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Everything posted by DiSaMe
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Native functions for downloading files can be useful, but only for optimizations, as triggering events and using file functions can do the job.
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This is to everyone asking for traffic resource: plzzz script it yourself plz plzzzzzz
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Yea we know. I could do it but I don't want to BUT SHOULDN'T BE RELEASED EVER!!! Why not? It would be a great contribution to the community itself. I see nothing great in having one more script used by hundreds of servers. It may be more fun to play in such servers when the script gets released, but seeing it used everywhere people would soon get tired of it.
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It's clear why it doesn't teleport, your script has no code which has something to do with teleporting. Create a function which uses setElementPosition (oops, didn't read carefully) and attach it to the command with addEventHandler.
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Scripting tutorials section can be useful and shouldn't cause any problems as long as people actually teach new scripters instead of giving away the scripts. If you post the whole script, some people will copy and paste them without reading the tutorial. But if you teach them basics first and then write the steps needed to make some kind of script, they will need to learn if they want to have a working script.
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I didn't say "good AI", I was talking about basic AI: That's like my PC, except that I have ATI Radeon X1300/X1550 Series 256 MB and 512 MB RAM. Optimization is our friend Zombie gamemode has some things which could be done in a more efficient way. For example, it uses collision detection for pathfinding. In my opinion, using path nodes or navigation meshes with lookup tables can be faster if done properly
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I agree with you. Beginners' tutorials may look hard to understand, that's another thing I can try to make easier. But still, having peds in tutorial isn't necessarily an "advanced stuff". It's not like I'm going to teach beginners to make a ped which is challenging to play against
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You're right... The majority wants something for nothing. Maybe I could try helping people more when they want to learn to script... Yesterday I was thinking of creating a tutorial for making NPCs with basic AI. What do you think?
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Yes, that's exactly what I'm talking about. At least natural selection does its job at making original servers more popular and easier to notice
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Benxamix2, I think our opinions match perfectly Original servers is the best way for MTA to become more popular.
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OK, I admit I may be bitching too much, but it's disappointing to see people asking for traffic resource for such a long time which is enough for them to make it themselves. The same goes for other kinds of scripts, not just traffic. I can't understand how people who want good scripts remain "lazy" and "inexperienced in scripting" for a few years.
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What bad about many servers haveing the mod... It would be great for real life modes. No. It wouldn't be great if half of the servers used the same NPC traffic script. Lack of variety makes the game boring.
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Only second reason is valid. I can hardly imagine how someone could miss such idea, and whoever really wants to have traffic in the server, they will overcome the laziness and will learn to script.
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Well, I don't see any way to make NPC traffic without involving hardware...
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I don't see a reason why well-optimized code would lag.
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1. Then work faster, I didn't work as fast as I could. 2. So make the whole script yourself, instead of disassembling gta_sa.exe, finding ped AI code and rewriting it in Lua.
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There's no such script released and that's good because if it was made and released, many servers would start using it and originality would be ruined again.
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1. No, it doesn't. Making all pedestrian path nodes took ten days for me. Car paths need more work, but still not too much. 2. If anything lags, then make it stop lagging. Any kind of script may lag if it is unoptimized.
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It's possible not just "theoretically", it's not even too hard for one person to make. What is so difficult about making a ped which follows path nodes? It seems like hardly anyone even wants NPC traffic, otherwise server owners would script it. I had once made peds walking all around San Andreas: . I was going to make them drive cars too, but I lost the script. Also, there are a few videos with traffic scripted by another person: So we can conclude that NPC traffic is not just possible, but also plausible easily enough. Although server owners act as if NPC traffic was not important to them, I bet we would see the same traffic script in many servers if such script was made and released. Lack of originality is the main thing I don't like about many servers because it makes MTA look much worse than it really is. How long has it been possible to make fully controllable peds? At least two years. Maybe even three. How many scripters have we seen making an AI? Very few. I would be very happy to see someone making NPC traffic, even if it was very basic, using it in their server and not giving it to anyone. Peds have a big potential in MTA and no one uses it... Why doesn't anyone want to make MTA more popular?
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MTA hardly has any control over fire. The only thing scripts can do with fire is creating it and it will be unsynced. However, you can try making your own fire system. Here's a resource which will help you: https://community.multitheftauto.com/index.php?p= ... ls&id=1292 . It replaces some models with particle emitters. So you can create the object which has a fire particle effect attached to it and you will have the complete control over it: you can make other fire objects appear randomly around the existing fire and you can destroy them anytime you want.
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I don't see any problems with setPedControlState. It's client-side, like all game physics are. There actually IS a reason why MTA uses network...
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What would you like to see in a "Zombie" style server?
DiSaMe replied to Alan.Alexander's question in Client
Good AI, especially pathfinding. -
https://wiki.multitheftauto.com/wiki/Scr ... troduction
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Waypoints are scriptable in the same way like any other script. What is there to tell? We have tables which we can use to store coordinates and setPedControlState to make the ped perform the actions. That is enough, isn't it?
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It must be possible with engineApplyShaderToWorldTexture.