error) -added various small optimizations Working hard on the ships, finished the handing, currently creating damage effects like huge fires/smoke/explosions/sinking and shot effects (with success), and add turrets to the destroyer. Everything should work so far with a draw distance limit of 1000 meters. There is still a lot to do. A real lot. But I make progress. The only thing that causes problems is a realistic ship wake effect, the original SA effect is not usable because it doesn't support rotation. And I have no clue about shaders. I asked Sam@ke if he has an idea about how to create a working water wake shader. -
SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
Einheit-101 replied to Einheit-101's topic in Servers to play on
I changed the behaviour, now it recommends you to download the update but you still can join the server if you choose not to do so - however you might experience some crashes tho People who get this error message should make sure to check the auto updater settings in MTA to "nightly", i guess thats the cause of this. It worked fine for me as i tried to click on "OK to install the update", it doesnt work for others. And MTA r8022 is available - but its the latest nightly. -
Use custom coronas by famous Ren712 if you have knowledge how to code if you want to avoid the corona limit. Btw this corona limit is 64 afaik and if you have more, only the closest 64 will render.
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They use onClientPreRender to attach a corona marker to the missiles onClientProjectileCreation, I'm 99% positive
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SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
Einheit-101 replied to Einheit-101's topic in Servers to play on
This should be fixed by now, are you still getting this message? You need the latest nightly to join the server to prevent your pc from crashing after the latest changes (pushed MTA to the limit again lol) -
SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
Einheit-101 replied to Einheit-101's topic in Servers to play on
The next small thing to come: Ships. For testing purposes i just converted a Tribal destroyer from Silent Hunter IV, if the tests are successful i may add a german warship aswell (If i find one that is balanced with the Tribal in terms of firepower). Planned features: -4x main turrets with 2x 6 inch cannons -3x single 40mm Bofors AAA All turrets have to be manned by one player, that means if you want this ship fully operational, you need at least 8 players: 4x main gunner, 3x AAA gunner, 1x captain (the player who drives the ship) If a station is unmanned, players will be able to change their position within the ship. A little complex damage system is planned aswell, that includes destroyable ship parts (chimneys, masts, antennas...) aswell as weapons. If a player controls a turret while its being blown apard, he will die. Thats it for now, these are the plans. -
SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
Einheit-101 replied to Einheit-101's topic in Servers to play on
-Zoom camera implemented (working just perfect, watch in video) -Some minor fixes as usual -Gameplay video created: -
Nah I didn't rage quit my own world war 2 server aswell
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Strange. Everything worked just fine as far as I know. Maybe he has no time left.
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What happened with your youtube channel?
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The best way to read and process whole files
Einheit-101 replied to AlexTMjugador's topic in Scripting
Using anything else than method 1 makes no sense for me either -
SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
Einheit-101 replied to Einheit-101's topic in Servers to play on
Thanks Wisam -implemented Jagdpanzer 38(t) Hetzer and M10 "Achilles" Tank destroyers (now fully working) -fixed a HUGE LOAD of very, very small issues (broken headshot icon, wrong killer after dying, gui issues....) One of the next features will be a Zoom camera for tanks (i hope it works as intended) If someone has an idea how to easily disable non-aiming weapon fire, feel free to post it here. I can only think of toggleControl dynamically as soon as the player presses / releases his "aim" key. I tried setWeaponProperty with "flag_aim_no_auto" but this flag literally does nothing^^ -
SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
Einheit-101 replied to Einheit-101's topic in Servers to play on
New Update coming soon http://i.imgur.com/5Lgj9c3.jpg -Added 6 new Weapons, changed some existing ones, added new sounds -Added "Jagdpanzer 38 Hetzer" and "M10 Achilles" tank destroyers (will be implemented later, they need more time) -Fixed/optimized some bugs/features reported by users -Fixed numerous GUI issues -
SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
Einheit-101 replied to Einheit-101's topic in Servers to play on
I will start a test run on my new, rented server later today -added remaining mini maps -finished the GUI -fixed accuracy of some guns -added reload animation for Bazooka / Panzerschreck -fixed some small remaining issues -did a lot, many small things not worth mentioning here -moved everything to the new server There is still a small bug with the new snipers, it will be fixed someday lol NOW ONLINE SAAW: San Andreas At War - World War II | v1.0 | 24/7 | -
I can when I have time but make sure your streaming memory and all that stuff is maxed out.
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150m are players visible for me.
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The best way to read and process whole files
Einheit-101 replied to AlexTMjugador's topic in Scripting
€DIT: Now i see it, you are right lol Looks like "the bigger the buffer, the better"