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SnoopCat

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Everything posted by SnoopCat

  1. but im still having same problem when maps change it becomes to 0 again when u have for example 74499 of money its says 0
  2. is there any way to refresh status of money every 1 sec? so it will be showing all the time
  3. its same as i was do.... still same problem of refreshing when map changes it comes to 0 often if you buy something or get money by wining the race it shows again but when u change map it comes back to 0 again
  4. how i can make it its same problem when map changes money come to 0 again , my question is what i can do to get money status refreshing every 1 sec so this will not gonna happens....
  5. idk what to do can u help i need money showing all te time
  6. hello i have a spectator script that i modified to show Cash FPS and Spectators in numbres... but the problem i have is on the cash thing when the map changes the money come back to 0 when u have like 900.0000 i tried adding a settimer to update the text but even is not working... can someone help me ? there is the script: function drawSpectators() local textX = x - spectatorSettings.xOffset local textY = spectatorSettings.yOffset dxDrawText("MIRANDO: "..tonumber(#spectators), textX - 0.2, textY - 0.2, x, y, tocolor(0, 0, 0, 255), 0.4, "bankgothic") drawColor("#00FF00MIRANDO: #ffffff"..tonumber(#spectators), textX, textY, x, y, tocolor(83, 134, 139), 0.4, "bankgothic") dxDrawText("FPS: "..tonumber(getElementData(getLocalPlayer(), "fps")), textX - 0.2, textY + 15 - 0.2, x, y, tocolor(0, 0, 0, 255), 0.4, "bankgothic") drawColor("#00FF00FPS: #ffffff"..tonumber(getElementData(getLocalPlayer(), "fps")), textX, textY + 15, x, y, tocolor(15, 192, 252, 255), 0.4, "bankgothic") dxDrawText("$: "..tonumber(getPlayerMoney(getLocalPlayer())), textX - 0.2, textY + 15 + 15 - 0.2, x, y, tocolor(0, 0, 0, 255), 0.4, "bankgothic") drawColor("#00FF00$: #ffffff"..tonumber(getPlayerMoney(getLocalPlayer())), textX, textY + 15 + 15, x, y, tocolor(15, 192, 252, 255), 0.4, "bankgothic") setTimer ( updateText, 1000, 0 ) end if i have to show more of the script plz say
  7. SnoopCat

    buymap

    i tryed to add but nothing happens when i put /bm [Mapname] can someone help plz? there are no errors just not working...
  8. SnoopCat

    help plz

    Aready done now its fixed 100%
  9. SnoopCat

    help plz

    problem is still happening now idk how to fix it
  10. SnoopCat

    help plz

    RESLOVED!!!! i just deleted log files , Resource cache , and the regitry.db and internal.db and my already downloaded resources and it worsk thx anyways
  11. SnoopCat

