There still is a problem,
table.insert ( myTable [ thePlayer ], { "Hello", "World" } )
will only insert values to one table.
My script should work like this:
--Code removed.
However, it doesn't. With Solidsnake14 line I could only do this for one weapon slot and there are 12.
Is there a way to do this with one table or should I create 12 tables for every player?