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ImPeRiO

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  1. ImPeRiO

    Happy birthday

    Happy BIRTHDAYS x86
  2. Ps la verdad no entiendo esta raro mira ve a ese link y enviame el resultado viewtopic.php?f=147&t=38554
  3. Es lo mismo solo le ahorre mas trabajo ademas hay un problema con que le de un script ?
  4. Por casualidad en la parte donde esta la sesion es de invitado ?
  5. Bug repair add new mtaserver -- This parameter specifies the name the server will be visible as in the ingame server browser and on Game-Monitor. It is a required parameter. --> Default MTA Server -- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only needed for professional servers and should be left blank otherwise. This parameter specifies the IP to use for servers that have multiple IP addresses. If left blank, it will default to server's standard local IP address. --> both 22003 32 1 22005 1 5 20 -1 1 [url=https://wiki.multitheftauto.com/wiki/GetPlayerVersion]https://wiki.multitheftauto.com/wiki/GetPlayerVersion[/url] and look like this: 1.1.0-9.03100.0 --> 1 0 -- This parameter reduces the server's bandwidth usage by using various optimizations. Values: none, medium or maximum ; default value: medium --> medium -- Specifies the location and file name of this servers unique private key. This is used to prevent private files saved on the client from being read by other servers. More infomation about client private files can be found here: [url=https://wiki.multitheftauto.com/wiki/Filepath]https://wiki.multitheftauto.com/wiki/Filepath[/url] Keep a backup of this file in a safe place. Default value: server-id.keys--> server-id.keys -- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. --> logs/server.log -- As well as the main log file, login successes and failures are logged here for easy reviewing of security issues. If left blank, this file is not used --> logs/server_auth.log -- This parameter specifies the location and name of the Access Control List settings file. If left blank, server will use acl.xml file, located in the same folder as this configuration file. --> acl.xml -- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. --> logs/scripts.log -- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> 0 -- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> 0 -- Specifies the frame rate limit that will be applied to connecting clients. Available range: 25 to 100. Default: 36. --> 36 -- Specifies whether or not players should automatically be logged in based on their IP adresses --> 0 -- This parameter specifies whether or not to enable player voice chat in-game Values: 0 - disabled , 1 - enabled --> 0 -- This parameter specifies the sample rate for voice chat. 'voice' parameter must be set to 1 for this to be effective. Higher settings use more bandwidth and increase the sampling quality of voice chat Values: 0 - Narrowband (8kHz), 1 - Wideband (16kHz), 2 - Ultrawideband (32kHz). Default - 1 --> 1 -- This parameter specifies the voice quality for voice chat. 'voice' parameter must be set to 1 for this to be effective. Higher settings use more bandwidth and increase the the overall quality of voice chat Available range: 0 to 10. Default - 4 --> 4 -- Specifies the voice bitrate, in bps. This optional parameter overrides the previous two settings. If not set, MTA handles this automatically. Use with care. --> -- 24600 --> -- This parameter specifies the path to use for a basic backup of some server files. Note that basic backups are only made during server startup. Default value: backups --> backups -- This parameter specifies the number of days between each basic backup. Backups are only made during server startup, so the actual interval maybe much longer. Setting backup_interval to 0 will disable backups Available range: 0 to 30. Default - 3 --> 3 -- This parameter specifies the maximum number of backup copies to keep. Setting backup_copies to 0 will disable backups Available range: 0 to 100. Default - 5 --> 5 -- Specifies the module(s) which are loaded with the server. To load several modules, add more parameter(s). Optional parameter. --> -- --> -- --> -- Specifies resources that are loaded when the server starts and/or which are protected from being stopped. To specify several resources, add more parameter(s). --> "admin" startup="1" protected="0"/> "defaultstats" startup="1" protected="0"/> "helpmanager" startup="1" protected="0"/> "joinquit" startup="1" protected="0"/> "mapcycler" startup="1" protected="0"/> "mapmanager" startup="1" protected="0"/> "parachute" startup="1" protected="0"/> "resourcebrowser" startup="1" protected="1" default="true"/> "resourcemanager" startup="1" protected="1"/> "scoreboard" startup="1" protected="0"/> "spawnmanager" startup="1" protected="0"/> "voice" startup="1" protected="0" /> "votemanager" startup="1" protected="0"/> "webadmin" startup="1" protected="0"/> -- play is the default freeroam gamemode. Remove the following line to prevent it from starting. --> "play" startup="1" protected="0"/>