    help plz

    <config> <!-- This parameter specifies the name the server will be visible as in the ingame server browser and on Game-Monitor. It is a required parameter. --> <servername>-|UR|- Unlimited Racers Server Espanol |DD/DM| |24/7| [1.1.1] AZNO10 FMF// Chile </servername> <!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only needed for professional servers and should be left blank otherwise. This parameter specifies the IP to use for servers that have multiple IP addresses. If left blank, it will default to server's standard local IP address. --> <serverip></serverip> <!-- SERVERIP SHOULD BE LEFT BLANK UNLESS YOU ARE SURE OF WHAT YOU ARE DOING --> <!-- This parameter specifies the UDP port on which the server will be accepting incoming player connections; default value: 22003. It is a required parameter. --> <serverport>24000</serverport> <!-- This parameter specifies the number of maximum player slots available on the server; default value: 32. It is a required parameter. --> <maxplayers>32</maxplayers> <!-- This parameter specifies whether the builtin http server will be used. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <httpserver>1</httpserver> <!-- This parameter specifies the TCP port on which the server will be accepting incoming http connections. It can be set to the same value as <serverport>. It is a required parameter if <httpserver> is set to 1. --> <httpport>24000</httpport> <!-- If set, this parameter specifies the external URL from which clients will be able to download needed resources ingame. Otherwise they will download them directly from the server. --> <httpdownloadurl>IM NOT GONA SHOW IT BUT THERE IS THE RESOURCES LINK</httpdownloadurl> <!-- This parameter specifies whether the client files for hosting on an external web server should be automatically copied into mods/deathmatch/resource-cache/http-client-files/ Only relevant if <httpdownloadurl> is set. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <httpautoclientfiles>1</httpautoclientfiles> <!-- This parameter is deprecated. Please use httpmaxconnectionsperclient instead--> <httpconnectionsperclient></httpconnectionsperclient> <!-- This parameter limits the number of http connections each client can make. Depending on the type of http server that is used, a lower figure may reduce download timeouts. Available range: 1 to 8. --> <httpmaxconnectionsperclient>5</httpmaxconnectionsperclient> <!-- This parameter limits the number http connections that an IP can initiate over a short period of time. Available range: 1 to 100. default value: 20 --> <httpdosthreshold>20</httpdosthreshold> <!-- This parameter specifies what types of checks the clients should make to ensure there has been no tampering with certain settings. Values: 0 - disabled , -1 - everything. default value: -1. --> <verifyclientsettings>-1</verifyclientsettings> <!-- Comma seperated list of disabled anti-cheats. e.g. To disable anti-cheat #2 and #3, use: 2,3 --> <disableac></disableac> <!-- This parameter specifies whether communications between the server and client is encrypted. Encryption can help prevent network data being viewed and modified. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <networkencryption>1</networkencryption> <!-- Minimum client version. Clients with a lower version will not be allowed to connect. After disconnection, clients will be given an opportunity to download an update. If left blank, this setting is disabled and there are no restrictions on who can connect. Version numbers are described here: [url=https://wiki.multitheftauto.com/wiki/GetPlayerVersion]https://wiki.multitheftauto.com/wiki/GetPlayerVersion[/url] and look like this: 1.1.0-9.03100.0 --> <minclientversion></minclientversion> <!-- Recommended client version. When connecting, if clients have a lower version, they will be given the option to download an update. If left blank, this setting is disabled. --> <recommendedclientversion>1.1.1</recommendedclientversion> <!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to be visible in the ingame server browser. An additional UDP port needs to be available for this to work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. --> <ase>1</ase> <!-- This parameter allows you to disable LAN broadcasting. --> <donotbroadcastlan>0</donotbroadcastlan> <!-- If set, players will have to provide a password specified below, before they can connect to the server. If left blank, server doesn't require a password from them. --> <password></password> <!-- This parameter reduces the server's bandwidth usage by using various optimizations. Values: none, medium or maximum ; default value: medium --> <bandwidth_reduction>maximum</bandwidth_reduction> <!-- Specifies the location and file name of this servers unique private key. This is used to prevent private files saved on the client from being read by other servers. More infomation about client private files can be found here: [url=https://wiki.multitheftauto.com/wiki/Filepath]https://wiki.multitheftauto.com/wiki/Filepath[/url] Keep a backup of this file in a safe place. Default value: server-id.keys--> <idfile>server-id.keys</idfile> <!-- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. --> <logfile>logs/server.log</logfile> <!-- As well as the main log file, login successes and failures are logged here for easy reviewing of security issues. If left blank, this file is not used --> <authfile>logs/server_auth.log</authfile> <!-- This parameter specifies the location and name of the Access Control List settings file. If left blank, server will use acl.xml file, located in the same folder as this configuration file. --> <acl>acl.xml</acl> <!-- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. --> <scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile> <!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <scriptdebugloglevel>0</scriptdebugloglevel> <!-- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <htmldebuglevel>0</htmldebuglevel> <!-- Specifies the frame rate limit that will be applied to connecting clients. Available range: 25 to 100. Default: 36. --> <fpslimit>100</fpslimit> <!-- Specifies whether or not players should automatically be logged in based on their IP adresses --> <autologin>0</autologin> <!-- This parameter specifies whether or not to enable player voice chat in-game Values: 0 - disabled , 1 - enabled --> <voice>1</voice> <!-- This parameter specifies the sample rate for voice chat. 'voice' parameter must be set to 1 for this to be effective. Higher settings use more bandwidth and increase the sampling quality of voice chat Values: 0 - Narrowband (8kHz), 1 - Wideband (16kHz), 2 - Ultrawideband (32kHz). Default - 1 --> <voice_samplerate>1</voice_samplerate> <!-- This parameter specifies the voice quality for voice chat. 'voice' parameter must be set to 1 for this to be effective. Higher settings use more bandwidth and increase the the overall quality of voice chat Available range: 0 to 10. Default - 4 --> <voice_quality>4</voice_quality> <!-- Specifies the voice bitrate, in bps. This optional parameter overrides the previous two settings. If not set, MTA handles this automatically. Use with care. --> <!-- <voice_bitrate>24600</voice_bitrate> --> <!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module> parameter(s). Optional parameter. --> <!-- <module src="sample_win32.dll"/> --> <!-- <module src="sample_linux.so"/> --> <!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped. To specify several resources, add more <resource> parameter(s). --> <resource src="admin" startup="1" protected="0" /> <resource src="helpmanager" startup="1" protected="0" /> <resource src="defaultstats" startup="1" protected="0" /> <resource src="mapcycler" startup="1" protected="0" /> <resource src="mapmanager" startup="1" protected="0" /> <resource src="resourcebrowser" startup="1" protected="1" default="true" /> <resource src="resourcemanager" startup="1" protected="1" /> <resource src="scoreboard" startup="1" protected="0" /> <resource src="spawnmanager" startup="1" protected="0" /> <resource src="votemanager" startup="1" protected="0" /> <resource src="webadmin" startup="1" protected="0" /> <!-- play is the default freeroam gamemode. Remove the following line to prevent it from starting. --> <resource src="race" startup="1" protected="0" /> <resource src="DFLlvls" startup="1" protected="0" /> <resource src="Ppanel" startup="1" protected="0" /> <resource src="afkick" startup="1" protected="0" /> <resource src="announce" startup="1" protected="0" /> <resource src="autogm" startup="1" protected="0" /> <resource src="autoteams" startup="1" protected="0" /> <resource src="chaticon" startup="1" protected="0" /> <resource src="countryid" startup="1" protected="0" /> <resource src="ctexturas" startup="1" protected="0" /> <resource src="forSpeedo" startup="1" protected="0" /> <resource src="RSpawn" startup="1" protected="0" /> <resource src="foroinfo" startup="1" protected="0" /> <resource src="hud" startup="1" protected="0" /> <resource src="hunter_toptimes" startup="1" protected="0" /> <resource src="infomap" startup="1" protected="0" /> <resource src="killmessages" startup="1" protected="0" /> <resource src="login" startup="1" protected="0" /> <resource src="mapchatname" startup="1" protected="0" /> <resource src="radio" startup="1" protected="0" /> <resource src="scorefps" startup="1" protected="0" /> <resource src="shader_water" startup="1" protected="0" /> <resource src="skywater" startup="1" protected="0" /> <resource src="spectators" startup="1" protected="0" /> <resource src="userpanelf1" startup="1" protected="0" /> <resource src="voice" startup="1" protected="0" /> <resource src="mensajeprivado" startup="1" protected="0" /> <resource src="FMFradar" startup="1" protected="0" /> <resource src="ur_image" startup="1" protected="0" /> <resource src="race_ghost" startup="1" protected="0" /> </config>
  12. SnoopCat

