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Willy

MTA Contributors
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Posts posted by Willy

  1. it really isn't that difficult... in fact it has been made even easier recently.

    Install latest Nighly from here

    Install latest data files from here

    Download the latest resource zip from here

    extract the resources to your resources folder within your MTA installation directory (MTA San Andreas\server\mods\deathmatch\resources)

    start the game.

    click on the map editor menu item on the main menu.

    away you go.

    If you want to have it on a server, you'll need to start the server, and then type "start editor" in the server console, or in the game console if you have admin privileges.

    EDIT: Fixed link.

  2. the physics do pwn, i'll endlessly let myself get run over, or run peds over, just because its fun.

    I've also got a couple of scripts on - the grabscript so i can grab cars and just hang on. and the other one which makes you walk drunk, so if you time it right you can go flying down a flight of stairs.

    Just a point tho, it isn't strictly rag doll physics (http://www.naturalmotion.com/), and it is more than just slightly improved. Though i have to agree, there is nothing else in the game which has kept me playing, the story is also weak imo and i just haven't given SP the time it perhaps should have deserved. I mainly just piss about on free mode multiplayer, and stop playing when the game crashes.

  3. Another thing to remember regarding upgrading your scripts - like any release 1.0 opens up a whole host of new possibilities. So while you can just say "upgrade" and it will convert functions to their 1.0 counterparts, as robhol says it is definitely worth, not only rewriting the scripts, but also rethinking the design behind the script. You may be very surprised as to what you can now achieve.

  4. if you don't know the password to your router, you cannot forward your ports and then you cannot host a server on your home computer.

    The End.

    There is nothing we can do about it. It is down to you, and your parents.

  5. i was responding to this, it sounded like a challenge:

    Can that be somehow "improvised"?

    I was thinking outside the box :P

    yeh the table would be big and it would take ages to go round and map everywhere, but hey - if it is needed that desperately then it would be a solution

    It wouldn't take that long to do if you wrote a function to record the values...

    edit - just had another idea.

    have a client connected to the server at all times with the sole purpose of recording z values. warp that player to the co-ordinates you want to get the z of, get the z clientside and then send it serverside with a triggerServerEvent :)

  6. One idea, which perhaps would take a bit of time, would be to go round and get the average z value for an area of ground, store it in a table/xml like this:

    z = { 
        {minX=300, maxX=400, minY=300, maxY=400, avgZ=15}, 
        -- and so on.... 
    } 
    

    then do something like:

      
    function getZgroundPos( x, y) 
        for i=0,#z do 
            if x > z[i].minX and x < z[i].maxX and y > z[i].minY and y < z[i].maxY then 
                return z[i].avgZ 
            end 
        end 
        return false 
    end 
      
    

    this would mean you'd have to go round and get the values - and as to how specific you get, well it doesn't really matter - for large areas of flat ground - have a big gap between minX, minY and maxX, maxY - for bumpy areas (chiliad) just do smaller areas...

    hope that helps

  7. you can't.

    beethoven, stop responding to people needing help when you clearly don't have a clue what you're doing yourself.

    Only answer if you actually know the answer or have something relevant and valid to say. I'm sick of checking the forums and reading shit posts by you that are meaning people's problems arent' getting solved.

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