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Quest

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Everything posted by Quest

  1. I have noticed this too. Also, has anyone else noticed that sometimes banned people can return? Does the ban ban by IP or by Serial Key? Bc I've seen 2 or 3 people who are banned return to the server. Or are they evading somehow?
  2. Well, the MTA team is well respected and so is the community. If they were going to do something like this I am sure they would have done it a long time ago. And Virus programs don't usually help anyway. . . and if you are so paranoid, do not do transactions over the internet. Or the phone. Or anything but in person. Oh know my phone is tapped the US government is stealing my credit card info!! AHH!
  3. http://development.mtasa.com/index.php? ... PlayerSkin That is a basic thing you are asking for. Here's an example that you can use to get on the right track.
  4. This has happened to me also, Vista 32 bit, and I have noticed it ONLY happens to me when I get in the passenger side.
  5. Good call, I've noticed this too... seems like a lot of cars are black. Good point! Thanks for the advice!
  6. I don't understand what you're asking. From the sounds of it you want a random selector but you want to chose the skin by a nickname. . . that doesn't make much sense. Do you mean you want to catagorize the skins into a bunch and have it randomly select one on spawn?
  7. The answer to the problem is the server not you. Unless you cannot connect to any server. It has to do with linux servers running the max download rate for custom scripts. They need to tune it down a setting. So everyone can join
  8. I am just curious, what do the devs plan on doing ? What are their short and long term goals ? Anyone have any ideas ?
  9. Quest

    Spike Strip

    I made a custom spike strips on my server. It was very easy to do if you know LUA.
  10. Quest

    Headshot Issue

    addEvent "onPlayerHeadshot" Just the same as the headshot script that was released with the server download. I just added a few things, nothing has changed that should have this sort of effect. And I want it to kill the player.
  11. Quest

    Headshot Issue

    Ohhhhh, I do have it in my server config to load at start up. So if I remove it from startup and restart the server it might stop it? EDIT* Sorry misread that I think. There are no other Headshit resources running. Just mine. Its odd, I removed the item from the startup and everything can't put my finger on it.
  12. Quest

    Headshot Issue

    Sorry about that I forgot to add the custom event that I added, addEvent( "onPlayerHeadshot" ). I have tried both, killPlayer and setPlayerHealth. They have the same result. It seems like the servers want to continue counting the hits after the player is already dead. I have even at one point mad a check to see if the isPlayerDead and had an else statement and no go.
  13. Quest

    Headshot Issue

    addEventHandler("onPlayerDamage", getRootElement(), function (attacker, weapon, bodypart) if bodypart == 9 then local result = triggerEvent("onPlayerHeadshot", source, attacker, weapon) if result == true then setElementHealth( source, 0 ) killer = attacker outputChatBox ("You nailed "..getClientName(source).." in the head!!", attacker) outputChatBox ("You were shot in the head by"..getClientName(attacker).."!", source) setPlayerMoney(attacker, getPlayerMoney( attacker ) + 2000 ) end end end)
  14. Quest

    Headshot Issue

    I am having an issue with my Headshot script repeating headshots. Meaning, when a player gets nailed in the head SOMETIMES he dies after spawn. I am trying to get a work around for this. Anyone aware or have one ? I think I could do this if I could create a bodyshot hit counter, this would count the number of time thePlayer has been hit. This is driving me mad, I just haven't been able to get this to work properly. Anyone else have this ?
  15. Quest

    Radar Issues

    eAi any response to this? Or was it addressed saying the bug will be fixed? Sorry was not sure whom you were addressing.
  16. Quest

    Parachutes

    Parachutes: Has anyone gotten them to work? Or do we have to make a custom script for that? Or does someone out there have a snippet, or an idea of how to do this? Thanks! -Quest
  17. Quest

    Radar Issues

    I sent you a PM with the script that crashed the client.
  18. Quest

    Radar Issues

    I looked at the Wiki for CreateRadarAreas and I took that script, just to experiment. I made the area a little larger. When i connect I walk into the circle, it flashes but then I crash. No warnings or errors in my Server. Anyone else have this issue or is the map area too large? Or could I have made a common mistake? Thanks
  19. Set various dimensions for the player. Like a random zone from 0-10000 so they ar enever in the same dimension. make sure they get readded to dimension 0 when they spawn.
  20. That's my new plan! Thanks for the help and advice. Anyone know about the Player animations or voice?
  21. I personally would like to see an admin click and warp. Open the map click and POOF your there
  22. Are scripta and scriptb independant scripts or are they supposed to be one? I havent tested these, but just wanted to know before I go and do that! Thanks
  23. I do not just want a converter tho, since the MTA engine can host way more cars then the SAMP one... so I would prefer not to load SAMP and try to spawn way more vehicles. But thank you for that link, that will be useful!
  24. Has anyone gotten this to work? I can't seem to get it to work. I keep getting errors on the event Handler lines.
  25. Hello Scripting Community! I am an experianced scripter for SA-MP, and I am very glad and excited about MTA. Anyway-- I have read through many of the forums and questions out there but I have 2 of my own. 1) Car Spawns: I am using my old Coordinates from SAMP (which is difficult to transfer because I am missing RotX and RotY). I was wondering if there is a way to store the spawned vehicles locations. Perhaps if I spawned and populated my map with the admin vehicle spawner is there a way to save all the vehicles locations? Or will I have to wait for the map editor? 2) Are there Player animations, such as wave, dancing, etc ? I am not a Role Player, but it is fun to wave to someone or give them the finger. I THINK there aren't any yet but are probably in the works and this is just a stupid question. I just realized one more question that I am sure that has been answered a few times but I haven't seen: Is there a way to replace CJ's voice with the pedestrian skins sounds? It is odd to have a woman in a bikini go 'Oh Shit!' in CJ's voice. I know my questions are trivial and I am sure they have been answered, but thank you for reading and replying. -[W]Quest
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