-
Posts
1,093 -
Joined
-
Last visited
-
Days Won
15
Everything posted by Woovie
-
L10n - What is it? L10n stands for localization, literally. L ( 10 characters ) n. But what does MTA have to do with L10n? The MTA devs have been working on multi language support for MTA. And that's where you come in! We need the help of the MTA community to translate MTA. Most of the community probably speaks at least 2 languages, English and their native language usually. If you do, well we need YOU! Translation of MTA has been one of the most requested features since the launch of MTA. We even had a small French release back in the 0.3 GTA3/VC days. But we want to have proper, multi language support for MTA. Remember, the MTA team is not doing the translations. Without the community, the translations won't exist! We are merely adding multi language support to MTA. The rest is up to the community to get the translations done! To help with translating, go to our Crowdin project at https://multitheftauto.crowdin.com/multitheftauto. Registration is necessary for helping to translate. The way it works is that you pick text that you want to translate, submit your suggestion and one of the proofreaders will review it and accept or reject your suggestion. Here's some screenshots of the site and how translating works. Here's some screenshots for an example of a translated MTA. This is a Polish installer and in-game menus. Remember, it's up to YOU to get MTA translated.
-
Was this created by you? Sorry for any confusion. I have a policy of deleting nearly any model on community as it tends to be reuploads from GTASA mod sites. If it's your original work, feel free to reupload it. I'll be sure to watch out for stuff you upload. You can put a note or something in the description perhaps stating it's your own content. We try to keep community clean and sometimes people get caught in the crossfire.
-
Buy a new PC? Or put a video card in it? You're using onboard video from the motherboard. I wouldn't expect an FPS over 15.
-
This isn't SAMP help forums, sorry. You could always try playing MTA instead. It's way better anyways.
-
+1 Use wamp or xampp. Or just use the SQLite3 built into MTA.
-
If you check your logs for your server, it'll say something like this. [11:24:03] WARNING: Not loading resource 'My Derp' as it contains illegal characters Your resource cannot contain spaces in the name, and it is further recommended you use lowercase letters for Linux compatibility.
-
Yes. Check Franklin's video. Tons of green. There's also a "grove street" graffiti tag at some point in it. Also one of the quotes below the 12 new screens was something about ballas. So ballas and grove are back.
-
Yes, just go to the download page, where it says 'click here if it doesn't start' or whatever it say, right click that, copy link address.
-
For your tab issue: https://wiki.multitheftauto.com/wiki/GuiGetSelectedTab For positioning: https://wiki.multitheftauto.com/wiki/GuiGetPosition for the window position, then determine your offsets. onClientRender, set your offsets to match the GUI window. Edit: For the scaling of your star thing, just use the same math that the nametag uses and apply that to the size of the star? Should work fine.
-
The current community is finished. It's also awful and isn't going to be worked on any time soon.
-
This is a stolen script.
-
Can't use custom files in own server. (Again.)
Woovie replied to TheSandwich's topic in Third party GTA mods
It's a server setting. Check mtaserver.conf for "" I think #8 will work. https://wiki.multitheftauto.com/wiki/Ant ... sableac.3E Also check this. https://wiki.multitheftauto.com/wiki/Ant ... 0.22.2F.3E -
Like this? http://www.gtagaming.com/downloads/gta- ... -mods/6066 You could write a script to attach objects at offset points of the player with the positions determined using getElementMatrix.
-
Why are you doing refreshall? It's completely unecessary unless you don't want to restart the server. Even then, there's no use unless you change a ton of resources. You could just restart the resource you modified.
-
No, he wants MTA for PSVita. It won't ever happen. Sorry to bust your bubble, but the devs have a hard enough time getting supporters of the normal MTA. None of them are going to spend time making a port to a small user base console. PSN would probably not allow it anyways. If anything were to get an MTA port, which even then it won't ever happen, would be Android or iOS.
-
I've personally used CAPTCHA, reCAPTCHA, flash-based authentications, etc. Nothing will stop them. The bots do the registration mostly automatically, then they have some chinese 12 year old do the CAPTCHA portion so the bot will register correctly. It's really an endless fight.
-
Fixed. https://code.google.com/p/mtasa-blue/so ... ail?r=5366
-
Is this reported on the bugs report page? I've not heard of it. I kind of fixed this. It's an odd issue with formatting. But now it has too many returns. We need a raw HTML edit mode for posts.
-
Okay, if it's a LINUX server, it doesn't use DLLs. Like I said before, there's files inside the mods/deathmatch folder that are also necessary for the server to run. You must make sure those are the same version. I can't tell you why your server isn't running. If all the files are there, it should start. Knowing the OS would be a big help first.
-
I tried my best to debug this today. I failed to replicate the issue. I was experiencing drops with an old nightly. Didn't experience a single drop today playing 1.3.2 for about an hour. So I don't know what to tell you besides use the function showframegraph and record your screen with fraps or something to show us exactly what is lagging. If you can get the video to ccw, he can do a lot more with it. Come on #mta on irc.gtanet.com and paste the URL stating what it is.
-
I updated my MTA to 1.3.2 but I also bought a server that I wanted to update. I thought it only needed the 5 files but it looks like I'm wrong(?) Anyways I replaced them with 1.3.1's files but why is it still not turning on? Check for the EXE running under task manager? The server needs more than those 5 files to update. If they update the lua DLL between 2 patches, tons of issues would occur if you didn't update yours for your server. Beyond that I don't know why it wouldn't 'start'.
-
Contact x86/Sebas about this. He did some work on it.
-
It's not officially announced yet. When it's ready for announcement, you'll know about it. But to be short, it's a translation of MTA to as many languages as possible.
-
What about the EXE? Also, you might want all the DLL's from mods\deathmatch updated as well. And the newer server has new options in mtaserver.conf probably as well. Just upgrading a few DLL's isn't going to fully update it...