-
Posts
413 -
Joined
-
Last visited
Everything posted by SnoopCat
-
well i was not asking your opinion but ok...
-
There is a free Download Map Made by me download link: http://www.mediafire.com/?5mmu6yu496nmkoh
-
bro replacing that sintax isnt working
-
the color codes are on players nicknames
-
hey guys i have a problem , i want to do my race winner message apear whit color codes of players but when i try to do it , it appears white and color code apears whit letter but not the color on the name code: function dxDrawColorText(str, ax, ay, bx, by, color, scale, font) local pat = "(.-)#(%x%x%x%x%x%x)" local s, e, cap, col = str:find(pat, 1) local last = 1 while s do if cap == "" and col then color = tocolor(tonumber("0x"..col:sub(1, 2)), tonumber("0x"..col:sub(3, 4)), tonumber("0x"..col:sub(5, 6)), 255) end if s ~= 1 or cap ~= "" then local w = dxGetTextWidth(cap, scale, font) dxDrawText(cap, ax, ay, ax + w, by, color, scale, font) ax = ax + w color = tocolor(tonumber("0x"..col:sub(1, 2)), tonumber("0x"..col:sub(3, 4)), tonumber("0x"..col:sub(5, 6)), 255) end last = e + 1 s, e, cap, col = str:find(pat, last) end if last <= #str then cap = str:sub(last) local w = dxGetTextWidth(cap, scale, font) dxDrawText(cap, ax, ay, ax + w, by, color, scale, font) end end addEvent("onWins", true) function drawNexMapString(player) local x, y = guiGetScreenSize() winner = dxText:create(""..getPlayerNametagText(player).." Ha Ganado!!!", x / 2, y / 2 - 10 + 75 - 41, false, "bankgothic", 1, "center") nextmap = dxText:create( "Proximo mapa en!:", x / 2, y / 2 - 10 + 75 + 11, false, "bankgothic", 1, "center") winner:type('stroke', 1, 0, 0, 0, 255) nextmap:type('stroke', 1, 0, 0, 0, 255) local timerTime = 5 timer = dxText:create( tostring(timerTime), x / 2, y / 2 - 10 + 75 + 41, false, "bankgothic", 1, "center") timer:type('stroke', 1, 0, 0, 0, 255) setTimer(function()timerTime = timerTime - 1 timer:text(tostring(timerTime)) end, 1000, 4) setTimer(function()winner:visible(false) nextmap:visible(false) timer:visible(false)end, 5500, 1) end addEventHandler("onWins", getRootElement(), drawNexMapString)
-
good brooo thx!
-
confusing? why sould someone get confused on a rect inv road
-
there is my newest feat whit anubias and tirnano and a little help of nacheto and Stailok hope you like it
-
hey guys i was trying to change font to my speedo but when i started script speedo disapeared idk what im doing wrong... look this is my script: Client gui.lua urfont = guiCreateFont( "urfont.ttf", 13 ) urfont = dxCreateFont("urfont.ttf",13) g_GuiLabel = { } local x, y = guiGetScreenSize () local localPlayer = getLocalPlayer() function GuiShow() if g_Settings.Visible then g_GuiLabel.Speed:visible(true) g_GuiLabel.Unit:visible(true) -- g_GuiLabel.Spec:visible(true) end end addEventHandler("onClientScreenFadedIn", root, GuiShow) function GuiHide() g_GuiLabel.Speed:visible(false) g_GuiLabel.Unit:visible(false) -- g_GuiLabel.Spec:visible(false) end addEventHandler("onClientScreenFadedOut", root, GuiHide) function GuiInitialize() screenWidth, screenHeight = guiGetScreenSize() g_GuiLabel.Speed = dxText:create("0", screenWidth-72, screenHeight - 70, false, urfont, 2, "right") g_GuiLabel.Speed:type("stroke", 3, 0, 0, 0, 255) g_GuiLabel.Unit = dxText:create("", screenWidth-64, screenHeight - 70, false, urfont, 1, "left") g_GuiLabel.Unit:type("stroke", 2, 0, 0, 0, 255) g_GuiLabel.Unit:color(255, 190, 0) -- g_GuiLabel.Map = dxText:create(" MAP:", 50, screenHeight - dxGetFontHeight(0.7, 'urfont')/2, false, urfont, 0.7, "right") -- g_GuiLabel.Map:type("stroke", 2, 0, 0, 0, 255) -- dxDrawText (s_Spectators, textX, textY, x, y, tocolor(255, 70, 0), 0.4, 'urfont' ,true) -- g_GuiLabel.Spec = dxText:create(""..s_Spectators.."", screenWidth-130, screenHeight - 400, false, urfont, 0.7, "left") -- g_GuiLabel.Spec:type("stroke", 2, 0, 0, 0, 255) g_GuiLabel.GO = dxText:create(" ", 70, screenHeight - 350, false, urfont, 6, "left") g_GuiLabel.GO:type("stroke", 5, 0, 0, 0, 255) g_GuiLabel.GO:color(255, 0, 0) GuiHide() end GuiInitialize() addEventHandler("onClientPlayerWasted", getLocalPlayer(), function() g_GuiLabel.GO:text(" ") local sound = playSound("fail.mp3", false) setTimer ( resetTexte, 3000, 1) end) function resetTexte() g_GuiLabel.GO:text(" ") end
-
yo uso 000webhost.com es como un host pago pero le puse un dominio .com.ar que son gratis y tengo un foro smf miren http://ur-mta.com.ar
-
hola miren mi server esta hosteado un un host de chile pero me lo suspendieron devido a este problema mis preguntas son: -Que es overload? -Como resuelvo esto para que no tenga mas overload?