    help plz

    hay i have this error when i join my linux server... can someone help me?
  13. hay i have this error when i join my linux server... can someone help me?
  14. i have to present my fail bad madded video of my best map ever i made...
  15. SnoopCat

    Help Whit Download

    hello i have a server and i have an external url whit the resources... i add the link to the files to the but nothing happens... can someone help me?
  16. SnoopCat

    Refreshing

    it is possible to make a script that refresh the resource status every 30 mins??? can someone help me whit this plz what functions i have to use?
  17. modification resource here: https://community.multitheftauto.com/index.php?p= ... ls&id=3188
  18. hello i was trying to create a hunter alert sistem that when someone reach the hunter it says on the screen for 5 secs "Hunter Reached" this is what i do but isnt working Server side: function someoneReachedHunter(number, sort, model) if sort == "vehiclechange" and model == 425 then dxDrawText("HUNTER ENCONTRADO!",226.0,637.0,625.0,671.0,"bankgothic","left","top",false,false,false) end end addEvent("onPlayerPickUpRacePickup",true) addEventHandler("onPlayerPickUpRacePickup",getRootElement(),someoneReachedHunter) end Meta: "Hunter_Alert" author="SnoopCat" type="script" version="1.1" />
  19. seems to be a modification resource... https://community.multitheftauto.com/index.php?p=resources&s=details&id=3182
  20. Stoled Resource..... also see the resource coments whats the author says -.- https://community.multitheftauto.com/index.php?p= ... ls&id=3180
  21. who cares that.... u understand it anyways...
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