  6. Ps intenta instalar el mta en la otra particion y dime si funciona
  7. mtaserver have bug repair give to all server to download map -- This parameter specifies the name the server will be visible as in the ingame server browser and on Game-Monitor. It is a required parameter. --> Default MTA Server -- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only needed for professional servers and should be left blank otherwise. This parameter specifies the IP to use for servers that have multiple IP addresses. If left blank, it will default to server's standard local IP address. --> both 22003 32 1 22005 1 5 20 -1 1 [url=https://wiki.multitheftauto.com/wiki/GetPlayerVersion]https://wiki.multitheftauto.com/wiki/GetPlayerVersion[/url] and look like this: 1.1.0-9.03100.0 --> 1 0 -- This parameter reduces the server's bandwidth usage by using various optimizations. Values: none, medium or maximum ; default value: medium --> medium -- Specifies the location and file name of this servers unique private key. This is used to prevent private files saved on the client from being read by other servers. More infomation about client private files can be found here: [url=https://wiki.multitheftauto.com/wiki/Filepath]https://wiki.multitheftauto.com/wiki/Filepath[/url] Keep a backup of this file in a safe place. Default value: server-id.keys--> server-id.keys -- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. --> logs/server.log -- As well as the main log file, login successes and failures are logged here for easy reviewing of security issues. If left blank, this file is not used --> logs/server_auth.log -- This parameter specifies the location and name of the Access Control List settings file. If left blank, server will use acl.xml file, located in the same folder as this configuration file. --> acl.xml -- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. --> logs/scripts.log -- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> 0 -- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> 0 -- Specifies the frame rate limit that will be applied to connecting clients. Available range: 25 to 100. Default: 36. --> 36 -- Specifies whether or not players should automatically be logged in based on their IP adresses --> 0 -- This parameter specifies whether or not to enable player voice chat in-game Values: 0 - disabled , 1 - enabled --> 0 -- This parameter specifies the sample rate for voice chat. 'voice' parameter must be set to 1 for this to be effective. Higher settings use more bandwidth and increase the sampling quality of voice chat Values: 0 - Narrowband (8kHz), 1 - Wideband (16kHz), 2 - Ultrawideband (32kHz). Default - 1 --> 1 -- This parameter specifies the voice quality for voice chat. 'voice' parameter must be set to 1 for this to be effective. Higher settings use more bandwidth and increase the the overall quality of voice chat Available range: 0 to 10. Default - 4 --> 4 -- Specifies the voice bitrate, in bps. This optional parameter overrides the previous two settings. If not set, MTA handles this automatically. Use with care. --> -- 24600 --> -- This parameter specifies the path to use for a basic backup of some server files. Note that basic backups are only made during server startup. Default value: backups --> backups -- This parameter specifies the number of days between each basic backup. Backups are only made during server startup, so the actual interval maybe much longer. Setting backup_interval to 0 will disable backups Available range: 0 to 30. Default - 3 --> 3 -- This parameter specifies the maximum number of backup copies to keep. Setting backup_copies to 0 will disable backups Available range: 0 to 100. Default - 5 --> 5 -- Specifies the module(s) which are loaded with the server. To load several modules, add more parameter(s). Optional