-
hey hello i have a radio resource but i need it to stop map music... is there any way to do it? Client: aChannelList={}; iCurrentChannel = 0; currentSound = nil; iCurrentText = nil; bRender = true; local function showText(sText) if not iCurrentText then iCurrentText = oTextList_functions.newText(sText,0.3,0.1,0.3,0.1,200,200,0,0,"default","left","top",true,true); end oTextList_functions.setText(iCurrentText,sText); triggerShowText(sText); end local function playChannel(id) setRadioChannel(0); if currentSound then destroyElement(currentSound); end currentSound = nil; if aChannelList[id] and aChannelList[id].addr ~= "" then currentSound = playSound(aChannelList[id].addr,true); setSoundVolume(currentSound,0.7); end showText(aChannelList[id].name); end local function addNewChannel(sName,sWebAddress,sImageName) local iCount = #aChannelList; iCount = iCount + 1; aChannelList[iCount] = {}; aChannelList[iCount].name = sName; aChannelList[iCount].addr = sWebAddress; aChannelList[iCount].imge = sImageName; end local function getNextChannel() iCurrentChannel = iCurrentChannel + 1; if iCurrentChannel > #aChannelList then iCurrentChannel = 1; end playChannel(iCurrentChannel) end local function getPrevChannel() iCurrentChannel = iCurrentChannel - 1; if iCurrentChannel < 0 then iCurrentChannel = #aChannelList; end playChannel(iCurrentChannel) end local function INIT_RADIO() bindKey("radio_next","down",getNextChannel); bindKey("radio_previous","down",getPrevChannel); bindKey("pgup","down",getNextChannel); bindKey("pgdn","down",getPrevChannel); toggleControl("radio_next",false); toggleControl("radio_previous",false); addNewChannel("Iner Radio","http://unlimitedracers.no-ip.org:8070/listen.pls","Iner Radio"); addNewChannel("Radio OFF","","off"); end local function DEINIT_RADIO() toggleControl("radio_next",true); toggleControl("radio_previous",true); unbindKey("radio_next","down",getNextChannel); unbindKey("radio_previous","down",getPrevChannel); unbindKey("pgup","down",getNextChannel); unbindKey("pgdn","down",getPrevChannel); end addEventHandler("onClientResourceStart",getResourceRootElement(),INIT_RADIO); addEventHandler("onClientResourceStop",getResourceRootElement(),DEINIT_RADIO); local messageTimer = setTimer(outputChatBox, 120000, 0, "A page_up és a page_down gombokkal tudsz rádiót váltani amikor nem vagy kocsiban!", getRootElement(), 255, 255, 0) addEventHandler( "onClientResourceStop", getRootElement( ), function () killTimer(messageTimer) end );
-
yo soy amigo del dueño de gameservers4you yo se por que se fueron a la mierda.... simplemente fue por que aya en europa son extrictos con lo del copyright... y le pillaron unos mp3 dentro de sus maquinas (mapas de race etc etc que son los que traen musica) y el govierno de su pais le puso una multa de 2.000 euros... lo cual lo llevo a tener que vender las maquinas de hosting...(donde se aloja tu server).. yo tambien tengo host con el y cagamos todos pero jihost es buena alternativa pero me dicen que no les queda cupo para mta PD: Tambien conosco el dueño de Clanznetwork y tambien tengo server con ellos pero andaba mejor el de gameservers4you... pero bueh..... si me desean preguntar algo mas mi mail es [email protected]