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Posts
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Joined
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Days Won
11
Everything posted by TAPL
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شكرا بس لو ممكن تعملي ميثال تفضل مثال addCommandHandler("xxx", function(player) if getPlayerTeam(player) == getTeamFromName("أسم التيم") then banPlayer(player) end end) ولا تنسى تضيفه في قروب ادمن
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https://community.multitheftauto.com/index.php?p=resources&s=details&id=960
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I don't understand why this line is here? addEventHandler ( "onPlayerSpawn", getRootElement(), giveWeaponsOnSpawn ) And you trying to give weapon to marker? The marker have no hand to carry the gun. giveWeapon ( source, 31, 2000 )
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ممكن تعملهملي كود فاهمني معلش هتعبك
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Event: 'onClientGUIClick' guiCreateButton triggerServerEvent addEventHandler addEvent setPedAnimation givePlayerMoney setTimer isTimer
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Post all the code and the meta and please use Lua tag not 'Code'.
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Make sure you have both code in client side and by the way addCommandHandler client side don't have player parameter.
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لو تبحث تلقاه https://forum.multitheftauto.com/viewtopic.php?f=91&t=38278
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Did you used spawnPlayer inside event onPlayerSpawn?
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Why you don't just delete this? outputChatBox("Loading carmods...")
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So first the resource get's loaded + scripts, and then all event's get started? And if so, what about replacing event 'onResourceStart' to functionname() ? The script file start load from the first line until the last line, when it reach the end of the file the event onClientResourceStart get triggered. You're welcome.
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Attach the event onClientPlayerSpawn to localPlayer maybe? And check your code if there any other than event onClientPlayerSpawn attached to the function checkIfPlayerAlreadyHasDownloade.
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Nope it's found because the event onClientGUIClick added inside the event onClientResourceStart which mean the whole resource loaded therefore function changeLights exists. The problem from the server side. function changeLightsState() local sourceVehicle = getPedOccupiedVehicle(source) if sourceVehicle then if getVehicleOverrideLights ( sourceVehicle ) ~= 2 then setVehicleOverrideLights( sourceVehicle, 2 ) else setVehicleOverrideLights( sourceVehicle, 1 ) end end end addEvent ( "lightsState", true ) addEventHandler ( "lightsState", root, changeLightsState )
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وش انت سويت !انا الي مسوي الكود ذا هه ما فهمت ولا شي حسب علمي الكود شغال إلا إذا انت عدلت شي و خربته او ما اضفت المود في قروب ادمن لان التسجيل يحتاج صلاحيات ينقل إلى قسم البرمجة
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1100+ lines? Really? no one will ever look at the code just forget about it. If it was your code you'd know how to fix it and at least know even what not working!!!
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^ Was this necessary? This function exists: getVehicleType Now he will need to get the vehicle that the player is inside because the event onClientMarkerHit work only with players. getPedOccupiedVehicle
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givePlayerMoney
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local markerA = createMarker(1999.5583,-2286.297,12.7, "cylinder", 1.5, 250,243,5,240) createBlipAttachedTo(markerA, 5) GUIEditor_Button = {} GUIEditor_Memo = {} GUIEditor_Label = {} windowjob = guiCreateWindow(448,172,480,418,"pilot job by Abdalbaset",false) guiSetAlpha(windowjob,1) guiWindowSetMovable(windowjob,false) guiWindowSetSizable(windowjob,false) guiSetVisible(windowjob, false) GUIEditor_Label[1] = guiCreateLabel(193,-103,5,5,"",false,windowjob) GUIEditor_Button[1] = guiCreateButton(9,332,389,77,"Take pilot job!",false,windowjob) GUIEditor_Button[2] = guiCreateButton(399,332,372,77,"Cancel",false,windowjob) GUIEditor_Memo[1] = guiCreateMemo(9,25,462,307,"this is pilot job you have to do missions to earn money ",false,windowjob) guiMemoSetReadOnly(GUIEditor_Memo[1],true) addEventHandler("onClientGUIClick", GUIEditor_Button[1] , function() marker1 = createMarker(1924.078,-2434.363,13.5391, "cylinder", 1.5, 250,243,5,240) blip1 = createBlipAttachedTo(marker1, 51) triggerServerEvent("Assa",localPlayer) guiSetVisible(windowjob, false) showCursor(false) end) addEventHandler("onClientGUIClick", GUIEditor_Button[2] , function() guiSetVisible(windowjob, false) showCursor(false) end) addEventHandler("onClientMarkerLeave", markerA, function(leaveElement) if leaveElement == localPlayer then guiSetVisible(windowjob, false) showCursor(false) end end) addEventHandler("onClientMarkerHit",root, function(hitElement) if hitElement == localPlayer and not isPedInVehicle(hitElement) then if source == markerA then guiSetVisible(windowjob, true) showCursor(true) elseif source == marker1 then marker2 = createMarker(-1292.881,-47.277,14.1484, "cylinder", 1.5, 250,243,5,240) blip2 = createBlipAttachedTo(marker2) elseif source == marker2 then -- code end end end)
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if getVehicleOverrideLights(localPlayer) == 2 then localPlayer is a vehicle? ok don't tell anyone. @AbaZaSiRiN00, I can't see anything wrong with the code, recheck your code there must be a code changing the visible to true again.
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الكود شغال انت حاط الحركه مدتها 3 ثواني
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addEventHandler("onClientVehicleEnter", root, function(thePlayer, seat) if thePlayer == gMe then guiSetVisible(repairVehicleButton, true) guiSetVisible(flipVehicleButton, true) guiSetVisible(upgradeVehicleButton, true) guiSetVisible(colorVehicleButton, true) guiSetVisible(paintjobVehicleButton, true) guiSetVisible(chkLights, true) if seat == 0 then guiSetVisible(chkEngine, true) guiSetVisible(chkKilit, true) end if getVehicleOverrideLights(source) == 2 then guiCheckBoxSetSelected(chkLights, true) else guiCheckBoxSetSelected(chkLights, false) end end end) addEventHandler("onClientVehicleStartExit", root, function(thePlayer, seat, door) if thePlayer == gMe then guiCheckBoxSetSelected(chkLights, false) guiCheckBoxSetSelected(chkKilit, false) guiSetVisible(vehPaintjobWindow, false) guiSetVisible(repairVehicleButton, false) guiSetVisible(flipVehicleButton, false) guiSetVisible(upgradeVehicleButton, false) guiSetVisible(colorVehicleButton, false) guiSetVisible(paintjobVehicleButton, false) guiSetVisible(chkLights, false) guiSetVisible(chkKilit, false) guiSetVisible(chkEngine, false) triggerServerEvent("vehPaintjobWindowAyar", localPlayer) guiSetVisible(vehUpgradeWindow, false) triggerServerEvent("vehUpgradeWindowAyar", localPlayer) if seat == 0 then setVehicleEngineState(source, false) triggerServerEvent("setLockState", localPlayer, false) end end end)