parameter. --> -- --> -- --> -- Specifies resources that are loaded when the server starts and/or which are protected from being stopped. To specify several resources, add more parameter(s). --> "admin" startup="1" protected="0"/> "defaultstats" startup="1" protected="0"/> "helpmanager" startup="1" protected="0"/> "joinquit" startup="1" protected="0"/> "mapcycler" startup="1" protected="0"/> "mapmanager" startup="1" protected="0"/> "parachute" startup="1" protected="0"/> "resourcebrowser" startup="1" protected="1" default="true"/> "resourcemanager" startup="1" protected="1"/> "scoreboard" startup="1" protected="0"/> "spawnmanager" startup="1" protected="0"/> "voice" startup="1" protected="0" /> "votemanager" startup="1" protected="0"/> "webadmin" startup="1" protected="0"/> -- play is the default freeroam gamemode. Remove the following line to prevent it from starting. --> "play" startup="1" protected="0"/>
  8. Este funciona por team creas un team Pones donde dice Policias el nombre del team que abre esta puerta hay te deja las post hacia donde quieres moverla local function isPlayerInTeam(player, teamname) local team = getTeamFromName(teamname) if team and getPlayerTeam(player) == team then return true end return false end gates = { --lorida { objects={ {mid=7657, x=2720.1906, y=-2399.5310, z=13.5909, rx=0, ry=0, rz=270, to_x=2720.1906, to_y=-2390.5310, to_z=13.5909, movetime=2000} }, condition={func=isPlayerInTeam, "Policias"} }, } local colshape2gate={} for k,gate in ipairs(gates) do local colshapex, colshapey, colshapez, colshapecc = 0,0,0,0 local colshaperadius = 3 colshaperadius = colshaperadius*1.2 for k,object in ipairs(gate.objects) do local obj = createObject(object.mid, object.x, object.y, object.z, object.rx, object.ry, object.rz) object.pointer = obj object.to_x, object.to_y, object.to_z, object.to_rx, object.to_ry, object.to_rz = object.to_x or object.x, object.to_y or object.y, object.to_z or object.z, object.to_rx or 0, object.to_ry or 0, object.to_rz or 0 if object.to_rx ~= 0 or object.to_ry ~= 0 or object.to_rz ~= 0 then object.targrot = {object.rx + object.to_rx, object.ry + object.to_ry, object.rz + object.to_rz} gate.hasRotatingObject = true end colshapex, colshapey, colshapez, colshapecc = colshapex+object.x, colshapey+object.y, colshapez+object.z, colshapecc+1 colshaperadius = math.max(colshaperadius, getDistanceBetweenPoints3D(object.x, object.y, object.z, object.to_x, object.to_y, object.to_z)) end gate.state = gate.state or "closed" colshapex, colshapey, colshapez = colshapex/colshapecc, colshapey/colshapecc, colshapez/colshapecc if colshaperadius > 0 then colshaperadius = colshaperadius*2 else colshaperadius = 5 end local colshape = createColSphere(colshapex, colshapey, colshapez, gate.shaperadius or colshaperadius) colshape2gate[colshape] = gate gate.shape = colshape end function getPlayerCountInGateColShapeThatPassesTheCondition(gate) local retc = 0 local func,params=gate.condition.func, gate.condition for k,v in ipairs(getElementsWithinColShape(gate.shape, "player"))do if func(v, unpack(params)) then retc = retc+1 end end return retc end function processGates(player, dim_ok) if not dim_ok or getElementType(player) ~= "player" then return end local gate = colshape2gate[source] if gate then local cpass = getPlayerCountInGateColShapeThatPassesTheCondition(gate)>0 if gate.state == "closed" and cpass then -- open the gate for k,object in ipairs(gate.objects) do if gate.hasRotatingObject then stopObject(object.pointer) setObjectRotation(object.pointer, object.rx, object.ry, object.rz) moveObject(object.pointer, object.movetime, object.to_x, object.to_y, object.to_z, object.to_rx, object.to_ry, object.to_rz) else moveObject(object.pointer, object.movetime, object.to_x, object.to_y, object.to_z) end end gate.state = "opened" elseif gate.state == "opened" and not cpass then -- close the gate for k,object in ipairs(gate.objects) do -- if gate.hasRotatingObject then stopObject(object.pointer) setObjectRotation(object.pointer, unpack(object.targrot)) moveObject(object.pointer, object.movetime, object.x, object.y, object.z, -object.to_rx, -object.to_ry, -object.to_rz) else moveObject(object.pointer, object.movetime, object.x, object.y, object.z) end end gate.state = "closed" end end end addEventHandler("onColShapeHit", getResourceRootElement(getThisResource()), processGates) addEventHandler("onColShapeLeave", getResourceRootElement(getThisResource()), processGates)
