There still is a problem,  
table.insert ( myTable [ thePlayer ], { "Hello", "World" } ) 
 
will only insert values to one table. 
My script should work like this: 
--Code removed. 
 
However, it doesn't. With Solidsnake14 line I could only do this for one weapon slot and there are 12. 
Is there a way to do this with one table or should I create 12 tables for every player?