  9. Amigo cuantas particiones tienes en tu pc ? Osea disco duro ?
  10. Dare una simple opinion pero nose si la tomen en cuenta Dejen el spam hacer 3 post seguido no tiene sentido
  11. So, for example? -- This parameter specifies the name the server will be visible as in the ingame server browser and on Game-Monitor. It is a required parameter. --> Default MTA Server -- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only needed for professional servers and should be left blank otherwise. This parameter specifies the IP to use for servers that have multiple IP addresses. If left blank, it will default to server's standard local IP address. --> both 22003 32 1 22005 1 5 20 -1 1 [url=https://wiki.multitheftauto.com/wiki/GetPlayerVersion]https://wiki.multitheftauto.com/wiki/GetPlayerVersion[/url] and look like this: 1.1.0-9.03100.0 --> 1 0 -- This parameter reduces the server's bandwidth usage by using various optimizations. Values: none, medium or maximum ; default value: medium --> medium -- Specifies the location and file name of this servers unique private key. This is used to prevent private files saved on the client from being read by other servers. More infomation about client private files can be found here: [url=https://wiki.multitheftauto.com/wiki/Filepath]https://wiki.multitheftauto.com/wiki/Filepath[/url] Keep a backup of this file in a safe place. Default value: server-id.keys--> server-id.keys -- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. --> logs/server.log -- As well as the main log file, login successes and failures are logged here for easy reviewing of security issues. If left blank, this file is not used --> logs/server_auth.log -- This parameter specifies the location and name of the Access Control List settings file. If left blank, server will use acl.xml file, located in the same folder as this configuration file. --> acl.xml -- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. --> logs/scripts.log -- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> 0 -- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> 0 -- Specifies the frame rate limit that will be applied to connecting clients. Available range: 25 to 100. Default: 36. --> 36 -- Specifies whether or not players should automatically be logged in based on their IP adresses --> 0 -- This parameter specifies whether or not to enable player voice chat in-game Values: 0 - disabled , 1 - enabled --> 0 -- This parameter specifies the sample rate for voice chat. 'voice' parameter must be set to 1 for this to be effective. Higher settings use more bandwidth and increase the sampling quality of voice chat Values: 0 - Narrowband (8kHz), 1 - Wideband (16kHz), 2 - Ultrawideband (32kHz). Default - 1 --> 1 -- This parameter specifies the voice quality for voice chat. 'voice' parameter must be set to 1 for this to be effective. Higher settings use more bandwidth and increase the the overall quality of voice chat Available range: 0 to 10. Default - 4 --> 4 -- Specifies the voice bitrate, in bps. This optional parameter overrides the previous two settings. If not set, MTA handles this automatically. Use with care. --> -- 24600 --> -- This parameter specifies the path to use for a basic backup of some server files. Note that basic backups are only made during server startup. Default value: backups --> backups -- This parameter specifies the number of days between each basic backup. Backups are only made during server startup, so the actual interval maybe much longer. Setting backup_interval to 0 will disable backups Available range: 0 to 30. Default - 3 --> 3 -- This parameter specifies the maximum number of backup copies to keep. Setting backup_copies to 0 will disable backups Available range: 0 to 100. Default - 5 --> 5 -- Specifies the module(s) which are loaded with the server. To load several modules, add more parameter(s). Optional parameter. --> -- --> -- --> -- Specifies resources that are loaded when the server starts and/or which are protected from being stopped. To specify several resources, add more parameter(s). --> "admin" startup="1" protected="0"/> "defaultstats" startup="1" protected="0"/> "helpmanager" startup="1" protected="0"/> "joinquit" startup="1" protected="0"/> "mapcycler" startup="1" protected="0"/> "mapmanager" startup="1" protected="0"/> "parachute" startup="1" protected="0"/> "resourcebrowser" startup="1" protected="1" default="true"/> "resourcemanager" startup="1" protected="1"/> "scoreboard" startup="1" protected="0"/> "spawnmanager" startup="1" protected="0"/> "voice" startup="1" protected="0" /> "votemanager" startup="1" protected="0"/> "webadmin" startup="1" protected="0"/> -- play is the default freeroam gamemode. Remove the following line to prevent it from starting. --> "play" startup="1" protected="0"/>
  12. Disculpa, ¿Sabes como se dice hermano en ingles? -No brother, ni idea....
  13. ‎-Mira me compre un reloj ¿k marca? ¡La hora!!
  14. Where I can add this part to fix the bug of downloading map? both -- This parameter specifies the name the server will be visible as in the ingame server browser and on Game-Monitor. It is a required parameter. --> Default MTA Server -- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only needed for professional servers and should be left blank otherwise. This parameter specifies the IP to use for servers that have multiple IP addresses. If left blank, it will default to server's standard local IP address. --> 22003 32 1 22005 1 5 20 -1 1 [url=https://wiki.multitheftauto.com/wiki/GetPlayerVersion]https://wiki.multitheftauto.com/wiki/GetPlayerVersion[/url] and look like this: 1.1.0-9.03100.0 --> 1 0 -- This parameter reduces the server's bandwidth usage by using various optimizations. Values: none, medium or maximum ; default value: medium --> medium -- Specifies the location and file name of this servers unique private key. This is used to prevent private files saved on the client from being read by other servers. More infomation about client private files can be found here: [url=https://wiki.multitheftauto.com/wiki/Filepath]https://wiki.multitheftauto.com/wiki/Filepath[/url] Keep a backup of this file in a safe place. Default value: server-id.keys--> server-id.keys -- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. --> logs/server.log -- As well as the main log file, login successes and failures are logged here for easy reviewing of security issues. If left blank, this file is not used --> logs/server_auth.log -- This parameter specifies the location and name of the Access Control List settings file. If left blank, server will use acl.xml file, located in the same folder as this configuration file. --> acl.xml -- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. --> logs/scripts.log -- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> 0 -- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> 0 -- Specifies the frame rate limit that will be applied to connecting clients. Available range: 25 to 100. Default: 36. --> 36 -- Specifies whether or not players should automatically be logged in based on their IP adresses --> 0 -- This parameter specifies whether or not to enable player voice chat in-game Values: 0 - disabled , 1 - enabled --> 0 -- This parameter specifies the sample rate for voice chat. 'voice' parameter must be set to 1 for this to be effective. Higher settings use more bandwidth and increase the sampling quality of voice chat Values: 0 - Narrowband (8kHz), 1 - Wideband (16kHz), 2 - Ultrawideband (32kHz). Default - 1 --> 1 -- This parameter specifies the voice quality for voice chat. 'voice' parameter must be set to 1 for this to be effective. Higher settings use more bandwidth and increase the the overall quality of voice chat Available range: 0 to 10. Default - 4 --> 4 -- Specifies the voice bitrate, in bps. This optional parameter overrides the previous two settings. If not set, MTA handles this automatically. Use with care. --> -- 24600 --> -- This parameter specifies the path to use for a basic backup of some server files. Note that basic backups are only made during server startup. Default value: backups --> backups -- This parameter specifies the number of days between each basic backup. Backups are only made during server startup, so the actual interval maybe much longer. Setting backup_interval to 0 will disable backups Available range: 0 to 30. Default - 3 --> 3 -- This parameter specifies the maximum number of backup copies to keep. Setting backup_copies to 0 will disable backups Available range: 0 to 100. Default - 5 --> 5 -- Specifies the module(s) which are loaded with the server. To load several modules, add more parameter(s). Optional parameter. --> -- --> -- --> -- Specifies resources that are loaded when the server starts and/or which are protected from being stopped. To specify several resources, add more parameter(s). --> "admin" startup="1" protected="0"/> "defaultstats" startup="1" protected="0"/> "helpmanager" startup="1" protected="0"/> "joinquit" startup="1" protected="0"/> "mapcycler" startup="1" protected="0"/> "mapmanager" startup="1" protected="0"/> "parachute" startup="1" protected="0"/> "resourcebrowser" startup="1" protected="1" default="true"/> "resourcemanager" startup="1" protected="1"/> "scoreboard" startup="1" protected="0"/> "spawnmanager" startup="1" protected="0"/> "voice" startup="1" protected="0" /> "votemanager" startup="1" protected="0"/> "webadmin" startup="1" protected="0"/> -- play is the default freeroam gamemode. Remove the following line to prevent it from starting. --> "play" startup="1" protected="0"/>
  15. Buen video Pero yo opino que deverian hacer una parte de discucion general para hablar de todos los disparate
  16. viewtopic.php?f=146&t=39036
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